Original Post — Direct link
over 5 years ago - /u/Mark_GGG - Direct link

Timeless jewels already do this correctly - they are not different from other jewels in this respect, and they cannot be. The jewel socket is a passive skill, it's hover element shows the stats that passive grants. This isn't special for jewel sockets, it's just how all passives work - they grant some number of stats (can be zero) and display exactly those stats. Most timeless jewels do not grant any stats directly to their jewel socket (the Templar ones being a notable exception), so the jewel socket their in fundamentally is a passive that does not grant any stats, and thus cannot display any.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Darthy69

how come this works for Unnatural instinct and not for timeless jewels? Unnatural should have the exact same behaviour (different stats based on the notes around it). So taking the nodes around your jewel and listing them at the jewel spot should work as well.

Because that jewel does a fundamentally different thing. Unnatural Instinct "Grants all bonuses of Unallocated Small Passive Skills in Radius" - the jewel itself grants the bonuses. Allocating the jewel socket is what gives you those stats, so the jewel socket passive lists those stats.

Historic Jewels instead change what other passives grant. The passive which is the jewel socket isn't granting you those stats - you have to actually allocate the modified passives to get them - so it doesn't list them. Each modified passive will grants it's modified stats if allocated it, so has to show those modified stats - each passive displays the stats you get from that passive.

It's fundamentally important for the UI that the stats a passive lists are the ones it grants - breaking that basic intuitive rule would be hugely inconsistant and confusing. Unnatural Instinct does what it says - it grants those stats.

The Templar historic Jewel does have some stats that it directly grants you, so those are shown on the passive popup for the jewel socket, because that passive is the one giving you those stats.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Darthy69

I got that part for vaal and maraketh for example even though I do not understand how it was coded to cause such errors. But for the Karui one (which I didnt specifiy my bad) I dont see the difference to UI. It grants you bonuses based on the passives around it.

No it doesn't. It changes what those passives do. The jewel does not give you those bonuses. The actual modified passives give you those bonuses, which is a very important distinction because you have to actually allocate those passives to get what they give.

This works the same, and displays the same way, as all the other unique jewels that modify passives in their radius, like Cold Steel and Lioneye's Fall (which transform modifiers on passives) or Intuitive Leap (which adds an extra property to passives that lets them be allocated without being connected to).