4 months ago - Community_Team - Direct link




In the Settlers of Kalguur expansion, we’ve introduced several new Skill and Support Gems and made some changes to existing ones. As usual we’ve prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

Below are all the new and changed gems in Path of Exile: Settlers of Kalguur. We can’t wait to see what you come up with!



New Gems






















Updated Gems


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Vaal Cleave




Removed

  • 75 to 113 Added Attack Physical Damage



Modified



  • New: Attack Damage 726.5% of base

  • Old: Attack Damage 400% of base


  • New: Effectiveness of Added Damage 726%

  • Old: Effectiveness of Added Damage 400%


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Vaal Earthquake




Modified



  • New: Attack Damage 172.6% of base

  • Old: Attack Damage 106% of base


  • New: Effectiveness of Added Damage 172%

  • Old: Effectiveness of Added Damage 106%


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Vaal Glacial Hammer




Removed


  • +0.2 metres to Melee Strike Range

  • Adds 75 to 113 Cold Damage against Chilled Enemies




Modified



  • New: Attack Damage 552.1% of base

  • Old: Attack Damage 250% of base


  • New: Effectiveness of Added Damage 552%

  • Old: Effectiveness of Added Damage 250%


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Vaal Ground Slam




Modified



  • New: Attack Damage 522.9% of base

  • Old: Attack Damage 375% of base


  • New: Effectiveness of Added Damage 522%

  • Old: Effectiveness of Added Damage 375%


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Vaal Molten Strike




Removed

  • 75 to 113 Added Fire Damage



Modified



  • New: Attack Damage 199.1% of base

  • Old: Attack Damage 110% of base


  • New: Effectiveness of Added Damage 199%

  • Old: Effectiveness of Added Damage 110%


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Vaal Smite




Modified



  • New: Attack Damage 753.9% of base

  • Old: Attack Damage 430% of base


  • New: Effectiveness of Added Damage 753%

  • Old: Effectiveness of Added Damage 430%


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Vaal Volcanic Fissure




Modified



  • New: Attack Damage 352.9% of base

  • Old: Attack Damage 220% of base


  • New: Effectiveness of Added Damage 352%

  • Old: Effectiveness of Added Damage 220%


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Vaal Blade Flurry




Added

  • 100% chance to Blind enemies on hit



Removed


  • 75 to 113 Added Attack Physical Damage

  • Blind enemies on hit




Modified



  • New: Attack Damage 690.4% of base

  • Old: Attack Damage 343% of base


  • New: Effectiveness of Added Damage 690%

  • Old: Effectiveness of Added Damage 343%


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Vaal Burning Arrow




Removed

  • Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies



Modified



  • New: Attack Damage 560% of base

  • Old: Attack Damage 400% of base


  • New: Effectiveness of Added Damage 560%

  • Old: Effectiveness of Added Damage 400%


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Vaal Cyclone




Removed

  • 28 to 42 Added Attack Physical Damage



Modified



  • New: Attack Damage 184.9% of base

  • Old: Attack Damage 109% of base


  • New: Effectiveness of Added Damage 184%

  • Old: Effectiveness of Added Damage 109%


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Vaal Double Strike




Removed

  • Adds 113 to 169 Physical Damage against Bleeding Enemies



Modified



  • New: Attack Damage 101.7% of base

  • Old: Attack Damage 41% of base


  • New: Effectiveness of Added Damage 101%

  • Old: Effectiveness of Added Damage 41%


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Vaal Flicker Strike




Modified



  • New: Attack Damage 362.6% of base

  • Old: Attack Damage 210% of base


  • New: Effectiveness of Added Damage 362%

  • Old: Effectiveness of Added Damage 210%


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Vaal Ice Shot




Removed


  • Effectiveness of Added Damage 87%

  • 75 to 113 Added Cold Damage




Modified



  • New: Attack Damage 100.1% of base

  • Old: Attack Damage 87% of base


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Vaal Lightning Arrow




Removed

  • 9 to 179 Added Lightning Damage



Modified



  • New: Attack Damage 89.7% of base

  • Old: Attack Damage 78% of base


  • New: Effectiveness of Added Damage 90%

  • Old: Effectiveness of Added Damage 78%


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Vaal Lightning Strike




Removed

  • 9 to 179 Added Lightning Damage



Modified



  • New: Attack Damage 237.1% of base

  • Old: Attack Damage 163% of base


  • New: Effectiveness of Added Damage 237%

  • Old: Effectiveness of Added Damage 163%


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Vaal Reave




Modified



  • New: Attack Damage 613.6% of base

  • Old: Attack Damage 350% of base


  • New: Effectiveness of Added Damage 613%

  • Old: Effectiveness of Added Damage 350%


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Vaal Spectral Throw




Modified



  • New: Attack Damage 135% of base

  • Old: Attack Damage 110% of base


  • New: Effectiveness of Added Damage 135%

  • Old: Effectiveness of Added Damage 110%


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Vaal Venom Gyre




Modified



  • New: Attack Damage 200% of base

  • Old: Attack Damage 165% of base


  • New: Effectiveness of Added Damage 200%

  • Old: Effectiveness of Added Damage 165%


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Vaal Blight




Modified



  • New: Deals 651.1 Base Chaos Damage per second

  • Old: Deals 524.7 Base Chaos Damage per second


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Vaal Power Siphon




Added


  • Attack Speed 115% of base

  • Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value














Ancestral Cry




Added


  • Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power

  • Buff grants +1% to all Maximum Elemental
    Resistances per 10 Power, counting a maximum of 30 Power




Removed


  • Buff grants +257 to Armour per 5 Power, up to a maximum of +1540

  • Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6




Modified



  • New: Base duration is 3.40 seconds

  • Old: Base duration is 4.90 seconds


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New: Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.


Old: Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.



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Battlemage's Cry




Added

  • Buff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 Power



Removed


  • Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%

  • Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%




Modified



  • New: Base duration is 3.40 seconds

  • Old: Base duration is 5.90 seconds


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New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.


Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.



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Berserk




Added

  • 59% increased Rage Effect



Removed


  • 20% more Damage with Attacks

  • 20% more Attack Speed

  • 30% more Movement Speed

  • 19% less Damage taken





New: Consumes Rage at an accelerating rate to increase the effects of Rage.


Old: Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.



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Bladestorm




Modified



  • New: Cost 14 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 291.9% of base

  • Old: Attack Damage 150% of base


  • New: Effectiveness of Added Damage 291%

  • Old: Effectiveness of Added Damage 150%


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Bladestorm of Uncertainty




Modified



  • New: Cost 14 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 347.5% of base

  • Old: Attack Damage 180% of base


  • New: Effectiveness of Added Damage 347%

  • Old: Effectiveness of Added Damage 180%


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Boneshatter




Removed

  • +0.2 metres to Melee Strike Range



Modified



  • New: Cost 12 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 338.3% of base

  • Old: Attack Damage 250% of base


  • New: Effectiveness of Added Damage 338%

  • Old: Effectiveness of Added Damage 250%


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Boneshatter of Carnage




Removed


  • 158 to 238 Added Attack Physical Damage

  • +0.2 metres to Melee Strike Range




Modified



  • New: Attack, Melee, Strike, AoE

  • Old: Attack, Melee, Strike, AoE, Physical


  • New: Cost 12 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 620.2% of base

  • Old: Attack Damage 275% of base


  • New: Effectiveness of Added Damage 620%

  • Old: Effectiveness of Added Damage 275%


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Boneshatter of Complex Trauma




