Original Post — Direct link
over 5 years ago - /u/Mark_GGG - Direct link

Wow, it took a mess of two conflating bugs to cause this.

That line should (and when fixed, will) say:

Hits have 200(140-200)% increased Critical Strike Chance against you

The stat already functions this way, the issue is purely with the display.

What it's actually trying to display isn't 20010, but 200, followed by 10, due to the bug it's outputing the values twice, with a multiplication factor on one of them.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Science-stick

140-200% didn't it used to be 20% back when the Jewel was worth using? Now its worse and the jewel is hot garbage... No offense but you guys don't know how to nerf stuff without completely dumpstering it

Was 20% of the old "additional chance to take a critical strike" stat, which interacted badly with scaling, and ignored caps. This stat has been removed.

Now grants 200% increased crit chance to hits against you, which is almost all cases works out less powerful, due to being increased, rather than additional, to the base chance.

A standard monster would have 5% chance to crit. The old stat added 20 to that, resulting in 25%. The new one increases that by 200% of that value, resulting in 15%. This is also additive with any critical strike chance increases the enemy might already have.