Original Post — Direct link

Like if the target cannot take damage it won't teleport to it? to avoid going deep darkness during Delve, or those boss phases like shaper and uber elder where you cannot damage them.

Would be such a nice quality of life change

External link →
about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by VeryWeaponizedJerk

Uh, I think you are wrong about still being able to leech targets that are immune. Your leech is based on the damage that was dealt to the enemy, a portion of which is turned into leech.

I'm pretty sure divine shrine just gives monsters "100% reduced damage taken", meaning they take absolutely no damage and thus no leech. For the "allies cannot die" aura you can leech them as long as they have life, but if they are on 1 life and you hit them you would have dealt 0 damage to them, thus getting no leech. You most definitely do NOT leech anything from monsters in the darkness, your only option is to use life gain on hit (since it's based on hitting stuff, not the damage of said hit).

Heck, the only exception to that rule is Izaro, and they made that exception because it was really annoying for some builds to survive that short moment when you phased him and he would go back underground.

I'm pretty sure divine shrine just gives monsters "100% reduced damage taken",

Incorrect. It gives them "cannot take damage", which is distinct ("100% reduced damage taken" could be trivially countered by shock, for example).

meaning they take absolutely no damage and thus no leech.

True. But there are plenty of non-leech on hit effects that someone might want, including life-on-hit.

For the "allies cannot die" aura you can leech them as long as they have life, but if they are on 1 life and you hit them you would have dealt 0 damage to them, thus getting no leech.

False. You have dealt the nromal amount of damage for your hit and will leech accordingly. That damage just didn't cause them to lose their last 1 life, because they cannot lose it.

You most definitely do NOT leech anything from monsters in the darkness, your only option is to use life gain on hit (since it's based on hitting stuff, not the damage of said hit).

This isn't as boolean as you make it sound - there's a less damage taken modifier that scales from 0% when fully illuminated to 100% when not illuminated at all, and can be at any value in between. However, because it's less damage taken, at 100% you'll be unable to deal damage to them, regardless of other modifiers to damage taken, and thus unable to leech (or at least, to leech from damage - weirder forms of leech do exist).

about 4 years ago - /u/Mark_GGG - Direct link

Originally posted by CriErr

It is all interesting and stuff, but I hope you took a note about the OP question and would take it into consideration.

Other people in the thread have already pointed out that there are downsides to that as well. Lots of builds rely on being able to reliably trigger their on-hit effects, even if those hits won't deal damage.