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It's time for the AMA! This time, we've got some of the creators of Deston!

Meet the Participants

  • Dave Curd, Creative Director
    • u/PUBG_curdstuff on Reddit, @CurdStuff on Twitter
    • "It’s good to be back, I had a blast at the F2P AMA, and I’m betting this one will be even better. Let’s talk PUBG/Deston!"
  • Chris Linn, Senior Producer at PUBG Madison
    • u/Linnception on Reddit, @Linnception on Twitter
    • "Hey hey! I am Chris Linn, Senior Producer on PUBG: BATTLEGROUNDS. Hoping to help answer any questions our awesome community may have!"
  • Chris Hartmann, Senior Environment Artist at PUBG Madison
    • u/PUBG_Chris on Reddit
    • "Hey, I’m Chris Hartmann, I’m a Senior Environment Artist and Cell Team Lead for PUBG: BATTLEGROUNDS. I am the terrain artist for Deston and I’m super excited to answer your questions!"
  • Nick Kleiman, Senior Level Designer at PUBG Madison
    • u/PUBG_NickK on Reddit
    • "Hey y’all, I’m Nick Kleiman, I’m a Senior Level Designer and Design Cell Team Lead for PUBG: BATTLEGROUNDS. I am the level designer for Deston and I’m really excited to answer questions you might have on design!"
  • AJ Low, Technical Director at PUBG Madison
    • u/PUBG_aj on Reddit, @northcoastdev on Twitter
    • "Hey all, I’m AJ Low, one of the engineering tech leads working on PUBG: BATTLEGROUNDS. I’m super pumped for DESTON’s release, it’s finally usurped my previous fav, Karakin (controversial, I know). Feel free to throw any tech related questions my way and I’ll take a look!"
  • Caleb Zart, Animation Director at PUBG Madison
    • u/PUBG_Caleb on Reddit, @OldManGimbal on Twitter
    • "Hello! My name is Caleb Zart, I’m the Animation Director at PUBG Madison working on Battlegrounds. I’m happy to talk any and all things animation!"

Giveaway

We are partnering up with PUBG Studios to give away 50 Deston Survivor Passes and 100 thousand G-Coin!

Giveaway Rules:

  • Leave a question in this thread to be entered into the giveaway
    • Your comment must include your in-game name and platform (PC or Console)
  • Up to 25 PC players will win Survivor Pass: Deston
  • Up to 50 PC players will win 1000 G-Coin
  • Up to 25 Console players will win Survivor Pass: Deston
  • Up to 50 Console players will win 1000 G-Coin

Giveaway winners will receive their rewards soon after the event ends. Rewards will be sent directly to in-game inventories.

Questions will start being answered on July 19, 11am PDT / 8pm CEST.

Please post your questions in the comments of this thread.

External link →
almost 2 years ago - /u/Linnception - Direct link

Originally posted by GutoDH

The ascender is a very cool addition to the game, I would just ask it to be a little louder, or having a *click* noise when attaching / detaching - it's way too silent to be identified even on a short-range.

My question: Do you have any plans on adding the Ascender to Erangel and Miramar later on?

There are some building that could use that mechanic on big cities, like the big buildings north of El Pozo, which currently cannot be accessed (unless you use a Glider or emergency pickup)

Thanks

Platform: Steam
IGN: GutoDH

We are keeping an eye on Ascender feedback as we move forward, thank you for your feedback (and those in this thread).

As far as adding it to other maps, it is certainly not out of the question! It was developed with dev "ease of use" in mind for that reason. I would love to see them in other maps soon!

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by NydNugs

This one's for u/PUBG_NickK. What's your thought process when making a bathroom and whats the lore for the lack of toilet paper in PUBG?

Pubg Cursed Bathrooms

This one's for

u/PUBG_NickK

. What's your thought process when making a bathroom and whats the lore for the lack of toilet paper in PUBG?

Bathrooms are key to making a building feel real and lived in because we all "got to go". As for the lack of toilet paper we all know that toilet paper is the first thing to be stockpiled when things go sideways.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by ransombarefoot

Destin is a huge map like Miramar, but I wish Miramar had more circles ending in the cool outlying areas like Prison.

Will Destin feature more final circles on the edge of the map??

Platform: Console Gamertag: RansomBarefoot

Circle locations and Circle/Blue Zone speed are two of the items on our radar right now for sure. We are talking about these internally right now.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by Future-Bend-7700

What is your favorite weapon in pubg, and why?

in game name: hoooodie

PC @ steam

Mine is the VSS - I really like running EMT bag as my secondary, and I feel like the VSS with extended mags gives me confidence in a lot of gunfight situations. It isn't great in the longer range fights, but that's what my squadmates are for!

almost 2 years ago - /u/Linnception - Direct link

Originally posted by Blitz5

Since this was such a big undertaking (development wise) would you say it was Destony? Do you consider it sort of like a child? Maybe Destony's Child?

With that being said, my real question is: With a Deston-ation like Ripton and it's size, how much discussion goes into where that city is placed on the map? For example, I initially thought Ripton would be best placed smack dab in the middle, so players are more likely in the first zone and ultimately have more time to explore, loot, zipline and fight. But on the other hand, I'm guessing you don't want TOO many people to land there because then the rest of the map would feel empty. Love hearing insight into decisions like this. Cheers and congrats on a GREAT map.

Xbox One: Blitz5

Thanks now I'll need to listen to "Say My Name" and "Survivor" a few times today....

Great question, and something u/PUBG_NickK can likely answer better than I can. But we initially were thinking exactly like you mention in the later part of the question, "how can we design this with a BUNCH of favorite locations in it?" Having a non-central "Main" city is part of that, with speckling in minor cities and unique points of interests along major routes - Concert, Lodge, Arena, Barclift, etc

almost 2 years ago - /u/Linnception - Direct link

Originally posted by Froddoyo

With the addition of the drone. Was it planned all along to be used as a looting feature in deston? Or was it something you guys geneiously took advantage of after adding the drone?

Edit: also don't put me in the giveaway, I'm partner and have already gotten some goodies. Other people can have it ❤

It was on the table for some time, and really took off once we saw the cool things players were doing with the drone on it's launch.

Props to u/PUBG_NickK and Co, they really got creative with the drone rooms in Deston. They likely had 30+ more locations in mind, but we needed to ship the map haha.

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by Linnception

Thanks now I'll need to listen to "Say My Name" and "Survivor" a few times today....

Great question, and something u/PUBG_NickK can likely answer better than I can. But we initially were thinking exactly like you mention in the later part of the question, "how can we design this with a BUNCH of favorite locations in it?" Having a non-central "Main" city is part of that, with speckling in minor cities and unique points of interests along major routes - Concert, Lodge, Arena, Barclift, etc

Like Linn said, the main focus for the map was to create player choice. Give many unique engaging locations that have the potential to be a hot drop regardless of the plane path. Not placing Ripton was part of the process. We wanted to give something for everyone's playstyle. It's not easy to do, but I feel like we found a great balance within the locations.

