In the Settlers of Kalguur expansion, we’ve introduced several new Skill and Support Gems and made some changes to existing ones. As usual we’ve prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.
Below are all the new and changed gems in Path of Exile: Settlers of Kalguur. We can’t wait to see what you come up with!
New Gems
Updated Gems
Show All Differences
Vaal Cleave
Removed
- 75 to 113 Added Attack Physical Damage
Modified
Vaal Earthquake
Modified
Vaal Glacial Hammer
Removed
- +0.2 metres to Melee Strike Range
- Adds 75 to 113 Cold Damage against Chilled Enemies
Modified
Vaal Ground Slam
Modified
Vaal Molten Strike
Removed
- 75 to 113 Added Fire Damage
Modified
Vaal Smite
Modified
Vaal Volcanic Fissure
Modified
Vaal Blade Flurry
Added
- 100% chance to Blind enemies on hit
Removed
- 75 to 113 Added Attack Physical Damage
- Blind enemies on hit
Modified
Vaal Burning Arrow
Removed
- Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies
Modified
Vaal Cyclone
Removed
- 28 to 42 Added Attack Physical Damage
Modified
Vaal Double Strike
Removed
- Adds 113 to 169 Physical Damage against Bleeding Enemies
Modified
Vaal Flicker Strike
Modified
Vaal Ice Shot
Removed
- Effectiveness of Added Damage 87%
- 75 to 113 Added Cold Damage
Modified
Vaal Lightning Arrow
Removed
- 9 to 179 Added Lightning Damage
Modified
Vaal Lightning Strike
Removed
- 9 to 179 Added Lightning Damage
Modified
Vaal Reave
Modified
Vaal Spectral Throw
Modified
Vaal Venom Gyre
Modified
Vaal Blight
Modified
Vaal Power Siphon
Added
- Attack Speed 115% of base
- Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Ancestral Cry
Added
- Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power
- Buff grants +1% to all Maximum Elemental
Resistances per 10 Power, counting a maximum of 30 Power
Removed
- Buff grants +257 to Armour per 5 Power, up to a maximum of +1540
- Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6
Modified
New: Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.
Old: Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.
Battlemage's Cry
Added
- Buff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 Power
Removed
- Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%
- Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
Modified
New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.
Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.
Berserk
Added
- 59% increased Rage Effect
Removed
- 20% more Damage with Attacks
- 20% more Attack Speed
- 30% more Movement Speed
- 19% less Damage taken
New: Consumes Rage at an accelerating rate to increase the effects of Rage.
Old: Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.
Bladestorm
Modified
Bladestorm of Uncertainty
Modified
Boneshatter
Removed
- +0.2 metres to Melee Strike Range
Modified
Boneshatter of Carnage
Removed
- 158 to 238 Added Attack Physical Damage
- +0.2 metres to Melee Strike Range
Modified
Boneshatter of Complex Trauma
Added
- 20% more Damage per Trauma, up to 200%
Removed
- +0.2 metres to Melee Strike Range
- 20% more Damage per Trauma
Modified
Chain Hook
Added
- Gain 3 Rage on Attack Hit
Removed
- Gain 2 Rage if this Skill Hits any Enemies
Modified
Cleave
Removed
- 75 to 113 Added Attack Physical Damage
Modified
Cleave of Rage
Added
- Gain 3 Rage on Attack Hit
Removed
- Gain 2 Rage if this Skill Hits any Enemies
Modified
Consecrated Path
Modified
Consecrated Path of Endurance
Modified
Defiance Banner
Added
- Cost 19 Mana
- Base duration is 12.00 seconds
- Base radius is 2.4 metres
- While you have no placed Banner, you can gain Valour
- 10% more Area of Effect per Valour consumed
- 10% more Aura effect per Valour consumed
- Banner grants 8% increased Movement Speed to You and Allies
- Banner grants +8% chance to Suppress Spell Damage to You and Allies
- Banner grants -12 Damage taken of each Damage Type from Suppressed Hits to You and Allies
Removed
- 10% increased effect of Aura
- You and nearby Allies have 24% increased Armour and Evasion Rating
- Nearby Enemies have 40% reduced Critical Strike Chance
- Gain 1 Stage every 0.2 seconds while an Enemy is Nearby
- Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner
Enemies Taunted this way deal 15% less Damage - Base Duration of 10.00 seconds after being Placed
