6 months ago - /u/Zoythrus - Direct link

Originally posted by LegoNick1208

Will note the animation on iOS has the old tech tree shown, not a big deal at all but may as well mention it.

Thanks

6 months ago - /u/Zoythrus - Direct link

Originally posted by ThichGaiDep

When is this coming for multiplayer?

It's already out

6 months ago - /u/Zoythrus - Direct link

Originally posted by ConstantStatistician

That was faster than expected. I hope Midjiwan is keeping a close eye on the changes and will make additional adjustments post-update if necessary.

We are

6 months ago - /u/Zoythrus - Direct link

Originally posted by djmix3rbox

SO HYPE

As you should be

6 months ago - /u/Zoythrus - Direct link

Originally posted by johndoe111112

Not really feeling this update, is there a way to downgrade my app?

No.

But maybe I can help explain something for you if you'd like.

6 months ago - /u/Zoythrus - Direct link

Originally posted by TemporaryTight1658

lot of game are from last version. Not every multiplayer is new version

Because people need to update

6 months ago - /u/Zoythrus - Direct link

Originally posted by count_zero11

Love the improvements, but also love the classic play. Any chance for a "classic mode" (all the tribes, original tech and units, no diplomacy, etc)?

No

6 months ago - /u/Zoythrus - Direct link

Originally posted by Stunning-Sorbet

City walls don't work anymore?

Only for Swordsmen, as we removed the "Fortify" ability.

6 months ago - /u/Zoythrus - Direct link

Originally posted by murphdogg4

No point in playing Elyrion anymore

They've got dragons. :)

6 months ago - /u/Zoythrus - Direct link

Originally posted by zizp

So you killed the game. Thanks for nothing.

How so?

6 months ago - /u/Zoythrus - Direct link

Originally posted by murphdogg4

LOL. Man, I LOVEEEED the whales...I thought the Stars would just be the new special unit..NOPE

Sadly, the Navalon had to go.

But it gives us room to add new things in the future. :)

6 months ago - /u/Zoythrus - Direct link

Originally posted by crujones33

Biggest issue? Taking fortify away from Swordsman without anything to balance this out. You have destroyed any reason to play as Vengir now, which were my favorite tribe.

Better ideas: buff Defenders with either better defense bonus in cities and/or higher defense attribute, and/or higher hit points.

Vengir should have been given compensation for this. They already had their economy nerfed to compensate for starting with Swordsman, which I agree with. Now they lost something and gained nothing in return.

You didn't kill the game, you just killed Vengir and Swordsmen.

We are aware of Swordsmen and Vengir, and I wouldn't be surprised if more changes for both come down the pipe.

6 months ago - /u/Zoythrus - Direct link

Originally posted by Tritter_Trotter

I never play multi-player, this is a comfort game I play trying to get 3 stars on domination with whatever random map I get (always hoping for coastal), usually when I need to destress. Isn't there some way you could make a classic version available for the AI games? I don't think this game feels very playable anymore and I really wish I wouldn't have updated it.

Well, the new Continents ane Pangea maps actually prioritize giving you Coastal terrain.

We do know that the new Continents is a little wonky and we're working on getting it ironed out.

What makes the game unplayable?

6 months ago - /u/Zoythrus - Direct link

Originally posted by electricllama

Wish this option was available too, especially since there's no undo button and scouting is pointless most of the time

Those were true before the update, too.

6 months ago - /u/Zoythrus - Direct link

Originally posted by Tritter_Trotter

This is probably great for PVP players. For people who liked to play AI games on their own, this didn't really add anything.

It added tougher AI and more water options.

And that's coming from me, a bot fighter. :)

6 months ago - /u/Zoythrus - Direct link

Originally posted by thursdaystgiles

I wish I could revert/be refunded every purchase I've made over the years. This has absolutely ruined the game for me.

Why would you say that?