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by Prince_Kebaboni

Will we get more cell towers in the center areas of the map?

platform: PC
Username: Prince_Kebaboni

Will we get more cell towers in the center areas of the map?

We are looking into the feedback and how people are playing the map. More Cell towers isn't out of the question and we are looking into adding more vehicles as well.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by ZeldasDad

What parts of the map do you think will have the most heated battles and why?

I think we've all seen some crazy fights in lodge so far, moving through the building and having to clear the lower levels is intense.

I like the fights in Buxley (our group drops here a lot) - fighting across the warehouses, towards the south apartments and into the mall areas. Always a lot of fun.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by cookiesandkareem

What sort of testing did you do before releasing Deston? (jay ryye; console)

We playtest internally multiple times a week, and we all work through feature and map feedback together. Playtesting Deston has been a blast, and has generated in-studio memes all over the place haha

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by Thicc_Choncc

u/PUBG_Chris, when you create terrain, do you look at each and every part of the map in order to think through possible situations that might occur? For example I noticed that a lot of the coastline has an edge to it that provides for really good cover instead of just running a flat-out beach instead. Is this conscious? How detailed do you have to be in insuring that the environment optimizes for interesting plays?

u/PUBG_Caleb - when do you plan to release the new animations? And are there any other plans apart from the occasional mo-capped dances?

Also, the clothes in this game are super impressive and moves really well with the character, so I'm wondering how many people are involved with modelling and texturing these? Will the new animations create difficulty with regards to their behaviour? That team needs a big shoutout!

Best regards, Densterr - PC.

Hey! The new animations are being polished as we speak. I can't speak to a specific drop date, other than to say they are nearly final and coming soon! I'm excited for the community to get their hands on them.

As far as other things in the hopper, we have a new vehicle and weapon coming to Deston in the next drop. We've been having a lot of fun with these two in playtests.

On the clothing front, I can't speak to how many people are involved on the modeling side, they have a solid team but I'm not sure how big it is off of the top of my head. From an animation standpoint, everything is built to a standard so that it works with existing motions. Most of the longer, flowing cloth is a dynamic simulation .

Thanks for the question!

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by gustavomlsz

What was the biggest challenge u guys had during the proccess of creating such a big map like Deston?

Btw I love the details of the buildings…

IGN: Cogu-Melo Platform: PC

What was the biggest challenge u guys had during the proccess of creating such a big map like Deston?

Big challenge was creating a realistic grounded area that feels great for gameplay while providing all types of player experiences. It was a lot of back and fourth to find the balance between locations and giving unique areas that players would have fun fighting in. That variety shows through with the different biomes throughout giving a different experience in building/POI layouts and terrain. Such a fun challenge to be sure.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by deezzyy1

Where did the name Deston come from?

What are some of the challenges or barriers to introducing Deston to competative play?

Are there any hidden areas or easter eggs that we should keep an eye out for? (No spoliers, just yes or no would be great!)

KoG Darny on Console (Xbox Series X)

Where did the name Deston come from?

PUBG held an internal contest to name the map. Everyone was able to submit ideas.

easter eggs

always

almost 2 years ago - /u/Linnception - Direct link

Originally posted by oBrendao

Do you guys pretend to nerf the the new shotgun? I mean, less bullets by default and new attachment slots to get it near to the state it is today(ammo slot, tactical stock, etc). I know it's a new weapon but i'm destroying everyone in my way with this new weapon, i'm even thinking about going pro because of this weapon.

We went through playtesting and feedback to bring the 012 to where it is at the moment.

Lemme know if you go pro though, drop the twitch link here tyty.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by Not_Fission_Chips

This map seems to include a lot of fun features from the battle royale genre; zip lines, parachutes, multi-level combat, new vehicles and hidden loot spots. Were there any features you wanted to add but didn't? What were they and how would they have altered the map from what it is now?

IGN: Fission_Chips
(PC)

There are a couple new features coming soon (that may or may not have been spotted in the gameplay video) - we've been playing Deston with all of these for a while, and I'm super excited to see what yall think when they get added!

almost 2 years ago - /u/Linnception - Direct link

Originally posted by KaptainGranite

I am sure questions will be asked regarding adding AEDs, Comeback arena and quick revive on Deston. So, my question is will there be more of a surplus of meds on Deston? As we have seen in the past with Med issues on Mirimar and Erangel or will this be something you will closely monitor?

IGN: KaptainGranite
Platform: Console (Xbox)

We think Meds in Deston are in a really good place, we will definitely monitor it, and excited for you to get your hands on it soon on Xbox!

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by Firm_Positive2142

Question for : Caleb Zart

How easy is it to implement animation changes with new features such as the ziplines and vehicles without giving or taking an advantage to movement/speed

Game tag: plugspud Console (stadia)

Hey! This is always foremost in our mind when making a new way for the player to move, like the Ascender. Like most things, playtesting is what helps us dial it in. Our typical proces goes like this:

- Make rough animations and get them in game so the feature can be tested. We'll use other existing features as benchmarks for timings on this first pass

- Play the things, a lot! All the while we will either be crafting new animations or finishing off the temp ones that are safe to finish

- Game dev is highly iterative, there are plenty of times when the timing and speed of something has to change. Sometimes the animation can be adjusted, sometimes it needs to be redone. Repeat this until it feels good to play!

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by PUBG_Chris

Thanks! It was a lot of work but I think it was worth having the different biomes.

The midgame is something on our radar for sure. There are different things we are looking at. The feedback is great and we take the data to see where different elements land.

I have two personal favorite features because I feel they go hand in hand. Ascenders and always on Parachutes. The amount of traversal and player choice they offer create awesome gameplay moments.

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by linkotd

I'm just wondering if there are any plans to implement slugs into standard rotation IE. have a rare pickup for a box of slugs that would work into a world drop shotgun.

Lord_Derp / PC

Right now the slugs only work with the O12. This was done on purpose to give the O12 a unique playstyle relative to other shotguns. Swapping slugs into a DBS, for example, would change that weapon significantly. I'm not sure I'd ever take that trade off on a DBS, but maybe that's just me.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by Siannath

Are you planning on reversing the changes that disallow you to carry tactital gear in the tactical pack?

Siannath @ PC, Steam

As a designer/player, I think it would put Tac Pack right in the "sweet spot" of making people unsure if its a must-loot item. That generates interesting discussions. However, data really suggests allowing Tactical Gear in Tac Pack is too powerful. Always subject to change in the future!

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by danilocmm

Will more vehicle spots be added? (PC/ NaoPodeSe)

We are looking into vehicle spawn locations and spawn rate adjustments.

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by zynxczech

When will be the new car on Deston added? And will there be any balance changes for O12?

ELMX_zynx @ EU, PC - Steam

The new car is on it's way, coming very very soon.

Weapon balance is always being looked at and tweaked. We look at this kind of thing very closely all the time!

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by Future-Bend-7700

What is your favorite weapon in pubg, and why?

in game name: hoooodie

PC @ steam

S1897 pump shotgun. Point and shoot, gets the edge by making sure the first shot causes damage.