Added

  • 20% more Damage per Trauma, up to 200%



Removed


  • +0.2 metres to Melee Strike Range

  • 20% more Damage per Trauma




Modified



  • New: Cost 12 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 338.3% of base

  • Old: Attack Damage 250% of base


  • New: Effectiveness of Added Damage 338%

  • Old: Effectiveness of Added Damage 250%


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Chain Hook




Added

  • Gain 3 Rage on Attack Hit



Removed

  • Gain 2 Rage if this Skill Hits any Enemies



Modified



  • New: Attack Damage 393.1% of base

  • Old: Attack Damage 169% of base


  • New: Effectiveness of Added Damage 393%

  • Old: Effectiveness of Added Damage 169%


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Cleave




Removed

  • 75 to 113 Added Attack Physical Damage



Modified



  • New: Attack, AoE, Melee

  • Old: Attack, AoE, Physical, Melee


  • New: Cost 13 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 511.2% of base

  • Old: Attack Damage 237% of base


  • New: Effectiveness of Added Damage 511%

  • Old: Effectiveness of Added Damage 237%


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Cleave of Rage




Added

  • Gain 3 Rage on Attack Hit



Removed

  • Gain 2 Rage if this Skill Hits any Enemies



Modified



  • New: Cost 13 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 511.2% of base

  • Old: Attack Damage 300% of base


  • New: Effectiveness of Added Damage 511%

  • Old: Effectiveness of Added Damage 300%


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Consecrated Path




Modified



  • New: Cost 13 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 417% of base

  • Old: Attack Damage 230% of base


  • New: Effectiveness of Added Damage 417%

  • Old: Effectiveness of Added Damage 230%


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Consecrated Path of Endurance




Modified



  • New: Cost 13 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 305.8% of base

  • Old: Attack Damage 180% of base


  • New: Effectiveness of Added Damage 305%

  • Old: Effectiveness of Added Damage 180%


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Defiance Banner




Added


  • Cost 19 Mana

  • Base duration is 12.00 seconds

  • Base radius is 2.4 metres

  • While you have no placed Banner, you can gain Valour

  • 10% more Area of Effect per Valour consumed

  • 10% more Aura effect per Valour consumed

  • Banner grants 8% increased Movement Speed to You and Allies

  • Banner grants +8% chance to Suppress Spell Damage to You and Allies

  • Banner grants -12 Damage taken of each Damage Type from Suppressed Hits to You and Allies




Removed


  • 10% increased effect of Aura

  • You and nearby Allies have 24% increased Armour and Evasion Rating

  • Nearby Enemies have 40% reduced Critical Strike Chance

  • Gain 1 Stage every 0.2 seconds while an Enemy is Nearby

  • Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner
    Enemies Taunted this way deal 15% less Damage

  • Base Duration of 10.00 seconds after being Placed

  • +1 second to Base Placed Banner Duration per Stage

  • When placed, 8% increased Area of Effect per Stage

  • When placed, 1% increased Aura effect per Stage




Modified



  • New: AoE, Spell, Duration, Aura

  • Old: AoE, Spell, Duration, Aura, Physical


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New: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.


Old: Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.



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Determination




Modified



  • New: You and nearby allies gain 1026 additional Armour

  • Old: You and nearby allies gain 2051 additional Armour


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Dominating Blow




Modified



  • New: Cost 10 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 458.7% of base

  • Old: Attack Damage 238% of base


  • New: Effectiveness of Added Damage 458%

  • Old: Effectiveness of Added Damage 238%


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Dominating Blow of Inspiring




Modified



  • New: Cost 10 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 458.7% of base

  • Old: Attack Damage 238% of base


  • New: Effectiveness of Added Damage 458%

  • Old: Effectiveness of Added Damage 238%


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Dread Banner




Added


  • Cost 19 Mana

  • Base duration is 12.00 seconds

  • Base radius is 2.4 metres

  • While you have no placed Banner, you can gain Valour

  • 10% more Area of Effect per Valour consumed

  • 10% more Aura effect per Valour consumed

  • Banner grants +4% Chance to Block Attack Damage to You and Allies

  • Banner causes you and Allies to Recover 34 Life when Blocking




Removed


  • 10% increased effect of Aura

  • You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks

  • You and nearby Allies have 19% increased Impale Effect

  • Nearby Enemies have 21% less Accuracy Rating

  • Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second

  • Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner

  • Base Duration of 10.00 seconds after being Placed

  • +1 second to Base Placed Banner Duration per Stage

  • When placed, 8% increased Area of Effect per Stage

  • When placed, 1% increased Aura effect per Stage




Modified



  • New: AoE, Spell, Duration, Aura

  • Old: AoE, Spell, Duration, Aura, Physical


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New: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.


Old: Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.



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Earthquake




Modified



  • New: Cost 13 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 229.3% of base

  • Old: Attack Damage 150% of base


  • New: Effectiveness of Added Damage 229%

  • Old: Effectiveness of Added Damage 150%


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Earthquake of Amplification




Modified



  • New: Cost 13 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 229.3% of base

  • Old: Attack Damage 150% of base


  • New: Effectiveness of Added Damage 229%

  • Old: Effectiveness of Added Damage 150%


  • New: Aftershock deals 5% more Damage with Ailments per 0.1 seconds Duration

  • Old: Aftershock deals 6% more Damage with Ailments per 0.1 seconds Duration


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Earthshatter




Modified



  • New: Cost 13 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 393.1% of base

  • Old: Attack Damage 200% of base


  • New: Effectiveness of Added Damage 393%

  • Old: Effectiveness of Added Damage 200%


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Earthshatter of Fragility




Modified



  • New: Cost 13 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 314.5% of base

  • Old: Attack Damage 150% of base


  • New: Effectiveness of Added Damage 314%

  • Old: Effectiveness of Added Damage 150%


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Earthshatter of Prominence




Modified



  • New: Cost 13 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 346% of base

  • Old: Attack Damage 170% of base


  • New: Effectiveness of Added Damage 346%

  • Old: Effectiveness of Added Damage 170%


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Enduring Cry




Added

  • Buff grants 2% of Life Regenerated per second per
    5 power, counting a maximum of 25 Power



Removed


  • Regenerate 1976 Life over 1 second

  • Buff grants 2% additional Physical Damage Reduction per Endurance Charge

  • Buff grants +2% to all Elemental Resistances per Endurance Charge




Modified



  • New: Base duration is 3.40 seconds

  • Old: Base duration is 2.00 seconds


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New: Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges to the user and nearby players. The user and nearby allies gain a buff that grants life regeneration.


Old: Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.



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Flesh and Stone




Added


  • Base Aura radius is 2.8 metres

  • While in Blood Stance, Aura makes Enemies take up to 20% more Physical Damage from Hits

  • While in Sand Stance, Buff makes you take up to 19% less Damage from Enemies in Aura




Removed


  • Nearby Enemies are Blinded while in Sand Stance
    You take 15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance

  • Enemies Maimed by this Skill take 11% increased Physical Damage




Modified



  • New: Spell, Aura, AoE, Stance, Physical

  • Old: Spell, Aura, AoE, Stance


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New: Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.


Old: Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.