6 months ago - /u/Zoythrus - Direct link

Originally posted by Tritter_Trotter

I hardly ever get three stars as it is. Usually the archers destroy me before I can build. It has to be a perfect map and set up to get 3star domination and now? Impossible. I can't even get to my fish resource until after I buy ports, which is a waste of a turn because I want to collect my fish first then build a port. Like, what is the point of doing ports before fishing? That makes zero sense. And now I don't even get 2 pop for a port, just one, and it's three stars cheaper but does that matter when it doesn't give you the four pop star upgrade? It's so unenjoyable now. Like, the more I've tried to play the worse its gotten. I might have liked this game as another option, but as the only option? Not at all.

So, the reason for the Sailing/Fishing switch was 2fold:

  1. During beta testing, testers made it clear that it was now too easy to get into the water and it was OP, so we moved resources away from Coastal cities a little in order to balance them a little more with land cities. Midjiwan thinks Coastal cities should be a little harder to upgrade compared to land cities as they have access to the water. So, pros and cons.

  2. Logic. You need boats in order to get to the fish.

Ports were originally 5 stars/1 pop in order to get people onto the water faster, which was a big want for this update. But 5 stars was too fast, so it was nerfed to 7. We added Aqua Farms and more fish in order to help compensate.

6 months ago - /u/Zoythrus - Direct link

Originally posted by Muzzinjapan05

Hate the new update and on IOS there’s no way to get back to the game I’ve loved for years. Disappointing implementation from the developers.

What don't you like about it? Maybe we can discuss it. :)

6 months ago - /u/Zoythrus - Direct link

Originally posted by streetsahead78

Really disappointed with how much this changes the game. I’m all for adding features but nerfing existing ones is a bad idea that’s just going to piss off long-time players, and the comments I’m seeing here today attest to that. The cost/reward value of so many things has changed it will require a completely different strategy to play now.

The devs seem resistant to including a classic version but based on the feedback I’m seeing, I would seriously reconsider.

Some things just need to be nerfed. Bardur and the Rider/Roads strategy were things we'd hear complaints about every day, so this was the time to fix them. The game had some clear balance problems, and we set out to correct them.

The meta was stale and we were being asked to adjust it, so we did.

6 months ago - /u/Zoythrus - Direct link

Originally posted by TemporaryTight1658

Can you of Midjiwan block none updated games from Multiplayer ?

Today I join a 9 players game where 8 where version 101 and only 1 little kido was 89. And there is no way to tell him to quit.

There was no other rooms of 9 players.

Why should we be forced to play old version when today we specially want to play new, just because of one stupide guy that doesn't understand that he has the "satinhoo" spirit in him.

Why isn't an option for minimum Game version for each multiplayer game.

Just give it a few days and more people will update.

You can also find players on our Discord.

6 months ago - /u/Zoythrus - Direct link

Originally posted by SilentWarehouse

Why didn't they retain ports 2 population?

We wanted people to get on the water faster, so we brought the cost down. We didn't want to give people a 5*/2pop building, so it was reduced.

6 months ago - /u/Zoythrus - Direct link

Originally posted by emprr

Building a new meta and mechanics to improve based on feedback is fair on Midjiwan’s side. I’m sure you guys get a lot of feedback and you guys worked very hard on this update. Tbh there are aspects I really enjoy about it.

The comments asking for a Classic version from fans is also fair. Some of these players have played it for years amassing 100s of hours and using it as comfort food. They’ve supported the dev, bought the additional tribes, paid a lot of money to the developer. And suddenly the game that they had supported and loved had changed due to an update.

There’s a reason why WoW has the current meta and WoW Classic. There’s a reason why there’s Overwatch 1 and 2, StarCraft 2 and 3. Changing mechanics so drastically should create a fork in the community.

I do hope Midjiwan will consider having a forked Polytopia Classic version. Because a game that we all loved is now just gone.

But, the reality of things is that adjustments just have to happen. If things need fixing (e.g. lackluster naval and Bardur superiority), then we are expected to fix them.

