17 days ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
17 days ago - Mau - Direct link

Welcome, Park Managers!

This patch addresses a number of issues for the Public Test Branch version of the game with some notable changes regarding animals and various performance improvements. Please continue to send feedback and bug reports to our Discord server's[discord.com] appropriate channel, it's been an immense help!

We expect to publish Update 8 to all players early into this sale with further fixes and performance improvements, while we work hard on Update 9, to be released during the Holiday Season.

Full Patch Notes
  • Animals
    • Added additive animations back to all animals that previously missed them
  • Gameplay
    • Improved vegetation painting generation for granular plant selection, with better density rules
  • Animals
    • Velociraptor now tolerates Scrubland
    • Pachyrhinosaurus lakustai now tolerates Coastal
  • Foliage
    • Optimized decorative ivy rendering
    • Optimized rendering and improved impostors across the desert, tropical wetland, temperate, coastal and boreal biomes
    • Updated temperate biome wind settings
  • UI/UX
    • Improved Depth of Field controls in Screenshot Mode in order to increase viability for longer distance shots
Bug Fixes
  • Critical
    • Fixed a GUI issue preventing correct behavior of the animal info signs
    • Fixed a critical modular issue caused by aligning whole groups to surfaces, in turn creating many other downstream bugs, such as a glitched modular grid overlay
    • Fixed an instance of animal animations locking up
    • Fixed collision stacks not updating if game time was paused
  • Gameplay
    • Fixed a land value heatmap issue causing value to lower over exhibits with bonus score
  • Animals
    • Fixed and improved several animation issues in all animals
  • UI/UX
    • Fixed mouse scrolling not working in the vegetation preset menu
    • Fixed save menu header text not accurately displaying the current open layout
    • Fixed new buttons not properly updating their animations if game time was paused
  • Drastically optimized animal dung processing, saving and loading
  • Massively improved modular processing speed on the CPU, especially noticeable in larger parks