almost 4 years ago - Natalia_GGG - Direct link




Yesterday we published the full patch notes for Echoes of the Atlas. Alongside changes to different aspects of the game, we've added new Skill and Support Gems and made changes to a number of existing gems. As usual, to help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems. Check them out below:


New Gems



Skill Gems






Hydrosphere




  • 10% increased Pulse Frequency




Anomalous Hydrosphere




  • 10% increased Cast Speed




Divergent Hydrosphere




  • 10% increased Area of Effect








Support Gems






Trinity Support




  • Supported Skills deal 10% increased Elemental Damage




Anomalous Trinity Support




  • Supported Skills have 15% increased Attack and Cast Speed while each Resonance is at least 25




Divergent Trinity Support




  • Supported Skills convert 10% of Physical Damage to a random Element








Updated Gems









Vaal Reave




Modified



  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 123%


  • New: Deals 180% of Base Damage

  • Old: Deals 122.8% of Base Damage


Show Differences








Vaal Flameblast




Added

  • 50% chance to Ignite enemies


Removed

  • +5% chance to Ignite for each Stage









Glacial Hammer




Modified



  • New: Effectiveness of Added Damage 215%

  • Old: Effectiveness of Added Damage 200%


  • New: Deals 215% of Base Damage

  • Old: Deals 200% of Base Damage


Show Differences








Heavy Strike




Modified



  • New: Effectiveness of Added Damage 250%

  • Old: Effectiveness of Added Damage 222%


  • New: Deals 250% of Base Damage

  • Old: Deals 222% of Base Damage


Show Differences








Infernal Cry




Modified



  • New: Exerts the next 6 Melee Attacks you perform

  • Old: Exerts the next 4 Melee Attacks you perform


Show Differences








Searing Bond




Modified



  • New: Deals 2459.5 Base Fire Damage per second

  • Old: Deals 1755.6 Base Fire Damage per second


Show Differences








Shield Charge




Modified



  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield

  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield


  • New: 190 to 284 Base Off Hand Physical Damage

  • Old: 172 to 258 Base Off Hand Physical Damage


  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show Differences








Static Strike




Modified



  • New: Base duration is 3.00 seconds

  • Old: Base duration is 2.00 seconds


Show Differences








Warlord's Mark




Modified



  • New: Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

  • Old: Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned


Show Differences








Artillery Ballista




Modified



  • New: +3 to maximum number of Summoned Ballista Totems

  • Old: +2 to maximum number of Summoned Ballista Totems


Show Differences








Bear Trap




Modified



  • New: Enemies take 25% increased Damage from Trap or Mine Hits

  • Old: Enemies take 15% increased Damage from Trap or Mine Hits


Show Differences








Blade Blast




Modified



  • New: 35% more Area of Effect per Blade Vortex blade detonated

  • Old: 20% more Area of Effect per Blade Vortex blade detonated


Show Differences








Blast Rain




Modified



  • New: Penetrates 30% Fire Resistance

  • Old: Penetrates 25% Fire Resistance


Show Differences








Blink Arrow




Added

  • 47% increased Cooldown Recovery Rate









Cobra Lash




Added

  • Projectiles deal 5% more Damage with Hits for each remaining Chain


Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Galvanic Arrow




Modified



  • New: +5 to radius

  • Old: +3 to radius


Show Differences








Lightning Strike




Removed


  • Projectiles deal 25% less Damage

  • Damage Over Time caused by Projectiles deals 25% less Damage










Mirror Arrow




Added

  • 47% increased Cooldown Recovery Rate









Pestilent Strike




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Reave




Modified



  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 155%


  • New: Deals 180% of Base Damage

  • Old: Deals 155% of Base Damage


Show Differences








Seismic Trap




Modified



  • New: Effectiveness of Added Damage 140%

  • Old: Effectiveness of Added Damage 120%


  • New: Deals 610 to 914 Physical Damage

  • Old: Deals 531 to 796 Physical Damage


Show Differences








Shrapnel Ballista




Modified



  • New: +3 to maximum number of Summoned Ballista Totems

  • Old: +2 to maximum number of Summoned Ballista Totems


Show Differences








Siege Ballista




Modified



  • New: +3 to maximum number of Summoned Totems

  • Old: +2 to maximum number of Summoned Totems


Show Differences








Spectral Shield Throw




Modified



  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield

  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield


  • New: 200 to 301 Base Off Hand Physical Damage

  • Old: 182 to 272 Base Off Hand Physical Damage


  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show Differences








Tornado Shot




Modified



  • New: Effectiveness of Added Damage 120%

  • Old: Effectiveness of Added Damage 109%


  • New: Deals 120% of Base Damage

  • Old: Deals 109% of Base Damage


Show Differences








Toxic Rain




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Unearth




Modified



  • New: Mana Cost 10

  • Old: Mana Cost 20


  • New: Cast Time 0.30 sec

  • Old: Cast Time 0.60 sec


  • New: Effectiveness of Added Damage 90%

  • Old: Effectiveness of Added Damage 125%


  • New: Deals 407 to 611 Physical Damage

  • Old: Deals 682 to 1023 Physical Damage


Show Differences








Venom Gyre




Added

  • 40% chance to keep caught Projectiles when firing them by using Whirling Blades


Removed

  • 141 to 211 Added Chaos Damage


Modified



  • New: Effectiveness of Added Damage 165%

  • Old: Effectiveness of Added Damage 115%


  • New: Deals 165% of Base Damage

  • Old: Deals 115% of Base Damage


  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Viper Strike




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Crackling Lance




Modified



  • New: Effectiveness of Added Damage 115%

  • Old: Effectiveness of Added Damage 90%


  • New: Deals 317 to 952 Lightning Damage

  • Old: Deals 246 to 737 Lightning Damage


Show Differences








Firestorm




Added


  • First Impact has 100% more Area of Effect

  • First Impact deals 250% more Damage with Hits and Ailments



Removed


  • First Impact has 100% more area of effect

  • First Impact deals 150% more damage










Flameblast




Added

  • 50% chance to Ignite enemies


Removed

  • +5% chance to Ignite for each Stage









Frost Bomb




Added

  • +7 to radius


Modified



  • New: Spell, AoE, Duration, Cold, Orb

  • Old: Spell, AoE, Duration, Cold


  • New: Effectiveness of Added Damage 300%

  • Old: Effectiveness of Added Damage 200%


  • New: Deals 1336 to 2003 Cold Damage

  • Old: Deals 959 to 1439 Cold Damage


Show Differences








Hexblast




Modified



  • New: Effectiveness of Added Damage 150%

  • Old: Effectiveness of Added Damage 130%


  • New: Deals 689 to 1034 Chaos Damage

  • Old: Deals 574 to 862 Chaos Damage


  • New: 40% more Damage with Ailments per 5 Doom on Hex with most Doom

  • Old: 35% more Damage with Ailments per 5 Doom on Hex with most Doom


  • New: 60% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging

  • Old: 50% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging


Show Differences








Kinetic Bolt




Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value


Show Differences








Lightning Warp




Added

  • +4 to radius









Raise Spectre




Modified



  • New: Raised Spectres are Level 72

  • Old: Raised Spectres are Level 76


  • New: Minions have 776 additional Accuracy Rating

  • Old: Minions have 1109 additional Accuracy Rating


Show Differences








Rolling Magma (Magma Orb)




Added

  • Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining









Scorching Ray




Modified



  • New: Mana Cost 5

  • Old: Mana Cost 11


  • New: Cast Time 0.25 sec

  • Old: Cast Time 0.50 sec


Show Differences








Sigil of Power




Added

  • Minimum 1 second between Stages









Storm Call




Added

  • Effectiveness of Added Damage 130%


Modified



  • New: Deals 510 to 947 Lightning Damage

  • Old: Deals 408 to 758 Lightning Damage


Show Differences








Void Sphere




Modified



  • New: Spell, AoE, Duration, Physical, Chaos, Orb

  • Old: Spell, AoE, Duration, Physical, Chaos


Show Differences








Winter Orb




Modified



  • New: Cold, Spell, Channelling, AoE, Duration, Projectile, Orb

  • Old: Cold, Spell, Channelling, AoE, Duration, Projectile


  • New: Base duration is 1.60 seconds

  • Old: Base duration is 1.20 seconds


Show Differences








Anomalous Anger




Modified



  • New: You and nearby Allies deal 5% increased Burning Damage

  • Old: You and nearby Allies deal 20% increased Burning Damage


Show Differences








Anomalous Determination




Modified



  • New: You and nearby Allies have 5% chance to Avoid being Stunned

  • Old: You and nearby Allies have 20% chance to Avoid being Stunned


Show Differences








Anomalous Purity of Fire




Modified



  • New: You and nearby Allies have 5% chance to avoid being Ignited

  • Old: You and nearby Allies have 20% chance to avoid being Ignited


Show Differences








Anomalous Grace




Modified



  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments

  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments


Show Differences








Anomalous Hatred




Modified



  • New: You and nearby Allies have 10% increased Chill and Freeze Duration

  • Old: You and nearby Allies have 20% increased Chill and Freeze Duration


Show Differences








Anomalous Plague Bearer




Modified



  • New: You have 5% increased Movement Speed while Infecting

  • Old: You have 10% increased Movement Speed while Infecting


Show Differences








Anomalous Purity of Ice




Modified



  • New: You and nearby Allies have 5% chance to avoid being Frozen

  • Old: You and nearby Allies have 20% chance to avoid being Frozen


Show Differences








Anomalous Scourge Arrow




Modified



  • New: Each Spore Pod fires 10 Thorn Arrows

  • Old: Each Spore Pod fires 11 Thorn Arrows


Show Differences








Anomalous Clarity




Modified



  • New: You and nearby Allies have 5% increased Mana Recovery from Flasks

  • Old: You and nearby Allies have 10% increased Mana Recovery from Flasks


Show Differences








Anomalous Discipline




Modified



  • New: You and nearby Allies have 5% increased Damage while on Full Energy Shield

  • Old: You and nearby Allies have 10% increased Damage while on Full Energy Shield


Show Differences








Anomalous Kinetic Bolt




Added

  • Increases and Reductions to Cast Speed apply to Attack Speed at 50% of their value