The issue with a "Classic" version is that there never was a solid "classic", as we've always pushed for new features and content (even if it takes us a while). When we released the Moonrise update, some people wanted us to revert it, but now it's beloved. Maybe the current changes just need time for us to make further adjustments and for the dust to settle. I promise you that we are giving this patch some support and are listening to people.

We want to make more tribes, give more skins, and etc, but sometimes stuff just has to change in order to accommodate them. Our attempts to make the next tribe showed just how flawed some of the mechanics were, and so we had to reshape a few things. Ultimately, we want to give you an experience that you find fun, but also can't just stop, either.

6 months ago - /u/Zoythrus - Direct link

Originally posted by PeterGallaghersBrows

Did the update also apply to mobile players? I haven’t seen that come through.

Yes. Android or iOS?

6 months ago - /u/Zoythrus - Direct link

Originally posted by PeterGallaghersBrows

iOS. What could I be doing wrong?

Try restarting your device.

You can also reinstall the game.

6 months ago - /u/Zoythrus - Direct link

Originally posted by RosettiCat

I have been playing for I don’t know how many years. I play every day. This has been my go-to game to zone out to forever, essentially. This last update feels so drastically different, I feel like I’ve lost my favourite game. The newness was novel and interesting to learn but all I’m doing is making bomber ships and destroying everything. It’s boring.

I joined this Reddit today to see if other users were experiencing the update in the same way as me - appears so.

We'll be keeping an eye on Bombers and make adjustments if they feel too strong. :)

6 months ago - /u/Zoythrus - Direct link

Originally posted by Holistic_Snow

What I liked about the game is that you could use different strategies to win. Now it seems like there's just one: get bombers. Use bombers. Honestly don't even bother spending stars after that because what's the point? Really disappointed so far but maybe there are nuances I'm missing, idk. Would love to be able to go back to classic mode though

Before, it was "use Battleships to win".

We are keeping a close eye on how Bombers perform. We may nerf them.

6 months ago - /u/Zoythrus - Direct link

Originally posted by RoamingVapor

Can you make it so if you are at peace with another race the giants movement wont hurt you or them?

I'll suggest it

6 months ago - /u/Zoythrus - Direct link

Originally posted by NevadaSmith02

Why would you change something your customers loved? To be honest, to me, you are like Musk with twitter. You just took what many people loved and happily used away from them.

What you say here is not convincing at all. There was actually "Classic version" -- the previous changes were just a touch here, touch there. What you did, it is not fixing something or improving anything, it is a complete overhaul. A new game, Polytopia 2 as some people call it.

If Naval was lucklustre, which I dont think it was, you could use special tribes to mix things up. Was this not the idea behind introducing them?

If Bardur was too strong (I was beating Bardur with Cymanti and Elyrion most of the times), you could easily slightly reduce the resources on its landscape -- problem solved.

But by this attempt to solve the "roads" strategy which was one of features of the game, you just basically killed Yaddak. Do you realize, there are people who have bought Yaddak precesisely for the quality of being able to build the roads and do the roads strategy? What you did is like trying to solve the problem that most of the Chess black players open with Sicilian game by taking away the C7 pawn.

There have been people who have bought Elyrion because of Navalon. One of the sweetest things about Elyrion was this unique strategy of using the combo of dragons and Navalon saved for the later game to get rid of a big fleet of enemy ships. You see, there were ways to get around "lucklustre" naval. But that too is gone. Are you going to offer Elyrion owners their money back?

The Hoodrick that was a medium strength tribe had all the strategy based on getting the forestry and math techs quick. No point even trying to play this now... Are you going to offer the Hoodrick owners money back? And I could go on like this with almost any tribe but Kickoo and Aquarion.

Also, with any of the prior changes the map did not feel as a completely new environment. Now it does. And to be honest, to me it looks just ugly. Instead of continents we have "The Netheralnds", a land fragmented by channels.

I have to say I am so dissapointed by this recklessness and arrogance I have already uninstalled. I would rather play the older APK version offline than this.