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Frozen Legion




Modified



  • New: Attack Damage 332.9% of base

  • Old: Attack Damage 281% of base


  • New: Effectiveness of Added Damage 332%

  • Old: Effectiveness of Added Damage 281%


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Frozen Legion of Rallying




Modified



  • New: Attack Damage 184.9% of base

  • Old: Attack Damage 135% of base


  • New: Effectiveness of Added Damage 184%

  • Old: Effectiveness of Added Damage 135%


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General's Cry




Modified



  • New: Supported Skills deal 51% less Damage

  • Old: Supported Skills deal 36% less Damage


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Glacial Hammer




Removed


  • +0.2 metres to Melee Strike Range

  • Adds 75 to 113 Cold Damage against Chilled Enemies




Modified



  • New: Cost 10 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 622.6% of base

  • Old: Attack Damage 269% of base


  • New: Effectiveness of Added Damage 622%

  • Old: Effectiveness of Added Damage 269%


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Glacial Hammer of Shattering




Removed


  • +0.2 metres to Melee Strike Range

  • Adds 75 to 113 Cold Damage against Chilled Enemies




Modified



  • New: Cost 10 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 622.6% of base

  • Old: Attack Damage 269% of base


  • New: Effectiveness of Added Damage 622%

  • Old: Effectiveness of Added Damage 269%


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Ground Slam




Modified



  • New: Cost 11 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 356.9% of base

  • Old: Attack Damage 188% of base


  • New: Effectiveness of Added Damage 356%

  • Old: Effectiveness of Added Damage 188%


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Ground Slam of Earthshaking




Modified



  • New: Cost 14 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 688.2% of base

  • Old: Attack Damage 340% of base


  • New: Effectiveness of Added Damage 688%

  • Old: Effectiveness of Added Damage 340%


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Heavy Strike




Removed


  • Knocks Enemies Back on Hit

  • +0.2 metres to Melee Strike Range




Modified



  • New: Cost 12 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 552.5% of base

  • Old: Attack Damage 313% of base


  • New: Effectiveness of Added Damage 552%

  • Old: Effectiveness of Added Damage 313%


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New: Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.


Old: Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.



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Herald of Ash




Removed

  • Buff grants 12% more Spell Fire Damage



Modified



  • New: Buff grants 20% of your Physical Damage as Extra Fire Damage

  • Old: Buff grants 15% of your Physical Damage as Extra Fire Damage


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Ice Crash




Modified



  • New: Cost 14 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 611.6% of base

  • Old: Attack Damage 350% of base


  • New: Effectiveness of Added Damage 611%

  • Old: Effectiveness of Added Damage 350%


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Ice Crash of Cadence




Modified



  • New: Cost 11 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 458.7% of base

  • Old: Attack Damage 250% of base


  • New: Effectiveness of Added Damage 458%

  • Old: Effectiveness of Added Damage 250%


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Infernal Blow




Removed

  • 75 to 113 Added Fire Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 377.4% of base

  • Old: Attack Damage 166% of base


  • New: Effectiveness of Added Damage 377%

  • Old: Effectiveness of Added Damage 166%


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Infernal Blow of Immolation




Removed

  • 75 to 113 Added Fire Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 377.4% of base

  • Old: Attack Damage 166% of base


  • New: Effectiveness of Added Damage 377%

  • Old: Effectiveness of Added Damage 166%


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Infernal Cry




Added

  • Buff grants gain 5% of Physical Damage as
    Extra Fire Damage per 5 power, counting a maximum of 25 Power



Removed

  • Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%



Modified



  • New: Cost 10 Mana

  • Old: Cost 19 Mana


  • New: Base duration is 3.40 seconds

  • Old: Base duration is 5.90 seconds


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Modified



  • New: Attack Damage 234.2% of base

  • Old: Attack Damage 157.5% of base


  • New: Effectiveness of Added Damage 234%

  • Old: Effectiveness of Added Damage 158%


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New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. Nearby enemies are inflicted with a debuff causing them to explode when they die, dealing fire damage in an area.


Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.



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Intimidating Cry




Added

  • Buff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 Power



Removed

  • Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%



Modified



  • New: Base duration is 3.40 seconds

  • Old: Base duration is 4.90 seconds


Show DifferencesHide Differences


New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.


Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.



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Leap Slam




Modified



  • New: Attack Damage 314.5% of base

  • Old: Attack Damage 150% of base


  • New: Effectiveness of Added Damage 314%

  • Old: Effectiveness of Added Damage 150%


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New: Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.


Old: Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.



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Leap Slam of Groundbreaking




Modified



  • New: Cost 14 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 660.5% of base

  • Old: Attack Damage 320% of base


  • New: Effectiveness of Added Damage 660%

  • Old: Effectiveness of Added Damage 320%


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New: Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.


Old: Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.



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Molten Strike




Removed


  • 75 to 113 Added Fire Damage

  • +0.6 metres to Melee Strike Range




Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 329.2% of base

  • Old: Attack Damage 185% of base


  • New: Effectiveness of Added Damage 329%

  • Old: Effectiveness of Added Damage 185%


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Molten Strike of the Zenith




Removed

  • +0.6 metres to Melee Strike Range



Modified



  • New: Cost 13 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 239.4% of base

  • Old: Attack Damage 130% of base


  • New: Effectiveness of Added Damage 239%

  • Old: Effectiveness of Added Damage 130%


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Perforate




Removed

  • 75 to 113 Added Attack Physical Damage



Modified



  • New: Attack, AoE, Slam, Melee

  • Old: Physical, Attack, AoE, Slam, Melee


  • New: Cost 13 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 622.6% of base

  • Old: Attack Damage 265% of base


  • New: Effectiveness of Added Damage 622%

  • Old: Effectiveness of Added Damage 265%


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Perforate of Bloodshed




Removed

  • 75 to 113 Added Attack Physical Damage



Modified



  • New: Cost 13 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 245.7% of base

  • Old: Attack Damage 85% of base


  • New: Effectiveness of Added Damage 245%

  • Old: Effectiveness of Added Damage 85%


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Perforate of Duality




Removed

  • 75 to 113 Added Attack Physical Damage



Modified



  • New: Attack, AoE, Slam, Melee

  • Old: Physical, Attack, AoE, Slam, Melee


  • New: Cost 13 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 622.6% of base

  • Old: Attack Damage 265% of base


  • New: Effectiveness of Added Damage 622%

  • Old: Effectiveness of Added Damage 265%


Show DifferencesHide Differences








Rage Vortex




Modified



  • New: Attack Damage 69.9% of base

  • Old: Attack Damage 62% of base


  • New: Effectiveness of Added Damage 70%

  • Old: Effectiveness of Added Damage 62%


  • New: Ragestorm deals 10% more Damage per 1 Rage Sacrificed

  • Old: Ragestorm deals 5% more Damage per 1 Rage Sacrificed


Show DifferencesHide Differences








Rage Vortex of Berserking




Modified



  • New: Attack Damage 69.9% of base

  • Old: Attack Damage 62% of base


  • New: Effectiveness of Added Damage 70%

  • Old: Effectiveness of Added Damage 62%


Show DifferencesHide Differences








Rallying Cry




Added

  • Buff grants Added Attack Damage equal to 4% of the Damage of your Main
    Hand Weapon per 5 Power, counting a maximum of 30 Power



Removed

  • Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%



Modified



  • New: Base duration is 3.40 seconds

  • Old: Base duration is 5.90 seconds


Show DifferencesHide Differences


New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.


Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.