Removed

  • Increases and Reductions to Cast Speed apply to Attack Speed


Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value


Show Differences








Anomalous Malevolence




Modified



  • New: You and nearby allies have 21% increased Skill Effect Duration

  • Old: You and nearby allies have 29% increased Skill Effect Duration


Show Differences








Anomalous Purity of Elements




Modified



  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments

  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments


Show Differences








Anomalous Purity of Lightning




Modified



  • New: You and nearby Allies have 5% chance to avoid being Shocked

  • Old: You and nearby Allies have 20% chance to avoid being Shocked


Show Differences








Anomalous Zealotry




Modified



  • New: You and nearby Allies have +2% to Critical Strike Multiplier

  • Old: You and nearby Allies have +5% to Critical Strike Multiplier


Show Differences








Divergent Anger




Modified



  • New: You and nearby allies gain 1% increased Movement Speed

  • Old: You and nearby allies gain 5% increased Movement Speed


Show Differences








Divergent Determination




Modified



  • New: You and nearby Allies gain 2% of Evasion Rating as Extra Armour

  • Old: You and nearby Allies gain 10% of Evasion Rating as Extra Armour


Show Differences








Divergent Pride




Modified



  • New: Nearby Enemies have -2% to Physical Damage Reduction

  • Old: Nearby Enemies have -5% to Physical Damage Reduction


Show Differences








Divergent Purity of Fire




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Fire Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Fire Resistance


Show Differences








Divergent Sunder




Added

  • 20% increased Physical Damage


Removed

  • 20% increased Area of Effect









Divergent Vitality




Modified



  • New: You and nearby Allies deal 4% increased Damage while on Full Life

  • Old: You and nearby Allies deal 20% increased Damage while on Full Life


Show Differences








Divergent Grace




Modified



  • New: You and nearby Allies have 1% chance to Avoid Chaos Damage from Hits

  • Old: You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits


Show Differences








Divergent Haste




Modified



  • New: You and nearby Allies have 4% increased Projectile Speed

  • Old: You and nearby Allies have 10% increased Projectile Speed


Show Differences








Divergent Hatred




Modified



  • New: You and nearby Allies have 10% increased Movement Speed while on Chilled Ground

  • Old: You and nearby Allies have 20% increased Movement Speed while on Chilled Ground


Show Differences








Divergent Plague Bearer




Added

  • Grants +10% to Damage over Time Multiplier for Poison while Infecting


Removed

  • 10% reduced Chaos Damage taken while Incubating









Divergent Precision




Removed

  • You and nearby Allies have 10% less Area of Effect


Modified



  • New: You and nearby Allies deal 2% increased Damage

  • Old: You and nearby Allies deal 10% increased Damage


Show Differences








Divergent Purity of Ice




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Cold Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Cold Resistance


Show Differences








Divergent Clarity




Modified



  • New: You and nearby Allies have 5% increased Damage while on Full Mana

  • Old: You and nearby Allies have 20% increased Damage while on Full Mana


Show Differences








Divergent Discipline




Modified



  • New: You and nearby Allies gain 40% increased Energy Shield Recharge rate

  • Old: You and nearby Allies gain 70% increased Energy Shield Recharge rate


  • New: You and nearby Allies have 10% slower start of Energy Shield Recharge

  • Old: You and nearby Allies have 30% slower start of Energy Shield Recharge


Show Differences








Divergent Malevolence




Modified



  • New: You and nearby Allies deal 5% increased Damage with Ailments

  • Old: You and nearby Allies deal 10% increased Damage with Ailments


Show Differences








Divergent Purity of Elements




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Elemental Resistances

  • Old: Your and nearby Allies' Damage Penetrates 4% Elemental Resistances


Show Differences








Divergent Purity of Lightning




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Lightning Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Lightning Resistance


Show Differences








Divergent Zealotry




Modified



  • New: You and nearby Allies Regenerate 0.10% of Life per second

  • Old: You and nearby Allies Regenerate 0.40% of Life per second


Show Differences








Phantasmal Desecrate




Modified



  • New: Each Corpse spawned has 20% chance to be a Forgotten Corpse

  • Old: Each Corpse spawned has 2% chance to be a Forgotten Corpse


Show Differences








Phantasmal Haste




Modified



  • New: Buffs on You and nearby Allies expire 5% faster

  • Old: Buffs on You and nearby Allies expire 20% faster


Show Differences







Support Gems






Ballista Totem Support




Modified



  • New: Supported Skills deal 20% less Damage

  • Old: Supported Skills deal 33% less Damage


Show Differences








Impending Doom Support




Removed

  • Effectiveness of Added Damage 50%




Doom Blast




Modified



  • New: Deals 430 to 645 Chaos Damage

  • Old: Deals 216 to 325 Chaos Damage


  • New: 60% more Damage per 5 Doom on Hex

  • Old: 50% more Damage per 5 Doom on Hex


Show Differences








Intensify Support




New: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.


Old: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.



Show Differences







Pinpoint Support




Added

  • Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport





New: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.


Old: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.



Show Differences







Anomalous Lesser Poison Support




Added

  • Supported Skills have 10% increased Poison Duration


Removed

  • Supported Skills have 4% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons





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almost 4 years ago - Natalia_GGG - Direct link




Yesterday we published the full patch notes for Echoes of the Atlas. Alongside changes to different aspects of the game, we've added new Skill and Support Gems and made changes to a number of existing gems. As usual, to help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems. Check them out below:


New Gems



Skill Gems






Hydrosphere




  • 10% increased Pulse Frequency




Anomalous Hydrosphere




  • 10% increased Cast Speed




Divergent Hydrosphere




  • 10% increased Area of Effect








Support Gems






Trinity Support




  • Supported Skills deal 10% increased Elemental Damage




Anomalous Trinity Support




  • Supported Skills have 15% increased Attack and Cast Speed while each Resonance is at least 25




Divergent Trinity Support




  • Supported Skills convert 10% of Physical Damage to a random Element








Updated Gems









Vaal Reave




Modified



  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 123%


  • New: Deals 180% of Base Damage

  • Old: Deals 122.8% of Base Damage


Show Differences








Vaal Flameblast




Added

  • 50% chance to Ignite enemies


Removed

  • +5% chance to Ignite for each Stage









Glacial Hammer




Modified



  • New: Effectiveness of Added Damage 215%

  • Old: Effectiveness of Added Damage 200%


  • New: Deals 215% of Base Damage

  • Old: Deals 200% of Base Damage


Show Differences








Heavy Strike




Modified



  • New: Effectiveness of Added Damage 250%

  • Old: Effectiveness of Added Damage 222%


  • New: Deals 250% of Base Damage

  • Old: Deals 222% of Base Damage


Show Differences








Infernal Cry




Modified



  • New: Exerts the next 6 Melee Attacks you perform

  • Old: Exerts the next 4 Melee Attacks you perform


Show Differences








Searing Bond




Modified



  • New: Deals 2459.5 Base Fire Damage per second

  • Old: Deals 1755.6 Base Fire Damage per second


Show Differences








Shield Charge




Modified



  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield

  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield


  • New: 190 to 284 Base Off Hand Physical Damage

  • Old: 172 to 258 Base Off Hand Physical Damage


  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show Differences








Static Strike




Modified



  • New: Base duration is 3.00 seconds

  • Old: Base duration is 2.00 seconds


Show Differences








Warlord's Mark




Modified



  • New: Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

  • Old: Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned


Show Differences








Artillery Ballista




Modified



  • New: +3 to maximum number of Summoned Ballista Totems

  • Old: +2 to maximum number of Summoned Ballista Totems


Show Differences








Bear Trap




Modified



  • New: Enemies take 25% increased Damage from Trap or Mine Hits

  • Old: Enemies take 15% increased Damage from Trap or Mine Hits


Show Differences








Blade Blast




Modified



  • New: 35% more Area of Effect per Blade Vortex blade detonated

  • Old: 20% more Area of Effect per Blade Vortex blade detonated


Show Differences








Blast Rain




Modified



  • New: Penetrates 30% Fire Resistance

  • Old: Penetrates 25% Fire Resistance


Show Differences








Blink Arrow




Added

  • 47% increased Cooldown Recovery Rate









Cobra Lash




Added

  • Projectiles deal 5% more Damage with Hits for each remaining Chain


Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Galvanic Arrow




Modified



  • New: +5 to radius

  • Old: +3 to radius


Show Differences








Lightning Strike




Removed


  • Projectiles deal 25% less Damage

  • Damage Over Time caused by Projectiles deals 25% less Damage










Mirror Arrow




Added

  • 47% increased Cooldown Recovery Rate









Pestilent Strike




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Reave




Modified



  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 155%


  • New: Deals 180% of Base Damage

  • Old: Deals 155% of Base Damage


Show Differences








Seismic Trap




Modified



  • New: Effectiveness of Added Damage 140%

  • Old: Effectiveness of Added Damage 120%


  • New: Deals 610 to 914 Physical Damage

  • Old: Deals 531 to 796 Physical Damage


Show Differences








Shrapnel Ballista




Modified



  • New: +3 to maximum number of Summoned Ballista Totems

  • Old: +2 to maximum number of Summoned Ballista Totems


Show Differences








Siege Ballista




Modified



  • New: +3 to maximum number of Summoned Totems

  • Old: +2 to maximum number of Summoned Totems


Show Differences








Spectral Shield Throw




Modified



  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield

  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield


  • New: 200 to 301 Base Off Hand Physical Damage

  • Old: 182 to 272 Base Off Hand Physical Damage


  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show Differences








Tornado Shot




Modified



  • New: Effectiveness of Added Damage 120%

  • Old: Effectiveness of Added Damage 109%


  • New: Deals 120% of Base Damage

  • Old: Deals 109% of Base Damage


Show Differences








Toxic Rain




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Unearth




Modified



  • New: Mana Cost 10

  • Old: Mana Cost 20


  • New: Cast Time 0.30 sec

  • Old: Cast Time 0.60 sec


  • New: Effectiveness of Added Damage 90%

  • Old: Effectiveness of Added Damage 125%


  • New: Deals 407 to 611 Physical Damage

  • Old: Deals 682 to 1023 Physical Damage


Show Differences








Venom Gyre




Added

  • 40% chance to keep caught Projectiles when firing them by using Whirling Blades


