Original Post — Direct link

From the patch notes:

Problem:

Ignite builds don't have a way to focus their damage on bosses, forcing balance to be the same for clear speed damage and boss damage.

Solution:

Change Flame Surge and introduce a new attack-based mechanic to be able to deal much more Burning damage to a targeted enemy.

Specifics:
Flame Surge now creates a burning ground that deals damage equal to a percentage of that ignite if you hit an ignited enemy. Burning Ground can be created every 2 seconds, with a percentage of Ignite Damage on the enemy converted to Burning Ground.

Did they reveal what mechanic this is? Feels important for build planning.

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about 3 years ago - /u/Bex_GGG - Direct link

Originally posted by ErrorLoadingNameFile

/u/bex_ggg Did this not make it in time for release?

Sorry for the slow reply on this I was working on gathering information. From what I understand this unfortunately won't go in alongside 3.16 and the team are currently reviewing whether it'll go in with one of the 3.16.x patches or at all. We will update the patch notes to reflect this in the meantime.

about 3 years ago - /u/Bex_GGG - Direct link

Originally posted by blvcksvn

Just so we know what to expect, are you able to share if it's a skill/numbers change/new mechanic/etc as of now?

Your best bet is to check the gem post.