- +1 second to Base Placed Banner Duration per Stage
- When placed, 8% increased Area of Effect per Stage
- When placed, 1% increased Aura effect per Stage
Modified
New: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
Old: Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
Determination
Modified
Dominating Blow
Modified
Dominating Blow of Inspiring
Modified
Dread Banner
Added
- Cost 19 Mana
- Base duration is 12.00 seconds
- Base radius is 2.4 metres
- While you have no placed Banner, you can gain Valour
- 10% more Area of Effect per Valour consumed
- 10% more Aura effect per Valour consumed
- Banner grants +4% Chance to Block Attack Damage to You and Allies
- Banner causes you and Allies to Recover 34 Life when Blocking
Removed
- 10% increased effect of Aura
- You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
- You and nearby Allies have 19% increased Impale Effect
- Nearby Enemies have 21% less Accuracy Rating
- Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
- Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner
- Base Duration of 10.00 seconds after being Placed
- +1 second to Base Placed Banner Duration per Stage
- When placed, 8% increased Area of Effect per Stage
- When placed, 1% increased Aura effect per Stage
Modified
New: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
Old: Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
Earthquake
Modified
Earthquake of Amplification
Modified
Earthshatter
Modified
Earthshatter of Fragility
Modified
Earthshatter of Prominence
Modified
Enduring Cry
Added
- Buff grants 2% of Life Regenerated per second per
5 power, counting a maximum of 25 Power
Removed
- Regenerate 1976 Life over 1 second
- Buff grants 2% additional Physical Damage Reduction per Endurance Charge
- Buff grants +2% to all Elemental Resistances per Endurance Charge
Modified
New: Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges to the user and nearby players. The user and nearby allies gain a buff that grants life regeneration.
Old: Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Flesh and Stone
Added
- Base Aura radius is 2.8 metres
- While in Blood Stance, Aura makes Enemies take up to 20% more Physical Damage from Hits
- While in Sand Stance, Buff makes you take up to 19% less Damage from Enemies in Aura
Removed
- Nearby Enemies are Blinded while in Sand Stance
You take 15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance - Enemies Maimed by this Skill take 11% increased Physical Damage
Modified
New: Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.
Old: Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
Frozen Legion
Modified
Frozen Legion of Rallying
Modified
General's Cry
Modified
Glacial Hammer
Removed
- +0.2 metres to Melee Strike Range
- Adds 75 to 113 Cold Damage against Chilled Enemies
Modified
Glacial Hammer of Shattering
Removed
- +0.2 metres to Melee Strike Range
- Adds 75 to 113 Cold Damage against Chilled Enemies
Modified
Ground Slam
Modified
Ground Slam of Earthshaking
Modified
Heavy Strike
Removed
- Knocks Enemies Back on Hit
- +0.2 metres to Melee Strike Range
Modified
New: Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
Old: Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Herald of Ash
Removed
- Buff grants 12% more Spell Fire Damage
Modified
Ice Crash
Modified
Ice Crash of Cadence
Modified
Infernal Blow
Removed
- 75 to 113 Added Fire Damage
Modified
Infernal Blow of Immolation
Removed
- 75 to 113 Added Fire Damage
Modified
Infernal Cry
Added
- Buff grants gain 5% of Physical Damage as
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Removed
- Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Modified
Modified
New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. Nearby enemies are inflicted with a debuff causing them to explode when they die, dealing fire damage in an area.
Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.
Intimidating Cry
Added
- Buff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 Power
Removed
- Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
Modified
New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.
Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.