M24. I can hit shots with it.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by Smokey_Desperado

Hello Pubg Dev team! First of all, congratulations on the new map! In my opinion, It's incredibly well done. Me and my buddies are having a great time looting security cards and having level 3 gears so we can have a little edge late game (mostly because were newbies lol).

Do you have a specific time of the day where you guys are most creative? And how do you keep your creative juice flowing? Thanks!

Platform: PC

IGN: kiboisky

hey hey! Glad you and your buddies are having fun!

Lovvvve this question! For me it's early in the morning, especially if I was able to get to the gym before heading into the office, I'm usually all amped up and ready to go! On the other side, u/PUBG_NickK and I generally do daily walks to get Energy Drinks in the afternoon, I would say that's usually a good pick me up! Creatively, I find it much easier to keep the creativity flowing when surrounded by so many other passionate and creative people.

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by EscapeNew7972

Why haven't you implemented the use of two weapons at the same time yet ? Nick: tilderm4n -- steam pc

What weapons would you want to use at the same time?

My first thought is that that changes the feel of our gunplay in a very significant way. PUBG has never been an action movie, it's tactical and grounded. I think a case could be made for dual wielding pistols, but not much else without having a significant impact on weapon balance and game feel.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by iAmCDome

Hey PUBG Dev Team. The community has been LOVING Deston so far, you all did a fantastic job thank you! My in-game name is CDome and I play on PC.

Now for some Q&As, Pick your favorite!

1) Are we more or less likely to get a new revive system to try out for Deston & other PUBG maps?

2) The airboats have been AWESOME, but unfortunately they're usefulness is limited given the hard controls and lack of cover. Have you entertained making them more viable/fast on grass and adding some defensive measures (armor plates on side or gun turret on front)?

3) Always-On Parachutes have been GAME changing and probably should be on EVERY map. Having said that, one thing really holding it back is the lack of player momentum when you sprint/run/ and jump off the building. It feels like you float straight down for 10 seconds before you can go forward again which really limits your movement potential. Any plans to enhance this?

4) When designing the city Ripton, did you entertain destructible buildings like on Karakin?

5) When "flooding" the map, was more emphasis put into water play, underground play at first? I was anticipating a bit of the Karakin tunnels/underground city vibe from the trailers.

6) Do we have a rain and/or night mode planned for Deston?

7) Now that we have 4 Large 8x8 maps, how do you plan to manage map selection/rotation per region?

8) The new Workshop so far has been VERY refreshing and a fun way for new and old players to really "grind" to unlock new skins. This is a stark contrast to the lackluster and predatory implementation of hideout/contraband. What sort of changes/updates are in store for both the Workshop and Hideout/Progressive Skins.

9) On the topic of skins/rewarding players, what are the plans for enabling more ways for players to earn a proper amount of BP. Will there be non-season pass challenges that players can complete, bonus BP on chicken dinners, etc?

10) The Origins shotgun has been a BLAST to use specifically in burst/full auto mode. My question is really about single-fire on this gun as it's relatively pointless. The main purpose of a 'slug' is to improve accuracy at range and make it more versatile for close and mid, yet the weapon is nerfed with only accepting a red dot and holo. I understand internal play-testing was done to precursor this but it would be very nice to see a 3x-4x scope + canted sight allowance on this weapon. Otherwise, I fear the DBS/Pump will still be the more 'consistent' shotgun of choice.

11) Currently, the secret security rooms provide a VERY powerful way to get you and your team kitted with lvl3 gear and weapons FAST in Deston. While I absolutely love this feature, it can be a bit hard to overcome if you weren't lucky enough to find a card. As a counter to this, have you thought about adding a security siren that can be heard from ~50m away alerting nearby teams that someone has just opened a security room (gaining access to said gear) etc. This would increase the risk/reward aspect of this very powerful feature.

12) In terms of map drops, I'm loving almost all of the POIs. They are very unique and usually pretty well looted and fun areas to fight in. However, I was very hopeful for another fun 'island' drop and Windfarm doesn't seem to deliver. It feels a bit bland in terms of building options and rotation potential. Personally, I would love to see a nice row of 3-4 story condominiums on the coast-side giving a more "focal point" to drop on windfarm and an area to contest. This would also be very realistic in terms of the gulf-coast where it is littered with condo's across the coast line for vacations and not just single family homes. Any hopes of some updates here?

13) Well, 13 isn't an actual question. Just my thanks to the entire team for their hard work on this fantastic map. I really enjoyed Taego upon release but honestly, Deston has been 10x more fun for me. So many more possibilities of exploration and engagements that it really keeps things fresh. Enjoy your success on the new release and we'll see you on the Battlegrounds!

Hey CDome, excellent question drop. Lemme take a swing!

  1. We are thinking hard about revive. Taego has shown us it's something the players can accept. So internally, it's something we are considering. IF we were to implement a global system, it would be a major change to the game, so we've got to make sure we do it right. IF we were to try a system like this, it would make sense to debut it in a single map and see how it feels for everyone.
  2. For us, it's a real risk/reward vehicle. Insane speed on water, bumpy, but viable transportation on land. Big juicy sightlines for shooters. On the other hand, you are exposed, it's tough to maneuver on land, and it's loud as hell. For us it was feeling pretty balanced in playtests, but things always shift a little when they are out in the wild. We're going to be monitoring usage rates/larger trends and adjust accordingly.
  3. For sure- persistent parachute is very much a "V1". We felt it was a necessary addition to support Deston's verticality, but we wanted to find the fun quickly and gage interest/feedback in the feature. We've received a very warm response, so now the team is discussing enhancements (momentum/weapons/penalties for late pulls/etc), and possible integration into other maps. Nothing is decided yet, this is the fun part where a feature can evolve in different ways, depending on community sentiment.
  4. For sure, who knows, maybe it's still on the table?
  5. Yeah, we wanted to have our cake, and eat it too. MOSTLY ankle deep water downtown, as it can be a pain to run across, but then flooded parking garages to loot, and use as shortcuts. When watching the streams I still see folks take the long way around some buildings because they haven't yet learned the underwater shortcuts.
  6. Lots of big weather plans for Deston, including some stuff we haven't done in a PUBG map yet!
  7. That's the rub, isn't it? We need to provide quick matchmaking, and not dilute the pool so much that you never "get" your favorite map. The live service team works very hard to try to find that perfect balance. My gut tells me we always keep the big two (Erangel/Miramar) in rotation, and then cycle in the bigger guys (Vikendi/Taego/Deston) seasonally.
  8. No idea, I just make games. Glad you are digging the workshop.
  9. Same answer as above ^^^
  10. Intended. The O12 is a hybrid, it can kind of do it all, but nothing perfectly. When we had the 2x + on the 012, it started displacing DMR in playtest - so gnarly/felt way OP. I think for the novice player, it's filling the "turn the corner and full-auto melt the guy" niche. For experienced, their recoil control allows the burst fire to do damage at close/near. And for mega-awesome-streamer monsters the single shot at distance can be pretty effective. But yeah, if you want consistent/safe at close, the DBS is the better choice. If you want good scoped mid-range damage, go Mini 14. If you want to be a hybrid madman, go O12! Like everything else, we watch this stuff, our data-team provides trends on if people are picking it up, getting kills, winning the game with it, trading it it later, etc. If folks aren't using it, absolutely, slapping a 4x on there would make it more appealing. But good lord that thang was OP in playtest with scopes.
  11. I kind of agree, these rooms are a great way to get geared up (not as good as crate drops, but safer!), yet it's still a bit of a pain to find the key, or find the drone to search for the key. That early game questing is an opportunity cost - as you are flying the drone around Ripton, you aren't looting, right? You are potentially exposed to other players catching you flying the drone, etc. With all that said, I do think a longer cast time to open doors, and potentially some kind of alert/notif, could be a fun addition. Excellent suggestion.
  12. Goal one is to get a few more final circles out there. We've got so many tasty "get geared up" POIs, that I'm afraid adding another POI so close to Assembly/Concert could dilute the region. Internally, we've had some really excellent final fights in the coastal ruins, but agree, it's not the best spot for a squad to initially land.
  13. Thank you so much CDome, the team is stoked to see Deston's reception, and I enjoy watching your streams! Keep up the good work!
almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by Immediate_Chicken_14

