Can we just all agree that the Incursion Temple is in a bit bad state right now compared to the other Masters, and needs some minor tweaks?
There's a steady supply of beasts for high-tier (split, imprint) recipes, and the boss drops are usable most of the time.
Delve side routes offer about a chaos every time, not counting the profit from fossils, cities have a high chance of containing tons of maps, and I'm not even counting boss spawns.
The safehouses provide good returns aswell for the invseted time, given one can put members on the best jobs. ITF Pure Breachstones, Gilded scarabs, Aisling craft, yada yada yada. The options are endless.
Zana is just Zana. We had her before the Betrayal update, and she's still valuable for getting map completitions and the general +1 Free map is just good in itself, especially now that Shaper and Elder sets are harder to obtain.
And there's Incursion. Content got bloated with Strongbox and Tormented Spirit rooms, which are FAR from usable, but at least the Legion room is a good addition, given one can upgrade them to Level 2 or 3.
I accept that the main power of the master mission is adding about 10-15 extra packs to the map, but the final Temple run is disappointing most of the time. Good rewards gated behind RNG, other league mechanics dropping Incursion mod items left and right, the uniques are useless, except for about two (looking at you Anime Guardian Helm), plus upgraded jewels. IIQ bonus only exists for the Factory line, no random mods, like in Delve. Target farming rooms is gated behind RNG, and requires ignoring an Incursion.
Giving the Temple additional IIQ/IIR after every Hatchery/Trap/Fire/Lightning/Garden level, and changing their effects from Omnitect only to Global, would be a good start to make the runs much better.
External link →