Leap Slam
Modified
New: Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Old: Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Leap Slam of Groundbreaking
Modified
New: Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Old: Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Molten Strike
Removed
- 75 to 113 Added Fire Damage
- +0.6 metres to Melee Strike Range
Modified
Molten Strike of the Zenith
Removed
- +0.6 metres to Melee Strike Range
Modified
Perforate
Removed
- 75 to 113 Added Attack Physical Damage
Modified
Perforate of Bloodshed
Removed
- 75 to 113 Added Attack Physical Damage
Modified
Perforate of Duality
Removed
- 75 to 113 Added Attack Physical Damage
Modified
Rage Vortex
Modified
Rage Vortex of Berserking
Modified
Rallying Cry
Added
- Buff grants Added Attack Damage equal to 4% of the Damage of your Main
Hand Weapon per 5 Power, counting a maximum of 30 Power
Removed
- Buff grants Added Attack Damage equal to 3% of the Damage of your Main
Hand Weapon per 5 Power, up to a maximum of 20%
Modified
New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.
Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.
Seismic Cry
Added
- Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power
- Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power
- Exerted Attacks have 50% more Area of Effect
Removed
- Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
- Exerted Attacks have 30% increased Area of Effect
- Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry
Modified
New: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.
Old: Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.
Shield Charge
Modified
New: Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Old: Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
Shield Crush
Modified
Shield Crush of the Chieftain
Modified
Smite
Modified
Smite of Divine Judgement
Modified
Static Strike
Modified
Sunder
Modified
Sunder of Earthbreaking
Modified
Sweep
Removed
- 75 to 113 Added Attack Physical Damage
Modified
Tectonic Slam
Modified
Tectonic Slam of Cataclysm
Modified
Vigilant Strike
Removed
- +0.2 metres to Melee Strike Range
Modified
Volcanic Fissure
Modified
Volcanic Fissure of Snaking
Modified
Vulnerability
Added
- Attack Hits against Cursed Enemies have 10% chance to Aggravate Bleeding
- Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
Removed
- Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
- 20% increased Duration of Bleeding on Cursed Enemies
War Banner
Added
- Cost 19 Mana
- Base duration is 12.00 seconds
- Base radius is 2.4 metres
- While you have no placed Banner, you can gain Valour
- 10% more Area of Effect per Valour consumed
- 10% more Aura effect per Valour consumed
- Banner grants 8% increased Accuracy Rating to You and Allies
- Banner grants 4% more Physical Damage with Melee Skills to You and Allies
Removed
- 10% increased effect of Aura
- You and nearby allies gain 21% increased Accuracy Rating
- Nearby Enemies take 11% increased Physical Damage
- Gain 1 Stage when you Kill an Enemy while carrying the Banner
- Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
- Base Duration of 10.00 seconds after being Placed
- +1 second to Base Placed Banner Duration per Stage
- When placed, 8% increased Area of Effect per Stage
- When placed, 1% increased Aura effect per Stage
New: You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
Old: Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
Warlord's Mark
Added
- Cursed Enemies grant 10 Rage when Stunned
Removed
- Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
Artillery Ballista
Modified
Artillery Ballista of Cross Strafe
Modified
Artillery Ballista of Focus Fire
Modified
Barrage
Modified
Barrage of Volley Fire
Modified
Blade Flurry
Removed
- 75 to 113 Added Attack Physical Damage
Modified
Blade Flurry of Incision
Removed
- 75 to 113 Added Attack Physical Damage
Modified
Blink Arrow of Prismatic Clones
New: Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Old: Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.
Burning Arrow
Removed
- Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies
Modified
Burning Arrow of Vigour
Modified
Caustic Arrow of Poison
Removed
- 113 to 169 Added Chaos Damage
Modified
Charged Dash
Modified
Cobra Lash
Removed
- 113 to 169 Added Chaos Damage
Modified
Cyclone
Removed
- 28 to 42 Added Attack Physical Damage
Modified
Cyclone of Tumult
Removed
- 28 to 42 Added Attack Physical Damage
Modified
Desecrate
Added
- Spawned corpses' level matches the area level, up to a maximum of Level 80
Removed
- Spawns corpses up to Level 100
New: Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
Old: Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.