Removed

  • 141 to 211 Added Chaos Damage


Modified



  • New: Effectiveness of Added Damage 165%

  • Old: Effectiveness of Added Damage 115%


  • New: Deals 165% of Base Damage

  • Old: Deals 115% of Base Damage


  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Viper Strike




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Crackling Lance




Modified



  • New: Effectiveness of Added Damage 115%

  • Old: Effectiveness of Added Damage 90%


  • New: Deals 317 to 952 Lightning Damage

  • Old: Deals 246 to 737 Lightning Damage


Show Differences








Firestorm




Added


  • First Impact has 100% more Area of Effect

  • First Impact deals 250% more Damage with Hits and Ailments



Removed


  • First Impact has 100% more area of effect

  • First Impact deals 150% more damage










Flameblast




Added

  • 50% chance to Ignite enemies


Removed

  • +5% chance to Ignite for each Stage









Frost Bomb




Added

  • +7 to radius


Modified



  • New: Spell, AoE, Duration, Cold, Orb

  • Old: Spell, AoE, Duration, Cold


  • New: Effectiveness of Added Damage 300%

  • Old: Effectiveness of Added Damage 200%


  • New: Deals 1336 to 2003 Cold Damage

  • Old: Deals 959 to 1439 Cold Damage


Show Differences








Hexblast




Modified



  • New: Effectiveness of Added Damage 150%

  • Old: Effectiveness of Added Damage 130%


  • New: Deals 689 to 1034 Chaos Damage

  • Old: Deals 574 to 862 Chaos Damage


  • New: 40% more Damage with Ailments per 5 Doom on Hex with most Doom

  • Old: 35% more Damage with Ailments per 5 Doom on Hex with most Doom


  • New: 60% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging

  • Old: 50% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging


Show Differences








Kinetic Bolt




Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value


Show Differences








Lightning Warp




Added

  • +4 to radius









Raise Spectre




Modified



  • New: Raised Spectres are Level 72

  • Old: Raised Spectres are Level 76


  • New: Minions have 776 additional Accuracy Rating

  • Old: Minions have 1109 additional Accuracy Rating


Show Differences








Rolling Magma (Magma Orb)




Added

  • Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining









Scorching Ray




Modified



  • New: Mana Cost 5

  • Old: Mana Cost 11


  • New: Cast Time 0.25 sec

  • Old: Cast Time 0.50 sec


Show Differences








Sigil of Power




Added

  • Minimum 1 second between Stages









Storm Call




Added

  • Effectiveness of Added Damage 130%


Modified



  • New: Deals 510 to 947 Lightning Damage

  • Old: Deals 408 to 758 Lightning Damage


Show Differences








Void Sphere




Modified



  • New: Spell, AoE, Duration, Physical, Chaos, Orb

  • Old: Spell, AoE, Duration, Physical, Chaos


Show Differences








Winter Orb




Modified



  • New: Cold, Spell, Channelling, AoE, Duration, Projectile, Orb

  • Old: Cold, Spell, Channelling, AoE, Duration, Projectile


  • New: Base duration is 1.60 seconds

  • Old: Base duration is 1.20 seconds


Show Differences








Anomalous Anger




Modified



  • New: You and nearby Allies deal 5% increased Burning Damage

  • Old: You and nearby Allies deal 20% increased Burning Damage


Show Differences








Anomalous Determination




Modified



  • New: You and nearby Allies have 5% chance to Avoid being Stunned

  • Old: You and nearby Allies have 20% chance to Avoid being Stunned


Show Differences








Anomalous Purity of Fire




Modified



  • New: You and nearby Allies have 5% chance to avoid being Ignited

  • Old: You and nearby Allies have 20% chance to avoid being Ignited


Show Differences








Anomalous Grace




Modified



  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments

  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments


Show Differences








Anomalous Hatred




Modified



  • New: You and nearby Allies have 10% increased Chill and Freeze Duration

  • Old: You and nearby Allies have 20% increased Chill and Freeze Duration


Show Differences








Anomalous Plague Bearer




Modified



  • New: You have 5% increased Movement Speed while Infecting

  • Old: You have 10% increased Movement Speed while Infecting


Show Differences








Anomalous Purity of Ice




Modified



  • New: You and nearby Allies have 5% chance to avoid being Frozen

  • Old: You and nearby Allies have 20% chance to avoid being Frozen


Show Differences








Anomalous Scourge Arrow




Modified



  • New: Each Spore Pod fires 10 Thorn Arrows

  • Old: Each Spore Pod fires 11 Thorn Arrows


Show Differences








Anomalous Clarity




Modified



  • New: You and nearby Allies have 5% increased Mana Recovery from Flasks

  • Old: You and nearby Allies have 10% increased Mana Recovery from Flasks


Show Differences








Anomalous Discipline




Modified



  • New: You and nearby Allies have 5% increased Damage while on Full Energy Shield

  • Old: You and nearby Allies have 10% increased Damage while on Full Energy Shield


Show Differences








Anomalous Kinetic Bolt




Added

  • Increases and Reductions to Cast Speed apply to Attack Speed at 50% of their value


Removed

  • Increases and Reductions to Cast Speed apply to Attack Speed


Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value


Show Differences








Anomalous Malevolence




Modified



  • New: You and nearby allies have 21% increased Skill Effect Duration

  • Old: You and nearby allies have 29% increased Skill Effect Duration


Show Differences








Anomalous Purity of Elements




Modified



  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments

  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments


Show Differences








Anomalous Purity of Lightning




Modified



  • New: You and nearby Allies have 5% chance to avoid being Shocked

  • Old: You and nearby Allies have 20% chance to avoid being Shocked


Show Differences








Anomalous Zealotry




Modified



  • New: You and nearby Allies have +2% to Critical Strike Multiplier

  • Old: You and nearby Allies have +5% to Critical Strike Multiplier


Show Differences








Divergent Anger




Modified



  • New: You and nearby allies gain 1% increased Movement Speed

  • Old: You and nearby allies gain 5% increased Movement Speed


Show Differences








Divergent Determination




Modified



  • New: You and nearby Allies gain 2% of Evasion Rating as Extra Armour

  • Old: You and nearby Allies gain 10% of Evasion Rating as Extra Armour


Show Differences








Divergent Pride




Modified



  • New: Nearby Enemies have -2% to Physical Damage Reduction

  • Old: Nearby Enemies have -5% to Physical Damage Reduction


Show Differences








Divergent Purity of Fire




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Fire Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Fire Resistance


Show Differences








Divergent Sunder




Added

  • 20% increased Physical Damage


Removed

  • 20% increased Area of Effect









Divergent Vitality




Modified



  • New: You and nearby Allies deal 4% increased Damage while on Full Life

  • Old: You and nearby Allies deal 20% increased Damage while on Full Life


Show Differences








Divergent Grace




Modified



  • New: You and nearby Allies have 1% chance to Avoid Chaos Damage from Hits

  • Old: You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits


Show Differences








Divergent Haste




Modified



  • New: You and nearby Allies have 4% increased Projectile Speed

  • Old: You and nearby Allies have 10% increased Projectile Speed


Show Differences








Divergent Hatred




Modified



  • New: You and nearby Allies have 10% increased Movement Speed while on Chilled Ground

  • Old: You and nearby Allies have 20% increased Movement Speed while on Chilled Ground


Show Differences








Divergent Plague Bearer




Added

  • Grants +10% to Damage over Time Multiplier for Poison while Infecting


Removed

  • 10% reduced Chaos Damage taken while Incubating









Divergent Precision




Removed

  • You and nearby Allies have 10% less Area of Effect


Modified



  • New: You and nearby Allies deal 2% increased Damage

  • Old: You and nearby Allies deal 10% increased Damage


Show Differences








Divergent Purity of Ice




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Cold Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Cold Resistance


Show Differences








Divergent Clarity




Modified



  • New: You and nearby Allies have 5% increased Damage while on Full Mana

  • Old: You and nearby Allies have 20% increased Damage while on Full Mana


Show Differences








Divergent Discipline




Modified



  • New: You and nearby Allies gain 40% increased Energy Shield Recharge rate

  • Old: You and nearby Allies gain 70% increased Energy Shield Recharge rate


  • New: You and nearby Allies have 10% slower start of Energy Shield Recharge

  • Old: You and nearby Allies have 30% slower start of Energy Shield Recharge


Show Differences








Divergent Malevolence




Modified



  • New: You and nearby Allies deal 5% increased Damage with Ailments

  • Old: You and nearby Allies deal 10% increased Damage with Ailments


Show Differences








Divergent Purity of Elements




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Elemental Resistances

  • Old: Your and nearby Allies' Damage Penetrates 4% Elemental Resistances


Show Differences








Divergent Purity of Lightning




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Lightning Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Lightning Resistance


Show Differences








Divergent Zealotry




Modified



  • New: You and nearby Allies Regenerate 0.10% of Life per second

  • Old: You and nearby Allies Regenerate 0.40% of Life per second


Show Differences








Phantasmal Desecrate




Modified



  • New: Each Corpse spawned has 20% chance to be a Forgotten Corpse

  • Old: Each Corpse spawned has 2% chance to be a Forgotten Corpse


Show Differences








Phantasmal Haste




Modified



  • New: Buffs on You and nearby Allies expire 5% faster

  • Old: Buffs on You and nearby Allies expire 20% faster


Show Differences







Support Gems






Ballista Totem Support




Modified



  • New: Supported Skills deal 20% less Damage

  • Old: Supported Skills deal 33% less Damage


Show Differences








Impending Doom Support




Removed

  • Effectiveness of Added Damage 50%




Doom Blast




Modified



  • New: Deals 430 to 645 Chaos Damage

  • Old: Deals 216 to 325 Chaos Damage


  • New: 60% more Damage per 5 Doom on Hex

  • Old: 50% more Damage per 5 Doom on Hex


Show Differences








Intensify Support




New: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.


Old: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.



Show Differences







Pinpoint Support




Added

  • Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport





New: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.


Old: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.



Show Differences







Anomalous Lesser Poison Support




Added

  • Supported Skills have 10% increased Poison Duration


Removed

  • Supported Skills have 4% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons





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almost 4 years ago - Community_Team - Direct link

" _Wh1skaS_ wrote: GGG.Where is Golems Gems?



Nothing was updated on the gems as it was a change to the minions, not the gems.

almost 4 years ago - Community_Team - Direct link

" Kaotic-Ouch wrote: So just the gems shown are the ones changed correct? rest are still the same?