Why can't we jump off the middle of any Ascender?
In-game name: puchi_marta
Platform: PC

We wanted to keep player control when using the Ascender. When attached to the ascender the player can detach and drop at any point by pressing the mount button again.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by unevercloseyoureyes

How far along are you on a 'next map'? Any details you could share with us on its size and type of map it would be (desert, jungle resort, mountainous, winter, etc.)?

More on topic, Can Deston have an increase on vehicle spawns?

IGN: Krunchbox (PC)

I've been suggesting Moon Map but my dry sarcasm isn't sticking. The team is always interested in doing things they haven't done before, so you can be sure it'll be something we haven't seen in PUBG.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Siannath

Are you aware that the game uses a damaging audio dynamic range?

A very compressed dynamic range make it sound overall flat, thats the reason why a ample dynamic range is desired, but a very ample dynamic range is damaging, meaning that the volume required for hearing the softer sounds implies a too big volume when sudden loud sounds appear. This is the problem. We need a more compressed dynamic range to solve this.

https://starkeypro.com/pdfs/The_Compression_Handbook.pdf

Some other shooter games have explicit dynamic range options. Some other have an option to select between speakers or headphones, that implicity change the dynamic range.

Are you willing to improve in this matter?

Due to PUBG having a very ample dynamic range, lots of people use external tools to force the compression of the range. What are your thoughts on this?

I posted about this some time ago with a poll: https://www.reddit.com/r/PUBATTLEGROUNDS/comments/mn4nfn/poll_what_do_you_think_of_sound_volume_in_pubg/

Siannath @ PC, Steam

100 percent we have room to improve here. When I first started playing PUBG, that "let me listen for footsteps BOOOMBOOOMBOOM OH GOD SOMEONE IS SHOOTING AT ME" moment would jump me out of my chair. I think every game where sound awareness matters struggles with the "I dont want gunshots to kill my ears, but I also don't want footsteps to sound too artificially fake/boosted" issue. That's the beauty of being a persistent F2P game, is we have time to keep poking at this challenge, and find the best way forward. Thank you for bringing this up Siannath.

I think giving more controls to the player is always a good thing (cough- toggle action queuing ON please)...

almost 2 years ago - /u/Linnception - Direct link

Originally posted by g1mptastic

Hey pub team! I love the new map and the new gameplay it brings. Very refreshing. How is everyone doing? Hope everyone's having a great day!

Having an amazing day seeing all of these great questions and feedback.

The love for Deston and the features within it is such a great boon to our team, thank you very much.

Hope you have a great day.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by OverGazelle1280

Will this map be added to ranked Queue in the future?

steam- RYUOMA

If the people will it, SO IT SHALL BE DONE! (aka, let's see community sentiment- you guys are the ultimate deciders)

almost 2 years ago - /u/Linnception - Direct link

Originally posted by Professional-Cup5633

Are all skyscrapers mapped inside, or just some?

Will the map be well optimized for console players?

IGN: O-KuKu-O (Letter O not number 0 Haha)

Plataform: Console

Hey there! Just some, and only the playable or visible areas/floors. This goes into optimization of the map as whole making sure we don't "pay" for geometry that the map isn't using.

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by thelarkshark

Weapon balance is always being looked at and tweaked. We look at this kind of thing very closely all the time!

Then where are the shotgun and SMG nerfs? Shotguns take almost no skill to dominate with and SMGs are insanely OP.

Weapon balance is a big interconnected web. Every change impacts the whole web. Knee jerk updates are usually a bad idea. Appreciate the feedback, though!

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by DeceptiveCreed0702

Greetings from India, PUBG devs. Having an absolute blast on Deston and the map was surely worth all the wait.

Coming to the question- Haven came out in 2020 December and I couldn't help but notice that some buildings on Deston look similar to the ones on Haven. The large warehouses in Assembly looks like an upgraded version of the ones in Steel Mills from Haven.

Also Haven was PUBG's first take on a Urban style map. Was Haven a test bed for Deston? Secondly, why is Deston called 'The Fallen City'?

Platform: PC

IGN: DeceptiveFTW

We learned a lot of things in Haven, with any map there is always something to be learned from both what worked and what didn't. Haven being an Urban map definitely helped influence the design choices made in downtown Ripton.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by BorosReckoner

Black zones and breakable walls were amazing new features in Karakin. Are there any plans to port these to other maps?

I know it would be a big amount of work, but I was always hoping to see an Erangel update that made the buildings all now 'breakable' from black zone (swapping to a destroyed model, like Karakin) and removing red zone.

IGN: StixNStonz

It would be unlikely for old maps to receive these features, but they're always fair game to add to new maps. There are a number of production considerations to make for supporting destruction as you mentioned, including map setup & support, modeling destroyed versions of buildings, and designing buildings with lock/key entry. If the map's design vision requires it, we do it.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by ecrates

The drone access point at the top of the Ferris wheel at Arena is inaccessible by the drone. Can this be fixed?

yup yup, we are aware of this bug and will fix when we can!

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by BorosReckoner

Can you please explain why they aren't any gliders on any maps released in the last four years?
Gliders are one of my favorite features and imo all maps would benefit from them, especially Taego and Deston but also Vikendi. (and if someone dies to Out-Of-Bounds when flying, they'll just not make that mistake again)

Great question! So there is a few things we consider, hopefully this is good context:

  1. Map vibe/intended experience - for Deston, we wanted to encourage players to explore vertically, and go a little wider than they normally might. So ascenders, cell-towers, persistent parachutes- these are all things that facilitate those encounters. We were concerned that Gliders added that third layer of complexity- "oh there are guys on my level, guys on top of skyscrapers, and now their are guys in the sky dropping C4 on me". In playtest, it was feeling a little overwhelming.
  2. But it is an excellent tool for chaos, so we are happy for players to try the glider in Deston customs.
  3. Once folks get a better handle on Deston, we can explore adding some gliders- it's on the table!

