over 1 year ago - Community_Team - Direct link




Following the recent reveal of The Forbidden Sanctum expansion, there have been many questions from the community on a range of topics discussed during the reveal and the subsequent patch notes. Today's post answers some of the most frequently asked questions. Show All

Can we have a way to accumulate Sanctum rooms and attempt them back-to-back?

Yes, you can accumulate up to eight rooms (the size of a full Sanctum floor) before running some or all of them at once.



How hard are the Sanctum mechanics for melee builds?

Your resolve is impacted less by attacks that you're close to, so melee characters can have an easier time.



What happens if I crash while in The Forbidden Sanctum?

When you play your next map you'll be able to replay the same room you were up to. Aureus coins and rewards are only locked in upon successful completion of a room.



Do Sanctified Relics affect my character outside of the Sanctum?

Yes, the benefits of Sanctified Relics affect you everywhere.



How rare are Sanctified Relics? Will I only see one throughout my playthrough of the league?

As you start to master the Sanctum at high levels, you'll accumulate more Sanctified Relics to pick between when trying to find the perfect one for your build.



Is the Relic Altar shared between your characters or per character?

Your relic altar is per character but your relic locker is shared between your characters in the same league.



Is your Sanctum run shared between characters? i.e. can you run different rooms of your run with different characters?

Each of your characters has its own Sanctum runs and progress within them.



Why haven't you nerfed Seismic Trap?

We have nerfed Seismic Trap several times this year. We understand that competitive players would like Seismic Trap to be nerfed yet again so they don't feel obligated to play with it for ladder pushing. Outside of this context, it doesn't appear to be used by an extremely large number of people (it's top twenty, but not meta-defining). We will investigate whether we can change it for situations that are relevant to racing but we can't promise anything yet.



When you reroll an Awakened Gem from one type to another with the new Beastcrafting recipe, will it keep its experience level?

When you roll an Awakened Gem to another type, it will keep its level and experience but different gems have different experience values per level so they may not be exactly the same. But essentially, if you start with an Awakened Gem at Level 2 with 50% experience and roll it to another one, it will be Level 2 with 50% experience.



Two new Masteries have taken their place. The first provides “You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies”, while the second provides “Recover 1% of Life when you Curse a Non-Cursed enemy” and “Recover 1% of Mana when you Curse a Non-Cursed enemy.” Do these recovery stats work with blasphemied curses as well?

Recovery stats don't work with Blasphemy.



The Tribal Fury Notable Passive Skill no longer has “Strike Skills target 1 additional nearby Enemy”. It now has “Melee Strike Skills deal Splash Damage to surrounding targets”. Does that apply to the melee of Dominating Blow minions?

No



With Survival Secrets jewel now removed, will its effects “Flasks applied to you have 20% reduced Effect” and/or “Flasks gain 3 Charges every 3 seconds while they are inactive” be available anywhere else in-game?

No, but we'll look into ways to bring this back in the future in some form.



Do you have any plans to restore the effects of Replica Conqueror's Efficiency, Replica Hotheaded and Lord of Steel?

No, we don't see these effects as necessary to retain. However, we do understand that some players are very interested in them so we will consider them when developing future content though.



Can we have colour-coded monster mods back?

We are looking into it and are keen for your suggestions/feedback on the readability of monster mods.



Can you confirm how many modifiers rare monsters will have?

We are balancing around having between 2 and 4 mods per rare monster.



Why won't challenges be enabled in Ruthless?

Because 3.20 is a beta of Ruthless, and we're still building the fundamentals of the mode, we needed to have developed challenges well in advance, which was difficult to do with the fundamentals of the mode still being worked on. We currently intend on having challenges available from 3.21 onwards.



Are we allowed to know if Atziri's Disfavor was moved back to Uber Atziri?

Yes, it has been moved back to Uber Atziri. Pledge of Hands has moved from Uber Atziri to regular Atziri.



Does the “Gain additional Elemental Damage Reduction equal to half your Chaos Resistance” mod on Eternal Damnation reduce the damage you take from elemental damage over time effects?

Yes



Does using a Fracturing Orb also reroll the mods on an item?

No



If the way socketing/linking items is changing in Path of Exile 2, what will happen to the Ethereal Fusing Effect?

It's too early to make promises for how Path of Exile 2 works, but our goal is to make sure that microtransactions are updated to be as compatible as possible.



Will there be a boss kill event at launch?

Not for this league.



When will we see 20/20 gems?

We are aiming for as early as Tuesday (NZ) but may be as late as Thursday. We'll keep you updated as things become finalised.





over 1 year ago - Bex_GGG - Direct link

" Katsu wrote: Any word on rotating the "Strike Skills which target additional Enemies can do so from 30% further away" mastery back to attack mastery?



We are discussing this and will update you once we have more information.

over 1 year ago - Bex_GGG - Direct link

" After 3.20 ends, will my Softcore Ruthless Sanctum character migrate into Softcore Ruthless Standard or will it get deleted permanently?

I'm worried because they said hardcore ruthless chars will be deleted instead of migrated...



Hardcore Ruthless characters only get voided if they die. Hardcore Ruthless characters that survive the league will be migrated to the parent league. Other forms of Ruthless also migrate at league end.

over 1 year ago - Bex_GGG - Direct link

" otinanai2 wrote: Completing challenges is harder in ruthless.

For some reason this is a problem for GGG (why?)

For some insane reason the solution to this "problem" is to just remove the ability to complete challenges in ruthless (why?)