Concerning the new Continents, we're actively making adjustments.

We don't want to use the Specials to counter lackluster/broken gameplay, as that's just bad game design. If something is causing problems, we are expected to fix it, and this update was meant to adjust often-complained-about naval mechanics for the Regular tribes. If we can make it more interesting, we should, and then bend the Specials around it.

Concerning tribes like Yadakk and Hoodrick, we are going to make sure they keep their "flavor", but sometimes strategies and tools available to them need to be adjusted. We know the Road nerf hurts Yadakk, but it opens up options for us to give them new bonuses. They'll always be "the road tribe," even if the specifics might change a little. Elyrion will be getting a dedicated rework, along with other Special tribes, where we plan to give them new stuff. :)

Change isn't bad, and development is a long-running track of poking and prodding. Some things have to go, but it means new things can be added. :)

6 months ago - /u/Zoythrus - Direct link

Originally posted by ThichGaiDep

Any plans to eventually phase out the old version? I haven't been able to start a random game online with a new version at all. Tried 10 times now.

People are still in the process of updating. Give it a week or so.

6 months ago - /u/Zoythrus - Direct link

Originally posted by adowablebunny

7*/2 pop? :)

No. We don't want Ports to make 2 Pop.

6 months ago - /u/Zoythrus - Direct link

Originally posted by longhegrindilemna

This game feels so unplayable now.

Roads. Roads no longer give me more movement. Is this a bug??

I truly truly wish you would fork this, and make it Polytopia 2. And leave behind a Polytopia 1 with no future updates, frozen in the past.

You can treat it like an A/B test, see which version attracts more players.

Roads should give movement. If they don't, that's a bug. We didn't nerf their functionality.

6 months ago - /u/Zoythrus - Direct link

Originally posted by longhegrindilemna

Roads are broken.

No movement bonus for using roads. It’s as if the roads are not there. Movement is the same before building a road and after building a road.

We'll take a look.

6 months ago - /u/Zoythrus - Direct link

Originally posted by SacredSacrilege

I just want to say it's comforting to see the devs watching this thread after such an update. I agree that this should have been polytopia 2. It's not the same game. The classic game is a time killer which is what I use it for.

I have played many games and polytopia is the only one I have played regularly for years. I've tried to find similar games to no avail. I love polytopia. You guys are the best. You don't have overpriced items (will always love y'all for that. Respect.), the gameplay is simple yet allows for strategizing, graphics are great.

Honestly sometimes the game gets boring just because I've played it so much. I have been waiting for polytopia 2 for years but it feels all forlorn that the classic is no longer available. If I had it my way, this update would have been poly 2.

There was another game I liked as much but it only had 2 stages. It was a turn based strategy game set on Tetris-like tiles that you built. Can't remember the name but we need more games like polytopia and that one. Antiyoy was also cool but got boring faster... Not enough depth. I've heard hexonia is similar but I can't get the game to work. Anyways, if y'all could make more of these please lol. Would love another version of the Tetris tile strat game with more gameplay.

For now, as I have no other option and it may be really fun once I learn it all, I will kill time with this new polytopia.

I'm just glad you guys are still around and making games! Most games I've liked the most seem to have been forgotten with no future updates.

This may seem biased, but during development, everyone on the team said this new update was the most fun they've had with the game in a long time.

"I can't go back to the old version" - Midjiwan

We feel that some of the changes will take some getting used to (and maybe a patch or two), but we hope you enjoy the new stuff just as much as before. :)

6 months ago - /u/Zoythrus - Direct link

Originally posted by SacredSacrilege

I was thinking... The most frustrating part about it is you don't know what you can and can't do with certain boats. The unexpected "you can't use this boat from 2 squares away to hit a guy on land without taking a hit" was my main complaint but I do see why .. boats were OP before. Maybe have an option for a tutorial game that teaches you the can and cannots? I do think it will be just as fun as before once all the details are known and people get in a gameplay groove.

