Original Post — Direct link

So the modifier: 20% chance to defend with 200% more armor, there are a lot of sources now and 200% is pretty big... so I was thinking obviously if you managed to stack this to 100% chance, you would just net the benefits of imbalanced guard (but better) and with no downsides.

However, if you use a defensive catalyst on your jewelry, the mod becomes 24% chance to guard with 240% more armor, which I am assuming doesn't stack with the original mod. Because this no longer stacks, would you net less eHP if it were to become like:

30% chance to defend with 200% armor + 72% chance to defend with 240% armor

Vs.

100% chance to defend with 200% armor

Is there a way to math this?

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over 2 years ago - /u/Mark_GGG - Direct link

However, if you use a defensive catalyst on your jewelry, the mod becomes 24% chance to guard with 240% more armor

No it doesn't. The 200% is not a stat value.

This mod is mechanically exactly the same as when it was described as "with double Armour", the description was just updated for consistency because there's now another way to set the % of your actual Armour value you defend with to a different value than 200%.

Also, the stat gives a chance to defend with 200% of Armour, not 200% more Armour.

over 2 years ago - /u/Mark_GGG - Direct link

Originally posted by SmarmyPapsmears

Thanks for clarification!

So the mod will give 200% armor even with defensive catalysts?

Also, how does this interact with having other forms of 'defend with armor' like if they have a different amount? (For instance, defend with 120% armor while not on low ES)

Also, how does this interact with having other forms of 'defend with armor' like if they have a different amount? (For instance, defend with 120% armor while not on low ES)

If you try to defend against a given hit with multiple different armour values, the highest will take precedence.