about 4 years ago - /u/a_sites - Direct link

Good morning/afternoon/evening everyone,

The game update publish is currently in progress, but it looks like we're on track to unlock at or a bit before 10am (Pacific) / 5pm (GMT).

As I mentioned in my post last night, in addition to the prep work for Outfit Wars, we've made several bug fixes to War Asset crafting and server performance. Though we identified several individual server-related optimizations that should improve performance, there might still be additional optimizations needed.

Once the servers are back up and unlocked, please post any feedback here - any new issues, server performance compared to prior to the publish, War Asset crafting, etc. The dev team will be monitoring this thread throughout the day and I'll be updating as needed.

Update changes can be found here - https://www.planetside2.com/news/pc-game-update-march-25-2020

Thanks,

Andy

Details snipped from the linked article:

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All PC servers will be taken offline on Wednesday, March 25 at 6:00 AM PDT (1:00 PM GMT) for the incoming update, and Emerald (US East Coast) server hardware upgrades. Downtime is expected to last up to 6 hours for Emerald, and 4 hours for all other server regions.

Server Performance

Alongside the Emerald server hardware upgrade, this update introduces several optimizations for all servers, and works to resolve performance issues related to recent updates. We will continue making improvements and resolving critical issues as they arrive.

Desolation

Terrain, base flow, and Desolation visuals have received significant updates, and should continue to be considered work in progress.

  • Major revisions to terrain have been made, including additional cover in open fields.
  • A unique, new capture point building now surrounds each capture point.
  • Combat flow near and within each capture point has received major revisions.
  • Desolation Obelisk has received a new model and FX.
  • Desolation Obelisks now glow faction colors when captured.
  • At the end of the Outfit War, skybox now changes, continent now locks, and rewards are doled out.
  • The victorious outfit in an Outfit War now receives a free Bastion Fleet Carrier (this reward is mostly a placeholder that will be changed later.)
  • Warpgate regions now properly prohibit enemy players.
  • Warpgate bases now have a Desolation Cortium Silo, which is stocked at the start of the match with 75,000 Cortium.
  • Cortium held within Cortium Silos will not decay over time while on Desolation.
  • Desolation Cortium Silo will recharge nearby construction objects and terminals.
  • Airpads now have an icon on the map.
  • Fixed the fake, uncapturable capture point marker that could appear beneath the ground at the center of the map.
  • New ambient audio has been added to Desolation.
  • Fixed LOD ranges on Desolation Command Centers.
  • Desolation 2d map has received new visuals.

Construction Costs

In line with the changes to Desolation, construction costs have been rebalanced, and apply to both Desolation terminals and Construction terminals.

Cortium Costs below:

  • Flash: 100 to 50
  • Javelin: 200 to 100
  • Harasser: 300 to Same
  • ANT: 400 to Same
  • Sunderer: 400 to Same
  • Lightning: 700 to 300
  • MBT: NA to 500 - Only applies to Desolation Command Center terminals.
  • ESF: 700 to 400
  • Valkyrie: 500 to 300
  • Liberator: NA to 500 - Only applies to Desolation Command Center terminals.
  • Galaxy: NA to 750 - Only applies to Desolation Command Center terminals.

Bastion

  • The Bastion’s deployment terminal now has a unique new visual.
  • Fixed an issue where Bastions could be instantly destroyed by physics collisions.
  • Drop pods should no longer get stuck inside Bastion collision.
  • Fixed visible texture seam on top of some Bastion turrets.
  • Glaive IPC can no longer deal damage directly to the Bastion (but may still damage its hardpoints.)

Outfit Armory

  • Introduced additional logging, and speculative fixes for various issues related to War Asset crafting.
  • Outfit decal no longer disappears when crafting War Assets.

Misc. Changes, Fixes, Additions

  • Fixed an issue that would prevent Instant Action from functioning.
  • Fixed additional instances where Critical Chain implant’s effects could last indefinitely.
  • Players will no longer be knocked back from MAX abilities in Sanctuary.
  • NSO empire emblem on HUD now updates properly when switching continents.
  • Render distance setting now saves properly for all languages.
  • Character select screen now displays the correct number of characters on the account.
  • Added visual FX to the Observer Drone in Sanctuary.
  • Salvaged Platinum Compound Helmet now displays the particle FX correctly on female characters.
  • Sanctuary received an improved 2d map.
  • Outfit decal no longer disappears when crafting War Assets.
External link →
about 4 years ago - /u/Wrel - Direct link

Originally posted by AgentRedFoxs

They should keep it so it does damage. A player base can be taken out in a matter of seconds with the bastion. The Glaive only has a 1000m range and cant fire in no deploy.