Just know, you guys are my fav dev team and that hasn't changed.

BUT... If you guys did split between poly 1 and poly 2... That's money :)

I can tell you we're nowhere ready to make Poly 2.

Ww've still got plenty of plans for this one.

6 months ago - /u/Zoythrus - Direct link

Originally posted by SacredSacrilege

So .. couldn't you just update poly 1 back to normal and have poly 2 be this new version? Seems like you could just copy and paste the new version and rebrand it as poly 2 lol. I'm not a coder so I may be missing something here. Everyone who loves the game would totally purchase it, giving y'all a great income for the year. Plus, all the naysayers would feel like you listened to them. And I sense that the naysayers would eventually enjoy the new version just as much, if not more. It would be win win for y'all if you could do it this way.

Nah, that's just not how we operate. We'll make a Poly 2 when we're ready, not as some knee-jerk reaction to a handful of disgruntled fans. That's just bad game design and relatively short sighted.

If we're going to make a proper sequel, we're going to design a proper sequel. And besides, we promised that the Ancients would be added to this game. So they've gotta happen first. :P

6 months ago - /u/Zoythrus - Direct link

Originally posted by Scarlet-

Hmm… I’ve waiting for an update but something feels off about this.

Give it a patch or two and it will feel more normal. :)

6 months ago - /u/Zoythrus - Direct link

Originally posted by RosettiCat

I mentioned the bombers but it’s not just that - really it’s the severity of the change. It feels like a different game. And I don’t want to play it anymore. Wishing I’d never updated.

Well, I ask that you stick around as it goes through the next few patches. Should smooth things out a little, and we'd love to hear what you think after then. :)

6 months ago - /u/Zoythrus - Direct link

Originally posted by NevadaSmith02

There was not anything lucklustre in the game before. People were playing a free tribe regularly and winning with it most of the times too. For Christ sake, you got 10 mil + downloads. The game was a legend. The way you took it from people is just outrageous.

"I'm tired of Battleship spam and wish water was more fun" was like, #1 request for a long time.

I can tell you, there was a lot of lackluster things judging by fan response, and it's our job to fix it. We don't want water to be dominated by a single unit, and neither did a lot of people.

6 months ago - /u/Zoythrus - Direct link

Originally posted by megaeggplantkiller

I really love this update after playing a few days. Feels much more balanced to me in the use of all tech and buildings. I haven’t mastered it yet.

I played this games since release for years and years with all tribes unlocked, and honestly I had gotten a little bored with the game. I have maxed out all my scores, 150,000+ pts and 100% on all tribes, I played each tribe countless numbers of times, and honestly I was finding the min/max strats needed to get high scores was getting a little boring and tedious.

At this point, it seems to me some major differences in stats are:

  • city planning is critical to place markets with all four buildings by it (ports, sawmills, windmills, and forges)
  • more of tech tree is critical to get somewhat early to get rank 3/doubled markets
  • spamming one type of building seems way less important now thankfully… (e.g. good riddance to spamming multiple ports around custom houses, multiple ports are not that useful on non-ocean maps, focusing on building multiple farms or huts to rank up sawmills or windmills seems way less useful),
  • much more critical now to focus on getting a balanced set of all buildings in each city
  • philosophy is crucial to get as early as possible because more of the tech tree is needed
  • I love the bridges, you can wait till you are ready to open up new sections of the map and gives you the movement boost, or destroy them to close it off
  • juggernauts (big giant small ship) seem way OP since they do splash damage on each move, better than giants on the ground
  • ice is way less annoying
  • positioning bomber naval ships is critical since you have to set up your shots for the next turn… interesting choice of giving the splash damage but reducing mobility… I think I like it, you have to plan your ship placement for sieges and area control

Maybe I should reset all my high scores and perfect 100%s and start this entire game again. :-)

Anyways I am loving the new update!

We're glad to hear it!

