over 4 years ago - /u/Bex_GGG - Direct link
over 4 years ago - /u/Bex_GGG - Direct link
almost 3 years ago - /u/Mark_GGG - Direct link

Originally posted by sergeantminor

Hi Mark, sorry to revive an old thread, but can you clarify whether Transcendence makes armour do separate damage calculations for each elemental damage type (instead of using the sum of all elemental damage types to calculate damage reduction)? Your comment here seems to suggest that it computes individual damage reduction values, but I want to make sure lest I spread misinformation.

By default, armour only applies to physical damage, and provides Physical Damage Reduction based on comparing the physical damage of the hit to your armour value.

That same calculation occurs for each type armour applies to - if armour applies to lightning damage, then it calculates Lightning Damage Reduction by comparing lightning damage of the hit to armour value.

Because it's calculating "[type] Damage Reduction" for types it applies to, this calculation is inherently independant in cases where armour applies to multiple types.