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The Battle of Polytopia Official
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3s | [Applause] |
---|---|
6s | hello I'm East Park from poly Champion |
10s | I'm Eno funny poly CM Champion as well |
13s | as high stakes polytopia player so we |
15s | are going to do a review of the |
18s | highlights of the Kali polium we'll go |
20s | through some of the weekly qualifier |
22s | tournaments and then we'll also do the |
24s | big Champion |
26s | game so this is a game between Alex 3 |
30s | King an anonym and there's a really neat |
33s | moment with a cloak the cloak gets made |
36s | on turn 14 let's see yep right here on |
40s | that green player's Capital we're going |
41s | to see a cloak pop up little did they |
43s | know it is in our yellow players Vision |
46s | right he's going to start preparing for |
47s | it one of the best things you can use |
48s | against cloak are Riders and that's why |
50s | he's going to train those two Riders on |
52s | his big cities the thing is yellow knows |
55s | okay they see the cloak there's really |
57s | only one spot logically for that cloak |
59s | to go to right and that's the monument |
61s | so how to deal with it the green player |
63s | is going to make it as difficult as |
65s | possible for our yellow player to try to |
66s | clear it out they're going to go ahead |
68s | pill up this giant on there uh try to |
71s | make it difficult for any of these |
74s | Riders to reach that tile however this |
76s | is why Riders are so great against they |
79s | have bounc they're able to attack and |
82s | move again they use a road they use the |
85s | road to move in there and then let's see |
87s | the bounce yeah we don't really see the |
89s | bounce but what we do see is this Rider |
91s | changes its angle and the cloak is |
93s | revealed which makes it unable to |
95s | infiltrate this Capital City it was |
97s | otherwise nice yeah cuz once you reveal |
99s | a cloak it can't attack the next turn so |
102s | this is a game this game is The Brainiac |
105s | versus Viking the cat and there's an |
108s | interesting play using spiritualism we |
111s | don't usually see that Tech in these |
114s | games where is that yeah it's really |
116s | interesting you might see spiritualism |
118s | pop up from a ruin but uh right now he |
120s | doesn't even have archery archery is |
123s | common but if you don't have archery how |
124s | are you going to get spiritualism well |
126s | the answer is two ruins one archery one |
128s | spiritualism right back to that whoa so |
131s | he does get it from a ruin but back to |
134s | back ruins oh that's very unusual so |
136s | then he puts it to use yep here on turn |
139s | 14 uh he's got this giant that he needs |
142s | to make uh and he uses spiritualism to |
145s | create that uh forest makes a lumber Hut |
147s | on oh nice which is his catapult forward |
150s | I love makes it really difficult for |
151s | Viking to do anything I love a good |
153s | giant push and then to use your catapult |
156s | to hit because when you push that |
158s | catapult still gets a hit I love it |
161s | absolutely and it's something that you |
162s | know your opponent's never going to see |
164s | coming mhh so this is a quarterfinals |
168s | game between IO and estrea and there's a |
170s | cool night chain at the end right yes |
173s | absolutely one of the you know most |
175s | important things about Knights even if |
177s | they're not getting chains they're |
178s | always threatening your opponent if your |
180s | opponent wants to Clump up a bunch of |
182s | their units so that they can make the |
183s | most use of their tiles the knight's |
185s | just there telling them they can't do it |
186s | the only important thing about that is |
188s | you have to be actually threatening |
189s | something because if your opponent |
191s | starts doing that and your Knights |
192s | aren't there it's not actually helping |
194s | you at all so green has green is |
197s | threatening with their Knight let's see |
199s | and Green's been threatening with their |
201s | Knights the whole game but our yellow |
203s | player thinks that this chain is safe |
205s | that they can finally Clump their units |
206s | because of the world Defender |
207s | Unfortunately they thought wrong we're |
209s | going to see this chain come off uhoh |
212s | with just enough unit you're going to be |
215s | able to pull in that very last Rider B |
219s | go oh wow four five six and it keeps |
222s | going Seven 8 9 10 11 hit in veteran 12 |
230s | units were affected by that chain and |
232s | big resignation there makes sense |
235s | amazing wow so this game is from the |
240s | finals of one of the katali qualifier |
242s | tournaments it's between uh players aaon |
246s | who we have with us today and uh OB |
249s | Reese yeah right so tell us about this |
251s | Inon yeah this has been you know very |
254s | interesting map this whole game you |
256s | think every Advantage goes to this green |
258s | player here but they've got some bad |
259s | resources no no good uh there's been a |
262s | lot of stuff going on over in the East |
264s | but all the fireworks on to drag our |