Show DifferencesHide Differences








Seismic Cry




Added


  • Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power

  • Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power

  • Exerted Attacks have 50% more Area of Effect




Removed


  • Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%

  • Exerted Attacks have 30% increased Area of Effect

  • Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry




Modified



  • New: Base duration is 3.40 seconds

  • Old: Base duration is 4.90 seconds


  • New: Exerts the next 6 Melee Slam Attacks you perform

  • Old: Exerts the next 4 Melee Slam Attacks you perform


Show DifferencesHide Differences


New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.


Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.



Show DifferencesHide Differences








Shield Charge




Modified



  • New: 252 to 378 Base Off Hand Physical Damage

  • Old: 134 to 200 Base Off Hand Physical Damage


  • New: 8 to 12 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show DifferencesHide Differences


New: Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.


Old: Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.



Show DifferencesHide Differences








Shield Crush




Modified



  • New: Cost 13 Mana

  • Old: Cost 8 Mana


  • New: 300 to 450 Base Off Hand Physical Damage

  • Old: 172 to 258 Base Off Hand Physical Damage


  • New: 8 to 12 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show DifferencesHide Differences








Shield Crush of the Chieftain




Modified



  • New: Cost 15 Mana

  • Old: Cost 10 Mana


  • New: 389 to 583 Base Off Hand Fire Damage

  • Old: 222 to 334 Base Off Hand Fire Damage


  • New: 13 to 20 Added Fire Damage per 15 Armour on Shield

  • Old: 8 to 12 Added Fire Damage per 15 Armour on Shield


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Smite




Modified



  • New: Cost 12 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 488.6% of base

  • Old: Attack Damage 273% of base


  • New: Effectiveness of Added Damage 488%

  • Old: Effectiveness of Added Damage 273%


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Smite of Divine Judgement




Modified



  • New: Cost 12 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 369.5% of base

  • Old: Attack Damage 250% of base


  • New: Effectiveness of Added Damage 369%

  • Old: Effectiveness of Added Damage 250%


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Static Strike




Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 346% of base

  • Old: Attack Damage 188% of base


  • New: Effectiveness of Added Damage 346%

  • Old: Effectiveness of Added Damage 188%


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Sunder




Modified



  • New: Cost 13 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 629% of base

  • Old: Attack Damage 325% of base


  • New: Effectiveness of Added Damage 629%

  • Old: Effectiveness of Added Damage 325%


Show DifferencesHide Differences








Sunder of Earthbreaking




Modified



  • New: Cost 11 Mana

  • Old: Cost 7 Mana


  • New: Attack Damage 503.2% of base

  • Old: Attack Damage 250% of base


  • New: Effectiveness of Added Damage 503%

  • Old: Effectiveness of Added Damage 250%


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Sweep




Removed

  • 75 to 113 Added Attack Physical Damage



Modified



  • New: Attack, AoE, Melee

  • Old: Attack, AoE, Physical, Melee


  • New: Cost 14 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 664.4% of base

  • Old: Attack Damage 281% of base


  • New: Effectiveness of Added Damage 664%

  • Old: Effectiveness of Added Damage 281%


Show DifferencesHide Differences








Tectonic Slam




Modified



  • New: Cost 13 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 542.2% of base

  • Old: Attack Damage 275% of base


  • New: Effectiveness of Added Damage 542%

  • Old: Effectiveness of Added Damage 275%


Show DifferencesHide Differences








Tectonic Slam of Cataclysm




Modified



  • New: Cost 13 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 472.6% of base

  • Old: Attack Damage 240% of base


  • New: Effectiveness of Added Damage 472%

  • Old: Effectiveness of Added Damage 240%


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Vigilant Strike




Removed

  • +0.2 metres to Melee Strike Range



Modified



  • New: Cost 12 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 745.9% of base

  • Old: Attack Damage 350% of base


  • New: Effectiveness of Added Damage 745%

  • Old: Effectiveness of Added Damage 350%


Show DifferencesHide Differences








Volcanic Fissure




Modified



  • New: Cost 13 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 344.8% of base

  • Old: Attack Damage 185% of base


  • New: Effectiveness of Added Damage 344%

  • Old: Effectiveness of Added Damage 185%


Show DifferencesHide Differences








Volcanic Fissure of Snaking




Modified



  • New: Cost 14 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 318.3% of base

  • Old: Attack Damage 185% of base


  • New: Effectiveness of Added Damage 318%

  • Old: Effectiveness of Added Damage 185%


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Vulnerability




Added


  • Attack Hits against Cursed Enemies have 10% chance to Aggravate Bleeding

  • Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding




Removed


  • Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

  • 20% increased Duration of Bleeding on Cursed Enemies











War Banner




Added


  • Cost 19 Mana

  • Base duration is 12.00 seconds

  • Base radius is 2.4 metres

  • While you have no placed Banner, you can gain Valour

  • 10% more Area of Effect per Valour consumed

  • 10% more Aura effect per Valour consumed

  • Banner grants 8% increased Accuracy Rating to You and Allies

  • Banner grants 4% more Physical Damage with Melee Skills to You and Allies




Removed


  • 10% increased effect of Aura

  • You and nearby allies gain 21% increased Accuracy Rating

  • Nearby Enemies take 11% increased Physical Damage

  • Gain 1 Stage when you Kill an Enemy while carrying the Banner

  • Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner

  • Base Duration of 10.00 seconds after being Placed

  • +1 second to Base Placed Banner Duration per Stage

  • When placed, 8% increased Area of Effect per Stage

  • When placed, 1% increased Aura effect per Stage





New: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.


Old: Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.



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Warlord's Mark




Added

  • Cursed Enemies grant 10 Rage when Stunned



Removed

  • Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned













Artillery Ballista




Modified



  • New: Cost 13 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Artillery Ballista of Cross Strafe




Modified



  • New: Cost 13 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Artillery Ballista of Focus Fire




Modified



  • New: Cost 13 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Barrage




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Barrage of Volley Fire




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Blade Flurry




Removed

  • 75 to 113 Added Attack Physical Damage



Modified



  • New: Attack, AoE, Channelling, Melee

  • Old: Attack, AoE, Channelling, Physical, Melee


  • New: Cost 6 Mana

  • Old: Cost 4 Mana


  • New: Attack Damage 111.2% of base

  • Old: Attack Damage 49% of base


  • New: Effectiveness of Added Damage 111%

  • Old: Effectiveness of Added Damage 49%


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Blade Flurry of Incision




Removed

  • 75 to 113 Added Attack Physical Damage



Modified



  • New: Critical, Attack, AoE, Channelling, Melee

  • Old: Critical, Attack, AoE, Channelling, Physical, Melee


  • New: Cost 6 Mana

  • Old: Cost 4 Mana


  • New: Attack Damage 98.6% of base

  • Old: Attack Damage 49% of base


  • New: Effectiveness of Added Damage 99%

  • Old: Effectiveness of Added Damage 49%


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Blink Arrow of Prismatic Clones





New: Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.


Old: Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.



