over 1 year ago - /u/Bex_GGG - Direct link

A couple of days ago we shared an overview of upcoming changes which prompted additional helpful feedback from the community. We also mentioned in that post that we were monitoring and discussing some things internally but didn't have a follow-up yet. We're covering both of these things in today's post.

Archnemesis In Delve, Archnemesis monsters with the Heralding Minions mod are too punishing. We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve. We will deploy this change in an upcoming patch.

Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad. We are discussing this internally but don't have an outcome to report just yet. However, initial discussions suggest there is a fair bit of team agreement around it feeling bad.

As we mentioned in our last post, some players have noted that they'd prefer item drops to have lower variance - i.e. fewer big spikes of valuable rewards with the rewards averaged out across more encounters. This is something we're still discussing.

Also mentioned in our last post was that monsters that can't drop items shouldn't have large numbers of Archnemesis mods and will be capped at two mods. This change has happened internally and will be deployed in an upcoming patch.

We are also aware of feedback around monsters applying permanent Marks feeling frustrating, particularly in the context of Archnemesis mods and Delve but also in other areas of the game. This issue has some technical complications around it that make it tricky to improve but this is something we'll be working on.

Kalandra League In the Lake of Kalandra, rock formations don't allow you to hide from enemy attacks. This has been fixed internally and will be deployed in a coming patch.

Players have mentioned that when Beyond appears in the Lake of Kalandra, its difficulty to reward ratio doesn't feel right. We're investigating this.

Much of the community's feedback this league has focused on the rewards coming from the Lake of Kalandra. We're making the Reflecting Mist 50% more common while also assessing other item drops. Currently we feel that general drops from the lake are okay but that past league content that appears in the lake may not be rewarding enough. We are keen for specific feedback around which past league encounters in the lake don't feel quite right in terms of rewards. Please include as much detail as possible around your experiences.

Harvest crafting We're making it so that you can see how much Lifeforce of each type you have available at the Horticrafting Station.

We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.

While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high.

Eldritch Currency We are making it so that Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment will drop in lower area levels. We are also buffing their drop rate.

These currency items are intended to fulfil similar functions to some of the removed Harvest crafts while continuing to be gated by rarity, though we're aware that they can only be applied to certain items and are still discussing whether similar solutions for other gear slots are appropriate. We understand that this isn't a full remedy for Harvest withdrawals but it should slightly improve the availability of powerful crafting tools.

Thanks again for all of your feedback. Please continue to let us know about your experiences - particularly, as we mentioned earlier, feedback around past league content rewards inside the lake.

External link →
over 1 year ago - Community_Team - Direct link




A couple of days ago we shared an overview of upcoming changes which prompted additional helpful feedback from the community. We also mentioned in that post that we were monitoring and discussing some things internally but didn't have a follow-up yet. We're covering both of these things in today's post.

Archnemesis

In Delve, Archnemesis monsters with the Heralding Minions mod are too punishing. We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve. We will deploy this change in an upcoming patch.

Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad. We are discussing this internally but don't have an outcome to report just yet. However, initial discussions suggest there is a fair bit of team agreement around it feeling bad.

As we mentioned in our last post, some players have noted that they'd prefer item drops to have lower variance - i.e. fewer big spikes of valuable rewards with the rewards averaged out across more encounters. This is something we're still discussing.

Also mentioned in our last post was that monsters that can't drop items shouldn't have large numbers of Archnemesis mods and will be capped at two mods. This change has happened internally and will be deployed in an upcoming patch.

We are also aware of feedback around monsters applying permanent Marks feeling frustrating, particularly in the context of Archnemesis mods and Delve but also in other areas of the game. This issue has some technical complications around it that make it tricky to improve but this is something we'll be working on.

Kalandra League

In the Lake of Kalandra, rock formations don't allow you to hide from enemy attacks. This has been fixed internally and will be deployed in a coming patch.

Players have mentioned that when Beyond appears in the Lake of Kalandra, its difficulty to reward ratio doesn't feel right. We're investigating this.

Much of the community's feedback this league has focused on the rewards coming from the Lake of Kalandra. We're making the Reflecting Mist 50% more common while also assessing other item drops. Currently we feel that general drops from the lake are okay but that past league content that appears in the lake may not be rewarding enough. We are keen for specific feedback around which past league encounters in the lake don't feel quite right in terms of rewards. Please include as much detail as possible around your experiences.

Harvest crafting

We're making it so that you can see how much Lifeforce of each type you have available at the Horticrafting Station.

We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.

While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high.

Eldritch Currency

We are making it so that Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment will drop in lower area levels. We are also buffing their drop rate.

These currency items are intended to fulfil similar functions to some of the removed Harvest crafts while continuing to be gated by rarity, though we're aware that they can only be applied to certain items and are still discussing whether similar solutions for other gear slots are appropriate. We understand that this isn't a full remedy for Harvest withdrawals but it should slightly improve the availability of powerful crafting tools.

Thanks again for all of your feedback. Please continue to let us know about your experiences - particularly, as we mentioned earlier, feedback around past league content rewards inside the lake.

over 1 year ago - /u/Bex_GGG - Direct link

A couple of days ago we shared an overview of upcoming changes which prompted additional helpful feedback from the community. We also mentioned in that post that we were monitoring and discussing some things internally but didn't have a follow-up yet. We're covering both of these things in today's post.

Archnemesis In Delve, Archnemesis monsters with the Heralding Minions mod are too punishing. We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve. We will deploy this change in an upcoming patch.

Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad. We are discussing this internally but don't have an outcome to report just yet. However, initial discussions suggest there is a fair bit of team agreement around it feeling bad.

As we mentioned in our last post, some players have noted that they'd prefer item drops to have lower variance - i.e. fewer big spikes of valuable rewards with the rewards averaged out across more encounters. This is something we're still discussing.

Also mentioned in our last post was that monsters that can't drop items shouldn't have large numbers of Archnemesis mods and will be capped at two mods. This change has happened internally and will be deployed in an upcoming patch.

We are also aware of feedback around monsters applying permanent Marks feeling frustrating, particularly in the context of Archnemesis mods and Delve but also in other areas of the game. This issue has some technical complications around it that make it tricky to improve but this is something we'll be working on.

Kalandra League In the Lake of Kalandra, rock formations don't allow you to hide from enemy attacks. This has been fixed internally and will be deployed in a coming patch.

Players have mentioned that when Beyond appears in the Lake of Kalandra, its difficulty to reward ratio doesn't feel right. We're investigating this.

Much of the community's feedback this league has focused on the rewards coming from the Lake of Kalandra. We're making the Reflecting Mist 50% more common while also assessing other item drops. Currently we feel that general drops from the lake are okay but that past league content that appears in the lake may not be rewarding enough. We are keen for specific feedback around which past league encounters in the lake don't feel quite right in terms of rewards. Please include as much detail as possible around your experiences.

Harvest crafting We're making it so that you can see how much Lifeforce of each type you have available at the Horticrafting Station.

We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.

While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high.

Eldritch Currency We are making it so that Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment will drop in lower area levels. We are also buffing their drop rate.

These currency items are intended to fulfil similar functions to some of the removed Harvest crafts while continuing to be gated by rarity, though we're aware that they can only be applied to certain items and are still discussing whether similar solutions for other gear slots are appropriate. We understand that this isn't a full remedy for Harvest withdrawals but it should slightly improve the availability of powerful crafting tools.

Thanks again for all of your feedback. Please continue to let us know about your experiences - particularly, as we mentioned earlier, feedback around past league content rewards inside the lake.

External link →
over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - CommunityTeam_GGG - Direct link
A couple of days ago we shared an {LINK REMOVED}overview of upcoming changes which prompted additional helpful feedback from the community. We also mentioned in that post that we were monitoring and discussing some things internally but didn't have a follow-up yet. We're covering both of these things in today's post.

Archnemesis In Delve, Archnemesis monsters with the Heralding Minions mod are too punishing. We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve. We will deploy this change in an upcoming patch.

Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad. We are discussing this internally but don't have an outcome to report just yet. However, initial discussions suggest there is a fair bit of team agreement around it feeling bad.

As we mentioned in our last post, some players have noted that they'd prefer item drops to have lower variance - i.e. fewer big spikes of valuable rewards with the rewards averaged out across more encounters. This is something we're still discussing.

Also mentioned in our last post was that monsters that can't drop items shouldn't have large numbers of Archnemesis mods and will be capped at two mods. This change has happened internally and will be deployed in an upcoming patch.

We are also aware of feedback around monsters applying permanent Marks feeling frustrating, particularly in the context of Archnemesis mods and Delve but also in other areas of the game. This issue has some technical complications around it that make it tricky to improve but this is something we'll be working on.

Kalandra League In the Lake of Kalandra, rock formations don't allow you to hide from enemy attacks. This has been fixed internally and will be deployed in a coming patch.

Players have mentioned that when Beyond appears in the Lake of Kalandra, its difficulty to reward ratio doesn't feel right. We're investigating this.

Much of the community's feedback this league has focused on the rewards coming from the Lake of Kalandra. We're making the Reflecting Mist 50% more common while also assessing other item drops. Currently we feel that general drops from the lake are okay but that past league content that appears in the lake may not be rewarding enough. We are keen for specific feedback around which past league encounters in the lake don't feel quite right in terms of rewards. Please include as much detail as possible around your experiences.

Harvest crafting We're making it so that you can see how much Lifeforce of each type you have available at the Horticrafting Station.

We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.

While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high.

Eldritch Currency We are making it so that Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment will drop in lower area levels. We are also buffing their drop rate.

These currency items are intended to fulfil similar functions to some of the removed Harvest crafts while continuing to be gated by rarity, though we're aware that they can only be applied to certain items and are still discussing whether similar solutions for other gear slots are appropriate. We understand that this isn't a full remedy for Harvest withdrawals but it should slightly improve the availability of powerful crafting tools.

Thanks again for all of your feedback. Please continue to let us know about your experiences - particularly, as we mentioned earlier, feedback around past league content rewards inside the lake.
over 1 year ago - /u/Bex_GGG - Direct link

Originally posted by _wedo

3.19 Lake of We're Discussing

I get the meme but this feels like a rock and a hard place where if we communicate where we're at currently it's a joke because there's no conclusion, or we don't communicate until we have the conclusion and then people are unhappy with our lack of communication.

over 1 year ago - /u/Bex_GGG - Direct link

Originally posted by wrb0010

Thanks Bex! Instead of you guys coming out and flat saying "what you want isn't happening", we feel like we are being strung along with "we're discussing" messages giving us fake hope.

Instead of you guys coming out and flat saying "what you want isn't happening

We did that in this post once the discussion had concluded. The other things we are still looking it.

over 1 year ago - /u/Bex_GGG - Direct link

Originally posted by grumbleycakes

Respectfully may we ask them to reconsider

I have raised the community's perspective on these changes as much as possible during these discussions.