6 months ago - /u/Zoythrus - Direct link

Originally posted by togetherwem0m0

I really appreciate all of the hard work that's gone into this update, but I don't like it. The game is a lot harder now. I can't even score above 50k. I might figure out how to play the game again but I'm not sure I want to. It's much harder to get started now. The mechanics in the new market port specialty building is innovative, but requires more careful analysis of placement and frankly doesn't work for most city layouts.

I don't know. I just am not having a good time with the update. I wish this was polytopia 2 or available as a gamerule option instead.

I expect the Market to get poked and prodded a bit before we consider it "done". Sometimes these things just take time, especially with the new stuff, which might just have to go through some growing pains before they're good again.

6 months ago - /u/Zoythrus - Direct link

Originally posted by jomm69

I hate the update so much. Thank you to the devs still, this has been a great game. I’ve put effort into making it work and learning new system. Gameplay has become completely incoherent. I was very happy spending time in the mindless op customs house meta but the diversification of economy thing is weird and ignores the aesthetics of maxed out industry buildings. It fails to spark joy.

Been playing since 2018. This is entirely a wind down by myself kind of game so maybe I’m just not the target audience. I don’t really play multiplayer at all. I own every tribe and several(but not all) of the skins.

I deeply hope you create another app with classic polytopia. I will gladly buy everything again. Or make classic available in sandbox.

It is nice to see such care and effort put into the game. I am trying to keep an open mind about it but no longer enjoying the game :(

We're keeping a close eye on Markets.

I wouldn't be surprised if they get some adjustments in the future, but I can tell you that we're not super big into "spam 1 building around them for 16 stars" anymore. We would like to give you options.

6 months ago - /u/Zoythrus - Direct link

Originally posted by Holistic_Snow

I think you only care about multiplayer and didn't think about domination mode at all. Which is fine but I have no interest in that, for me the fun was trying different strategies using different techs in different scenarios, and now that's gone. It's a real shame is all. If there's really no chance of a clash mode for domination players I might as well delete :(

Midjiwan has been talking about giving an update specifically for single-player fans, as we haven't really touched either of the gamemodes for 7 years, and they're both in drastic need of updating.

No confirmation, though.

6 months ago - /u/Zoythrus - Direct link

Originally posted by longhegrindilemna

Aquarion tribe cannot use roads. Every unit can move only one square, with roads, without roads, on land, on sea.

One square only.

Aquarion cannot move.

Amphibious units should move 2 on water.

Not using roads isn't a bug.

6 months ago - /u/Zoythrus - Direct link

Originally posted by kratima

I really hate the new Continents map. Gone are the smallish landmasses with water separating them, replaced by 2 huge continents separated by a lot of water. Gone is the type of play associated with hopping from landmass to landmass. The best memories I have with Polytopia is holding the line on 3 continents across the entire map while simultaneously trying to break the front in one point (usually a flank). It's an OK type of map, but they should have also kept the old Continents type under a different name.

Also, the games against the AI have somehow lost their appeal. Playing on Crazy on a Massive map, as usual. It seems the victories are easier to obtain now - there are less surprise attacks in the beginning, so I end up quicker with a juggernaut steamrolling the opposition on all fronts.

The naval battles are a mess (possibly because I haven't gauged the proper tactics yet), but are usually won pretty quick. The slower naval units (bombers and giant ships) are left behind when advancing on a Pangeea map - they simply can't keep up with the speed of a terrestrial offensive.

This is not the fun game anymore. Surprisingly, the removal of battleships is not a problem, but the complete change of game pace is. And only a masochist would try to play the Elyrion now - ok, maybe once for challenging yourself, but not on a regular basis.

We are looking into map generation currently.

6 months ago - /u/Zoythrus - Direct link

Originally posted by According_Bit_6299

Judging by the reception you are wrong. And judging by how you are deflecting criticism you are not ready to listen.

You could have added more water units, gradually, as you have implemented changes in the past but you fundemantally changed the game mechanics. Why would that necessitate significantly changing the economy?

