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In the latest interview with Jonathan, he mentioned that there will be no XP penalty during the campaign, which is great, in my opinion, since we are kind of expected to die a lot to the new bosses. But he also mentions that in Maps there needs to be some sort of penalty to death.

So my idea would be that the XP penalty is an implicit mod in maps, with higher magnitude in higher map tiers. For example: * White Maps: -3% XP on Death * Yellow Maps: -5% XP on Death * Red Maps: -10% XP on Death

This would allow the option of Fragments and Invitations (or whatever their equivalent is in PoE2) not necessarily having a XP penalty.

This also allows the possibility for the xp penalty to be tweaked individually for each different endgame activity outside of maps.

What do you guys think?

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5 months ago - /u/Negitivefrags - Direct link

Basing it on map-tier is pretty reasonable, and something suggested internally as well.

I don't love the idea of having different rules for different outside-map endgame activities though. I just worry it's something that you will easily miss, and having to remember what activities do what is a bit of a pain. Ideally we can come up with a consistant rule that is easy to understand and remember.