Thank you BorosReckoner.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by NerdDad502

It's the vagueness for me.

gamedev

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by -Precious

will Deston always be in the map pool?

Do you guys have any plans to nerf or buff the new weapon O12?

Will we see the new map on esports/tournaments?

Fuel pump idea is good so any plans to add it to other maps?

I'm sure most people love the new building designs so will we have a chance to see them on other maps?

I've seen a deployable shield on YouTube so does that mean we are getting a deployable shield soon? o.o

Lastly, are we getting faster blue zone for the new map since I always see more than 25 people alive in phase 5 or 6?

Platform: PC

IGN: Lygrleid

Great questions-

  1. I think we always try to keep the big two (Erangel/Miramar) available, but the other big guys (Deston/Taego/etc) cycle in and out.
  2. So for the next few months we will be looking hard at the data and making tweaks as needed to ensure it's fitting it's desired slot - hybrid shotgun. Very much a "jack of all trades" kind of weapon. Lets see how it does on the street! I can't wait to see how console users enjoy it.
  3. Signs point towards YES
  4. I'm glad you are digging them, but the Deston skyscrapers belong to Deston. We might share the odd trailer or shack from Haven, but for major gameplay destinations we like everything to be unique to the map.
  5. Define soon! ;)
  6. We are looking at blue zones, I think they are a little too forgiving early/mid-game. BR is a 5 year old genre, people should know the blue zone is scary by now.

Thank you for the question -Precious

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by ransombarefoot

Destin is a huge map like Miramar, but I wish Miramar had more circles ending in the cool outlying areas like Prison.

Will Destin feature more final circles on the edge of the map??

Platform: Console Gamertag: RansomBarefoot

Will Destin feature more final circles on the edge of the map??

We are looking into where final circles are ending and how they are spaced so nothing is off the table.

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by LordoftheDimension

Do you guys have a favorite part of the new map Deston?

Pc

Randomrin

Barclift! This area doesn't get a ton of heat right away usually and has some hot loot if you're lucky enough to find a keycard while you're there.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by hardyzera

Where is the police car????

And please change the sound of the police car, the sound of Dacia in the police car, worst thing you guys did on this map!!And, i and my friends really liked this map, currently is the best map fo us. XD

gKlitzke
Steam / PC

The sound is updated now don't worry! It sounds amazing.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by GutoDH

The ascender is a very cool addition to the game, I would just ask it to be a little louder, or having a *click* noise when attaching / detaching - it's way too silent to be identified even on a short-range.

My question: Do you have any plans on adding the Ascender to Erangel and Miramar later on?

There are some building that could use that mechanic on big cities, like the big buildings north of El Pozo, which currently cannot be accessed (unless you use a Glider or emergency pickup)

Thanks

Platform: Steam
IGN: GutoDH

Man, it's so easy to camp a rooftop, especially with a squad, I'm afraid making the ascender a little louder tilts the advantage further to the high ground.

It's all based on community feedback/usage. If we see you interacting with the feature, it opens the door for that feature to spread. I'd love to see the Ascenders in action in Los Leones!

Thank you for your feedback GutoDH

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by ZeldasDad

What parts of the map do you think will have the most heated battles and why?

I dropped in that little unnamed Mansion neighborhood in the northwest corner (west of Los Arcos) the other night. Didn't realize it was a hot drop.

Arena and Construction Site are always spicy.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by Consistent_Sail6579

(NickH GG / Console)

Love the choice of all the vehicle sounds and the Pony has been the most fun.

How do you plan to make the the new pillar car fun and it looks like it should have an American v6 or v8 sound to it. (Not a fan of its sound I. The trailers ;) )

It's got a really great rumble to it now, it sounds realllllly mean. :)

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by metalsgdl

Love the new map. Probably one of the best I’ve seen. My question is this: I see that there’s a glorious swamp in the new map. Is there the potential to add alligators to said swamp? I’ve seen chickens added to a map before. Even though they are not as predatory as gators. CorpseWrath (XSX)

We do have an airboat called the Gatorchaser...

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by Chicken-Ginger

Will Deston ever get gliders?

IGN: BwR-K (PC)

We've seen this feedback a few times. Thanks for the thoughts.

I think flying a glider around this map could be super fun, definitely something to look into!

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by ASJ_sapphics

Compared to the other existing maps, Deston is one of the first that feels like it truly immerses you in the world (in my opinion), thanks to thoughtful and realistic level/environment design and a large variety of terrain and building types. Even despite that variety, the map still performs impressively well in terms of FPS, even in dense areas like Ripton. Were there any issues that arose with regards to balancing the map's variety with game performance, or any significant compromises that had to be made?

Unrelated: The airboat is tons of fun to drive on water, though has a few minor oddities like not being able to use handguns as the driver and not having either a horn or radio. Are those things we can hope to see added to airboats, and are airboats themselves something we can hope to see added to maps other than Deston? It would also be nice to see a few more water-based connections on the map, such as between the swamp and the map's central river, to make airboats a little more useful when rotating (rather than having to choose between going all the way around the coast, trying futilely to take the airboat across land, or just switching to a land vehicle instead).

(sapphics, PC)

Thanks for the art/storytelling love. Chris and Nick (both joining us for the AMA) can speak more to this effort, but I just wanted to say a big goal was for us to squeeze as much variety as possible while protecting performance. I'm glad it's working for you!

If you turn around when driving the airboat, you can see a huge boombox taped to the fan. I want that thing to play music when you are tearing through the bayou. On the "this isn't practical, we have bigger fish to fry, but Dave wants it" list would be a GTA style radio station with VO talent and licensed music...

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by ransombarefoot

Destin is a huge map like Miramar, but I wish Miramar had more circles ending in the cool outlying areas like Prison.

Will Destin feature more final circles on the edge of the map??

Platform: Console Gamertag: RansomBarefoot

I'm hoping if the community enjoys cell-towers and persistent parachutes, we can sprinkle them into our other big maps, which will allow us to get a little crazier with edge circles.

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by Jur1Han

PC: DzTaki

when the new animation coming

They're being polished right now. You should being hearing more about them very soon.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by BorosReckoner

I guess my concern is that PUBG is making all these different maps as different experiences, but not realizing that the best ideas would make all maps better if applied everywhere. Like if Boosting was only on Erangel and EPs were only on Miramar. At some point, great features should be part of the entire core game, not locked away one in one spot (like the lynx)

Totally. I think we can all agree PUBG hit on something special right away, but retaining that spark while evolving alongside the rest of the industry can be extremely difficult. We have fans that never want the game to change, and others would love for it to incorporate all their favorite features of other games. We take a fairly conservative approach to messing with the past, which is why new maps and modes are places for experimentation and trying new things. Hopefully the best eventually finds its way in.

