Wrel

Wrel



23 Nov

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by zani1903

Huh, really? It was that bad in terms of employees that early on? Construction released in 2016, and it got quite a lot of iteration and new models and the like. I thought it only got dire into late 2018/throughout 2019, as your team got siphoned off for the mentioned PSA.

But I suppose if your "on-board" date was much later in 2016, as opposed to the late 2015/early 2016 of your "contractor" start date (the date I assumed from the release date of your video, which was Jan. 2016), it definitely makes a lot more sense that you started in to a smaller team as per /u/CMDRCyrious' claim/your confirmation.

My assumption was always that the team was solid until at least 2017, and that you were only really a Junior Designer up until the Escalation production period started, around that area. But knowing how small your team was from 2016, it's actually surprising in retrospect how much work you all got done.

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that's prior to May-June 2015, no?

Actually, that's my bad. I originally interviewed with them prior to PS4's release, but didn't actually start doing design work as a contractor until they were a ways past launch. I'll update my post.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by zani1903

Wrel joined the team due to his close contact with existing game developers at the time, there was space for someone in tune with the game and the community to help in designing the game, and due to his existing friendships within the studio and his success within the community, he was a natural choice for them to reach out to.

I can't find the clip, but he talked about joking with his friends in the studio about him being able to work on the game, until one day it wasn't a joke.

You can get an idea of what exactly he did in his initial work at the studio in his two videos talking about exactly that;

It is worth re-iterating, as he goes over in these videos, that Wrel's job was not at the time necessary development within the studio. He...

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Hey there. Everything /u/CMDRCyrious says is accurate, but I'll try to clear the rest up so something is on the record.

I officially joined the team October 2016 (which is when I moved to Cali to work in-studio,) but had done a bit of contracting work on the PC version of the game (mostly data work) after the launch of the PS4 version.

When I joined the team (again, 2016) there were some long-standing PS2 members rolling onto other projects (H1Z1 and an unannounced title,) leaving three of us dedicated to the project (one engineer, one designer, one producer). We still got plenty of support in that first year where from the realm of art, design, UI, QA, and so-on when priorities permitted.

In 2017, we were able to double (!) our team size. Bringing on another designer, engineer, and a ...

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17 Mar

Comment
    /u/Wrel on Reddit - Thread - Direct

Pushing a fix for this to PTS later today.


08 Mar

Comment
    /u/Wrel on Reddit - Thread - Direct

The friend's list issue is resolved now. Should only need to restart your client, if it doesn't auto-populate.


07 Mar

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Im_A_MechanicalMan

I'm glad for bugfixes and directly addressing the server latency issues.

No event though? Not even double exp or anything?

You'll be seeing some double experience for all toward the end of March/beginning of April, among other things.


03 Mar

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by opshax

so would you say Oshur is underperforming your expectations

Absolutely. I agree with a lot of the problems others have already identified.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Larkin563

these changes to Oshur, are they just construction related or also general play space related

not asking for specifics as I know how sensitive giving those too early can be

General playspace adjustments. For example: Mirror Bay will receive some adjustments (or be removed outright.)

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Saitamaforehead

When can we expect a new patch ? Emerald still is suffering from some rough lag on Amerish

We're still working on the server performance issues. Found a few culprits this morning that seem pretty bad. Discussing with the team how to proceed.

Comment
    /u/Wrel on Reddit - Thread - Direct

Oshur is receiving some changes alongside the Construction update, which should time out around April with our current pace. You should all start seeing some playable Construction material later this month.


17 Feb

Comment
    /u/Wrel on Reddit - Thread - Direct

We'll find the little feller.


15 Feb

Comment
    /u/Wrel on Reddit - Thread - Direct

It's sitting on the backburner while we explore other options. I know some folks were excited about the addition, but I have some reservations about what it would do to the health of the vehicle game.


07 Feb

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by SinisterSmith

Nice qol change, will this be extended to deployed lodestars as well?

It will indeed.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by lly1

What about making it so that ownership of a something like a merit flash (or maybe even normal flash/jav as they're often throwaway pulls) wouldn't override ownership of other vehicles. It should be possible as manas and phoenixes are technically vehicles but they do not make you lose your actual vehicles afaik, though I bet there's a big plate of spaghetti worth of reasons why that wouldn't work.

Something like that should be possible, but I'll need to take a look.

Comment
    /u/Wrel on Reddit - Thread - Direct

Hey, this is a pretty timely post. We're working on this particular feature as a part of the construction update, so that folks with deployed ANTs don't end up losing them while they're out tending to their base and fighting at it, and the same will be done for a deployed Sunderer you own. If it's abandoned to pull a separate vehicle, however, that's a separate issue that comes down to performance concerns.


02 Feb

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by EL1T3W0LF

I don't think is something that would be considered important, but lowering the resolution scale increases the size of all holographic sights. Static sights, like those on IRNV scopes or higher powered scopes, aren't affected by this.

We can take a look at that.

Post
    /u/Wrel on Reddit - Thread - Direct

Hey there. Currently compiling a list of reticles that seem out of whack compared to their Live counterparts. Please drop specific examples in the comments below. Since weapon optics vary wildly in size depending on which weapon you're using (which is what we're trying to clean up,) it'd help to post a screenshot with the specific weapon name and reticle without UserOptions.ini color modifications, please.

External link →

01 Feb

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Anwid

That broke my nso heart. What is my purpose then D:

You pass butter.


31 Jan

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by champagon_2

Test Server Download link is busted :(

Thanks for the heads up, I'll run that down now.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by HybridPS2

oh its lego time

This one isn't construction related. That's still pretty far away.

Comment
    /u/Wrel on Reddit - Thread - Direct

We have some changes for "stale squads" landing in the next update that should keep this from happening.

EDIT: To be clear, I don't know that the audio issue is being caused by what you're describing, but if it is, then we'll be good come February's update.