To be clear, we are keeping it so it does damage. Bastions themselves should never be taking damage directly, and should only be taking damage when hardpoints are destroyed. Those are the bugs we're cleaning up in this update, both with the Glaive IPC dealing damage directly, and the physics collisions dealing damage (in some cases insta-gibbing the Bastion.)

about 4 years ago - /u/Wrel - Direct link

Originally posted by Sad_forlife

I have video footage of the bug where shield in front of vehicle spawn pads being misaligned is an actual gameplay problem, where is the best place to report it? I don’t expect it to be fixed since it has been in the game since DX11, and I am 100% sure you devs and 90% of people that play this game know about it. But still.

We're aware of this one, and it's on our list of things to fix. Like you said, it was brought on with the DX11 update. The reason the gates are offset is an issue with bad code that we want to be able to address correctly.

We could definitely go to every base in the game and bandaid their current positions by shifting the NPCs down, but they're in their correct positions in all of our tools, which means we'd have to unbandaid everything again later. Given the relatively low impact on gameplay, it's a better time investment for us to wait on code resources to free up and take a look.

about 4 years ago - /u/jgolenbo - Direct link

Originally posted by RunningOnCaffeine

Spitfires can be placed endlessly, this is going to be very problematic if not hotfixed.

Oy, yea. Thanks for the quick report! We're tracking this and working on a priority fix.

about 4 years ago - /u/jgolenbo - Direct link

Originally posted by Constipated_AMA

I'm pretty sure a lot of people are still experiencing issues related to voice comms on emerald at least. They are still disabled upon logging in and I need to uncheck and check enable voice to get it back up. Is that a server-related issue?

We've had difficulty re-producing the exact conditions at the root of the issue, but it's definitely a problem. Just committed more team resources today to continue investigating a potential fix.

about 4 years ago - /u/jgolenbo - Direct link

Originally posted by Charoplet

u/a_sites

BUG - You can spawn unlimited Spitfire turets

Thanks, this was reported above as well and we're tracking a priority fix for this!

about 4 years ago - /u/a_sites - Direct link

Originally posted by wh1tebrother

After last patch my ping increased from 49-56 to 195-200 on Cobalt. RPG, please fix this

Where are you connecting from?

about 4 years ago - /u/a_sites - Direct link

Originally posted by wh1tebrother

Saint-Petersburg, Russia

Ok, because I'm on Cobalt right now and my Network Ping is 152ms and my Server Latency is 162ms in game. I'm connecting from US West Coast, which is roughly 4x farther from the data center than you are located.

I'm the last person to blame internet congestion, but if the problem you were encountering was a server issue, it would likely be a universal problem for everyone. Including me.

about 4 years ago - /u/jgolenbo - Direct link

Originally posted by TheCandyMan88

You just killed all the community support with this one reply! Jk

😂

about 4 years ago - /u/jgolenbo - Direct link

Originally posted by Yawhatnever

Here are a few more observations around the comms issues:

  • I've logged in and pressed the squad chat button and had it go to outfit chat. Disabled/enabled voice and the next time it went to platoon chat (instead of squad). Disabled/enabled again and it finally went to squad.
  • Even when I get my voice comms going to the correct channel, others only hear me if they've also fixed their own comms in the same way.
  • Even when I get squad/platoon comms working, proximity chat might still be unavailable.
  • If I leave a squad, sometimes I'll still hear the squad chat. If I cease being a squad leader, I'll sometimes still hear the command channel. Togging voice off/on seems to fix that again.
  • Sometimes I'll talk in squad chat and people in a different squad in the platoon will hear me (bravo hears me when I'm talking in charlie). I don't know if these people hearing me in bravo were previously in charlie squad.
  • The comms seem to be in a working state earlier in the day with lower population, but are almost guaranteed to be broken if a 4th continent is open. However, I also noticed some of the issues (such as occasionally being able to hear command channels when I wasn't a squad leader) prior to the high population that Escalation brought, but it happened much less frequently.

Thanks for the detail. I’ll start another thread tomorrow - the more people we can get to share, the easier it will be to identify the culprit.