Double Strike
Removed
- Adds 113 to 169 Physical Damage against Bleeding Enemies
Modified
Double Strike of Impaling
Modified
Double Strike of Momentum
Modified
Dual Strike
Modified
Dual Strike of Ambidexterity
Modified
Elemental Hit
Added
- 15% more Damage for each type of Elemental Ailment on the Enemy
Removed
- 15% more Damage per Elemental Ailment on the Enemy
Modified
New: Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Old: Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Elemental Hit of the Spectrum
Added
- 15% more Damage for each type of Elemental Ailment on the Enemy
Removed
- 15% more Damage per Elemental Ailment on the Enemy
Modified
Ensnaring Arrow
New: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Old: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Explosive Concoction
Modified
Explosive Concoction of Destruction
Modified
Flicker Strike
Modified
Flicker Strike of Power
Modified
Frenzy
Modified
New: Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Old: Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Frenzy of Onslaught
Modified
New: Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Old: Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Frost Blades
Removed
- 75 to 113 Added Cold Damage
Modified
Frost Blades of Katabasis
Modified
Galvanic Arrow
Removed
- 9 to 179 Added Lightning Damage
Modified
Galvanic Arrow of Energy
Removed
- 9 to 179 Added Lightning Damage
Modified
Galvanic Arrow of Surging
Removed
- 9 to 179 Added Lightning Damage
Modified
Grace
Modified
Hatred
Removed
- You and nearby allies deal 18% more Cold Damage
Modified
Ice Shot
Removed
- 75 to 113 Added Cold Damage
Modified
Ice Shot of Penetration
Modified
Lacerate
Removed
- 75 to 113 Added Attack Physical Damage
Modified
Lacerate of Butchering
Modified
Lacerate of Haemorrhage
Removed
- Adds 117 to 176 Physical Damage against Bleeding Enemies
Modified
Lancing Steel
Removed
- 113 to 169 Added Attack Physical Damage
Modified
Lancing Steel of Spraying
Removed
- 113 to 169 Added Attack Physical Damage
Modified
Lightning Arrow
Removed
- 9 to 179 Added Lightning Damage
Modified
Lightning Arrow of Electrocution
Removed
- 9 to 179 Added Lightning Damage
Modified
Lightning Strike
Removed
- 9 to 179 Added Lightning Damage
Modified
Lightning Strike of Arcing
Removed
- 9 to 179 Added Lightning Damage
Modified
Mirror Arrow of Prismatic Clones
New: Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Old: Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows.
Pestilent Strike
Removed
- 113 to 169 Added Chaos Damage
Modified
Poisonous Concoction
Modified
Poisonous Concoction of Bouncing
Modified
Puncture
Removed
- 75 to 113 Added Attack Physical Damage
Modified
New: Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
Old: Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Rain of Arrows
Modified
Rain of Arrows of Artillery
Modified
Rain of Arrows of Saturation
Modified
Reave
Modified
Reave of Refraction
Modified
Scourge Arrow
Removed
- 113 to 169 Added Chaos Damage
Modified
Scourge Arrow of Menace
Removed
- 113 to 169 Added Chaos Damage
Modified
Shattering Steel
Removed
- 123 to 185 Added Attack Physical Damage
Modified
Shattering Steel of Ammunition
Removed
- 123 to 185 Added Attack Physical Damage
Modified
Shrapnel Ballista
Removed
- 56 to 85 Added Attack Physical Damage
Modified
Shrapnel Ballista of Steel
Removed
- 56 to 85 Added Attack Physical Damage
Modified
Siege Ballista
Modified
Siege Ballista of Splintering
Modified
Snipe
Modified
Spectral Helix
Modified
Spectral Shield Throw
Modified
Spectral Shield Throw of Shattering
Modified
Spectral Throw
Modified
Spectral Throw of Materialising
Modified
Split Arrow
Removed
- 56 to 85 Added Attack Physical Damage
Modified
Split Arrow of Splitting
Modified
Splitting Steel
Removed
- 101 to 151 Added Attack Physical Damage
Modified
Splitting Steel of Ammunition
Removed
- 101 to 151 Added Attack Physical Damage
Modified
Storm Rain
Modified
Storm Rain of the Conduit
Modified
Storm Rain of the Fence
Modified
Tornado Shot
Modified
Toxic Rain
Modified
Toxic Rain of Sporeburst
Removed
- 113 to 169 Added Chaos Damage
Modified
Toxic Rain of Withering
Modified
Unearth
Added
- Spawned corpses are Level 70
Removed
- Spawns corpses with Level 80
Venom Gyre
Modified
Viper Strike
Removed
- 169 to 254 Added Chaos Damage
Modified
Viper Strike of the Mamba
Removed
- 169 to 254 Added Chaos Damage
Modified
Whirling Blades
Modified
New: Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Old: Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.