That is correct.

almost 4 years ago - Natalia_GGG - Direct link




Yesterday we published the full patch notes for Echoes of the Atlas. Alongside changes to different aspects of the game, we've added new Skill and Support Gems and made changes to a number of existing gems. As usual, to help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems. Check them out below:


New Gems



Skill Gems






Hydrosphere




  • 10% increased Pulse Frequency




Anomalous Hydrosphere




  • 10% increased Cast Speed




Divergent Hydrosphere




  • 10% increased Area of Effect








Support Gems






Trinity Support




  • Supported Skills deal 10% increased Elemental Damage




Anomalous Trinity Support




  • Supported Skills have 15% increased Attack and Cast Speed while each Resonance is at least 25




Divergent Trinity Support




  • Supported Skills convert 10% of Physical Damage to a random Element








Updated Gems









Vaal Reave




Modified



  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 123%


  • New: Deals 180% of Base Damage

  • Old: Deals 122.8% of Base Damage


Show Differences








Vaal Flameblast




Added

  • 50% chance to Ignite enemies


Removed

  • +5% chance to Ignite for each Stage









Glacial Hammer




Modified



  • New: Effectiveness of Added Damage 215%

  • Old: Effectiveness of Added Damage 200%


  • New: Deals 215% of Base Damage

  • Old: Deals 200% of Base Damage


Show Differences








Heavy Strike




Modified



  • New: Effectiveness of Added Damage 250%

  • Old: Effectiveness of Added Damage 222%


  • New: Deals 250% of Base Damage

  • Old: Deals 222% of Base Damage


Show Differences








Infernal Cry




Modified



  • New: Exerts the next 6 Melee Attacks you perform

  • Old: Exerts the next 4 Melee Attacks you perform


Show Differences








Searing Bond




Modified



  • New: Deals 2459.5 Base Fire Damage per second

  • Old: Deals 1755.6 Base Fire Damage per second


Show Differences








Shield Charge




Modified



  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield

  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield


  • New: 190 to 284 Base Off Hand Physical Damage

  • Old: 172 to 258 Base Off Hand Physical Damage


  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show Differences








Static Strike




Modified



  • New: Base duration is 3.00 seconds

  • Old: Base duration is 2.00 seconds


Show Differences








Warlord's Mark




Modified



  • New: Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

  • Old: Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned


Show Differences








Artillery Ballista




Modified



  • New: +3 to maximum number of Summoned Ballista Totems

  • Old: +2 to maximum number of Summoned Ballista Totems


Show Differences








Bear Trap




Modified



  • New: Enemies take 25% increased Damage from Trap or Mine Hits

  • Old: Enemies take 15% increased Damage from Trap or Mine Hits


Show Differences








Blade Blast




Modified



  • New: 35% more Area of Effect per Blade Vortex blade detonated

  • Old: 20% more Area of Effect per Blade Vortex blade detonated


Show Differences








Blast Rain




Modified



  • New: Penetrates 30% Fire Resistance

  • Old: Penetrates 25% Fire Resistance


Show Differences








Blink Arrow




Added

  • 47% increased Cooldown Recovery Rate









Cobra Lash




Added

  • Projectiles deal 5% more Damage with Hits for each remaining Chain


Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Galvanic Arrow




Modified



  • New: +5 to radius

  • Old: +3 to radius


Show Differences








Lightning Strike




Removed


  • Projectiles deal 25% less Damage

  • Damage Over Time caused by Projectiles deals 25% less Damage










Mirror Arrow




Added

  • 47% increased Cooldown Recovery Rate









Pestilent Strike




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Reave




Modified



  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 155%


  • New: Deals 180% of Base Damage

  • Old: Deals 155% of Base Damage


Show Differences








Seismic Trap




Modified



  • New: Effectiveness of Added Damage 140%

  • Old: Effectiveness of Added Damage 120%


  • New: Deals 610 to 914 Physical Damage

  • Old: Deals 531 to 796 Physical Damage


Show Differences








Shrapnel Ballista




Modified



  • New: +3 to maximum number of Summoned Ballista Totems

  • Old: +2 to maximum number of Summoned Ballista Totems


Show Differences








Siege Ballista




Modified



  • New: +3 to maximum number of Summoned Totems

  • Old: +2 to maximum number of Summoned Totems


Show Differences








Spectral Shield Throw




Modified



  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield

  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield


  • New: 200 to 301 Base Off Hand Physical Damage

  • Old: 182 to 272 Base Off Hand Physical Damage


  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show Differences








Tornado Shot




Modified



  • New: Effectiveness of Added Damage 120%

  • Old: Effectiveness of Added Damage 109%


  • New: Deals 120% of Base Damage

  • Old: Deals 109% of Base Damage


Show Differences








Toxic Rain




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Unearth




Modified



  • New: Mana Cost 10

  • Old: Mana Cost 20


  • New: Cast Time 0.30 sec

  • Old: Cast Time 0.60 sec


  • New: Effectiveness of Added Damage 90%

  • Old: Effectiveness of Added Damage 125%


  • New: Deals 407 to 611 Physical Damage

  • Old: Deals 682 to 1023 Physical Damage


Show Differences








Venom Gyre




Added

  • 40% chance to keep caught Projectiles when firing them by using Whirling Blades


Removed

  • 141 to 211 Added Chaos Damage


Modified



  • New: Effectiveness of Added Damage 165%

  • Old: Effectiveness of Added Damage 115%


  • New: Deals 165% of Base Damage

  • Old: Deals 115% of Base Damage


  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Viper Strike




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Crackling Lance




Modified



  • New: Effectiveness of Added Damage 115%

  • Old: Effectiveness of Added Damage 90%


  • New: Deals 317 to 952 Lightning Damage

  • Old: Deals 246 to 737 Lightning Damage


Show Differences








Firestorm




Added


  • First Impact has 100% more Area of Effect

  • First Impact deals 250% more Damage with Hits and Ailments



Removed


  • First Impact has 100% more area of effect

  • First Impact deals 150% more damage










Flameblast




Added

  • 50% chance to Ignite enemies


Removed

  • +5% chance to Ignite for each Stage









Frost Bomb




Added

  • +7 to radius


Modified



  • New: Spell, AoE, Duration, Cold, Orb

  • Old: Spell, AoE, Duration, Cold


  • New: Effectiveness of Added Damage 300%

  • Old: Effectiveness of Added Damage 200%


  • New: Deals 1336 to 2003 Cold Damage

  • Old: Deals 959 to 1439 Cold Damage


Show Differences








Hexblast




Modified



  • New: Effectiveness of Added Damage 150%

  • Old: Effectiveness of Added Damage 130%


  • New: Deals 689 to 1034 Chaos Damage

  • Old: Deals 574 to 862 Chaos Damage


  • New: 40% more Damage with Ailments per 5 Doom on Hex with most Doom

  • Old: 35% more Damage with Ailments per 5 Doom on Hex with most Doom


  • New: 60% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging

  • Old: 50% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging


Show Differences








Kinetic Bolt




Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value


Show Differences








Lightning Warp




Added

  • +4 to radius









Raise Spectre




Modified



  • New: Raised Spectres are Level 72

  • Old: Raised Spectres are Level 76


  • New: Minions have 776 additional Accuracy Rating

  • Old: Minions have 1109 additional Accuracy Rating


Show Differences








Rolling Magma (Magma Orb)




Added

  • Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining









Scorching Ray




Modified



  • New: Mana Cost 5

  • Old: Mana Cost 11


  • New: Cast Time 0.25 sec

  • Old: Cast Time 0.50 sec


Show Differences








Sigil of Power




Added

  • Minimum 1 second between Stages









Storm Call




Added

  • Effectiveness of Added Damage 130%


Modified



  • New: Deals 510 to 947 Lightning Damage

  • Old: Deals 408 to 758 Lightning Damage


Show Differences








Void Sphere




Modified



  • New: Spell, AoE, Duration, Physical, Chaos, Orb

  • Old: Spell, AoE, Duration, Physical, Chaos


Show Differences








Winter Orb




Modified



  • New: Cold, Spell, Channelling, AoE, Duration, Projectile, Orb

  • Old: Cold, Spell, Channelling, AoE, Duration, Projectile


  • New: Base duration is 1.60 seconds

  • Old: Base duration is 1.20 seconds


Show Differences








Anomalous Anger




Modified



  • New: You and nearby Allies deal 5% increased Burning Damage

  • Old: You and nearby Allies deal 20% increased Burning Damage


Show Differences








Anomalous Determination




Modified



  • New: You and nearby Allies have 5% chance to Avoid being Stunned

  • Old: You and nearby Allies have 20% chance to Avoid being Stunned


Show Differences








Anomalous Purity of Fire




Modified



  • New: You and nearby Allies have 5% chance to avoid being Ignited

  • Old: You and nearby Allies have 20% chance to avoid being Ignited


Show Differences








Anomalous Grace




Modified



  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments

  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments


Show Differences








Anomalous Hatred




Modified



  • New: You and nearby Allies have 10% increased Chill and Freeze Duration

  • Old: You and nearby Allies have 20% increased Chill and Freeze Duration


Show Differences








Anomalous Plague Bearer




Modified



  • New: You have 5% increased Movement Speed while Infecting

  • Old: You have 10% increased Movement Speed while Infecting


Show Differences








Anomalous Purity of Ice




Modified



  • New: You and nearby Allies have 5% chance to avoid being Frozen

  • Old: You and nearby Allies have 20% chance to avoid being Frozen


Show Differences








Anomalous Scourge Arrow




Modified



  • New: Each Spore Pod fires 10 Thorn Arrows

  • Old: Each Spore Pod fires 11 Thorn Arrows


Show Differences








Anomalous Clarity




Modified



  • New: You and nearby Allies have 5% increased Mana Recovery from Flasks

  • Old: You and nearby Allies have 10% increased Mana Recovery from Flasks


Show Differences








Anomalous Discipline




Modified



  • New: You and nearby Allies have 5% increased Damage while on Full Energy Shield

  • Old: You and nearby Allies have 10% increased Damage while on Full Energy Shield


Show Differences








Anomalous Kinetic Bolt




Added

  • Increases and Reductions to Cast Speed apply to Attack Speed at 50% of their value


