over 2 years ago - Mau - Direct link


Welcome, park managers!

With Christmas officially upon us, we felt there was no better way to close 2021 off with a festive holidays content patch!

Additions
  • Animals
    • New Animal Enrichment: Blood Pumpkin
    • New Animal Enrichment: Frozen Fruit Block
  • Buildings & Scenery
    • New Guest Facilities: Modern Table (x4)
    • New Props: Table Umbrella (x2)
    • New Official Prefabs: Shaded Table Modern (x4)

    • Lamp Decorative Hanging (x2)
    • Lamp Decorative Straight (x2)
    • Lamp Decorative Vertical (x2)
  • Foliage
    • Alaskan Yellow Cedar (x3)
    • Douglas Fir (x3)
    • Alpine Bearberry (x3)
    • Alpine Currant (x3)
  • Biomes
    • Added the Boreal Biome with all its substrates: Snow, Withered Grass, Gravel & Rock
  • Audio
    • Speeding up time will now play time-specific sound events for better feedback
Changes
  • Buildings & Scenery
    • Introduced collision checks for bins, benches, and tables
    • Decreased default scale for Wheelbarrow
  • Foliage
    • Updated icons for Scrubland foliage
  • Rendering
    • Reduced bright blue hues in the screen-space reflections
    • Reflection probes now account for clouds
    • Generally improved water rendering, particularly sky color reflection accuracy
    • Improved underwater graphics
  • Audio
    • Certain entity sounds now remain audible when time is sped up e.g. animal growls, calls, etc.
    • General mix adjustments for when the game is sped up
Bug Fixes
  • Critical
    • Fixed power node refreshing events to trigger at the expected times - previous performance improvements had accidentally messed this up
    • Should have fixed a critical selection error that caused double clicking to lock up player input
  • Buildings & Scenery
    • Fixed saved light coloring resetting on new placement
  • Rendering
    • Resolved distant atmospheric flickering
    • Fixed downscaled resolution for underwater effects
    • Fixed animal outline popping up on demolition actions
  • Construction
    • Fixed flashing grid on modular action end
  • UX
    • Fixed weather transitions not applying correctly on different timescales
Performance
  • Slightly improved performance of rain particle effects
  • Improved water CPU efficiency

The team will take a short winter vacation, but we'll be back in full swing come early January, so see everybody then!

Merry Christmas and Happy Holidays!