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by panamajoe3

when will you introduce new character movement animations?

will there be knocks in a vehicle that you tweeted about?

and can you tell more about Neymar Jr Special Event? :)

thank you. sorry for my english

panama_joe (PC)

The animations refresh is being polished right now. More info coming soon!

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by Delzaugh

To the whole team, great work on Deston! It shows why it was a map so long in development.

My couple of questions: ( pick freely which you want to answer )

1) Which Area of Deston has undergone the most rework/focus? All areas look to have been through a lot of discussions and work. I am wondering which one took the crown of focus? ( If the answer is Ripton, please tell us what the runner up was )

2) Why are the working windmill's blade 'virtual'? Would have been amazing if they actually cut your parachute and/or even influence your parachuting cause of the wind

3) This Survival Pass looks very nice! Sadly, due to adding the boxes, Belgium & Netherlands can't purchase these. Was this considered when setting them up? Will future season passes have the same content and thus making it impossible for me to get that content? Or will you be setting up maybe alternative versions for the pass?

4) The map feels slightly off balance ( emptiness feeling/vehicle spawn/....) Is the plan that the upcoming content will balance this out, or is this something else that might be looked at?

5) As person who spends probably more time in Custom Games, trying out community modes / testing, I am wondering why some very simple improvements are not done, which would give communities so much content & excitement.
(ex: Save more then 10 presets, have a slider for Vehicle/Tire damage Off, Spawn 200 vehicles instead of the 100 limit, ... )

6) Any plans ( and if so, please give a small teaser statement!) about what comes AFTER Deston? Kiki was mentioned almost a year and half ago. The next chapter in PUBG is ...

Keep up the work! Hope you enjoyed creating Deston

Delzaugh - PC

Which Area of Deston has undergone the most rework/focus? All areas look to have been through a lot of discussions and work. I am wondering which one took the crown of focus? ( If the answer is Ripton, please tell us what the runner up was )

You got the answer right it was Ripton because large dowtown city with many tall building means a lot of playtesting. But the runner up is Arena. It went through a few variations through playtesting to find the right layout. In the end I think it hits a good spot by providing three different gameplay locations all in one POI.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by hybridhavoc

Has there ever been any work or discussion surrounding a single-player / campaign experience for PUBG and if so what do you think that would look like?

Platform: Console (Xbox)
Gamertag: HYBR1D HAV0C

Oh hell yeah, we all have nothing to do but make and talk about PUBG, so for sure the "what is this world like, outside of the battlegrounds" and "what would it be like to really be thrown into one" questions get asked. No current plans to develop this, but it's something we care deeply about, and have discussed internally. I think we've got an interesting world, and it's rich with storytelling opportunities.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by DESHER_

Hello, I really like that you are constantly experimenting and adding
new interesting mechanics to PUBG. One of them was the airplane, which
originally appeared in Labs mode. I really like it and I was wondering
if there are any plans to develop air transport in the future, maybe new
planes or some mechanics related to them?
DESHER- (PC)

I don't think we'll be satisfied until we've playtested every form of realistic transportation possible. The real question is does it make PUBG more PUBG. If that's a yes, you'll see those vehicles in the future.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by Not_HereTayfip

How do you create the maps? Do you go on location or see footage of different places and base it off those? I know Deston is Texas based, interested to know how you went about figuring out all the different areas and aspects to them.

Xbox One FlPPLE

Kudos to art. Making something look like "Texas" is difficult. It's so big it looks like everything.. but still distinctly Texas.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Siannath

What is the rationale behind some skyscrapers having such detailed roofs but no loot?

Siannath @ PC, Steam

Well, we dont want to encourage every roof being a viable camp spot, so no loot. But we also don't want it to look janky, so we need a little set dress. Sorry if we jebaited you!

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by Massive-Passion-542

when will they put more cars in deston and car patrol for when?

IG: CsF_Y3N1ER

Plataform: Steam

We are looking into increasing vehicle spawn rates.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by LastDropofPee

Deston streets look sterile without graffiti, unlike real cities. maybe you should organize a graffiti contest? and the best 50-100 works will go straight to the streets of Deston.
metasterone / PC

Dude we had so much graffiti, sadly, it had to go while we were doing performance/optimization. I did a lot of graffiti for Miramar, Vikendi, Haven, Erangel - it's fun, and we had some good stuff for Deston. But the good news is, it's not in the map, but still exists. As we continue to tweak/optimize/find gains, there is a world where it can come back and add even more grit/life to the map.

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by Bubbles_012

Specific question to Caleb Zart. Regarding animation.

One of The biggest criticism facing pubg these days is that the animation is sluggish and floaty.

Question 1 Is that by design or is that a limitation of pubg’s current engine/architecture

Question 2 The parachute in Deston is great but I feel it lacks the agility to lunge off rooftops. Could this be improved. Could we see winged suits even?

1) There are a whole host of things that affect how character motion feels. We are looking to address some of this in the upcoming Animation Refresh, but we have to be careful to not impact game pacing and balance. PUBG's slower, tactical pace is a specific design choice that animation needs to support.

2) I'm not sure I know what you mean about lunging off roof tops. Are you looking for a way to get away from the building faster? A wingsuit could certainly do the trick. Something to think about for sure!

Thanks for the feedback!

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by shakabusatsu

Why design a skate/bike park ... but not code a 100% mtn bike ground loot zones in THAT area. OR would you pwetty pwease next update?

"maybe............."

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by KarmaahVII

Hi devs, really enjoying the new map. It’s easily in my top three next to Taego and Erengel. Anyway, something I’d love to see in the game is more hostile entities. I’d be cool to have wild animals like crocodiles in the swamp, or maybe guards that protect locked trucks, or maybe even some kind of natural storm like a tornado that make it difficult for you to get to your desired drop. Have you guys ever had some sort of plan like this? What were the issues you ran into implementing them? Was it just too much for the engine to handle? Thanks!

PC: UwU-Karmaah

PUBG is always pushing the limit of its platform constraints given 100 players on a 8x8 map. We have a constant focus on optimization in order to add cool new features to the game. Wildlife can be challenging due to the naïve implementation being a skeletal mesh with animation and pathfinding. There's a certain level of resources needed when dealing with those type of assets. However there are clever ways to optimize even these complex assets (such as baking animation into a vertex shader and getting rid of skeletal bones altogether), so it's likely we'll see more implementations of wildlife in the future.

almost 2 years ago - /u/PUBG_Caleb - Direct link

Originally posted by Historical-Joke3404

Ok Caleb Zart, since the game likes to imitate reality because we still don't have the movement of rolling while lying down that would help to erase a Molotov received in the body, overcome barriers in stealth mode or be able to dodge shots if snipers from a distance?

Imitating reality isn't the same as being constrained by it. Just because something is real doesn't mean it's fun. That has to be kept in mind always! Many of these things are specific design choices to support the gameplay in the best way possible.

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by PUBG_Chris

It's always fun to make something new and have people enjoy it. As for more pressure I feel like there is always that pressure. No one wants to make something unfun.