Removed

  • Increases and Reductions to Cast Speed apply to Attack Speed


Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value


Show Differences








Anomalous Malevolence




Modified



  • New: You and nearby allies have 21% increased Skill Effect Duration

  • Old: You and nearby allies have 29% increased Skill Effect Duration


Show Differences








Anomalous Purity of Elements




Modified



  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments

  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments


Show Differences








Anomalous Purity of Lightning




Modified



  • New: You and nearby Allies have 5% chance to avoid being Shocked

  • Old: You and nearby Allies have 20% chance to avoid being Shocked


Show Differences








Anomalous Zealotry




Modified



  • New: You and nearby Allies have +2% to Critical Strike Multiplier

  • Old: You and nearby Allies have +5% to Critical Strike Multiplier


Show Differences








Divergent Anger




Modified



  • New: You and nearby allies gain 1% increased Movement Speed

  • Old: You and nearby allies gain 5% increased Movement Speed


Show Differences








Divergent Determination




Modified



  • New: You and nearby Allies gain 2% of Evasion Rating as Extra Armour

  • Old: You and nearby Allies gain 10% of Evasion Rating as Extra Armour


Show Differences








Divergent Pride




Modified



  • New: Nearby Enemies have -2% to Physical Damage Reduction

  • Old: Nearby Enemies have -5% to Physical Damage Reduction


Show Differences








Divergent Purity of Fire




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Fire Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Fire Resistance


Show Differences








Divergent Sunder




Added

  • 20% increased Physical Damage


Removed

  • 20% increased Area of Effect









Divergent Vitality




Modified



  • New: You and nearby Allies deal 4% increased Damage while on Full Life

  • Old: You and nearby Allies deal 20% increased Damage while on Full Life


Show Differences








Divergent Grace




Modified



  • New: You and nearby Allies have 1% chance to Avoid Chaos Damage from Hits

  • Old: You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits


Show Differences








Divergent Haste




Modified



  • New: You and nearby Allies have 4% increased Projectile Speed

  • Old: You and nearby Allies have 10% increased Projectile Speed


Show Differences








Divergent Hatred




Modified



  • New: You and nearby Allies have 10% increased Movement Speed while on Chilled Ground

  • Old: You and nearby Allies have 20% increased Movement Speed while on Chilled Ground


Show Differences








Divergent Plague Bearer




Added

  • Grants +10% to Damage over Time Multiplier for Poison while Infecting


Removed

  • 10% reduced Chaos Damage taken while Incubating









Divergent Precision




Removed

  • You and nearby Allies have 10% less Area of Effect


Modified



  • New: You and nearby Allies deal 2% increased Damage

  • Old: You and nearby Allies deal 10% increased Damage


Show Differences








Divergent Purity of Ice




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Cold Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Cold Resistance


Show Differences








Divergent Clarity




Modified



  • New: You and nearby Allies have 5% increased Damage while on Full Mana

  • Old: You and nearby Allies have 20% increased Damage while on Full Mana


Show Differences








Divergent Discipline




Modified



  • New: You and nearby Allies gain 40% increased Energy Shield Recharge rate

  • Old: You and nearby Allies gain 70% increased Energy Shield Recharge rate


  • New: You and nearby Allies have 10% slower start of Energy Shield Recharge

  • Old: You and nearby Allies have 30% slower start of Energy Shield Recharge


Show Differences








Divergent Malevolence




Modified



  • New: You and nearby Allies deal 5% increased Damage with Ailments

  • Old: You and nearby Allies deal 10% increased Damage with Ailments


Show Differences








Divergent Purity of Elements




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Elemental Resistances

  • Old: Your and nearby Allies' Damage Penetrates 4% Elemental Resistances


Show Differences








Divergent Purity of Lightning




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Lightning Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Lightning Resistance


Show Differences








Divergent Zealotry




Modified



  • New: You and nearby Allies Regenerate 0.10% of Life per second

  • Old: You and nearby Allies Regenerate 0.40% of Life per second


Show Differences








Phantasmal Desecrate




Modified



  • New: Each Corpse spawned has 20% chance to be a Forgotten Corpse

  • Old: Each Corpse spawned has 2% chance to be a Forgotten Corpse


Show Differences








Phantasmal Haste




Modified



  • New: Buffs on You and nearby Allies expire 5% faster

  • Old: Buffs on You and nearby Allies expire 20% faster


Show Differences







Support Gems






Ballista Totem Support




Modified



  • New: Supported Skills deal 20% less Damage

  • Old: Supported Skills deal 33% less Damage


Show Differences








Impending Doom Support




Removed

  • Effectiveness of Added Damage 50%




Doom Blast




Modified



  • New: Deals 430 to 645 Chaos Damage

  • Old: Deals 216 to 325 Chaos Damage


  • New: 60% more Damage per 5 Doom on Hex

  • Old: 50% more Damage per 5 Doom on Hex


Show Differences








Intensify Support




New: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.


Old: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.



Show Differences







Pinpoint Support




Added

  • Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport





New: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.


Old: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.



Show Differences







Anomalous Lesser Poison Support




Added

  • Supported Skills have 10% increased Poison Duration


Removed

  • Supported Skills have 4% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons





.forumTable .newsPost .gem-container {padding: 10px 10px 0;margin: 0 auto;box-sizing: border-box;width: calc(100% - 10px);}.forumTable .newsPost .gem-post-title {padding-left:5px;}.forumTable .newsPost .gem {color: #c8c8c8;border: 1px solid #131313;display: flex;padding: 10px;margin: 0 auto;box-sizing: border-box;width: calc(100% - 10px);}.forumTable .newsPost .alternate-quality-wrapper {display: flex;flex-wrap: wrap;margin: 0;justify-content: center;}.forumTable .newsPost .alternate-quality-wrapper .gem {width: calc(50% - 5px);margin: 0;}.forumTable .newsPost .gem-icon {margin-right: 10px;}.forumTable .newsPost .gem-content {width: 100%;}.forumTable .newsPost h6{display:block;}.forumTable .newsPost p.diff-header {font-weight: bold;margin-bottom: 5px;}.forumTable .newsPost ins{text-decoration: none;}.forumTable .newsPost del{text-decoration: none;}.forumTable .newsPost .new-line {color: #AED66D;}.forumTable .newsPost .hide-del .details {display: none;}.forumTable .newsPost .hide-del .new-line {color: #c8c8c8;}.forumTable .newsPost .old-line {padding-bottom: 5px;color: #d79c35;}.forumTable .newsPost p.old-line {padding-bottom: 0px;}document.addEventListener("DOMContentLoaded", function () {var showDiffs = document.getElementsByClassName('show-differences');for (var key in showDiffs) {if (showDiffs.hasOwnProperty(key)) {var element = showDiffs[key];element.addEventListener('click', function (event) {event.preventDefault();var sibling = this.previousElementSibling;if (sibling.classList.contains('hide-del')) {sibling.classList.remove('hide-del');this.textContent = 'Hide Differences';} else {sibling.classList.add('hide-del');this.textContent = 'Show Differences';}});}}});

almost 4 years ago - Community_Team - Direct link

" _Wh1skaS_ wrote: GGG.Where is Golems Gems?



Nothing was updated on the gems as it was a change to the minions, not the gems.

almost 4 years ago - Community_Team - Direct link

" Kaotic-Ouch wrote: So just the gems shown are the ones changed correct? rest are still the same?



That is correct.

almost 4 years ago - Natalia_GGG - Direct link




Yesterday we published the full patch notes for Echoes of the Atlas. Alongside changes to different aspects of the game, we've added new Skill and Support Gems and made changes to a number of existing gems. As usual, to help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems. Check them out below:


New Gems



Skill Gems






Hydrosphere




  • 10% increased Pulse Frequency




Anomalous Hydrosphere




  • 10% increased Cast Speed




Divergent Hydrosphere




  • 10% increased Area of Effect








Support Gems






Trinity Support




  • Supported Skills deal 10% increased Elemental Damage




Anomalous Trinity Support




  • Supported Skills have 15% increased Attack and Cast Speed while each Resonance is at least 25




