over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by ch00chootrain

Will the next patch contain the feature for master mission access from map device?

Not the very next one but it looks like it's coming early next week hopefully.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by anapoe

Bex, would you mind giving us some numeric info on how Delirium scaling works? Like, what the boost to monster quant and rarity is at a couple different Delirium levels? And does this boost to quant affect maps drops, and can all Delirium mobs drops maps (or just the rares?)

I feel like we're trying to trade off risk vs. reward, but it's very hard without having a good idea what the reward is. I'm in T16 maps at AL8 without skipping league content, and I still couldn't give anyone a solid answer on how the mist affects mobs, other than by adding splinter drops.

This is partly what the depth meter would be looking at but it's a bit complicated so I can't easily give an answer right now.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by Glasseater_

Please look into fixing Arctic Armor MTX I know cosmetics are low priority on the bug lists, but i've reported this multiple times over the years. It's frustrating knowing i spent money on this game, and not getting what i paid for.

I've asked the team to fix this.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by Servion

/u/bex what about abyss during delirium encounters? Did you just not mention them, or will there be no pause/extra time for abyss?

Abyss should be paused too! I'll update the post.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by [deleted]

[removed]

If you look through the order of the post it's ordered by what's already happened, what's happening imminently and what's coming up in the future. Also we just shared this post across all our social media and website so it's hard to argue that it's hidden information.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by manmor

Thanks Bex, hope you and the team stay safe while working through these trying times.

Thanks. The situation in New Zealand is okay right now but everyone is getting prepared all the same.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by [deleted]

[deleted]

We're aware of this but we don't want to fix it yet as it'll break too many people's builds. Have fun with it until next league!
Edit: There's a bug where Purposeful Harbinger applies to enemy auras. That is getting fixed.
Edit 2: I don't know why the comment was deleted but it was referring to herald notables.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by Ajido

I think you guys mentioned something in the previous manifesto about a difficulty bar, is that still happening or no?

The depth meter is referred to in this post.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by Setharial

Hey Bex, any chance we could get the mist pause for boss fights as well? There's nothing more frustrating than fighting a boss, bringing him to ~10% and the mist JUST fades away seconds before we can kill it. Pausing the mist for as long as we are actively engaged with the boss would be highly appreciated.

Thanks for the hard work <3

I don't have a full answer for this sorry! It was considered and then decided against. My understanding is that it's too complicated to implement when players could drag the bosses across the map in some cases to perpetually keep the Delirium activated and also it's very iffy when it comes to how to implement it with party play.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by Xrylene

Bex, it's starting to feel like you're not allowed to answer people's concerns about the timer existing, and it's raising some concerns that GGG is putting their foot down and will not remove the timer no matter what. If that's the case, I'm sorry but this league is going to continue to be held back, it's pretty clear that all your issues stem from this timer and trying to do a timed scaling league across maps.

The fact that people even need to raise this clunky solution for bosses already shows how much you guys would need to bend over backwards to make the timer work. If we didn't have the timer, we could actually push against the content while still having time to loot(no need to backtrack), there wouldn't be issues with reaching the boss in the first place nevermind phasing bosses, there wouldn't be an issue with bad layouts, etc.

If I'm right that you're not allowed to talk about it because of internal stuff, then I'd at least appreciate if you can continue to pass on our feedback on the issue. These changes to the timer will not satisfy people, seeing as they do not fix the issues that keep being presented.

I'm allowed to talk about it, there's just not much to be said. The only thing people want to hear me say about the timer is that it's been removed. I don't have that to say. I've raised the feedback and talked with many team members about the community's feedback around this.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by foolishwtf

Any word on the favored/preferred map system? I saw a post where you were going to look into it but no confirmation of a problem.

I don't think they found a problem with it but I'm checking again.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by boikar

Glad to hear that. Many tech companies, even game dev ones, have transitioned to WFH. Are you considering that?
Take care! // WFH with games.

Yes, we are getting the team prepared to do this.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by nasaboy007

If it seems to be working as intended, could we get confirmation on what the actual numbers are for a favorited map? In the teasers, 10x per favorite was mentioned (1000% Increased), but was this lowered for full launch? It might help clear some confusion, like if the launch version is only 50% Increased or something, it'd be getting lost in the noise of other map drops (or variance of the drop distribution).

I'll find out what's happening. The team has said that they haven't found anything faulty with the master mission spawn rate or favoured map system but they are still investigating.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by Trakinass

Hi there bex, you posted about possible changes coming today, how do I know if they are out already or not? Is it going to be 3.10e?

They're not out yet.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by ShadowSpade

@/u/Bex_GGG awesome! This is great. Especisaly the pause. Is there any word on South African servers? Its really frustrating playing on predictive mode with 200+ ping.

It’s still up to our server providing making a gateway in that region. If they open one up we’ll do that I’m pretty sure.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by SaltyFalk

What is sitrep on master missions via the map device?

Hopefully available early next week.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by mrclark3

Does 'leaving the instance pausing the timer' also include pausing for vaal side areas, presumably? Just confirming.

Yes, as long as no one is in the fog instance it will pause when you leave.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by droppedmyravioli

Any news on the lack of wild master missions within maps? I’ve seen exclusively blight and metamorphs and I haven’t seen a wild master mission since hitting maps

They've had a look and not found any issues with master missions but they're investigating further.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by johnburgundy4

How much longer till the patch?

We're still hoping to deploy it today but I can't give an ETA. It's likely still several hours away.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by sigma1331

still no mention on how actually Delirium interact with old content to make do them in mit worth it. Shame.

What?

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by Bex_GGG

I'll find out what's happening. The team has said that they haven't found anything faulty with the master mission spawn rate or favoured map system but they are still investigating.

Okay so we've looked into this fully now and while the favoured map system does work there are two systems from which maps drop. Maps that drop from the Atlas use the favoured map system, maps that drop from places like the Temple of Atzoatl and Vaal areas use a different system and so favoured maps don't apply to these drops. Discussing it today after you all brought it up, we agree that the favoured map system should apply to both, so are going to do that. I don't have an ETA at the moment.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by dj-riff

Any updates on master missions not spawning naturally? I havent seen any naturally occur outside of missions I choose. Also I may have missed it but blight missions aren't spawning for second characters. Was that fixed or is it being tracked?

As far as I'm aware the Blight issue was fixed earlier this week unless this is a new issue I'm not aware. I'm still waiting to hear back about the master missions.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by ducminh1712

The QoL update for master missions in map device got postponed?

Not postponed, it was scheduled to be after launch from the get go. It's worded that way in the title but I understand it was easy to miss that detail. Hopefully early next week.

over 4 years ago - /u/Bex_GGG - Direct link

I just wanted to note somewhere in this thread that I'm signing off for the weekend. I really need some rest. I'll check back in on Monday. Stay safe, everyone.