What, the devs added in more unique super units, like with the special tribes, but for all the tribes. I’ve already had a few ideas so I’ll list them here(on mobile so sorry if this is scuffed)
The Xin-Xi super unit would be; The Sarmari(Obviously based on samurai).
Health: 25 or 30 Attack: 3 Defense:1 Movement:3 Range:3
The Sarmari would be based on older styles of samurai, back when they were archers on horseback rather than swordsmen on foot. So they’d look like an archer/rider mix, with a fancier helmet.
Next up the Zebasi super unit would be:
The Lorion Tamer(Or just a lion tamer)
Health: 20 Attack:5 Defense:1 Movement:1 Range:1
The Lorion Tamer would obviously be lion tamer, a unit that has a dude with two lions on a leash. Obviously an offensive powerhouse, but defensively they’d be a little weak. Which would also be their greatest strength, as when the Lorion Tamer is killed, they separate into two Lorions, who are their own units, each with similar stats to The Warrior unit, just slightly higher attack. Now if that a bit too OP or complex, they can just have it so the Lorion Tamer can move or attack after attacking, but not both. And I don’t mean, it only has the ability to move, or it has the ability to attack, I mean it can attack, and then has the option to move away, or attack a second time.
Up next is the Luxidor, and their super unit would be:
The Nobelit(Or a nobleman.)
Health:15 Attack:1 Defense:1 Movement:1 Range:3
Now the Nobelit would have a very interesting capability, it can’t attack, but it also can’t defend, so what could it do? Well, it has the ability to heal(same radius as mind bender) and it has the ability to buff/debuff(similar to the attack radius of an archer). Now it can only affect one ally or enemy of your choosing, but it will raise/drop the attack power of an enemy by 2(unless that ends up with an enemy having less than 1 attack in which case it’ll default to 1). Now this is obviously power, which is why I gave the Nobelit such pitiful offensive and defensive capabilities, but I think it could be interesting to have more strategy based units, rather than just front line attackers. This also leads me directly into my next tribe.
The Ai-Mo super unit would be:
The Nerivuta(just a monk who’s reached nervana)
Health:15 Attack:1 Defense:1 Movement:1 Range:3
Now this feels like a carbon copy of the Nobelit, and it kinda is, but it’s more like a mirror. The Nerivuta is a similar unit to the Nebelit, but instead of buffing/debuffing attack to one unit, it buffs/debuffs the defense on all units in a similar range to the mind bender’s healing. Now the bufff is only by 1 but in some cases that could be the difference between life and death, and could add a lot of strategy.
Now I do have some more ideas, but it’s getting harder to write this due to my phone full on lagging so I’ll leave it here, but if you have any idea’s for what else could be added, lemme know! I’d love to hear them. And if you think some of these units would be stupid OP or absolutely worthless, also let me know! I’d be happy to edit this and change the stats to make it more appealing, I’m not exactly a game dev so I don’t know exactly what I’m talking about.
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