Divergent Trinity Support




  • Supported Skills convert 10% of Physical Damage to a random Element








Updated Gems









Vaal Reave




Modified



  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 123%


  • New: Deals 180% of Base Damage

  • Old: Deals 122.8% of Base Damage


Show Differences








Vaal Flameblast




Added

  • 50% chance to Ignite enemies


Removed

  • +5% chance to Ignite for each Stage









Glacial Hammer




Modified



  • New: Effectiveness of Added Damage 215%

  • Old: Effectiveness of Added Damage 200%


  • New: Deals 215% of Base Damage

  • Old: Deals 200% of Base Damage


Show Differences








Heavy Strike




Modified



  • New: Effectiveness of Added Damage 250%

  • Old: Effectiveness of Added Damage 222%


  • New: Deals 250% of Base Damage

  • Old: Deals 222% of Base Damage


Show Differences








Infernal Cry




Modified



  • New: Exerts the next 6 Melee Attacks you perform

  • Old: Exerts the next 4 Melee Attacks you perform


Show Differences








Searing Bond




Modified



  • New: Deals 2459.5 Base Fire Damage per second

  • Old: Deals 1755.6 Base Fire Damage per second


Show Differences








Shield Charge




Modified



  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield

  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield


  • New: 190 to 284 Base Off Hand Physical Damage

  • Old: 172 to 258 Base Off Hand Physical Damage


  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show Differences








Static Strike




Modified



  • New: Base duration is 3.00 seconds

  • Old: Base duration is 2.00 seconds


Show Differences








Warlord's Mark




Modified



  • New: Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

  • Old: Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned


Show Differences








Artillery Ballista




Modified



  • New: +3 to maximum number of Summoned Ballista Totems

  • Old: +2 to maximum number of Summoned Ballista Totems


Show Differences








Bear Trap




Modified



  • New: Enemies take 25% increased Damage from Trap or Mine Hits

  • Old: Enemies take 15% increased Damage from Trap or Mine Hits


Show Differences








Blade Blast




Modified



  • New: 35% more Area of Effect per Blade Vortex blade detonated

  • Old: 20% more Area of Effect per Blade Vortex blade detonated


Show Differences








Blast Rain




Modified



  • New: Penetrates 30% Fire Resistance

  • Old: Penetrates 25% Fire Resistance


Show Differences








Blink Arrow




Added

  • 47% increased Cooldown Recovery Rate









Cobra Lash




Added

  • Projectiles deal 5% more Damage with Hits for each remaining Chain


Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Galvanic Arrow




Modified



  • New: +5 to radius

  • Old: +3 to radius


Show Differences








Lightning Strike




Removed


  • Projectiles deal 25% less Damage

  • Damage Over Time caused by Projectiles deals 25% less Damage










Mirror Arrow




Added

  • 47% increased Cooldown Recovery Rate









Pestilent Strike




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Reave




Modified



  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 155%


  • New: Deals 180% of Base Damage

  • Old: Deals 155% of Base Damage


Show Differences








Seismic Trap




Modified



  • New: Effectiveness of Added Damage 140%

  • Old: Effectiveness of Added Damage 120%


  • New: Deals 610 to 914 Physical Damage

  • Old: Deals 531 to 796 Physical Damage


Show Differences








Shrapnel Ballista




Modified



  • New: +3 to maximum number of Summoned Ballista Totems

  • Old: +2 to maximum number of Summoned Ballista Totems


Show Differences








Siege Ballista




Modified



  • New: +3 to maximum number of Summoned Totems

  • Old: +2 to maximum number of Summoned Totems


Show Differences








Spectral Shield Throw




Modified



  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield

  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield


  • New: 200 to 301 Base Off Hand Physical Damage

  • Old: 182 to 272 Base Off Hand Physical Damage


  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show Differences








Tornado Shot




Modified



  • New: Effectiveness of Added Damage 120%

  • Old: Effectiveness of Added Damage 109%


  • New: Deals 120% of Base Damage

  • Old: Deals 109% of Base Damage


Show Differences








Toxic Rain




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Unearth




Modified



  • New: Mana Cost 10

  • Old: Mana Cost 20


  • New: Cast Time 0.30 sec

  • Old: Cast Time 0.60 sec


  • New: Effectiveness of Added Damage 90%

  • Old: Effectiveness of Added Damage 125%


  • New: Deals 407 to 611 Physical Damage

  • Old: Deals 682 to 1023 Physical Damage


Show Differences








Venom Gyre




Added

  • 40% chance to keep caught Projectiles when firing them by using Whirling Blades


Removed

  • 141 to 211 Added Chaos Damage


Modified



  • New: Effectiveness of Added Damage 165%

  • Old: Effectiveness of Added Damage 115%


  • New: Deals 165% of Base Damage

  • Old: Deals 115% of Base Damage


  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Viper Strike




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Crackling Lance




Modified



  • New: Effectiveness of Added Damage 115%

  • Old: Effectiveness of Added Damage 90%


  • New: Deals 317 to 952 Lightning Damage

  • Old: Deals 246 to 737 Lightning Damage


Show Differences








Firestorm




Added


  • First Impact has 100% more Area of Effect

  • First Impact deals 250% more Damage with Hits and Ailments



Removed


  • First Impact has 100% more area of effect

  • First Impact deals 150% more damage










Flameblast




Added

  • 50% chance to Ignite enemies


Removed

  • +5% chance to Ignite for each Stage









Frost Bomb




Added

  • +7 to radius


Modified



  • New: Spell, AoE, Duration, Cold, Orb

  • Old: Spell, AoE, Duration, Cold


  • New: Effectiveness of Added Damage 300%

  • Old: Effectiveness of Added Damage 200%


  • New: Deals 1336 to 2003 Cold Damage

  • Old: Deals 959 to 1439 Cold Damage


Show Differences








Hexblast




Modified



  • New: Effectiveness of Added Damage 150%

  • Old: Effectiveness of Added Damage 130%


  • New: Deals 689 to 1034 Chaos Damage

  • Old: Deals 574 to 862 Chaos Damage


  • New: 40% more Damage with Ailments per 5 Doom on Hex with most Doom

  • Old: 35% more Damage with Ailments per 5 Doom on Hex with most Doom


  • New: 60% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging

  • Old: 50% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging


Show Differences








Kinetic Bolt




Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value


Show Differences








Lightning Warp




Added

  • +4 to radius









Raise Spectre




Modified



  • New: Raised Spectres are Level 72

  • Old: Raised Spectres are Level 76


  • New: Minions have 776 additional Accuracy Rating

  • Old: Minions have 1109 additional Accuracy Rating


Show Differences








Rolling Magma (Magma Orb)




Added

  • Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining









Scorching Ray




Modified



  • New: Mana Cost 5

  • Old: Mana Cost 11


  • New: Cast Time 0.25 sec

  • Old: Cast Time 0.50 sec


Show Differences








Sigil of Power




Added

  • Minimum 1 second between Stages









Storm Call




Added

  • Effectiveness of Added Damage 130%


Modified



  • New: Deals 510 to 947 Lightning Damage

  • Old: Deals 408 to 758 Lightning Damage


Show Differences








Void Sphere




Modified



  • New: Spell, AoE, Duration, Physical, Chaos, Orb

  • Old: Spell, AoE, Duration, Physical, Chaos


Show Differences








Winter Orb




Modified



  • New: Cold, Spell, Channelling, AoE, Duration, Projectile, Orb

  • Old: Cold, Spell, Channelling, AoE, Duration, Projectile


  • New: Base duration is 1.60 seconds

  • Old: Base duration is 1.20 seconds


Show Differences








Anomalous Anger




Modified



  • New: You and nearby Allies deal 5% increased Burning Damage

  • Old: You and nearby Allies deal 20% increased Burning Damage


Show Differences








Anomalous Determination




Modified



  • New: You and nearby Allies have 5% chance to Avoid being Stunned

  • Old: You and nearby Allies have 20% chance to Avoid being Stunned


Show Differences








Anomalous Purity of Fire




Modified



  • New: You and nearby Allies have 5% chance to avoid being Ignited

  • Old: You and nearby Allies have 20% chance to avoid being Ignited


Show Differences








Anomalous Grace




Modified



  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments

  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments


Show Differences








Anomalous Hatred




Modified



  • New: You and nearby Allies have 10% increased Chill and Freeze Duration

  • Old: You and nearby Allies have 20% increased Chill and Freeze Duration


Show Differences








Anomalous Plague Bearer




Modified



  • New: You have 5% increased Movement Speed while Infecting

  • Old: You have 10% increased Movement Speed while Infecting


Show Differences








Anomalous Purity of Ice




Modified



  • New: You and nearby Allies have 5% chance to avoid being Frozen

  • Old: You and nearby Allies have 20% chance to avoid being Frozen


Show Differences








Anomalous Scourge Arrow




Modified



  • New: Each Spore Pod fires 10 Thorn Arrows

  • Old: Each Spore Pod fires 11 Thorn Arrows


Show Differences








Anomalous Clarity




Modified



  • New: You and nearby Allies have 5% increased Mana Recovery from Flasks

  • Old: You and nearby Allies have 10% increased Mana Recovery from Flasks


Show Differences








Anomalous Discipline




Modified



  • New: You and nearby Allies have 5% increased Damage while on Full Energy Shield

  • Old: You and nearby Allies have 10% increased Damage while on Full Energy Shield


Show Differences








Anomalous Kinetic Bolt




Added

  • Increases and Reductions to Cast Speed apply to Attack Speed at 50% of their value


Removed

  • Increases and Reductions to Cast Speed apply to Attack Speed


Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value


Show Differences








Anomalous Malevolence




Modified



  • New: You and nearby allies have 21% increased Skill Effect Duration

  • Old: You and nearby allies have 29% increased Skill Effect Duration


Show Differences








Anomalous Purity of Elements




Modified



  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments

  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments


Show Differences








Anomalous Purity of Lightning




Modified



  • New: You and nearby Allies have 5% chance to avoid being Shocked

  • Old: You and nearby Allies have 20% chance to avoid being Shocked


Show Differences








Anomalous Zealotry




Modified



  • New: You and nearby Allies have +2% to Critical Strike Multiplier

  • Old: You and nearby Allies have +5% to Critical Strike Multiplier


Show Differences








Divergent Anger




Modified



  • New: You and nearby allies gain 1% increased Movement Speed

  • Old: You and nearby allies gain 5% increased Movement Speed


Show Differences








Divergent Determination




Modified



  • New: You and nearby Allies gain 2% of Evasion Rating as Extra Armour

  • Old: You and nearby Allies gain 10% of Evasion Rating as Extra Armour


Show Differences








Divergent Pride




Modified



  • New: Nearby Enemies have -2% to Physical Damage Reduction

  • Old: Nearby Enemies have -5% to Physical Damage Reduction


Show Differences








Divergent Purity of Fire




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Fire Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Fire Resistance


Show Differences








Divergent Sunder




Added

  • 20% increased Physical Damage


Removed

  • 20% increased Area of Effect









Divergent Vitality




Modified



  • New: You and nearby Allies deal 4% increased Damage while on Full Life

  • Old: You and nearby Allies deal 20% increased Damage while on Full Life


Show Differences








Divergent Grace




Modified



  • New: You and nearby Allies have 1% chance to Avoid Chaos Damage from Hits

  • Old: You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits


Show Differences








Divergent Haste




Modified



  • New: You and nearby Allies have 4% increased Projectile Speed

  • Old: You and nearby Allies have 10% increased Projectile Speed


Show Differences








Divergent Hatred




Modified



  • New: You and nearby Allies have 10% increased Movement Speed while on Chilled Ground

  • Old: You and nearby Allies have 20% increased Movement Speed while on Chilled Ground


Show Differences








Divergent Plague Bearer




Added

  • Grants +10% to Damage over Time Multiplier for Poison while Infecting


Removed

  • 10% reduced Chaos Damage taken while Incubating









Divergent Precision




Removed

  • You and nearby Allies have 10% less Area of Effect


Modified



  • New: You and nearby Allies deal 2% increased Damage

  • Old: You and nearby Allies deal 10% increased Damage


Show Differences








Divergent Purity of Ice




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Cold Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Cold Resistance


Show Differences








Divergent Clarity




Modified



  • New: You and nearby Allies have 5% increased Damage while on Full Mana

  • Old: You and nearby Allies have 20% increased Damage while on Full Mana


Show Differences








Divergent Discipline




Modified



  • New: You and nearby Allies gain 40% increased Energy Shield Recharge rate

  • Old: You and nearby Allies gain 70% increased Energy Shield Recharge rate


  • New: You and nearby Allies have 10% slower start of Energy Shield Recharge

  • Old: You and nearby Allies have 30% slower start of Energy Shield Recharge


Show Differences








Divergent Malevolence




Modified



  • New: You and nearby Allies deal 5% increased Damage with Ailments

  • Old: You and nearby Allies deal 10% increased Damage with Ailments


Show Differences








Divergent Purity of Elements




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Elemental Resistances

  • Old: Your and nearby Allies' Damage Penetrates 4% Elemental Resistances


Show Differences








Divergent Purity of Lightning




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Lightning Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Lightning Resistance


Show Differences








Divergent Zealotry




Modified



  • New: You and nearby Allies Regenerate 0.10% of Life per second

  • Old: You and nearby Allies Regenerate 0.40% of Life per second


Show Differences








Phantasmal Desecrate




Modified



  • New: Each Corpse spawned has 20% chance to be a Forgotten Corpse

  • Old: Each Corpse spawned has 2% chance to be a Forgotten Corpse


Show Differences








Phantasmal Haste




Modified



  • New: Buffs on You and nearby Allies expire 5% faster

  • Old: Buffs on You and nearby Allies expire 20% faster


Show Differences







Support Gems






Ballista Totem Support




Modified



  • New: Supported Skills deal 20% less Damage

  • Old: Supported Skills deal 33% less Damage


Show Differences








Impending Doom Support




Removed

  • Effectiveness of Added Damage 50%




Doom Blast




Modified



  • New: Deals 430 to 645 Chaos Damage

  • Old: Deals 216 to 325 Chaos Damage


  • New: 60% more Damage per 5 Doom on Hex

  • Old: 50% more Damage per 5 Doom on Hex


Show Differences








Intensify Support




New: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.


