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Part of the reason some people have been dissatisfied with the new Naval meta is the stalemate effect. If your opponents blockades your cities from 3 tiles away, it doesn't matter what ship you train in your port. It's just going to be blown away by Bombers that take no damage in return next turn.

What if there was a defensive oriented ship that has very high defense but very low offense that can retaliate against a long range bomber attack? Basically like a Defender, but with 3 range.

This would allow for easier comebacks after losing the water, as you could train these ships in your blockaded ports and a Bomber would not be able to kill it without taking big massive retaliation damage in the exchange.

On offense, it would be relatively useless (1 attack). But as a defensive unit, it could be used to wear down bombers that cannot be touched otherwise.

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17 days ago - /u/Zoythrus - Direct link

So, what naval unit counters this one?

17 days ago - /u/Zoythrus - Direct link

Originally posted by WeenisWrinkle

You may have found a problem with my idea 🤣

There would be no naval counter to this other than brute force with bombers or rammers and accepting the retaliation damage. But at least there would be consequences to setting up two bombers 3 tiles away from every opponent's port and just sitting there annihilating any ship that docks there.

And these ships would offer no offensive utility, but would be expensive (10-15stars?). They could even have 0 attack.

Pre-update, even with no ships and a battleship blockade, you could make a battleship and it would at least deliver a retaliation shot before dying next turn. You could at least wear down a blockade.

Now, it's just impossible to recover once you have lost control of the water. It doesn't matter how strong your economy is or how elite your land units are.

If you don't have the economy to build them, you would still lose. But if you have an economic advantage over your opponent, this would give you an opportunity to try and regain water control.

Problem here is that a defensive unit like this would shift things in the opposite direction. Build a few and any Coastal city now has an impenetrable defense. The only things that could hit them are boats, but it beats all boats, so you'd come full circle

16 days ago - /u/Zoythrus - Direct link

Originally posted by Paddragonian

I'm sorry but this makes no sense to me. A ranged weapon that devastates its target as long as its target makes the first move but which cannot make the first move itself? Either it has a devastating ranged attack, period, or it doesn't. How does the fact that the other side hit them first magically transform their otherwise useless weapon into a heavy hitter? Call me a pedant but I'm curious if you can actually think of any real-world examples of a ranged weapon that can only be used for retaliation but not attack, and how that would work logically. I know Polytopia doesn't go in much for lore and is very much a gameplay-led rather than narrative-led IP but even then, they do generally try to put forward a veneer of narrative plausibility for all the features of the game, and I'm struggling to see what they could possibly say about how this proposed new unit could exist.

If you're really desperate for a Bomber killer, the answer is not simply more firepower, you need something tactical. Maybe give Cloak Dinghies to ability to board and sabotage enemy Bombers?

Yeah, we couldn't explain it either.

I'm not opposed to a more dedicated Bomber counter, but I don't think this is the answer.

16 days ago - /u/Zoythrus - Direct link

Originally posted by LoginLogin777

Maybe like it needs time to set up, like one turn or two turn and when attacked by literally anything it stops

This would only delay the issue of "there's no way to counter it". The defending player wouldn't be moving them.

16 days ago - /u/Zoythrus - Direct link

Originally posted by WeenisWrinkle

The only things that could hit them are boats, but it beats all boats, so you'd come full circle

It doesn't beat boats, it just delivers equal damage in retaliation to bombers or rammers. It's like a defender retaliating against a swordsman attack.

Would it be that much worse than bombers now? You already have a nearly impenetrable defense by building a few bombers next to your coastal city.

Rammers can make a dent, but they really aren't that effective at clearing defensive bombers unless you already have free water access to spam them.

They would be broken if they were inexpensive, but if they were expensive (like bombers), it wouldn't make much sense to train them specifically for coastal city defense unless you are under siege by bombers.

But the comparison to Defenders doesn't work because Defenders can be countered by Archers, Catapults, and Mind Benders - things that don't trigger retaliation or would outrange them.

This unit idea would create something that A. Can't be outranged or defused and B. Can be used to infinitely block a port.

And that'd not to mention that even if it was added, players would just get better at using the Bomber's splash damage to hit them without retaliation.

14 days ago - /u/Zoythrus - Direct link

Originally posted by Dry10237

Rammer and catapult

Any defensive ship worth its salt will be nowhere near the enemy's territory, but yours.

Catapults wouldn't be able to hit it.






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