Show DifferencesHide Differences








Burning Arrow




Removed

  • Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies



Modified



  • New: Cost 14 Mana

  • Old: Cost 12 Mana


  • New: Attack Damage 420% of base

  • Old: Attack Damage 300% of base


  • New: Effectiveness of Added Damage 420%

  • Old: Effectiveness of Added Damage 300%


Show DifferencesHide Differences








Burning Arrow of Vigour




Modified



  • New: Cost 14 Mana

  • Old: Cost 12 Mana


Show DifferencesHide Differences








Caustic Arrow of Poison




Removed

  • 113 to 169 Added Chaos Damage



Modified



  • New: Attack Damage 91% of base

  • Old: Attack Damage 70% of base


  • New: Effectiveness of Added Damage 91%

  • Old: Effectiveness of Added Damage 70%


Show DifferencesHide Differences








Charged Dash




Modified



  • New: Cost 6 Mana

  • Old: Cost 4 Mana


  • New: Attack Damage 264.1% of base

  • Old: Attack Damage 121% of base


  • New: Effectiveness of Added Damage 264%

  • Old: Effectiveness of Added Damage 121%


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Cobra Lash




Removed

  • 113 to 169 Added Chaos Damage



Modified



  • New: Cost 8 Mana

  • Old: Cost 7 Mana


  • New: Attack Damage 205% of base

  • Old: Attack Damage 125.4% of base


  • New: Effectiveness of Added Damage 205%

  • Old: Effectiveness of Added Damage 125%


Show DifferencesHide Differences








Cyclone




Removed

  • 28 to 42 Added Attack Physical Damage



Modified



  • New: Attack, AoE, Movement, Channelling, Melee

  • Old: Attack, AoE, Movement, Channelling, Physical, Melee


  • New: Cost 3 Mana

  • Old: Cost 2 Mana


  • New: Attack Damage 111.2% of base

  • Old: Attack Damage 59% of base


  • New: Effectiveness of Added Damage 111%

  • Old: Effectiveness of Added Damage 59%


Show DifferencesHide Differences








Cyclone of Tumult




Removed

  • 28 to 42 Added Attack Physical Damage



Modified



  • New: Attack, AoE, Movement, Channelling, Melee

  • Old: Attack, AoE, Movement, Channelling, Physical, Melee


  • New: Cost 6 Mana

  • Old: Cost 2 Mana


  • New: Attack Damage 111.2% of base

  • Old: Attack Damage 59% of base


  • New: Effectiveness of Added Damage 111%

  • Old: Effectiveness of Added Damage 59%


Show DifferencesHide Differences








Desecrate




Added

  • Spawned corpses' level matches the area level, up to a maximum of Level 80



Removed

  • Spawns corpses up to Level 100




New: Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.


Old: Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.



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Double Strike




Removed

  • Adds 113 to 169 Physical Damage against Bleeding Enemies



Modified



  • New: Cost 13 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 409.6% of base

  • Old: Attack Damage 140% of base


  • New: Effectiveness of Added Damage 409%

  • Old: Effectiveness of Added Damage 140%


Show DifferencesHide Differences








Double Strike of Impaling




Modified



  • New: Cost 13 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 298.2% of base

  • Old: Attack Damage 140% of base


  • New: Effectiveness of Added Damage 298%

  • Old: Effectiveness of Added Damage 140%


Show DifferencesHide Differences








Double Strike of Momentum




Modified



  • New: Cost 13 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 196.7% of base

  • Old: Attack Damage 95% of base


  • New: Effectiveness of Added Damage 196%

  • Old: Effectiveness of Added Damage 95%


Show DifferencesHide Differences








Dual Strike




Modified



  • New: Cost 14 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 442.4% of base

  • Old: Attack Damage 244% of base


  • New: Effectiveness of Added Damage 442%

  • Old: Effectiveness of Added Damage 244%


Show DifferencesHide Differences








Dual Strike of Ambidexterity




Modified



  • New: Cost 14 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 360.5% of base

  • Old: Attack Damage 244% of base


  • New: Effectiveness of Added Damage 360%

  • Old: Effectiveness of Added Damage 244%


Show DifferencesHide Differences








Elemental Hit




Added

  • 15% more Damage for each type of Elemental Ailment on the Enemy



Removed

  • 15% more Damage per Elemental Ailment on the Enemy



Modified



  • New: Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic

  • Old: Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow


  • New: Cost 10 Mana

  • Old: Cost 11 Mana


  • New: 748 to 1389 Added Fire Damage

  • Old: 480 to 891 Added Fire Damage


  • New: 609 to 1133 Added Cold Damage

  • Old: 391 to 726 Added Cold Damage


  • New: 118 to 2287 Added Lightning Damage

  • Old: 75 to 1467 Added Lightning Damage


Show DifferencesHide Differences


New: Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.


Old: Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.



Show DifferencesHide Differences








Elemental Hit of the Spectrum




Added

  • 15% more Damage for each type of Elemental Ailment on the Enemy



Removed

  • 15% more Damage per Elemental Ailment on the Enemy



Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


  • New: 182 to 337 Added Fire Damage

  • Old: 166 to 309 Added Fire Damage


  • New: 148 to 275 Added Cold Damage

  • Old: 136 to 252 Added Cold Damage


  • New: 29 to 555 Added Lightning Damage

  • Old: 26 to 509 Added Lightning Damage


Show DifferencesHide Differences








Ensnaring Arrow





New: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.


Old: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.



Show DifferencesHide Differences








Explosive Concoction




Modified



  • New: 1203 to 1805 Added Fire Damage

  • Old: 1003 to 1505 Added Fire Damage


  • New: Deals 466 to 707 Added Cold Damage if Charges were consumed from a Sapphire Flask

  • Old: Deals 389 to 589 Added Cold Damage if Charges were consumed from a Sapphire Flask


  • New: Deals 105 to 1083 Added Lightning Damage if Charges were consumed from a Topaz Flask

  • Old: Deals 88 to 903 Added Lightning Damage if Charges were consumed from a Topaz Flask


Show DifferencesHide Differences








Explosive Concoction of Destruction




Modified



  • New: 960 to 1440 Added Fire Damage

  • Old: 799 to 1199 Added Fire Damage


  • New: Deals 372 to 564 Added Cold Damage if Charges were consumed from a Sapphire Flask

  • Old: Deals 310 to 469 Added Cold Damage if Charges were consumed from a Sapphire Flask


  • New: Deals 84 to 864 Added Lightning Damage if Charges were consumed from a Topaz Flask

  • Old: Deals 70 to 719 Added Lightning Damage if Charges were consumed from a Topaz Flask


Show DifferencesHide Differences








Flicker Strike




Modified



  • New: Cost 8 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 408.9% of base

  • Old: Attack Damage 210% of base


  • New: Effectiveness of Added Damage 408%

  • Old: Effectiveness of Added Damage 210%


Show DifferencesHide Differences








Flicker Strike of Power




Modified



  • New: Cost 8 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 408.9% of base

  • Old: Attack Damage 210% of base


  • New: Effectiveness of Added Damage 408%

  • Old: Effectiveness of Added Damage 210%


Show DifferencesHide Differences








Frenzy




Modified



  • New: Attack, Projectile, Bow

  • Old: Attack, Projectile, Melee, Strike, Bow


Show DifferencesHide Differences


New: Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.


Old: Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.



Show DifferencesHide Differences








Frenzy of Onslaught




Modified



  • New: Attack, Melee, Strike

  • Old: Attack, Projectile, Melee, Strike, Bow


  • New: Attack Damage 353.4% of base

  • Old: Attack Damage 135% of base


  • New: Effectiveness of Added Damage 353%

  • Old: Effectiveness of Added Damage 135%


Show DifferencesHide Differences


New: Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.


Old: Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.



