Original Post — Direct link

Main Topics: PS2 Developer Stream

  • PS4 Update Details
  • Mentor System on PTS
  • Sanctuary

Alen Lapidis: Intro

  • 20+ years, originally Environment lead for PS2, currently PS Senior Artist for both PS:A and PS2.
  • Came from Blizzard working on World of Warcraft, then came to Sony.

PS4 Update Details(Nick):

  • Trying to get PS2 update on PS4, very close, wanted it to happen last week. Driving for next week.
  • Still on edge with submission with Sony. Trying to get it perfectly on first submission. Just about to make it happen. Update imminent.
  • ETA coming soon.
  • Framerate boosts 38 FPS on moderate load, will now be 50 FPS when updated. Similar to PC. Mileage varies depending on population area.
  • FPS is much smoother.
  • Load time improved. Getting into game: 1m 30s currently, to 50 seconds. Character change: 50s to 30s. Redeploy: 40s to 15s.
  • Memory leaking and stability issues being fixed, still tracking for the more hidden ones. Will run much longer without blue screen, if at all.
  • Made an effort to update PS4 users, been updating on livestream and reddit, please do due diligence before posting. We have not forgotten PS4. DX11 going to both platforms made it a possibility.
  • More exciting announcements after release of PS4 update.

Mentor System (Wrel)

  • Expansion of mentor squad system.
  • Mentor rating is a point system that decays over time, and gains with mentor ribbons.
  • Enough ranking allows access to the new player channel. For new players(BR30 and below) to ask questions.
  • LatrodectusVS Video: Needs rewards. Wrel says rewards will incentivize and exploit the system, not in the spirit of the game, and cannot exist in a system like this. More of a real good system.
  • New players will default to this chat, and will see it on their screen. Until BR30 or have a high enough tier.
  • TEXT only, across faction.
  • Released next update, and a lot more for it coming.

Sanctuary

  • Social/New Player hub. Warpgate doesn't count because it is a safety bubble in a warzone.
  • Commanding control room from the original Sanctuary is now in the bridge of the Bastion asset(PS:A)
  • Sanctuary is still in early phase, with blockout done.
  • All three factions and NSO are allowed.
  • Lower area is like a hotel lobby/atrium. Auraxis is visible.
  • Vendors will exist in the lower area, with rare vendors occasionally, and other factions.
  • Statues and holograms in the lower area.
  • Lower section has hallway to another area, with blastdoors.
  • Civilians will live onboard 01 Sanctuary.
  • For initial release, there will be three wings:

    Medical/Living wing for new players with new tutorials/lore, Lore, LORE.

    Civilian Wing?

    ???

  • Most of population for factions live in sprawling underground cities.

  • Geared towards lore for NS systems, and cross-faction relations with NS systems.

  • Very functional hub, more MMO geared.

  • Exploring possibilities, a launch off point.

  • Took two weeks to make.

  • Typically, Planetside 2 props used to have giant atlases for multple buildings(textures for multiple objects packed into a image for less draw calls, but it still creates large textures, which used to cause PS4 to run out of memory even when compressed). The new system is more modern, allowing cleaner surfaces, less grunge, and less pixel compression, allowing to hold up longer and for it to look the same on PS4 compared to PC. Used on Doku weapons for example.

  • Weighted edge normal makes details more sleek/modern. Using two edge loops, but makes it look a lot more rounded.

  • Using blender, but later Maya to get into tools pipeline then game. But can model and texture in any 3D design program.

  • Sanctuary chat along with proximity chat will likely be cross faction.

  • There will be an outside model, along with other stations either NS, VS, NC, and TR with visible weapon platforms.

  • Building trim atlas right now.

For past live stream summaries, see here.

Author's note: Well, Oshur isn't happening right now, but at least sanctuary will be exciting for now. On another note, I apologize for the delay. I wanted to make sure the summary is good before posting ever since the fiasco with the last one. If there are still any issues, please ping me in the comments below. Enjoy!

Status: Maintained as of 7/16.

External link →
almost 5 years ago - /u/ps_nicto - Direct link

Originally posted by TheSquirrelDaddy

My question / concern about Sanctuaries (and Oshur): Can DBG afford the additional infrastructure needed to run these zones? Currently, the continent zones all exist in dedicated VMs for each zone. These are up and running even when the zone is locked (you can remain on a locked continent indefinitely). This represents an ongoing cost - each VM has a a rental fee (even the home office VMs would have a licensing fee based on allocated cores). As a general rule of thumb, it's not good to pay for assets that spend a large amount of time idling.I worry about PS2 taking on additional operating expense without also creating renewable revenue to offset those expenses. I understand that the Orbital Stations could, in theory, be piggy-backed onto Koltyr zone(s) or replace Koltyr entirely - but that solution would come with it's own issues.

 

Put frankly: How can the Planetside team justify these added expenses? After the initial bump in traffic / revenue, the levels will return to their current rate and additional ongoing expenses will be incurred.

 

Would it not be a more solid investment to develop map-cycling technology for the zone servers so that a limited number of servers could serve an unlimited amount of content? Namely by gracefully kicking players off the zone after a lock, unloading the locked continent, and then cycling to a new continent to be queued for the next unlock. Such a system would allow the current infrastructure to serve an unlimited number of continents in rotation.

/u/ps_nicto /u/Wrel

I know you guys can't comment on this, but I think this is one of the biggest issues facing Planetside and I hope that it would seriously considered.

For the servers that host zones it is mostly how many players are connected to those zones, how concentrated those characters are within those zones, and what types of interactions are happening between characters. We have a number of dynamic zones spinning up and down all the time with the current tutorials, and koltyr is a dynamic zone as well actually. Of course we will pay attention to the performance of the servers due to the addition of Sanctuary.






Recent Planetside Posts

about 1 hour ago - Mithril
4 days ago - Mithril