Read moreHuh, really? It was that bad in terms of employees that early on? Construction released in 2016, and it got quite a lot of iteration and new models and the like. I thought it only got dire into late 2018/throughout 2019, as your team got siphoned off for the mentioned PSA.
But I suppose if your "on-board" date was much later in 2016, as opposed to the late 2015/early 2016 of your "contractor" start date (the date I assumed from the release date of your video, which was Jan. 2016), it definitely makes a lot more sense that you started in to a smaller team as per /u/CMDRCyrious' claim/your confirmation.
My assumption was always that the team was solid until at least 2017, and that you were only really a Junior Designer up until the Escalation production period started, around that area. But knowing how small your team was from 2016, it's actually surprising in retrospect how much work you all got done.
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that's prior to May-June 2015, no?
Actually, that's my bad. I originally interviewed with them prior to PS4's release, but didn't actually start doing design work as a contractor until they were a ways past launch. I'll update my post.