Show DifferencesHide Differences








Frost Blades




Removed

  • 75 to 113 Added Cold Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 409.6% of base

  • Old: Attack Damage 225% of base


  • New: Effectiveness of Added Damage 409%

  • Old: Effectiveness of Added Damage 225%


Show DifferencesHide Differences








Frost Blades of Katabasis




Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 409.6% of base

  • Old: Attack Damage 225% of base


  • New: Effectiveness of Added Damage 409%

  • Old: Effectiveness of Added Damage 225%


Show DifferencesHide Differences








Galvanic Arrow




Removed

  • 9 to 179 Added Lightning Damage



Modified



  • New: Attack Damage 113.9% of base

  • Old: Attack Damage 99% of base


  • New: Effectiveness of Added Damage 113%

  • Old: Effectiveness of Added Damage 99%


Show DifferencesHide Differences








Galvanic Arrow of Energy




Removed

  • 9 to 179 Added Lightning Damage



Modified



  • New: Attack Damage 241.5% of base

  • Old: Attack Damage 210% of base


  • New: Effectiveness of Added Damage 241%

  • Old: Effectiveness of Added Damage 210%


Show DifferencesHide Differences








Galvanic Arrow of Surging




Removed

  • 9 to 179 Added Lightning Damage



Modified



  • New: Attack Damage 113.9% of base

  • Old: Attack Damage 99% of base


  • New: Effectiveness of Added Damage 113%

  • Old: Effectiveness of Added Damage 99%


Show DifferencesHide Differences








Grace




Modified



  • New: You and nearby allies gain 1545 additional Evasion Rating

  • Old: You and nearby allies gain 2575 additional Evasion Rating


Show DifferencesHide Differences








Hatred




Removed

  • You and nearby allies deal 18% more Cold Damage



Modified



  • New: You and nearby allies gain 39% of Physical Damage as Extra Cold Damage

  • Old: You and nearby allies gain 25% of Physical Damage as Extra Cold Damage


Show DifferencesHide Differences








Ice Shot




Removed

  • 75 to 113 Added Cold Damage



Modified



  • New: Attack Damage 200.1% of base

  • Old: Attack Damage 174% of base


  • New: Effectiveness of Added Damage 200%

  • Old: Effectiveness of Added Damage 174%


Show DifferencesHide Differences








Ice Shot of Penetration




Modified



  • New: Cost 13 Mana

  • Old: Cost 12 Mana


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Lacerate




Removed

  • 75 to 113 Added Attack Physical Damage



Modified



  • New: Cost 17 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 393.1% of base

  • Old: Attack Damage 154% of base


  • New: Effectiveness of Added Damage 393%

  • Old: Effectiveness of Added Damage 154%


Show DifferencesHide Differences








Lacerate of Butchering




Modified



  • New: Cost 25 Mana

  • Old: Cost 12 Mana


  • New: Attack Damage 629% of base

  • Old: Attack Damage 310% of base


  • New: Effectiveness of Added Damage 629%

  • Old: Effectiveness of Added Damage 310%


Show DifferencesHide Differences








Lacerate of Haemorrhage




Removed

  • Adds 117 to 176 Physical Damage against Bleeding Enemies



Modified



  • New: Cost 13 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 346% of base

  • Old: Attack Damage 120% of base


  • New: Effectiveness of Added Damage 346%

  • Old: Effectiveness of Added Damage 120%


Show DifferencesHide Differences








Lancing Steel




Removed

  • 113 to 169 Added Attack Physical Damage



Modified



  • New: Cost 13 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 175% of base

  • Old: Attack Damage 106% of base


  • New: Effectiveness of Added Damage 175%

  • Old: Effectiveness of Added Damage 106%


Show DifferencesHide Differences








Lancing Steel of Spraying




Removed

  • 113 to 169 Added Attack Physical Damage



Modified



  • New: Attack, Projectile

  • Old: Attack, Projectile, Physical


  • New: Cost 13 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 360% of base

  • Old: Attack Damage 220% of base


  • New: Effectiveness of Added Damage 360%

  • Old: Effectiveness of Added Damage 220%


Show DifferencesHide Differences








Lightning Arrow




Removed

  • 9 to 179 Added Lightning Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


  • New: Attack Damage 177.1% of base

  • Old: Attack Damage 154% of base


  • New: Effectiveness of Added Damage 177%

  • Old: Effectiveness of Added Damage 154%


Show DifferencesHide Differences








Lightning Arrow of Electrocution




Removed

  • 9 to 179 Added Lightning Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


  • New: Attack Damage 86.2% of base

  • Old: Attack Damage 75% of base


  • New: Effectiveness of Added Damage 87%

  • Old: Effectiveness of Added Damage 75%


Show DifferencesHide Differences








Lightning Strike




Removed

  • 9 to 179 Added Lightning Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 456% of base

  • Old: Attack Damage 225% of base


  • New: Effectiveness of Added Damage 456%

  • Old: Effectiveness of Added Damage 225%


Show DifferencesHide Differences








Lightning Strike of Arcing




Removed

  • 9 to 179 Added Lightning Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 377.4% of base

  • Old: Attack Damage 200% of base


  • New: Effectiveness of Added Damage 377%

  • Old: Effectiveness of Added Damage 200%


Show DifferencesHide Differences








Mirror Arrow of Prismatic Clones





New: Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.


Old: Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows.



Show DifferencesHide Differences








Pestilent Strike




Removed

  • 113 to 169 Added Chaos Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 472.6% of base

  • Old: Attack Damage 160% of base


  • New: Effectiveness of Added Damage 472%

  • Old: Effectiveness of Added Damage 160%


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Poisonous Concoction




Modified



  • New: 716 to 1073 Added Chaos Damage

  • Old: 622 to 933 Added Chaos Damage


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Poisonous Concoction of Bouncing




Modified



  • New: 716 to 1073 Added Chaos Damage

  • Old: 622 to 933 Added Chaos Damage


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Puncture




Removed

  • 75 to 113 Added Attack Physical Damage



Modified



  • New: Attack, Projectile, Duration, Physical, Bow

  • Old: Attack, Projectile, Duration, Melee, Strike, Physical, Bow


  • New: Cost 14 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 205.7% of base

  • Old: Attack Damage 164.6% of base


  • New: Effectiveness of Added Damage 205%

  • Old: Effectiveness of Added Damage 165%


Show DifferencesHide Differences


New: Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.


Old: Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.



Show DifferencesHide Differences








Rain of Arrows




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


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Rain of Arrows of Artillery




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


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Rain of Arrows of Saturation