This is because we are still getting the fundamentals of Ruthless in place and some things may not work with challenge requirements yet.

over 1 year ago - Bex_GGG - Direct link

" Patterick wrote: Hi, this is a repeat of question in the patch notes thread, please just a small statement :)?

-------

in the patchnotes GGG writes:

" For example, the one that used to grant Flammability effect now allows your Flammability Hex to apply to hexproof enemies and also causes your ignites on cursed enemies to deal damage faster



but in the specifics it says:

" Lord of Drought now provides "Your Flammability Curse can affect Hexproof Enemies" and "30% increased Ignite Damage against Cursed Enemies."



Any clarification if the wording of "deal damage faster" was incorrect or written before specifics on the passive were done, please? Or (what I'd love!) if the wording of the increased ignite damage was actually ignites deal damage x% faster? Or is it maybe another, unrevealed passives that is getting the deal damage faster flavor?



After posting the manifesto, we found an issue with doing it the way we described in the manifesto and updated it to work the way it's described in the patch notes.

over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - CommunityTeam_GGG - Direct link

Following the recent reveal of {LINK REMOVED}The Forbidden Sanctum expansion, there have been many questions from the community on a range of topics discussed during the reveal and the subsequent {LINK REMOVED}patch notes. Today's post answers some of the most frequently asked questions.


Can we have a way to accumulate Sanctum rooms and attempt them back-to-back? Yes, you can accumulate up to eight rooms (the size of a full Sanctum floor) before running some or all of them at once.



How hard are the Sanctum mechanics for melee builds? Your resolve is impacted less by attacks that you're close to, so melee characters can have an easier time.



What happens if I crash while in The Forbidden Sanctum? When you play your next map you'll be able to replay the same room you were up to. Aureus coins and rewards are only locked in upon successful completion of a room.



Do Sanctified Relics affect my character outside of the Sanctum? Yes, the benefits of Sanctified Relics affect you everywhere.



How rare are Sanctified Relics? Will I only see one throughout my playthrough of the league? As you start to master the Sanctum at high levels, you'll accumulate more Sanctified Relics to pick between when trying to find the perfect one for your build.



Is the Relic Altar shared between your characters or per character? They're shared between your characters within a league. However, if you're currently using a relic in a Sanctum run on one character, it can't be moved until the run ends.



Is your Sanctum run shared between characters? i.e. can you run different rooms of your run with different characters? Each of your characters has its own Sanctum runs and progress within them.



Why haven't you nerfed Seismic Trap? We have nerfed Seismic Trap several times this year. We understand that competitive players would like Seismic Trap to be nerfed yet again so they don't feel obligated to play with it for ladder pushing. Outside of this context, it doesn't appear to be used by an extremely large number of people (it's top twenty, but not meta-defining). We will investigate whether we can change it for situations that are relevant to racing but we can't promise anything yet.



When you reroll an Awakened Gem from one type to another with the new Beastcrafting recipe, will it keep its experience level? When you roll an Awakened Gem to another type, it will keep its level and experience but different gems have different experience values per level so they may not be exactly the same. But essentially, if you start with an Awakened Gem at Level 2 with 50% experience and roll it to another one, it will be Level 2 with 50% experience.



Two new Masteries have taken their place. The first provides “You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies”, while the second provides “Recover 1% of Life when you Curse a Non-Cursed enemy” and “Recover 1% of Mana when you Curse a Non-Cursed enemy.” Do these recovery stats work with blasphemied curses as well? Recovery stats don't work with Blasphemy.



The Tribal Fury Notable Passive Skill no longer has “Strike Skills target 1 additional nearby Enemy”. It now has “Melee Strike Skills deal Splash Damage to surrounding targets”. Does that apply to the melee of Dominating Blow minions? No



With Survival Secrets jewel now removed, will its effects “Flasks applied to you have 20% reduced Effect” and/or “Flasks gain 3 Charges every 3 seconds while they are inactive” be available anywhere else in-game? No, but we'll look into ways to bring this back in the future in some form.



Do you have any plans to restore the effects of Replica Conqueror's Efficiency, Replica Hotheaded and Lord of Steel? No, we don't see these effects as necessary to retain. However, we do understand that some players are very interested in them so we will consider them when developing future content though.



Can we have colour-coded monster mods back? We are looking into it and are keen for your suggestions/feedback on the readability of monster mods.



Can you confirm how many modifiers rare monsters will have? We are balancing around having between 2 and 4 mods per rare monster.



Why won't challenges be enabled in Ruthless? Because 3.20 is a beta of Ruthless, and we're still building the fundamentals of the mode, we needed to have developed challenges well in advance, which was difficult to do with the fundamentals of the mode still being worked on. We currently intend on having challenges available from 3.21 onwards.



Are we allowed to know if Atziri's Disfavor was moved back to Uber Atziri? Yes, it has been moved back to Uber Atziri. Pledge of Hands has moved from Uber Atziri to regular Atziri.



Does the “Gain additional Elemental Damage Reduction equal to half your Chaos Resistance” mod on Eternal Damnation reduce the damage you take from elemental damage over time effects? Yes



Does using a Fracturing Orb also reroll the mods on an item? No



If the way socketing/linking items is changing in Path of Exile 2, what will happen to the Ethereal Fusing Effect? It's too early to make promises for how Path of Exile 2 works, but our goal is to make sure that microtransactions are updated to be as compatible as possible.



Will there be a boss kill event at launch? Not for this league.



When will we see 20/20 gems? We are aiming for as early as Tuesday (NZ) but may be as late as Thursday. We'll keep you updated as things become finalised.