over 1 year ago - /u/Bex_GGG - Direct link

We're currently working on a number of further improvements and wanted to give you an overview of what's coming.

We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters. For example, those that spawn additional monsters in boss fights and those that can't drop items.

We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it. We're making some improvements to the Kalandra League, including a change that allows you to see which rooms have already been completed as well as making the Reflecting Mist more common.

We are planning to buff Tainted Currency.

We are aware of feedback around Harvest crafts but don't have any commentary on this yet.

We are aware of feedback around Minion survivability and are making it so that certain monster auras and debuffs, such as the Rejuvenating and Executioner mods, do not apply to minions.

We are also doing an audit of all league monster skills and endgame map boss skills to check that their damage against minions is appropriate. We will lower the damage they deal against minions where we find that it is too high.

We're making improvements to how Lightning Mirages from the Storm Strider modifier spawn by increasing their cooldown and making them spawn close to the player but not right on top, so that builds that hit multiple times in quick succession are not swarmed by Lightning Mirages.

We're reducing the terrain collision size of Spark and Lightning Strike projectiles, which fixes the issue where the projectiles aren't created when casting into a wall and in some Lake of Kalandra tiles.

We are also aware of the feedback around loot in Path of Exile overall and will continue to discuss and monitor this situation.

There are other changes coming which you can see in the upcoming patch notes. This does not signal the end of all changes to come, merely the areas we have decided on at time of writing. We will let you know as more things come down the pipeline. Thanks for your continued feedback.

External link →
over 1 year ago - Community_Team - Direct link




We're currently working on a number of further improvements and wanted to give you an overview of what's coming.

We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters. For example, those that spawn additional monsters in boss fights and those that can't drop items.

We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it.

We're making some improvements to the Kalandra League, including a change that allows you to see which rooms have already been completed as well as making the Reflecting Mist more common.

We are planning to buff Tainted Currency.

We are aware of feedback around Harvest crafts but don't have any commentary on this yet.

We are aware of feedback around Minion survivability and are making it so that certain monster auras and debuffs, such as the Rejuvenating and Executioner mods, do not apply to minions.

We are also doing an audit of all league monster skills and endgame map boss skills to check that their damage against minions is appropriate. We will lower the damage they deal against minions where we find that it is too high.

We're making improvements to how Lightning Mirages from the Storm Strider modifier spawn by increasing their cooldown and making them spawn close to the player but not right on top, so that builds that hit multiple times in quick succession are not swarmed by Lightning Mirages.

We're reducing the terrain collision size of Spark and Lightning Strike projectiles, which fixes the issue where the projectiles aren't created when casting into a wall and in some Lake of Kalandra tiles.

We are also aware of the feedback around loot in Path of Exile overall and will continue to discuss and monitor this situation.

There are other changes coming which you can see in the upcoming patch notes. This does not signal the end of all changes to come, merely the areas we have decided on at time of writing. We will let you know as more things come down the pipeline. Thanks for your continued feedback.

over 1 year ago - /u/Bex_GGG - Direct link

We're currently working on a number of further improvements and wanted to give you an overview of what's coming.

We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters. For example, those that spawn additional monsters in boss fights and those that can't drop items.

We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it. We're making some improvements to the Kalandra League, including a change that allows you to see which rooms have already been completed as well as making the Reflecting Mist more common.

We are planning to buff Tainted Currency.

We are aware of feedback around Harvest crafts but don't have any commentary on this yet.

We are aware of feedback around Minion survivability and are making it so that certain monster auras and debuffs, such as the Rejuvenating and Executioner mods, do not apply to minions.

We are also doing an audit of all league monster skills and endgame map boss skills to check that their damage against minions is appropriate. We will lower the damage they deal against minions where we find that it is too high.

We're making improvements to how Lightning Mirages from the Storm Strider modifier spawn by increasing their cooldown and making them spawn close to the player but not right on top, so that builds that hit multiple times in quick succession are not swarmed by Lightning Mirages.

We're reducing the terrain collision size of Spark and Lightning Strike projectiles, which fixes the issue where the projectiles aren't created when casting into a wall and in some Lake of Kalandra tiles.

We are also aware of the feedback around loot in Path of Exile overall and will continue to discuss and monitor this situation.

There are other changes coming which you can see in the upcoming patch notes. This does not signal the end of all changes to come, merely the areas we have decided on at time of writing. We will let you know as more things come down the pipeline. Thanks for your continued feedback.