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Reave




Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 534.6% of base

  • Old: Attack Damage 250% of base


  • New: Effectiveness of Added Damage 534%

  • Old: Effectiveness of Added Damage 250%


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Reave of Refraction




Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 534.6% of base

  • Old: Attack Damage 250% of base


  • New: Effectiveness of Added Damage 534%

  • Old: Effectiveness of Added Damage 250%


Show DifferencesHide Differences








Scourge Arrow




Removed

  • 113 to 169 Added Chaos Damage



Modified



  • New: Attack Damage 52% of base

  • Old: Attack Damage 40% of base


  • New: Effectiveness of Added Damage 52%

  • Old: Effectiveness of Added Damage 40%


Show DifferencesHide Differences








Scourge Arrow of Menace




Removed

  • 113 to 169 Added Chaos Damage



Modified



  • New: Cost 13 Mana

  • Old: Cost 12 Mana


  • New: Attack Damage 162.5% of base

  • Old: Attack Damage 125% of base


  • New: Effectiveness of Added Damage 162%

  • Old: Effectiveness of Added Damage 125%


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Shattering Steel




Removed

  • 123 to 185 Added Attack Physical Damage



Modified



  • New: Cost 12 Mana

  • Old: Cost 9 Mana


  • New: Attack Damage 265% of base

  • Old: Attack Damage 159% of base


  • New: Effectiveness of Added Damage 265%

  • Old: Effectiveness of Added Damage 159%


Show DifferencesHide Differences








Shattering Steel of Ammunition




Removed

  • 123 to 185 Added Attack Physical Damage



Modified



  • New: Cost 12 Mana

  • Old: Cost 9 Mana


  • New: Attack Damage 265% of base

  • Old: Attack Damage 159% of base


  • New: Effectiveness of Added Damage 265%

  • Old: Effectiveness of Added Damage 159%


Show DifferencesHide Differences








Shrapnel Ballista




Removed

  • 56 to 85 Added Attack Physical Damage



Modified



  • New: Attack, Projectile, Totem, Bow

  • Old: Attack, Projectile, Totem, Physical, Bow


  • New: Cost 13 Mana

  • Old: Cost 11 Mana


  • New: Attack Damage 52.8% of base

  • Old: Attack Damage 44% of base


  • New: Effectiveness of Added Damage 53%

  • Old: Effectiveness of Added Damage 44%


Show DifferencesHide Differences








Shrapnel Ballista of Steel




Removed

  • 56 to 85 Added Attack Physical Damage



Modified



  • New: Cost 13 Mana

  • Old: Cost 11 Mana


  • New: Attack Damage 68.6% of base

  • Old: Attack Damage 57.2% of base


  • New: Effectiveness of Added Damage 69%

  • Old: Effectiveness of Added Damage 58%


Show DifferencesHide Differences








Siege Ballista




Modified



  • New: Cost 13 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Siege Ballista of Splintering




Modified



  • New: Cost 13 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Snipe




Modified



  • New: Cost 6 Mana

  • Old: Cost 5 Mana


Show DifferencesHide Differences








Spectral Helix




Modified



  • New: Attack Damage 180% of base

  • Old: Attack Damage 150% of base


  • New: Effectiveness of Added Damage 180%

  • Old: Effectiveness of Added Damage 150%


Show DifferencesHide Differences








Spectral Shield Throw




Modified



  • New: 243 to 364 Base Off Hand Physical Damage

  • Old: 203 to 304 Base Off Hand Physical Damage


  • New: 5 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield

  • Old: 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield


Show DifferencesHide Differences








Spectral Shield Throw of Shattering




Modified



  • New: Cost 10 Mana

  • Old: Cost 12 Mana


  • New: 297 to 446 Base Off Hand Cold Damage

  • Old: 248 to 372 Base Off Hand Cold Damage


  • New: 7 to 12 Added Cold Damage per 15 Evasion Rating on Shield

  • Old: 7 to 9 Added Cold Damage per 15 Evasion Rating on Shield


Show DifferencesHide Differences








Spectral Throw




Modified



  • New: Cost 9 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 150% of base

  • Old: Attack Damage 125% of base


  • New: Effectiveness of Added Damage 150%

  • Old: Effectiveness of Added Damage 125%


Show DifferencesHide Differences








Spectral Throw of Materialising




Modified



  • New: Cost 9 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 340% of base

  • Old: Attack Damage 280% of base


  • New: Effectiveness of Added Damage 340%

  • Old: Effectiveness of Added Damage 280%


Show DifferencesHide Differences








Split Arrow




Removed

  • 56 to 85 Added Attack Physical Damage



Modified



  • New: Attack, Projectile, Bow

  • Old: Attack, Projectile, Physical, Bow


  • New: Cost 9 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 142.8% of base

  • Old: Attack Damage 119% of base


  • New: Effectiveness of Added Damage 142%

  • Old: Effectiveness of Added Damage 119%


Show DifferencesHide Differences








Split Arrow of Splitting




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Splitting Steel




Removed

  • 101 to 151 Added Attack Physical Damage



Modified



  • New: Cost 11 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 330% of base

  • Old: Attack Damage 210% of base


  • New: Effectiveness of Added Damage 330%

  • Old: Effectiveness of Added Damage 210%


Show DifferencesHide Differences








Splitting Steel of Ammunition




Removed

  • 101 to 151 Added Attack Physical Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 8 Mana


  • New: Attack Damage 330% of base

  • Old: Attack Damage 210% of base


  • New: Effectiveness of Added Damage 330%

  • Old: Effectiveness of Added Damage 210%


Show DifferencesHide Differences








Storm Rain




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Storm Rain of the Conduit




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Storm Rain of the Fence




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Tornado Shot




Modified



  • New: Cost 13 Mana

  • Old: Cost 12 Mana


Show DifferencesHide Differences








Toxic Rain




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Toxic Rain of Sporeburst




Removed

  • 113 to 169 Added Chaos Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


  • New: Attack Damage 102% of base

  • Old: Attack Damage 85% of base


  • New: Effectiveness of Added Damage 102%

  • Old: Effectiveness of Added Damage 85%


Show DifferencesHide Differences








Toxic Rain of Withering




Modified



  • New: Cost 10 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Unearth




Added

  • Spawned corpses are Level 70



Removed

  • Spawns corpses with Level 80










Venom Gyre




Modified



  • New: Cost 8 Mana

  • Old: Cost 7 Mana


  • New: Attack Damage 200% of base

  • Old: Attack Damage 165% of base


  • New: Effectiveness of Added Damage 200%

  • Old: Effectiveness of Added Damage 165%


Show DifferencesHide Differences








Viper Strike




Removed

  • 169 to 254 Added Chaos Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 442.4% of base

  • Old: Attack Damage 154% of base


  • New: Effectiveness of Added Damage 442%

  • Old: Effectiveness of Added Damage 154%


Show DifferencesHide Differences








Viper Strike of the Mamba




Removed

  • 169 to 254 Added Chaos Damage



Modified



  • New: Cost 10 Mana

  • Old: Cost 5 Mana


  • New: Attack Damage 442.4% of base

  • Old: Attack Damage 154% of base


  • New: Effectiveness of Added Damage 442%

  • Old: Effectiveness of Added Damage 154%


Show DifferencesHide Differences








Whirling Blades




Modified



  • New: Attack Damage 314.5% of base

  • Old: Attack Damage 150% of base


  • New: Effectiveness of Added Damage 314%

  • Old: Effectiveness of Added Damage 150%


Show DifferencesHide Differences


New: Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.


Old: Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.



Show DifferencesHide Differences








Wild Strike




Modified



  • New: Cost 10 Mana

  • Old: Cost 6 Mana


  • New: Attack Damage 403.1% of base

  • Old: Attack Damage 231% of base


  • New: Effectiveness of Added Damage 403%

  • Old: Effectiveness of Added Damage 231%


Show DifferencesHide Differences








Wild Strike of Extremes




Modified



  • New: Attack Damage 328% of base

  • Old: Attack Damage 240% of base


  • New: Effectiveness of Added Damage 328%

  • Old: Effectiveness of Added Damage 240%


Show DifferencesHide Differences











Armageddon Brand




Modified



  • New: Effectiveness of Added Damage 210%

  • Old: Effectiveness of Added Damage 200%


Show DifferencesHide Differences








Automation





New: Supports spell skills that are instant and have no reservation. Cannot support Vaal skills or skills used by totems, traps or mines. Cannot modify the skills of minions.


Old: Supports spell skills that are instant and have no reservation. Cannot support skills used by totems, traps or mines. Cannot modify the skills of minions.