The economy had to change as it was creating bottlenecks. Some things, like Lumber Huts and Roads were pretty much dictating the meta, and thay was something that had to be addressed. We also didn't like Custom Houses being restricted to water only and wanted to make them more versatile.

We couldn't have added water units gradually as all 3 of them are meant to balance each other out. You wouldn't want Rammers being the only ship type, or Bombers, or Scouts. All 3 are designed to work together.

6 months ago - /u/Zoythrus - Direct link

Originally posted by PatriotSK

Is there a way to play version before this update? Been playing the game for years, but this version did not catch me at all.. thanks!

No, there is not.

I do know that a patch to help fix terrain generation is coming out soon, though

6 months ago - /u/Zoythrus - Direct link

Originally posted by Holistic_Snow

Zoythrus, thank you for taking the time to discuss this and reply to comments - I applaud that.

It seems to me like the update to the multi-player part works quite well, so all I can say is please please please please _please_ consider a patch where domination mode can be played in Classic Mode so us single player fans can play the game too. I miss Polytopia :( Domination is a very different game from the multi-player and can't be treated the same. I hope the dev team consider it :) Thanks - Snow

I can tell you that the new content is here to stay.

It may get adjustments over the next few patches, but I don't want to get your hopes up that we're going to remove it from Domination, as we dont want to divide the players into different rulesets.

We promise you that we're keeping a close eye on the Singleplayer modes, though, and I wouldn't be the least bit surprised if they get some updating/refreshing in the future.

6 months ago - /u/Zoythrus - Direct link

Originally posted by Fancy-Sprinkles2789

I have really mixed feelings about this update.

I'm trying to give it the benefit of the doubt, and play a little each day. But, most games I just abandon. I just get bored. Just not vibing with it. I don't think it's the added complexity, but maybe it is. The original version required some strategy, but it was pretty close to a cozy game. Like animal crossing and city builders are way different, but what they have in common is that you can just pick it up and play a chill game. I think this company didn't realize that that's what the game was for some people.

But, here's the thing that's making me bother to comment: I paid for the old game. And that game is gone. The company effectively did a bait and switch and stole my money. That just feels real bad. That's like corrupt.

And I don't think I have any recourse aside from I guess giving them a bad rating and review in the App Store. So I guess that's what I'll do, and if you're in the same boat, I recommend you at least do the same.

We're honestly not quite too sure how exactly this update has stopped the game from being "a chill experience" or "cozy".

6 months ago - /u/Zoythrus - Direct link

Originally posted by AmericanUmlaut

I love the update, but I absolutely can understand this feedback. I'd really encourage your team to make a bit more of an effort to empathize with users.

The updated game is quite simply more complex. Prior to the update, all landscape upgrades except ports cost 2* or 5*, navies were made up of three kinds of boat that promoted one to the other linearly. That's all much more complex now, and so you have to stop and think a bit more.

Just for one example: it used to almost always be a complete no-brainer to always upgrade a town to level 3, because it could almost always be done for 6*, and with the 5* back you were paying 1* for 1spt. Now the math is more complicated - it only rarely can be done for 6*, and can cost up to 9*. That math isn't hard, but it makes you stop and think for a second.

The boats are similar. I think the change is awesome, but decision making around upgrading boats and fighting with them used to be dead simple. Now you have to decide before the boat leaves your territory what kind of boat you're going to need when it arrives, and you have to manage four very different units in naval combat. I think this is fun, but there's no question it makes you stop and think for a second.

People are complaining because the previous version of the game was - by design I always assumed - pared down and simplified to the point that you could easily just zone out and play it on autopilot. The new design requires more thinking to play. You have players who don't want to have to think, they just want to chill.

Seriously, this is not terribly hard to understand, and at this point the constant "we just don't understand how anyone could fail to understand that this new version of the game is simply better" responses to people who are sad you uninstalled one of their favorite games is getting a bit ridiculous. I really think you're shooting yourselves in the foot here - just add a "classic mode" button for single player that runs the ruleset from before this update. People are pissed that you uninstalled a game that they liked and paid money for from their devices without bothering to ask, and replaced it with one that *you* like better, but *they* don't.