266s | attention over to this West here right |
268s | right where this capital in the giant |
269s | are let's look at the fireworks yeah |
272s | going to look at this turn 13 here what |
274s | goes on and then also the very last turn |
277s | of the game oh wait so he went wait what |
279s | happened with the ruins over there in |
281s | the East oh yeah this is quite nice our |
284s | great play is trying to expand out over |
286s | here into the East part of the map but |
288s | they don't really have a super great |
289s | hold of it because they don't have a ton |
291s | of units that they've trained so our |
293s | green player is able to go ahead and |
295s | pick up a Siege here and use that same |
298s | road that they used for their Warrior to |
299s | move up there to slide their defender on |
301s | the ruin this secures the ruin for the |
304s | defender maybe able to get him a veteran |
305s | swordsman a better hold over here start |
308s | threatening a Siege but at the very |
310s | least it gives the gray player something |
312s | he needs to respond to he needs to be on |
314s | the defensive for a bit which gives a |
316s | green player more time to defend this |
317s | otherwise weak isolated City so the key |
321s | there was using the road for double duty |
324s | both to Siege the the city and to claim |
327s | the ruin absolutely all right what's the |
329s | end |
330s | how does it end there's some drama at |
332s | the end yeah it feels like you know |
333s | they're reaching a kind of equilibrium |
335s | here a few Giants a few archers here uh |
339s | now it's the gray players I think |
340s | mistake here leads to the Game ending as |
344s | it as they train a cloak here they think |
346s | it's safe behind all of those |
349s | archers zo in oh there it is right there |
352s | on the capital they think the green |
354s | player doesn't have enough unit to pick |
356s | it off but they actually had this port |
358s | that they made for a giant for this |
360s | custom house that they dropped a ship |
361s | into giving them access to the capital |
364s | so the port is they buil a port in that |
367s | little Pond and that's what allowed them |
369s | to reach the capital and kill the cloak |
373s | absolutely I love it this is another |
375s | game between OB Reese and IO funny so |
379s | tell us about this IO yeah I think this |
382s | map was really what made this game so |
385s | remarkable I know it sticks out in my |
386s | mind the map is interesting because |
389s | there's this long you know stretch of |
391s | like we call that a river almost between |
394s | the two but then there's this one |
395s | connection with a mountain so you've |
398s | forced to get a Navy but it's this |
400s | really strange strip of shallow water |
402s | it's very cut off from everything it's |
406s | you can't you know cut through with |
408s | knights here really uh none of that |
410s | stuff so you're going to have to you |
412s | know make a bunch of Vats but they're |
414s | cut off because it's really the one tile |
416s | you can make boats which is also you |
418s | know vulnerable to land units and they |
420s | have to worry about so this is another |
423s | finals of a Kali weekly qualifier |
427s | tournament between obes and IO so tell |
430s | us about this I think there's a really |
432s | key moment on turn nine with a catapult |
435s | oh absolutely uh big thing here is and |
438s | this is a tactic you're going to see |
440s | time and time again in all these games |
442s | is the best way to approach these early |
445s | situations with Kali you don't want |
447s | Riders really for combat they take a lot |
449s | of coil archers they're in the forestry |
452s | Tech Branch they help you get Giants and |
454s | they give you these ranged units which |
455s | are great for you know things that have |
457s | Shield it's like Hol so so where's the |
460s | Catapult where's the Catapult yeah obese |
463s | here is coming in with the archers |
465s | creating a lot of pressure on this math |
466s | is necessary here you're going to pick |
469s | up math to get your Giants anyways and |
471s | if you see a Warriors about a Siege why |
473s | don't you just go ahead pick up five |
474s | stars in the face of it pick up a |
476s | catapult oh look obes is able to see he |
479s | can't see |
480s | that catapult cuz it's still in the fog |
482s | mhm that means it's out of range of |
484s | those archers and it's free to just do |
486s | that thing boom un siege that City but |
489s | you were saying it wasn't enough right |
491s | uh oh no it was not enough unfortunately |
495s | catapults are great at dislodging a |
497s | Warrior from a city not so great at |
499s | dislodging a Defender and the city is |
501s | still lost in the end as well as that |
504s | beautiful Park of Fortune bye-bye Park |
506s | of Fortune the important part is that |
507s | I'm going to Siege him with a veteran |
510s | Defender so this is going to be that's |
512s | the third kill for that Defender dang |
514s | the is the first on turn 14 oh that's |
517s | the first okay sorry that's the first |
519s | okay we got to watch that Defender picks |
521s | up one kill can you zoom in on that |
