Pushing a fix for this to PTS later today.
Pushing a fix for this to PTS later today.
The friend's list issue is resolved now. Should only need to restart your client, if it doesn't auto-populate.
I'm glad for bugfixes and directly addressing the server latency issues.
No event though? Not even double exp or anything?
You'll be seeing some double experience for all toward the end of March/beginning of April, among other things.
so would you say Oshur is underperforming your expectations
Absolutely. I agree with a lot of the problems others have already identified.
these changes to Oshur, are they just construction related or also general play space related
not asking for specifics as I know how sensitive giving those too early can be
General playspace adjustments. For example: Mirror Bay will receive some adjustments (or be removed outright.)
When can we expect a new patch ? Emerald still is suffering from some rough lag on Amerish
We're still working on the server performance issues. Found a few culprits this morning that seem pretty bad. Discussing with the team how to proceed.
Oshur is receiving some changes alongside the Construction update, which should time out around April with our current pace. You should all start seeing some playable Construction material later this month.
We'll find the little feller.
It's sitting on the backburner while we explore other options. I know some folks were excited about the addition, but I have some reservations about what it would do to the health of the vehicle game.
Nice qol change, will this be extended to deployed lodestars as well?
It will indeed.
What about making it so that ownership of a something like a merit flash (or maybe even normal flash/jav as they're often throwaway pulls) wouldn't override ownership of other vehicles. It should be possible as manas and phoenixes are technically vehicles but they do not make you lose your actual vehicles afaik, though I bet there's a big plate of spaghetti worth of reasons why that wouldn't work.
Something like that should be possible, but I'll need to take a look.
Hey, this is a pretty timely post. We're working on this particular feature as a part of the construction update, so that folks with deployed ANTs don't end up losing them while they're out tending to their base and fighting at it, and the same will be done for a deployed Sunderer you own. If it's abandoned to pull a separate vehicle, however, that's a separate issue that comes down to performance concerns.
I don't think is something that would be considered important, but lowering the resolution scale increases the size of all holographic sights. Static sights, like those on IRNV scopes or higher powered scopes, aren't affected by this.
We can take a look at that.
Hey there. Currently compiling a list of reticles that seem out of whack compared to their Live counterparts. Please drop specific examples in the comments below. Since weapon optics vary wildly in size depending on which weapon you're using (which is what we're trying to clean up,) it'd help to post a screenshot with the specific weapon name and reticle without UserOptions.ini color modifications, please.
External link →That broke my nso heart. What is my purpose then D:
You pass butter.
Test Server Download link is busted :(
Thanks for the heads up, I'll run that down now.
oh its lego time
This one isn't construction related. That's still pretty far away.
We have some changes for "stale squads" landing in the next update that should keep this from happening.
EDIT: To be clear, I don't know that the audio issue is being caused by what you're describing, but if it is, then we'll be good come February's update.
That's exactly what's being fixed...
No, we were not using it.
Interesting. I'll take a look.