Original Post — Direct link

https://share.polytopia.io/g/40d0fa66-e686-4558-befd-08dc10963cf9

I'm getting really tired of the devs not fixing cymanti. It's absolutely dumb and just ruining the game. Fix it! Or disable the tribe until you do. You broke it with the road nerf, recognize the mistake and dont let it ruin the game while it get fixed. I mean how dumb are you? It ruins smaller maps.

Better yet, delete the tribe, it was a dumb idea form the beginning to have a tribe that ignores game mechanics. Poison, creep, sneak, fungee, algee? Jesus was the idea pitched by whoever was dating the boss?

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4 months ago - /u/Zoythrus - Direct link

Have you tried playing larger maps?

Maybe maps with larger amounts of water on them?

4 months ago - /u/Zoythrus - Direct link

Originally posted by Winterfall_0

Having to play on specific map size and type just to avoid balance issues does not sounds like a very good game design

We see it as the opposite.

The game is balanced around Continents land/water distribution. Cymanti is meant to be weaker on water maps, and if you don't like seeing them on land, don't play on land-heavy maps

4 months ago - /u/Zoythrus - Direct link

Originally posted by Winterfall_0

If the game is balanced around land/water distribution, wouldn't that mean Cymanti's strengths in land and weaknesses in water does indeed need to be addressed?

Simply telling players to play on different maps and sizes does not solve the problem. In fact, it only further highlights the current balance issues of Cymanti

Well, depends on how you look at it.

From our perspective, if "Continents" is the "default" map, then stuff like Drylands and Water World are understood to be "unbalanced, logical extremes".

Cymanti was always meant to be weaker on the water compared to the other tribes as a means of keeping them balanced. Like, "strong land game, weak water game".






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