I agree with PUBG_Chris. There is always that pressure, but it presents a fun challenge to tackle each time. Keeps the creativity going.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by marlon_16__

Could the experience of players who have been level 500 for a long time be rewarded in some way? I mean, for example, if there are players who accumulate the necessary experience for a level 1000, 2000 (doing the calculation) or more, they could receive an exclusive reward for those levels (skins) or a bonus of Bp or G-coins. Or increase that limit to 500, to somehow allow veteran players to continue to explicitly see their progress in the game.

We need something man, we can't say "please play forever" and be like "here is a hard cap, gg". I don't know if that's expanding the cap, maybe a prestige system, but I want to make sure we are spotlighting your grind! Thank you for the question/suggestion.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Responsibility-Think

PC MILTOWNKI!!ER - will there ever be a variation of the circle two circles that ultimately lead to one another creating a super 1 v 1?

I think this would be a rad game mode.

almost 2 years ago - /u/Linnception - Direct link

Originally posted by Few-Inspector-5369

My question is what are you esch most excited for regarding Deston? Either currently released weapons, vehicles or features or anything that may be released at a later date? Thanks, CodyTrahan Xbox

For me its playing with my buddies again, being able to hop on during the weekend and get some squads games in has been awesome. Seeing the love and feedback is just great, and I am very excited for console to get it soon.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by Queasy_Advantage_503

When will the game become more smoother , there are constant framedrops . Btw deston map is amazing i love it . Loved the new crates and key system ,Will love to see more future updates.

Platform: PC IGN: KukiAryan

I'm glad you're liking the new content.

We're constantly striking a balance between optimization and adding support for new features (both gameplay and hardware). Often times a new API can be released that changes the venn diagram of which hardware configurations play the nicest with PUBG's engine and renderer. A no-brainer addition can be a gain in one area and a step back in another. We constantly want be making advancements with PUBG's graphics support so players can take full advantage of their systems, but doing so is a processing of learning how best to support everyone's rig.

almost 2 years ago - /u/PUBG_NickK - Direct link

Originally posted by Reedi1337

- How long did it take to create this map?

- Have you considered increasing the vehicle spawn rate?

- Have you considered adding this map to ranked games?

- What was the hardest part of creating this map?

- What is your favourite part of the map?

- Will fuel pump be added to other maps?

In my opinion this new map is 9.8/10

PC (STEAM), xReedi

Got a few answers for ya. I'm glad you are liking the map.

- We are looking into increasing vehicle spawn rates/locations.

-Hardest part of the map was finding that right balance between all the biomes and unique locations. We wanted it to feel like it all fit in the map while providing a variety of gameplay styles/interactions.

- My favorite part of the map is Lodge. I love the different looks and the intense CQB combat of moving through the space.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Stinger_84

Is their any update of increasing the vehicles?

Great question- so right now we have vehicle spawn parity with Miramar, so I think it's less about increasing spawns, and more about playing with ratios (probably a few too many airboats) and locations (getting them into better spots).

This is a constant pain point we've heard from you guys- so the team is on it!

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by lemonsieurmem1x

Firstly congrats on Deston, map is looking stunning! Hope to see it soon on ranked que. For the question, this looks like great 8x8 map that could be added to competitive PUBG esport, while creating Deston do you look on competitive side of the game and how map would perform in that environment? If yes, what's the process behind it?

PC (MaM1c)

So we let the community drive this decision, we never want to force a map into competitive. Let me ask you, why should Deston be included in Ranked, or even PUBG esport?

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by Notxdeadpoolx

With the successful launch of Deston and the overwhelming positive support for the new map, what does this mean with future maps and events for PUBG, does this put more pressure on the team and its creative abilities.

Notxdeadpool - PC

My goal for every release is to do it better than last time.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by Apherix

Is the map design team aware that the air turbines in Deston are spinning backwards?

Platform: PC

IGN: Apherix

We on it! Should be fixed by 19.1...

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by gustavomlsz

What was the biggest challenge u guys had during the proccess of creating such a big map like Deston?

Btw I love the details of the buildings…

IGN: Cogu-Melo Platform: PC

I gave an answer from engineering's perspective, HERE.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by ducekiller

Porque Deston atualmente é o mapa mais querido dos players? Não consigo para de jogar esse mapa! Simplesmente demais!

Nick PUBG: Ducekiller

Plataforma: Steam/PC

For me, it has to do with the map's variety! There's always something new to see and explore.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by BorosReckoner

There's various new features that were shown in the reveal trailers (copcars, mp9, even a flash shot of a moving square utility truck) and on launch they're missing and we haven't heard a peep. This happened before too, where we saw driving-pistoling in live trailers but didn't hear a peep about it for months until it finally went live.

Is there a communication gap occurring? Are these features planned to go live alongside the others but are pulled, and the comms aren't updated? Delays are fine but we'd like info on things

When we do these big trailers, it's usually for like, I guess you could say the "season". Pillar Car, MP9, deployable shield, hell, some other stuff... - it's all coming, just not at map launch. MP9 is ruthless btw...

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by PUBG_Chris

I really like the western side of the map but I haven't had too many end locations there myself.

+1

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by Feitan1337

What maps do you prefer to play pubg on?
Platform: PC / Steam
Nickname in the game:FeitanAHAHA-

Deston. Taego. Karakin.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by FP22_-_FLUXO

NICK: FP22_-_FLUXO

PLATFORM: PS4 (PSN)

Hi, there goes my question! Deston being the new map, will it be the new PUBG revolution in terms of gameplay? I would also like to know if there is a different dynamic between players and environmentalism of the beautiful and new Deston map, I appreciate the opportunity to express myself and expose my question, and see you on the battlefield!

It's our 9th map, so I'd like to think a little bit of learnings from every map works its way into development of the most recent one. As far as how players approach the environment, we've seen a lot of feedback in support of changes to house set design and cover.. and many that yearn for it to be more like Erangel or Miramar. We have to find a balance between trying new things and sticking with what works well.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by salimSLD

Are there any plans for more tactical gear items? looking forward to those they give you the option to have a very different experience in the game and more ways to help your team other than shoot the bad gays.

love the new ziplines and parachute at all times on destone , are there any plans to encloud them into other maps having a parachute at all times just feels great, same goes for fuel pumps, I think the tower should throw you higher at this point making the trip to reach it isn't worth it cause it doesn't help u go far.

Also are there are plans in motion to nerf the new gun? its seems too good it can be used as all gun types ranges dmr,ar,shotgun, feels too flexible and with high dmg, I think maybe it would be better suited as a drop weapon.

IGN: salimSLD (pc)

100 percent- we're also looking for tools to add gameplay variety. Keep your eyes peeled!

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by YZEROgame

What is the underground facility at the Lodge supposed to be?

PC: YZEROfish

Look at the underground paintings...

