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The number on the weapon? The number on the weapon base (so local increases to crit still apply)? The number before you apply increased critical strike chance nodes (so the flat crit from increased crit strikes gem doesn't apply)?

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over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by taggedjc

Local increases won't apply (those affect the listed number, the fixed base critical strike chance means that listed number is never used).

The flat crit from increased critical strikes gem will work, since that's added to the base crit chance.

This is correct. Normally the base critcal strike chance for any attack is the critical strike chance of the weapon (which may have already been affected by local modifiers). This modifier sets it to a specific value instead, ignoring the weapon's crit chance. All your modifiers to crit chance, including additions, will then apply to the new base.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by dr_eh

Do fists count as a weapon???

No.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by Serge_91

It should go from 0% to 8% base. Which is really crazy. Finally there's a real way to scale Facebreaker damage, since the global multiplier was useless considering the default base unarmed critical chance is 0%. With this ascendancy node, combined with critical strike support, you can reach like 30-40% critical strike chance, which is absolutely fantastic. And im not even considering power charges, which you could gain from using assassin mark.

Though this game doesn't incentivize much the unarmed playstile, there aren't really good skills for unarmed right now, clearspeed is quite bad.

EDIT: The node says "base critical strike chance WITH WEAPONS", so unarmed playstile isn't included. That's really really sad.

It would unfortunately be too crazy in combination with Rigwald's Curse to bring it up to 15% before other modifiers.