Trust me, it's not feigned ignorance. We're trying to gage what exactly people are missing. If it's things like "I don't like the new map" or "Bombers are too strong", we can fix that. If it's "I hate how I can't steamroll the bots and use my OP strats to win all the time", we can't fix that, and that does need to change now and then.

While the game is simple and "cozy", and honestly still is, we never wanted the game to "be done" or "stagnate", nor did we ever want you to get into the position of "not thinking". At the end of the day, this is a strategy game, and we'd like you to think - and that hasn't changed since the beginning.

6 months ago - /u/Zoythrus - Direct link

Originally posted by kratima

After playing a single player game as Elyrion, I can say I hate the update... If the map type includes water in a significant percentage (which is most of them), you are forced to develop your navy early and the Elyrion becomes a race as any other. The dragons are there to give a helping hand eventually, but you can replace them with bombers anyway. The old fun way of trying to dug yourself into defence while pushing for the dragons production is dead - too many enemy troops can easily punch through an early game defence. The swordmen are nerfed too much to be the only backbone of an early game army. I wonder why any new player would bother to buy Elyrion. And I find myself less and less inclined to start a new game "just for fun", no matter the race. For me, Polytopia lost that "just one more turn" appeal that made me play it for hours.

I can say that Elyrion is being set up for a dedicated rework I'm this patch, and we warned everyone at the beginning that balance might be a little wonky at first until we do it.

I can also say that we're going to be releasing a patch for the map generator pretty soon, while also maybe doing a few rounds of balance passes for the naval units.

6 months ago - /u/Zoythrus - Direct link

Originally posted by kratima

Oh, I found a weird bug. Biggest map, max number of players, single player. Polaris has one last city, but every time some enemy troop steps into the city ends up frozen at the beginning of the Polaris turn. Polaris has no troops left, nothing that can freeze an enemy. Unwinnable game through endless chess.

That's very interesting. I'll have to investigate.

6 months ago - /u/Zoythrus - Direct link

Originally posted by MilesDysonWasFramed

Too right. Things needed to change and things will change. I definitely agree that Bardur and battleships needed to be nerfed, but the pendulum swung way too far. Bardur is unplayable against most tribes because their economic engine just went up in cost by 50% as did their network/mobility. They need two low-economy techs to get on ocean - it's like paying with an piano on your back.

Meanwhile Polaris and Cymanti - already two of the strongest tribes, are the new kings of the realm. Their movement advantages are now worth probably 10-15 an turn 0 and their key counters - battleships and mathematics - have been nerfed. On continents maps where one algae or ice tile can get them across - forget it.

Bombers are borderline useless. They're vulnerable to basically every dash unit and impossible to protect against Polaris/Cymanti/Elyrion.

I like the change from CH to markets and the intent to get tribes on the water faster. But "on the water" is useless without ocean movement, and unless you're Kickoo you have to spend a fortune to get there (lvl 1+2 tech plus a 7* port).

IMO any rebalancing should nerf cymanti/Polaris and throw Bardur and Yaddik a bone. The naval upgrades are a good idea but we need a way to pay for them.

Until then Midjiwan should be making some serious dough on people paying for Cymanti/Polaris. I know I will.

So, the large majority of fans seem to agree that Polaris is currently lower tier and Bombers and Kickoo are OP. They also seem to agree that Bardur isn't all that bad, and that the nerf did its job to balance them.

6 months ago - /u/Zoythrus - Direct link

Originally posted by DGrey10

Just noticed that a bot ally is able to use my dock (thereby blocking it) and I am able to do the same on theirs. Is this new? Hadn’t noticed that before.

Yes, it's new. You can use an ally's ports.






Recent Polytopia Posts

6 days ago - Zoythrus™
6 days ago - /u/Zoythrus