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I just logged in after the patch that got pushed, a lot of stuff looks blurry now like the skill tree and item art on the character screen. I changed to the DX9 renderer and things look fine and normal. Happening to anyone else?

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over 7 years ago - /u/Kieren_GGG - Direct link

Could you please try going to your video card's control panel, and see if there's a setting to increase the Mipmap level to the highest quality to see if it fixes it for you? Edit: Fix is coming.

over 7 years ago - /u/Kieren_GGG - Direct link

Originally posted by LegendOshy

I can't find a setting like that in Nvidia Control Panel

I think "Texture Filtering" in the nVidia Control Panel may be the same.
Let me know if there's a difference, thanks.

over 7 years ago - /u/Kieren_GGG - Direct link

Originally posted by LegendOshy

Adjusting settings anywhere from lowest to highest results in the same blurry outcome

Okay, thanks for checking. We'll keep looking into a fix.

over 7 years ago - /u/Kieren_GGG - Direct link

Originally posted by Morsexier

I was hoping this current patch would resolve this, but if you want to capture the game using software like OBS\OBS studio, and you use Dx11, if you put antialiasing to msaa x4 or x8, those programs no longer capture the game. Turning it off immediately fixes the issue (you don't have to reload OBS or anything).

AA works in other games i've tested with OBS, it seems to be an error with the DX11 client. DX9 client with SMAA high or low works fine.

Thanks for letting me know. Has this always happened since the DX11 version came out, or only started recently?
I've made sure the details are passed on for it to be looked into.

over 7 years ago - /u/Kieren_GGG - Direct link

Originally posted by Morsexier

I never tried it, as I recently got a new video card so I was fiddling with settings for how nice I can make it look.

FWIW I've always played with "max" or near max settings in the old client, shadows on but never touched AA as I think that was added after I had optimized everything for streaming and my card in '13 or '14.

Alright cheers. From what I could find (and recall, as I've come across this elsewhere too) there are a few other games that have had problems with capturing with MSAA, although I couldn't find any information why. Passed it on to the specialists now though!