Wild Strike
Modified
Wild Strike of Extremes
Modified
Armageddon Brand
Modified
Automation
New: Supports spell skills that are instant and have no reservation. Cannot support Vaal skills or skills used by totems, traps or mines. Cannot modify the skills of minions.
Old: Supports spell skills that are instant and have no reservation. Cannot support skills used by totems, traps or mines. Cannot modify the skills of minions.
Bane
Modified
Bane of Condemnation
Modified
Blight
Modified
Blight of Atrophy
Modified
Blight of Contagion
Modified
Creeping Frost
Modified
Essence Drain
Modified
Essence Drain of Desperation
Modified
Flame Dash of Return
New: Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.
Old: Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine.
Frostbolt
Added
- Projectiles that have Pierced deal 20% more Damage
Removed
- 20% increased Cold Damage
Kinetic Blast
Added
- Attack Speed 115% of base
- Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Modified
Kinetic Blast of Clustering
Added
- Attack Speed 115% of base
- Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Modified
Kinetic Bolt
Added
- Attack Speed 115% of base
Modified
Kinetic Bolt of Fragmentation
Added
- Attack Speed 115% of base
Modified
Power Siphon
Added
- Attack Speed 115% of base
- Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Modified
Power Siphon of the Archmage
Added
- Attack Speed 115% of base
- Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Modified
Purifying Flame of Revelations
Modified
Vortex
Modified
Vortex of Projection
Modified
Chance to Bleed Support
Removed
- Supported Attacks deal 44 to 66 added Physical Damage with Weapons
Modified
New: Supports attack skills.
Old: Supports attack skills. Cannot support skills that create minions.
Fist of War Support
Added
- Ancestrally Boosted Slams deal 98% more Damage with Hits and Ailments
Removed
- Ancestrally Boosted Slams deal 98% more Damage with Hits
- Ancestrally Boosted Slams deal 69% more Damage with Ailments
Inspiration Support
Added
- Supported Skills have 39% less Mana Cost
Removed
- Supported Skills have 39% reduced Mana Cost
Multistrike Support
New: Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Old: Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Rage Support
Added
- Gain 3 Rage on Attack Hit
- Supported Skills have 19% increased Attack Speed while you have at least 10 Rage
Removed
- Supported Attacks deal 4 to 7 added Physical Damage with Weapons per 10 Rage
- Supported Attacks deal 39 to 72 added Physical Damage with Weapons while you have at least 10 Rage
- Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds
Shockwave Support
Modified
Trauma Support
Modified
Urgent Orders Support
Removed
- Supported Skills have +2 seconds to Cooldown
Modified
Decay Support
Modified
Infused Channelling Support
Added
- Dex 48
- While Channelling a Supported Skill, take 10% less Damage from Hits
Removed
- Infusion lasts 6 seconds after you finish Channelling
- Gain Infusion after Channelling a Supported Skill for 0.6 seconds
- Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
- While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags
Modified
New: Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Old: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.
Spell Echo Support
New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
Awakened Multistrike Support
New: Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Old: Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
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