523s | Defender far it's going to kill that |
525s | Archer that's kill number two an he |
528s | keeps putting his units all right next |
530s | to this Defender he doesn't seem to |
531s | think that a Defender has any |
533s | possibility of being an offense how |
535s | wrong he is turn 16 it's rare but it can |
539s | happen moves in closer ooh kill three |
543s | now it has three kills but it isn't |
545s | promoted immediately since it's not in |
547s | danger and it can use that as heal it it |
550s | actually doesn't use that again until |
552s | the very end of the game oh it's right |
554s | here north of this city that was stolen |
557s | unright from our green CL clearing the |
560s | city first with all these Riders walking |
563s | away and then promoting with the |
565s | defender look at that a 20 hit point |
568s | Defender taking City sing that's so |
571s | unusual I love it this play game we have |
574s | a couple of topnotch players asria who's |
578s | going to be our gray player up in the |
579s | north versus megas our green player our |
582s | host down the South that we see right |
584s | here so eastar tell me what's the big |
586s | important play here well one thing I saw |
588s | that was really smart from estrea I |
591s | think it's on turn eight he gets sailing |
594s | and then he places but the smart thing |
596s | is he waits to get an Explorer until he |
599s | gets sailing otherwise that Explorer |
602s | would be blocked by the mountain right |
604s | but because he already has the sailing |
606s | Tech it can move onto the water he gets |
608s | to see the opponent's Capital like |
610s | that's so effective so the rest of the |
612s | game is kind of um a pattern that we're |
614s | seeing from other games is estraya gets |
617s | on the water first gets more Naval units |
620s | it's interesting megas you were saying |
622s | he loves his catapults right but the |
623s | catapults are not enough versus aa's |
626s | Battleship huge disproportionate a |
629s | number of units in the water between the |
631s | two as we get to the end here yeah you |
633s | can just see estraya has more units in |
636s | the water battleships and even Meg's |
639s | catapult in the back are not enough all |
641s | right in this game we've got PQ green |
643s | player versus OB Reese my mortal enemy |
646s | The Brown player over in the West can |
648s | you tell me a little bit about what PQ |
650s | does this turn yeah I saw something |
652s | really interesting on turn 10 it's |
654s | actually a pretty standard move can we |
655s | go there where he gets a giant oh let's |
658s | see okay keep going |
660s | Stars he's making these chops yeah so he |
664s | gets his first giant super unit hello |
667s | and then he places a sawmill and he uses |
670s | the park of Fortune to get a second |
671s | giant this is really smart veteran |
674s | players will do this they know how to |
676s | place their monuments that first Park of |
678s | Fortune to get them a second giant MH |
680s | keeps popping off of all the Giants and |
683s | what happens with these Giants yeah so |
685s | they're slow like look right they're |
686s | slowly advancing West they're making a |
689s | play but the thing is right so obes is |
693s | already on the water mhm you know think |
695s | the Giants are in time follow those |
697s | water un well there's three Giants now |
699s | so they're looking pretty scary but in |
701s | this I think the key is obese is already |
704s | on the water he's got enough cities he's |
706s | making advances well we'll see what |
708s | happens but um yeah cut to the Chase and |
711s | look at oh my gosh right Brown has all |
714s | the nying all the Navy yeah he's got |
716s | that giant Siege on that City that's a |
718s | full health Giant mhm two giants |
721s | although there's only one but then look |
723s | here comes three |
724s | battleships bye-bye giant so even though |
727s | PQ had right the whole four giants |
731s | moving that ob's Navy was really strong |
736s | enough to you know stop those giants |
738s | that was the key this is a Finals game |
741s | from the the last of a weekly uh |
743s | tournaments between Viking the cat and |
747s | Chris kakens Chris starts off our G lime |
750s | green player here with an Explorer which |
753s | actually ends up being quite interesting |
755s | in this game it goes the right direction |
757s | for him and sometimes a good Explorer is |
759s | all you need he's able to pick up Vision |
761s | on his opponent our dark green Viking |
764s | hat here and that's going to instruct |
765s | him to grab a warrior on his Capital |
767s | instead of a workshop right otherwise he |
769s | knows that Viking is going to want to |
771s | step on this ruin and he needs a warrior |
773s | now so that it's in time to kick him off |
775s | steps on the ruin and on Chris's turn |
777s | he's going to kill it and come his next |
779s | turn it's going to give him a fantastic |
781s | result of Veteran Swordsmen immediately |
783s | threatening a Siege so the key there was |
786s | planning ahead that he saw the ruin he |
789s | knew that the opponent's Warrior was |
791s | coming and instead of getting the |
792s | workshop he got a warrior very smart |