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by Embarrassed-Start334

Hello Deston map creators, I would like to know if the map has secret passages like it was in vikend on the mountain, the map sometimes gives me an impression that there is something underground in some parts, we would like to know if we are going to be surprised with these passages or if you plan to do this in the future? the map is amazing, thanks for providing us with incredible gameplay!

nick: cooold / PC

No real secret passages like Vikendi but I always enjoy a secret passage so who knows.

almost 2 years ago - /u/PUBG_curdstuff - Direct link

Originally posted by IncidentDizzy685

Thanks for the new map ! I love it. What was your inspiration for Ripton? How many security keys are in Deston? (PC)fightklub

Hell yeah!

Ripton:

Gameplay inspiration- verticality, but don't overwhelm the player with choice, lead the players eye with color.

Visuals - Houston X Blade Runner!

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by SomeGuyInDallas_Bud

Hey y’all, thanks for the answers ahead of time. I play console and can’t wait to start your new map. Just a couple questions:

  1. The airboat seems to be pretty successful thus far. Any plans for other new map-specific vehicles?

  2. The terrain appears to vary greatly over the map. Mr. Hartmann, did you and your people have particular difficulty in transitioning from one type of ground to the next? Also, did you look to any specific real-world places to inspire your decisions?

Many many thanks,

PS console player: SomeGuyInDallas

For locations I answered a bit of it HERE.

There wasn't really any difficulty transitioning from one to the other. I use a program called WorldMachine to make the map which I can also use to help make masks for the terrain. So I'm able to pick out areas based on say height or slope and I can apply a material to that area. It helps a lot with making the map look real.

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by forka245

Where to find a new car on Deston?

Platform: PC

IGN: makar_pubger

In the FUTURE!

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by Shockmzq

How long took for you guys (Dev team) to design, build and release the map (in days,months). And what was the biggest challenge while working on the map?

In-game name : Shockmzq(PC)

I won't say exactly how long but it was over a year for us to develop Deston. I've answered a bit on the challenges HERE.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by ddrmrr

Hello guys from Pubg corp. You does good game for us, father of the BR, but have some questions! 1. When China leave from RU and EU servers? They have many cheater’s. 2. When you take good or best anti-cheat? This game need this, please guys. 3. No more questions, good luck and do this please. I like this game, really, but cheaters and Chinese players on RU AND EU crush this game, I believe in your change’s, and think what this game best of the best.

Unfortunately, its the nature of real-time networked games to put a certain amount of trust in the client. While much of the code is validity checked or runs on the server, we cannot catch everything in the cheater/anti-cheat arms race. If you're interested, take a look at our Anti-Cheat Dev Letter for more insight.

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by Seakru

Is it possible for the circle to end on the little sliver of land in the bottom left corner of the map? Or would the circle algorithm prevent that? What about the windmill island on the right?

Ps4, coddestroyer99

Great question, I'm not sure. My guess is the circle algorithm won't let it go there but I'm not 100% sure. I think it would be hilarious if it did at one point. Maybe not the most balanced end locations though!

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by J4ckieCZ

why the pools next to the houses are empty? maybe stupid question but it gives me such a great vibes and I really wanted to swim there:DD

PC, J4ckiee_Cz

Great point. Maybe we fill some pools up at some point.

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by suttonjoes

I’m really looking forward to the new map, will there be any new vehicles on Deston? and if so what will they be? Suttonjoes Xbox series X

If you look hard enough we've already shown some off.

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by Delzaugh

Few more questions about Deston:

- What's up with the addiction of that 1 single Cow? Every house has 4+ pictures of it, it feel a bit like a cult...

- Was there something you wanted to add to the map that eventually got scrapped?

- Are there are easter eggs / secrets you have not yet seen been discovered?

- Were / are the reactions to Deston from the players what you expected?

- Is there an idea to make the mono rail operational? I feel the Train setup would work a lot better on Deston then on Vikendi

Delzaugh - PC

Cow Cult, Cow Cult, Cow Cult (It's optimization and performance)

I don't think there is any reaction that is expected. We hoped people will be happy with the map and enjoy it. I'm happy to see everyone having fun with it.

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by RubLife9023

Hello, new player here,

Do you guys intent to add more weathers to the Deston? The map is very good and I think it would be even more fun.

Could you guys please add a solo queue in FPP mode?

Great game, I'm having a lot of fun.

Platform: PC

IGN: MarshalTF

What kind of weather would you like to see?

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by iOSJAMES

Hey Guys,

Is there any plans on having a day/night cycle in the game? We currently have different weather patterns but would love to see it also cycle through morning, afternoon and night. Would make it even more realistic in my opinion, especially when the game can take up to 30min to end. Thanks

Platform: PlayStation 4 IGN: jamesshami

Interesting idea!

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by PappalardiumDell

How did you come up with the idea of deston?

Usarname: STEVEGAMERPRO

Platform: PC

You can find that out HERE!

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by Next-Neighborhood-91

IGN:ThunayFPS

Platform: PC

I'm Brazilian and I've been following the PUBG scene since the Beta version of the Game,

1-I would like to know from the developers what was the source of inspiration for the creation of Deston and how many people were committed to the realization of this project that managed to revolutionize the gameplay of PUBG?

2-Is there any possibility that with the arrival of DESTON the game will become Multi-platform and have the union of Console and PC?

Hello! You can find the source of inspiration a bit HERE. Our team is fairly small.

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by Mr-Shley

Will we ever get to see what's behind the big door in the tunnel? :O Master_Shley PC

SECRET TUNNEL, SECRET TUNNEL!

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by TUxNuKa

Hey Devs my question would be: What was the inspiration behind Deston and how did you guys come up with the name for it?

My PUBG in game name is TUx I NuKa I and platform is Xbox

Heya. We wanted to share more of PUBG's weather weary world. The name was picked from a top 10 list from an internal contest at PUBG.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by Not_Fission_Chips

This map seems to include a lot of fun features from the battle royale genre; zip lines, parachutes, multi-level combat, new vehicles and hidden loot spots. Were there any features you wanted to add but didn't? What were they and how would they have altered the map from what it is now?

IGN: Fission_Chips
(PC)

Moving conveyor belts. Blackzone and destruction.

almost 2 years ago - /u/PUBG_Chris - Direct link

Originally posted by mime_crime

this question is for Chris Hartmann what inspiration did you have to make the terrain in Deston and has their been any real problems in creating the map because it seems like all the new little things that have been added seemed to affect in a little way the map is being created and will their be a rain and night version if you do that im not sure but thanks for answering if you do!

IGN: ChainSmoking_420 console is Ps4

A lot of inspiration came from the national parks in Texas. There is always challenges when making a map this big. The swamp in particular was challenging to get right.

almost 2 years ago - /u/PUBG_aj - Direct link

Originally posted by KEKWx

The show is amazing, the houses, underground places, flooded cities, it was really good. Just need more cars scattered around the map and emergency balloon, will it be added in the future?

TDM_RADEK - (Steam)

We initially had some fear of players getting to places they shouldn't be with the emergency pickup, but now that Deston is live we can review if adding something like that would be a good fit. As we add more vehicles we increase the server's load, so there's always a trade off with adding more.