Old: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.



Show Differences







Pinpoint Support




Added

  • Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport





New: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.


Old: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.



Show Differences







Anomalous Lesser Poison Support




Added

  • Supported Skills have 10% increased Poison Duration


Removed

  • Supported Skills have 4% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons





.forumTable .newsPost .gem-container {padding: 10px 10px 0;margin: 0 auto;box-sizing: border-box;width: calc(100% - 10px);}.forumTable .newsPost .gem-post-title {padding-left:5px;}.forumTable .newsPost .gem {color: #c8c8c8;border: 1px solid #131313;display: flex;padding: 10px;margin: 0 auto;box-sizing: border-box;width: calc(100% - 10px);}.forumTable .newsPost .alternate-quality-wrapper {display: flex;flex-wrap: wrap;margin: 0;justify-content: center;}.forumTable .newsPost .alternate-quality-wrapper .gem {width: calc(50% - 5px);margin: 0;}.forumTable .newsPost .gem-icon {margin-right: 10px;}.forumTable .newsPost .gem-content {width: 100%;}.forumTable .newsPost h6{display:block;}.forumTable .newsPost p.diff-header {font-weight: bold;margin-bottom: 5px;}.forumTable .newsPost ins{text-decoration: none;}.forumTable .newsPost del{text-decoration: none;}.forumTable .newsPost .new-line {color: #AED66D;}.forumTable .newsPost .hide-del .details {display: none;}.forumTable .newsPost .hide-del .new-line {color: #c8c8c8;}.forumTable .newsPost .old-line {padding-bottom: 5px;color: #d79c35;}.forumTable .newsPost p.old-line {padding-bottom: 0px;}document.addEventListener("DOMContentLoaded", function () {var showDiffs = document.getElementsByClassName('show-differences');for (var key in showDiffs) {if (showDiffs.hasOwnProperty(key)) {var element = showDiffs[key];element.addEventListener('click', function (event) {event.preventDefault();var sibling = this.previousElementSibling;if (sibling.classList.contains('hide-del')) {sibling.classList.remove('hide-del');this.textContent = 'Hide Differences';} else {sibling.classList.add('hide-del');this.textContent = 'Show Differences';}});}}});

almost 4 years ago - Community_Team - Direct link

" _Wh1skaS_ wrote: GGG.Where is Golems Gems?



Nothing was updated on the gems as it was a change to the minions, not the gems.

almost 4 years ago - Community_Team - Direct link

" Kaotic-Ouch wrote: So just the gems shown are the ones changed correct? rest are still the same?



That is correct.

almost 4 years ago - Community_Team - Direct link

" _Wh1skaS_ wrote: GGG.Where is Golems Gems?



Nothing was updated on the gems as it was a change to the minions, not the gems.

almost 4 years ago - Community_Team - Direct link

" Kaotic-Ouch wrote: So just the gems shown are the ones changed correct? rest are still the same?



That is correct.

almost 4 years ago - Natalia_GGG - Direct link




Yesterday we published the full patch notes for Echoes of the Atlas. Alongside changes to different aspects of the game, we've added new Skill and Support Gems and made changes to a number of existing gems. As usual, to help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems. Check them out below:


New Gems



Skill Gems






Hydrosphere




  • 10% increased Pulse Frequency




Anomalous Hydrosphere




  • 10% increased Cast Speed




Divergent Hydrosphere




  • 10% increased Area of Effect








Support Gems






Trinity Support




  • Supported Skills deal 10% increased Elemental Damage




Anomalous Trinity Support




  • Supported Skills have 15% increased Attack and Cast Speed while each Resonance is at least 25




Divergent Trinity Support




  • Supported Skills convert 10% of Physical Damage to a random Element








Updated Gems









Vaal Reave




Modified



  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 123%


  • New: Deals 180% of Base Damage

  • Old: Deals 122.8% of Base Damage


Show Differences








Vaal Flameblast




Added

  • 50% chance to Ignite enemies


Removed

  • +5% chance to Ignite for each Stage









Glacial Hammer




Modified



  • New: Effectiveness of Added Damage 215%

  • Old: Effectiveness of Added Damage 200%


  • New: Deals 215% of Base Damage

  • Old: Deals 200% of Base Damage


Show Differences








Heavy Strike




Modified



  • New: Effectiveness of Added Damage 250%

  • Old: Effectiveness of Added Damage 222%


  • New: Deals 250% of Base Damage

  • Old: Deals 222% of Base Damage


Show Differences








Infernal Cry




Modified



  • New: Exerts the next 6 Melee Attacks you perform

  • Old: Exerts the next 4 Melee Attacks you perform


Show Differences








Searing Bond




Modified



  • New: Deals 2459.5 Base Fire Damage per second

  • Old: Deals 1755.6 Base Fire Damage per second


Show Differences








Shield Charge




Modified



  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield

  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield


  • New: 190 to 284 Base Off Hand Physical Damage

  • Old: 172 to 258 Base Off Hand Physical Damage


  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show Differences








Static Strike




Modified



  • New: Base duration is 3.00 seconds

  • Old: Base duration is 2.00 seconds


Show Differences








Warlord's Mark




Modified



  • New: Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

  • Old: Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned


Show Differences








Artillery Ballista




Modified



  • New: +3 to maximum number of Summoned Ballista Totems

  • Old: +2 to maximum number of Summoned Ballista Totems


Show Differences








Bear Trap




Modified



  • New: Enemies take 25% increased Damage from Trap or Mine Hits

  • Old: Enemies take 15% increased Damage from Trap or Mine Hits


Show Differences








Blade Blast




Modified



  • New: 35% more Area of Effect per Blade Vortex blade detonated

  • Old: 20% more Area of Effect per Blade Vortex blade detonated


Show Differences








Blast Rain




Modified



  • New: Penetrates 30% Fire Resistance

  • Old: Penetrates 25% Fire Resistance


Show Differences








Blink Arrow




Added

  • 47% increased Cooldown Recovery Rate









Cobra Lash




Added

  • Projectiles deal 5% more Damage with Hits for each remaining Chain


Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Galvanic Arrow




Modified



  • New: +5 to radius

  • Old: +3 to radius


Show Differences








Lightning Strike




Removed


  • Projectiles deal 25% less Damage

  • Damage Over Time caused by Projectiles deals 25% less Damage










Mirror Arrow




Added

  • 47% increased Cooldown Recovery Rate









Pestilent Strike




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Reave




Modified



  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 155%


  • New: Deals 180% of Base Damage

  • Old: Deals 155% of Base Damage


Show Differences








Seismic Trap




Modified



  • New: Effectiveness of Added Damage 140%

  • Old: Effectiveness of Added Damage 120%


  • New: Deals 610 to 914 Physical Damage

  • Old: Deals 531 to 796 Physical Damage


Show Differences








Shrapnel Ballista




Modified



  • New: +3 to maximum number of Summoned Ballista Totems

  • Old: +2 to maximum number of Summoned Ballista Totems


Show Differences








Siege Ballista




Modified



  • New: +3 to maximum number of Summoned Totems

  • Old: +2 to maximum number of Summoned Totems


Show Differences








Spectral Shield Throw




Modified



  • New: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield

  • Old: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield


  • New: 200 to 301 Base Off Hand Physical Damage

  • Old: 182 to 272 Base Off Hand Physical Damage


  • New: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show Differences








Tornado Shot




Modified



  • New: Effectiveness of Added Damage 120%

  • Old: Effectiveness of Added Damage 109%


  • New: Deals 120% of Base Damage

  • Old: Deals 109% of Base Damage


Show Differences








Toxic Rain




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Unearth




Modified



  • New: Mana Cost 10

  • Old: Mana Cost 20


  • New: Cast Time 0.30 sec

  • Old: Cast Time 0.60 sec


  • New: Effectiveness of Added Damage 90%

  • Old: Effectiveness of Added Damage 125%


  • New: Deals 407 to 611 Physical Damage

  • Old: Deals 682 to 1023 Physical Damage


Show Differences








Venom Gyre




Added

  • 40% chance to keep caught Projectiles when firing them by using Whirling Blades