795s | planning absolutely there's a later play |
797s | too yeah tell me about this yeah the |
800s | other thing that was interesting in this |
801s | game was the night chain we love a good |
803s | night chain right you can't I don't know |
805s | those are just fun so here right let's |
807s | see you see the KN all the way in the |
809s | back and there's roads right Roads |
811s | connecting up and then using the Archer |
814s | and the warrior to hit that Defender and |
816s | then have a beautiful day just plow |
819s | through those archers those are fun a |
822s | lot of players will assume that their |
824s | two Defenders can withstand anything |
826s | until the Knight shows up Knight and an |
828s | Archer and a warrior but that's |
834s | enough all right this is from the |
836s | monthly finals so all the top 16 |
839s | qualifying players from those weekly |
840s | tournaments meet up here this is Group B |
843s | from the first stage round this is Chris |
846s | versus megas and Chris is going to pop |
849s | off here can you tell me more about this |
851s | play yeah so this is really unusual you |
853s | you hardly ever see this right this is |
855s | turn 10 so this city right it goes from |
858s | a level two to a level five and getting |
862s | that giant and then |
864s | look so more like using the Hut using |
867s | the monument using more huts and unsing |
871s | with a giant push like how often do you |
873s | see that from a level two to a level |
875s | five like that's just so fun this is |
877s | from the monthly tournament we have our |
879s | player in green here uh fou versus our |
883s | player in white bloodies and our green |
885s | player is going to do something |
886s | interesting with push order isn't that |
888s | right espar yeah so keep your eye on |
890s | this 10 hit point Warrior that's going |
892s | to Siege right so usually when a unit is |
896s | pushed it gets pushed in the order it |
899s | was coming from so it continues in the |
901s | direction it was coming from if it's a |
903s | newly created unit then it will get |
904s | pushed towards the middle of the map but |
906s | if a unit is attacked it will get pushed |
909s | back it will get pushed in the way it |
911s | was attacked from so where it retaliated |
914s | but this is different mhm normally that |
916s | Warrior goes east onto the city will get |
918s | blocked by this mountain and then |
920s | Ricochet down the clock whe rouette till |
922s | it gets pushed South but because he |
924s | attacked this Warrior uh this veteran |
926s | swordsman rather it follows that North |
929s | Northwest Northeast all those towers are |
931s | blocked and then ends up West instead of |
933s | South this is interesting stuff to keep |
934s | in mind yeah very interesting push order |
937s | you got to keep track of where the units |
939s | are going to get pushed when that giant |
940s | pops them out so this is a semifinal |
944s | game between Astria and Alex 3 king and |
948s | the amazing thing about this game right |
951s | is it goes on so long I don't think I've |
954s | ever seen a poly game last this many |
957s | turns no absolutely not uh place your |
959s | bets in the comments for how long you |
961s | think it goes the first thing I want to |
963s | highlight is uh some of the awareness |
966s | that are lime green player Alex has |
969s | against what our dark green player |
971s | Astria is going to do where this city is |
974s | vulnerable since it's got border roof on |
976s | it to invasions infiltrations by cloaks |
980s | so when the cloaks start coming out |
982s | we're actually going to see that Alex |
984s | picks up forestry so that he can chop |
988s | all those Forest and I repeat that right |
990s | here all the forests are right there |
992s | it's very vulnerable to cloaks that have |
996s | a forest defense bonusy so he's going to |
999s | use this turn first uh make some |
1002s | progress in the water in the west and |
1003s | then he's going to go ahead and end the |
1005s | turn by chopping all these forests right |
1010s | because if a cloak attacks daggers will |
1014s | preferentially spawn on units with a |
1016s | defense bonus so if the opponent has has |
1019s | archery then those daggers will spawn on |
1022s | those forests and they'll have a defense |
1024s | bonus mhm now that there's no defense |
1026s | bonus these Knights are a fantastic |
1028s | counter and they can chain right through |
1030s | all those daggers let's see let's see |
1033s | the daggers how long does it |
1036s | go turn 57 oh my God turn 57 does not |
1041s | resign he allows Alex to capture his |
1043s | Capital 2 hours and 40 some minutes in |
1046s | on turn 57 wonderful game but exhausting |
1050s | dang this is the crem deem the top of |
1054s | the top the monthly Grand finals this is |
1057s | the first game in a best of three series |
1059s | between our pink player obes Reese and |
1062s | our green player Alex Viking who you've |
1064s | been seeing their replays throughout |
1066s | this video and our pink player makes a |
1068s | really interesting non-traditional |
1070s | decision here what can you tell me about |
1071s | that E Yeah so pink decides on turn 11 |