Show DifferencesHide Differences








Bane




Modified



  • New: Deals 1075.5 Base Chaos Damage per second

  • Old: Deals 895.6 Base Chaos Damage per second


Show DifferencesHide Differences








Bane of Condemnation




Modified



  • New: Deals 1075.5 Base Chaos Damage per second

  • Old: Deals 895.6 Base Chaos Damage per second


Show DifferencesHide Differences








Blight




Modified



  • New: Deals 351.9 Base Chaos Damage per second

  • Old: Deals 284 Base Chaos Damage per second


Show DifferencesHide Differences








Blight of Atrophy




Modified



  • New: Deals 351.9 Base Chaos Damage per second

  • Old: Deals 284 Base Chaos Damage per second


Show DifferencesHide Differences








Blight of Contagion




Modified



  • New: Deals 704.3 Base Chaos Damage per second

  • Old: Deals 612.2 Base Chaos Damage per second


Show DifferencesHide Differences








Creeping Frost




Modified



  • New: Effectiveness of Added Damage 130%

  • Old: Effectiveness of Added Damage 120%


Show DifferencesHide Differences








Essence Drain




Modified



  • New: Effectiveness of Added Damage 160%

  • Old: Effectiveness of Added Damage 140%


  • New: Deals 776 to 1164 Chaos Damage

  • Old: Deals 644 to 966 Chaos Damage


  • New: Deals 1818.1 Base Chaos Damage per second

  • Old: Deals 1509.4 Base Chaos Damage per second


Show DifferencesHide Differences








Essence Drain of Desperation




Modified



  • New: Effectiveness of Added Damage 160%

  • Old: Effectiveness of Added Damage 140%


  • New: Deals 776 to 1164 Chaos Damage

  • Old: Deals 644 to 966 Chaos Damage


  • New: Deals 3959.4 Base Chaos Damage per second

  • Old: Deals 3287.2 Base Chaos Damage per second


Show DifferencesHide Differences








Flame Dash of Return





New: Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.


Old: Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine.



Show DifferencesHide Differences








Frostbolt




Added

  • Projectiles that have Pierced deal 20% more Damage



Removed

  • 20% increased Cold Damage










Kinetic Blast




Added


  • Attack Speed 115% of base

  • Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value




Modified



  • New: Cost 9 Mana

  • Old: Cost 16 Mana


Show DifferencesHide Differences








Kinetic Blast of Clustering




Added


  • Attack Speed 115% of base

  • Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value




Modified



  • New: Cost 9 Mana

  • Old: Cost 16 Mana


Show DifferencesHide Differences








Kinetic Bolt




Added

  • Attack Speed 115% of base



Modified



  • New: Cost 9 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 220% of base

  • Old: Attack Damage 175% of base


  • New: Effectiveness of Added Damage 220%

  • Old: Effectiveness of Added Damage 175%


Show DifferencesHide Differences








Kinetic Bolt of Fragmentation




Added

  • Attack Speed 115% of base



Modified



  • New: Cost 9 Mana

  • Old: Cost 10 Mana


  • New: Attack Damage 85% of base

  • Old: Attack Damage 70% of base


  • New: Effectiveness of Added Damage 85%

  • Old: Effectiveness of Added Damage 70%


Show DifferencesHide Differences








Power Siphon




Added


  • Attack Speed 115% of base

  • Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value




Modified



  • New: Cost 9 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Power Siphon of the Archmage




Added


  • Attack Speed 115% of base

  • Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value




Modified



  • New: Cost 9 Mana

  • Old: Cost 11 Mana


Show DifferencesHide Differences








Purifying Flame of Revelations




Modified



  • New: Effectiveness of Added Damage 190%

  • Old: Effectiveness of Added Damage 200%


Show DifferencesHide Differences








Vortex




Modified



  • New: Effectiveness of Added Damage 170%

  • Old: Effectiveness of Added Damage 270%


Show DifferencesHide Differences








Vortex of Projection




Modified



  • New: Effectiveness of Added Damage 170%

  • Old: Effectiveness of Added Damage 270%


Show DifferencesHide Differences











Chance to Bleed Support




Removed

  • Supported Attacks deal 44 to 66 added Physical Damage with Weapons



Modified



  • New: Supported Attacks deal 29% more Damage with Bleeding

  • Old: Supported Attacks deal 19% more Damage with Bleeding


Show DifferencesHide Differences


New: Supports attack skills.


Old: Supports attack skills. Cannot support skills that create minions.



Show DifferencesHide Differences








Fist of War Support




Added

  • Ancestrally Boosted Slams deal 98% more Damage with Hits and Ailments



Removed


  • Ancestrally Boosted Slams deal 98% more Damage with Hits

  • Ancestrally Boosted Slams deal 69% more Damage with Ailments











Inspiration Support




Added

  • Supported Skills have 39% less Mana Cost



Removed

  • Supported Skills have 39% reduced Mana Cost










Multistrike Support





New: Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.


Old: Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.



Show DifferencesHide Differences








Rage Support




Added


  • Gain 3 Rage on Attack Hit

  • Supported Skills have 19% increased Attack Speed while you have at least 10 Rage




Removed


  • Supported Attacks deal 4 to 7 added Physical Damage with Weapons per 10 Rage

  • Supported Attacks deal 39 to 72 added Physical Damage with Weapons while you have at least 10 Rage

  • Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds











Shockwave Support




Modified



  • New: Attack Damage 336% of base

  • Old: Attack Damage 260% of base


  • New: Effectiveness of Added Damage 336%

  • Old: Effectiveness of Added Damage 260%


Show DifferencesHide Differences








Trauma Support




Modified



  • New: Supported Skills have 10 to 17 Added Attack Physical Damage per Trauma

  • Old: Supported Skills have 11 to 24 Added Attack Physical Damage per Trauma


Show DifferencesHide Differences








Urgent Orders Support




Removed

  • Supported Skills have +2 seconds to Cooldown



Modified



  • New: Cost & Reservation Multiplier 200%

  • Old: Cost & Reservation Multiplier 130%


Show DifferencesHide Differences











Decay Support




Modified



  • New: Supported Skills inflict Decay on Hit, dealing 1034 Chaos Damage per second for 8 seconds

  • Old: Supported Skills inflict Decay on Hit, dealing 843 Chaos Damage per second for 8 seconds


Show DifferencesHide Differences








Infused Channelling Support




Added


  • Dex 48

  • While Channelling a Supported Skill, take 10% less Damage from Hits




Removed


  • Infusion lasts 6 seconds after you finish Channelling

  • Gain Infusion after Channelling a Supported Skill for 0.6 seconds

  • Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags

  • While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags




Modified



  • New: Support, Channelling

  • Old: Support, Channelling, Duration


  • New: Int 70

  • Old: Int 111


  • New: Supported Skills deal 29% more Damage

  • Old: Supported Skills deal 24% more Damage


Show DifferencesHide Differences


New: Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.


Old: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.



Show DifferencesHide Differences








Spell Echo Support





New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.


Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.



Show DifferencesHide Differences











Awakened Multistrike Support





New: Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.


Old: Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.



Show DifferencesHide Differences






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4 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
In the Settlers of Kalguur expansion, we’ve introduced several new Skill and Support Gems and made some changes to existing ones. As usual we’ve prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

Check out all the new and changed gems in Path of Exile: Settlers of Kalguur in todays {LINK REMOVED}news post. We can’t wait to see what you come up with!