Removed

  • 141 to 211 Added Chaos Damage


Modified



  • New: Effectiveness of Added Damage 165%

  • Old: Effectiveness of Added Damage 115%


  • New: Deals 165% of Base Damage

  • Old: Deals 115% of Base Damage


  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Viper Strike




Modified



  • New: 60% of Physical Damage Converted to Chaos Damage

  • Old: 50% of Physical Damage Converted to Chaos Damage


Show Differences








Crackling Lance




Modified



  • New: Effectiveness of Added Damage 115%

  • Old: Effectiveness of Added Damage 90%


  • New: Deals 317 to 952 Lightning Damage

  • Old: Deals 246 to 737 Lightning Damage


Show Differences








Firestorm




Added


  • First Impact has 100% more Area of Effect

  • First Impact deals 250% more Damage with Hits and Ailments



Removed


  • First Impact has 100% more area of effect

  • First Impact deals 150% more damage










Flameblast




Added

  • 50% chance to Ignite enemies


Removed

  • +5% chance to Ignite for each Stage









Frost Bomb




Added

  • +7 to radius


Modified



  • New: Spell, AoE, Duration, Cold, Orb

  • Old: Spell, AoE, Duration, Cold


  • New: Effectiveness of Added Damage 300%

  • Old: Effectiveness of Added Damage 200%


  • New: Deals 1336 to 2003 Cold Damage

  • Old: Deals 959 to 1439 Cold Damage


Show Differences








Hexblast




Modified



  • New: Effectiveness of Added Damage 150%

  • Old: Effectiveness of Added Damage 130%


  • New: Deals 689 to 1034 Chaos Damage

  • Old: Deals 574 to 862 Chaos Damage


  • New: 40% more Damage with Ailments per 5 Doom on Hex with most Doom

  • Old: 35% more Damage with Ailments per 5 Doom on Hex with most Doom


  • New: 60% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging

  • Old: 50% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging


Show Differences








Kinetic Bolt




Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value


Show Differences








Lightning Warp




Added

  • +4 to radius









Raise Spectre




Modified



  • New: Raised Spectres are Level 72

  • Old: Raised Spectres are Level 76


  • New: Minions have 776 additional Accuracy Rating

  • Old: Minions have 1109 additional Accuracy Rating


Show Differences








Rolling Magma (Magma Orb)




Added

  • Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining









Scorching Ray




Modified



  • New: Mana Cost 5

  • Old: Mana Cost 11


  • New: Cast Time 0.25 sec

  • Old: Cast Time 0.50 sec


Show Differences








Sigil of Power




Added

  • Minimum 1 second between Stages









Storm Call




Added

  • Effectiveness of Added Damage 130%


Modified



  • New: Deals 510 to 947 Lightning Damage

  • Old: Deals 408 to 758 Lightning Damage


Show Differences








Void Sphere




Modified



  • New: Spell, AoE, Duration, Physical, Chaos, Orb

  • Old: Spell, AoE, Duration, Physical, Chaos


Show Differences








Winter Orb




Modified



  • New: Cold, Spell, Channelling, AoE, Duration, Projectile, Orb

  • Old: Cold, Spell, Channelling, AoE, Duration, Projectile


  • New: Base duration is 1.60 seconds

  • Old: Base duration is 1.20 seconds


Show Differences








Anomalous Anger




Modified



  • New: You and nearby Allies deal 5% increased Burning Damage

  • Old: You and nearby Allies deal 20% increased Burning Damage


Show Differences








Anomalous Determination




Modified



  • New: You and nearby Allies have 5% chance to Avoid being Stunned

  • Old: You and nearby Allies have 20% chance to Avoid being Stunned


Show Differences








Anomalous Purity of Fire




Modified



  • New: You and nearby Allies have 5% chance to avoid being Ignited

  • Old: You and nearby Allies have 20% chance to avoid being Ignited


Show Differences








Anomalous Grace




Modified



  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments

  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments


Show Differences








Anomalous Hatred




Modified



  • New: You and nearby Allies have 10% increased Chill and Freeze Duration

  • Old: You and nearby Allies have 20% increased Chill and Freeze Duration


Show Differences








Anomalous Plague Bearer




Modified



  • New: You have 5% increased Movement Speed while Infecting

  • Old: You have 10% increased Movement Speed while Infecting


Show Differences








Anomalous Purity of Ice




Modified



  • New: You and nearby Allies have 5% chance to avoid being Frozen

  • Old: You and nearby Allies have 20% chance to avoid being Frozen


Show Differences








Anomalous Scourge Arrow




Modified



  • New: Each Spore Pod fires 10 Thorn Arrows

  • Old: Each Spore Pod fires 11 Thorn Arrows


Show Differences








Anomalous Clarity




Modified



  • New: You and nearby Allies have 5% increased Mana Recovery from Flasks

  • Old: You and nearby Allies have 10% increased Mana Recovery from Flasks


Show Differences








Anomalous Discipline




Modified



  • New: You and nearby Allies have 5% increased Damage while on Full Energy Shield

  • Old: You and nearby Allies have 10% increased Damage while on Full Energy Shield


Show Differences








Anomalous Kinetic Bolt




Added

  • Increases and Reductions to Cast Speed apply to Attack Speed at 50% of their value


Removed

  • Increases and Reductions to Cast Speed apply to Attack Speed


Modified



  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value

  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value


Show Differences








Anomalous Malevolence




Modified



  • New: You and nearby allies have 21% increased Skill Effect Duration

  • Old: You and nearby allies have 29% increased Skill Effect Duration


Show Differences








Anomalous Purity of Elements




Modified



  • New: You and nearby Allies have 2% chance to avoid Elemental Ailments

  • Old: You and nearby Allies have 10% chance to avoid Elemental Ailments


Show Differences








Anomalous Purity of Lightning




Modified



  • New: You and nearby Allies have 5% chance to avoid being Shocked

  • Old: You and nearby Allies have 20% chance to avoid being Shocked


Show Differences








Anomalous Zealotry




Modified



  • New: You and nearby Allies have +2% to Critical Strike Multiplier

  • Old: You and nearby Allies have +5% to Critical Strike Multiplier


Show Differences








Divergent Anger




Modified



  • New: You and nearby allies gain 1% increased Movement Speed

  • Old: You and nearby allies gain 5% increased Movement Speed


Show Differences








Divergent Determination




Modified



  • New: You and nearby Allies gain 2% of Evasion Rating as Extra Armour

  • Old: You and nearby Allies gain 10% of Evasion Rating as Extra Armour


Show Differences








Divergent Pride




Modified



  • New: Nearby Enemies have -2% to Physical Damage Reduction

  • Old: Nearby Enemies have -5% to Physical Damage Reduction


Show Differences








Divergent Purity of Fire




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Fire Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Fire Resistance


Show Differences








Divergent Sunder




Added

  • 20% increased Physical Damage


Removed

  • 20% increased Area of Effect









Divergent Vitality




Modified



  • New: You and nearby Allies deal 4% increased Damage while on Full Life

  • Old: You and nearby Allies deal 20% increased Damage while on Full Life


Show Differences








Divergent Grace




Modified



  • New: You and nearby Allies have 1% chance to Avoid Chaos Damage from Hits

  • Old: You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits


Show Differences








Divergent Haste




Modified



  • New: You and nearby Allies have 4% increased Projectile Speed

  • Old: You and nearby Allies have 10% increased Projectile Speed


Show Differences








Divergent Hatred




Modified



  • New: You and nearby Allies have 10% increased Movement Speed while on Chilled Ground

  • Old: You and nearby Allies have 20% increased Movement Speed while on Chilled Ground


Show Differences








Divergent Plague Bearer




Added

  • Grants +10% to Damage over Time Multiplier for Poison while Infecting


Removed

  • 10% reduced Chaos Damage taken while Incubating









Divergent Precision




Removed

  • You and nearby Allies have 10% less Area of Effect


Modified



  • New: You and nearby Allies deal 2% increased Damage

  • Old: You and nearby Allies deal 10% increased Damage


Show Differences








Divergent Purity of Ice




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Cold Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Cold Resistance


Show Differences








Divergent Clarity




Modified



  • New: You and nearby Allies have 5% increased Damage while on Full Mana

  • Old: You and nearby Allies have 20% increased Damage while on Full Mana


Show Differences








Divergent Discipline




Modified



  • New: You and nearby Allies gain 40% increased Energy Shield Recharge rate

  • Old: You and nearby Allies gain 70% increased Energy Shield Recharge rate


  • New: You and nearby Allies have 10% slower start of Energy Shield Recharge

  • Old: You and nearby Allies have 30% slower start of Energy Shield Recharge


Show Differences








Divergent Malevolence




Modified



  • New: You and nearby Allies deal 5% increased Damage with Ailments

  • Old: You and nearby Allies deal 10% increased Damage with Ailments


Show Differences








Divergent Purity of Elements




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Elemental Resistances

  • Old: Your and nearby Allies' Damage Penetrates 4% Elemental Resistances


Show Differences








Divergent Purity of Lightning




Modified



  • New: Your and nearby Allies' Damage Penetrates 1% Lightning Resistance

  • Old: Your and nearby Allies' Damage Penetrates 4% Lightning Resistance


Show Differences








Divergent Zealotry




Modified



  • New: You and nearby Allies Regenerate 0.10% of Life per second

  • Old: You and nearby Allies Regenerate 0.40% of Life per second


Show Differences








Phantasmal Desecrate




Modified



  • New: Each Corpse spawned has 20% chance to be a Forgotten Corpse

  • Old: Each Corpse spawned has 2% chance to be a Forgotten Corpse


Show Differences








Phantasmal Haste




Modified



  • New: Buffs on You and nearby Allies expire 5% faster

  • Old: Buffs on You and nearby Allies expire 20% faster


Show Differences







Support Gems






Ballista Totem Support




Modified



  • New: Supported Skills deal 20% less Damage

  • Old: Supported Skills deal 33% less Damage


Show Differences








Impending Doom Support




Removed

  • Effectiveness of Added Damage 50%




Doom Blast




Modified



  • New: Deals 430 to 645 Chaos Damage

  • Old: Deals 216 to 325 Chaos Damage


  • New: 60% more Damage per 5 Doom on Hex

  • Old: 50% more Damage per 5 Doom on Hex


Show Differences








Intensify Support




New: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.


Old: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.



Show Differences







Pinpoint Support




Added

  • Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport





New: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines.


Old: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.



Show Differences







Anomalous Lesser Poison Support




Added

  • Supported Skills have 10% increased Poison Duration


Removed

  • Supported Skills have 4% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons





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almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/3064104148895188186]here[/url].
almost 4 years ago - Natalia_GGG - Direct link
Yesterday we published[www.pathofexile.com] the full patch notes for Echoes of the Atlas. Alongside changes to different aspects of the game, we've added new Skill and Support Gems and made changes to a number of existing gems. As usual, to help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems.

Check them out here! [www.pathofexile.com]
almost 4 years ago - Community_Team - Direct link

" _Wh1skaS_ wrote: GGG.Where is Golems Gems?



Nothing was updated on the gems as it was a change to the minions, not the gems.

almost 4 years ago - Community_Team - Direct link

" Kaotic-Ouch wrote: So just the gems shown are the ones changed correct? rest are still the same?



That is correct.