1075s | to invest in a giant Battleship to stop |
1078s | the opponent from getting that Village |
1080s | and they move onto the ruin so it costs |
1083s | a lot to upgrade that Defender to a |
1085s | battleship but look it pays off they |
1087s | stop them from getting the village they |
1089s | get the ruin and the ruin gives them 10 |
1091s | Stars so to me that was a really again |
1094s | non-traditional but a choice that seemed |
1096s | to pay off high risk and he got the |
1099s | reward it paid off for well done okay so |
1102s | this is the second game of the finals |
1105s | between Alex 3 King and obese and |
1108s | there's some couple key moments that are |
1109s | really fun really kind of crazy right |
1112s | absolutely insane one could even say got |
1116s | this really tough map situation for obes |
1119s | he's down a lot of cities he's got four |
1121s | it doesn't feel like he has a lot of |
1123s | area to move or improve that but whereas |
1126s | our yellow player Alex he's going to |
1128s | have six cities soon to be seven he's |
1130s | trying to make something happen with the |
1131s | giant here but it doesn't really look |
1133s | like it's going to end up with a Siege |
1135s | so he decides that he doesn't even need |
1137s | to Siege we skip you for a few turns and |
1140s | we see he's just stepping on this ruin |
1142s | here just walsing all the way through |
1144s | those City borders all by himself the WT |
1146s | doesn't end just because he grabs the |
1148s | ruin with that mountain Vision he sees a |
1151s | village so he ski through a turn a few |
1153s | turns later and the giant is just not |
1155s | attacking him at all he's just capturing |
1157s | another city over here and that's not |
1159s | even the end of it is it he SP yeah so |
1162s | not only does he decide to use his giant |
1164s | to explore and capture Villages instead |
1167s | of attacking he does this other thing |
1170s | where he makes a cloak and he uses the |
1172s | cloak to explore so the one property of |
1175s | a cloak right is it has that sneak |
1177s | ability so it can move through forests |
1182s | so the cloak can move through forests |
1184s | Forest do not act as a terminal tile so |
1186s | the cloak just you know strolls through |
1188s | the forest looks for um other villages |
1191s | we can move ahead right he just keeps |
1193s | going until he captures this city over |
1196s | here in the fog yeah uh turns into this |
1199s | thing where he has catapult on this city |
1202s | that he can't see to just take it out |
1204s | and then end up sieging him with this |
1206s | cloak which causes our yellow player to |
1208s | resign yeah really unusual stuff going |
1211s | on that was great all right this is the |
1213s | very final game of the katali mfly |
1216s | series we have Alex and green versus |
1218s | obese Reese up there in the maroon the |
1221s | red the series is all tied one to one |
1223s | this is Winner Takes all game right here |
1225s | it's for all the marbles it's for |
1227s | everything all the marbles here we go |
1228s | and the thing is uh we've seen Alex has |
1231s | made a critical blender we see a kali's |
1234s | tech tree they start off with strategy |
1235s | they're right next to diplomacy the |
1237s | cloaks are always up FR and he's on this |
1240s | city techa where he's picked up border |
1242s | gr right here this one of his rer okay |
1245s | and it is in range of this cloak that |
1247s | obes re when that cloak comes out it's |
1250s | got so many different tiles they can pop |
1252s | up on and it's a high level city it's |
1253s | going to spawn so many daggers Alex has |
1256s | to do something about it but instead he |
1258s | allows the cloak to come through and |
1260s | obes is going to be chaining these |
1262s | cloaks just constantly taking all that |
1264s | income sapping it toally from that City |
1267s | uh which is going to help him out in |
1268s | this game immensely those cloaks are a |
1270s | menace playing your cats games you got |
1272s | to know that stuff any other key moments |
1274s | in this game just more daggers coming |
1276s | out mhm yeah just more and more daggers |
1279s | and if you skip over to the end here we |
1281s | see you know the knights come out they |
1282s | try to do something but he's got archery |
1285s | too another very common cat's Tech and |
1287s | it's going to give them this defense |
1288s | bonus because Alex doesn't have hunting |
1291s | doesn't have forestry he can't chop like |
1293s | he did in his game against Astria which |
1295s | makes these cloaks too difficult to deal |
1297s | with uh he's going to start losing out |
1299s | over here in the East probably facing a |
1301s | lot of pressure from his clock and the |
1303s | cloaks they just become too much for him |
1306s | he can't deal with all this he's going |
1307s | to end the game here at turn 21 very |
1310s | dign result congratulations to both |
1312s | players of course and special shout out |
1314s | to obes ree for making it all the way |
1316s | winning Grand finals and becoming a |
1319s | polium champion yeah congratulations to |
1321s | obes Reese well |
1327s | [Music] |
1335s | played |