External link →
over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - CommunityTeam_GGG - Direct link
We're currently working on a number of further improvements and wanted to give you an overview of what's coming.

We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters. For example, those that spawn additional monsters in boss fights and those that can't drop items.

We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it.

We're making some improvements to the Kalandra League, including a change that allows you to see which rooms have already been completed as well as making the Reflecting Mist more common.

We are planning to buff Tainted Currency.

We are aware of feedback around Harvest crafts but don't have any commentary on this yet.

We are aware of feedback around Minion survivability and are making it so that certain monster auras and debuffs, such as the Rejuvenating and Executioner mods, do not apply to minions.

We are also doing an audit of all league monster skills and endgame map boss skills to check that their damage against minions is appropriate. We will lower the damage they deal against minions where we find that it is too high.

We're making improvements to how Lightning Mirages from the Storm Strider modifier spawn by increasing their cooldown and making them spawn close to the player but not right on top, so that builds that hit multiple times in quick succession are not swarmed by Lightning Mirages.

We're reducing the terrain collision size of Spark and Lightning Strike projectiles, which fixes the issue where the projectiles aren't created when casting into a wall and in some Lake of Kalandra tiles.

We are also aware of the feedback around loot in Path of Exile overall and will continue to discuss and monitor this situation.

There are other changes coming which you can see in the upcoming patch notes. This does not signal the end of all changes to come, merely the areas we have decided on at time of writing. We will let you know as more things come down the pipeline. Thanks for your continued feedback.
over 1 year ago - /u/Bex_GGG - Direct link

Originally posted by p-rezident

Thanks! Can the boss tile rooms be bigger? I’m forced to kite out every time because I don’t have enough room to dodge 3 bosses attacks.

I believe there are some terrain improvements coming but I don't think they apply to this situation. I'll let people know though.

over 1 year ago - /u/Bex_GGG - Direct link

Originally posted by pfcthrow2017

Are you also aware of feedback around hiding changes/nerfs and not talking about them in Patch Note?

Yes, we've spoken about what actually happened here and apologised for the oversight.

over 1 year ago - /u/Bex_GGG - Direct link

Originally posted by SpamuraiGG

What are the current thoughts from GGG's side about the Divine/Exalt swap? I think the general consensus from any player who likes to craft is that Divines simply hold far too much weight on their shoulders right now. Do you guys agree with that sentiment? Just hoping it's on the radar and at least being monitored or considered for changes.

Thank you for the communication and we know you guys are trying. After all, why wouldn't you want your game to be successful?

We are aware of this but it was a pretty significant change and it makes sense that it's going to feel weird at first. Our expectation was that it'd take most of the first league for players to properly adapt, so as we're approaching 3.20 we'll assess whether the change achieved its goals and whether any other tweaks are needed.

over 1 year ago - /u/Bex_GGG - Direct link

Originally posted by yo_les_noobs

it means they're happy with the changes but don't know what to say to the community to get us to like it

It truly means we haven't finished discussing it. I'm not trying to indicate that there will or won't be changes, just that I don't know yet.

over 1 year ago - /u/Bex_GGG - Direct link

Originally posted by Nukro77

Have you ever considered hiring a AI engineer to develop a AI that can run thousands of a map/league content so that you can get a good idea about what kinda loot is dropping on average? Could save you a lot of pain in tuning

Yes, that is part of our process. In the most recent test of 1000 maps we ran it on, for example, it found 51% more unique items and 3.3% less currency compared to 3.18.1f (with no Sentinels activated). This is some of the data that we're using to help our internal discussions around how item drop rates feel.

over 1 year ago - /u/Bex_GGG - Direct link

Originally posted by FatDadWins

32:9 f**king crickets...

I understand it may not be what you want to hear but we did comment on this at league launch. You can find that comment here.

over 1 year ago - /u/Bex_GGG - Direct link

Originally posted by kung69

We're making some improvements to the Kalandra League

Please, have an extended look at lake beyond tiles, concerning both difficulty and rewards. I am easily able to run 8-mod T16s, but in my first beyond tile today (difficulty 10) i had to pull each mob separately and kill it. The boss took me over 5 minutes while the drops were laughable. Please consider heavily toning beyond down while still increasing the rewards.

The team is aware of this and are looking into it.