PUBG_Chris

PUBG_Chris



19 Jul

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That's going to be it for me for now!

Sorry if I missed your questions or shot outs. Feel free to reach out to me by DM or even tagging me in your post or a reply and I'll try and reply later.

It's been great answering all your questions!

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Originally posted by Longjumping-Ship2572

Could we get a TGLTN m4 already?

-Xbox: WickedCabbage86

Do you think he's earned it yet?

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Originally posted by trojan1776

Hi Caymind from Xbox here! First for me to participate in an AMA so I’m super excited! I have quite a few questions that me and A few friends gossip about and trade opinions So I figured this is a great opportunity to share with you all :) 1. I know that the weapon mastery has been reworked and the weapon charms are now becoming BP purchasable Which is great but we’ve had the same ones forever. Was there any thought on maybe coming up with new charms for the game? Maybe event specific charms that could go with weapons that are in the survivor pass, Or bonus items in weapon skin packs. 2. With the previously released 2022 roadmap a few things that I’m concerned about that I have not yet seen in the game or would like a little further elaboration if possible. I believe there was plans for a future utility cosmetics, and more weapon balancing (please buff the scar). Can you release add any further details about those things from the 2022 roadmap? 3. Now finally a question about Dest...

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I can't really speak to most of the questions but I can for the last one.

It's a mix bag. You work on something for so long and for so hard and you really are never sure how fans are going to react to it. You always hope it goes well. It's for sure a relief when it does that's for sure.

As far as personal ideas and inspirations I feel like you always bring that with you into a map. Sometimes they are appropriate for the map, other times they aren't.

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Originally posted by Vser-KMR34

First of all DESTON is a great map, I love it, the design is on another level. But still, the gameplay feels a bit slow, unless you fall into hot spots, and even if you get out of that, then it's a bit slow when you start looking for players, I think it's because of the time between phases, maybe they should be a little faster, or at least the first, since it feels that it is the slowest.

But from there on out, the map is really cool and super enjoyable.

Now my Questions.

In General.

  • is there any chance to have a revive system on all maps(not including ranked)?But something different, not the system implemented in Taego, which in my opinion makes no sense to pick something up and hide for a little over a minute.Maybe something more similar to a 1v1 or something like the APEX system, I thought that would be a good way to do it, I like the idea of making it similar to apex, but instead of making a ship appear, that the system puts the players in ...
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I answered a bit of this HERE.

As for the biomes I really wanted to show the diversity of the area. I like the idea of showing off more than one look. Creatively it's more challenging and visually it's more interesting. There is also so much diversity out there it's a shame to limit yourself to one look.

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Originally posted by FenixJumper

Are you already working on a new map?

FenixJumper | Xbox

We just released Deston!

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Originally posted by DAZZ192

This is specifically more geared towards perhaps Chris Hartmann & Nick Kleiman.

What is the thought process for level design and the environment, given the size of some of the maps, how do you differentiate when it is suitable to copy and paste assets (like boulders, or buildings) and when an area should have all unique assets. Where do you draw inspiration from when you run out of ideas for the level but you still have more areas that need to be generated?

Platform: Steam
IGN: Exfreet

On the terrain side a lot is dictated by where things are. Mountains get more rocks and cliffs, fields get more trees and bushes. A lot of inspiration is just from real life. You can find a ton of cool visuals everywhere in nature. If I'm feeling a bit less creative I'll just start reference searching till I see something I like.

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Originally posted by ElQunto

I’ve been playing deston frequently to the point where the novelty is starting to fade. It’s a unique environment with some interesting mechanics. However I’m finding most final circles end on flat grassland with limited cover, it feels too open. The best end circles have been in urban areas…. Miramar is my favourite map but I remember the first iterations were far from what it is today. My question is what do you think needs adjusting on deston now that it is live and thoroughly playtested? What stats and data extrapolated have surprised you?

PC, BronzeFist

I don't think I'd say Deston has hit thoroughly playtested. I'm interested to see how things develop more and how the community feels about the map over time. I think the map has a lot of variety across the terrain. I haven't hit too many instances with final circles in grasslands with little cover but I'm sorry you have. Those are less fun when they are common.

I would argue having those happen some of the time is fine. I don't want the players to always feel comfortable with their cover and options. It gets too stale then. The hope and goal is to give players a variety of end circle situations so things rarely play out the same. That may require tweaking final circles, or tweaking the terrain a bit in areas. We are always looking and talking about what to fix.

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Originally posted by quikdraw520

Son of a bitch. As usual, I'm late to the party!

Never too late.

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Originally posted by Broad-Plantain-7425

Which area of ​​the Deston map did you most enjoy making and seeing finished?

steam nick: SiTHiRoN

For me, I had a lot of fun working on the swamp and the mountains. Finally our fields were great once we added the blue bonnets. That I think really pulled the feel of the map together.

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Originally posted by Stinger_84

Deston is the best map so far

@stinger_84

Thanks!

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Originally posted by misteerion

Why is TGLTN so good?

IGN: Tacobail , pc steam

IDK, natural talent? Practice?

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Originally posted by mime_crime

this question is for Chris Hartmann what inspiration did you have to make the terrain in Deston and has their been any real problems in creating the map because it seems like all the new little things that have been added seemed to affect in a little way the map is being created and will their be a rain and night version if you do that im not sure but thanks for answering if you do!

IGN: ChainSmoking_420 console is Ps4

A lot of inspiration came from the national parks in Texas. There is always challenges when making a map this big. The swamp in particular was challenging to get right.

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Originally posted by Mr-Shley

Will we ever get to see what's behind the big door in the tunnel? :O Master_Shley PC

SECRET TUNNEL, SECRET TUNNEL!

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Originally posted by Next-Neighborhood-91

IGN:ThunayFPS

Platform: PC

I'm Brazilian and I've been following the PUBG scene since the Beta version of the Game,

1-I would like to know from the developers what was the source of inspiration for the creation of Deston and how many people were committed to the realization of this project that managed to revolutionize the gameplay of PUBG?

2-Is there any possibility that with the arrival of DESTON the game will become Multi-platform and have the union of Console and PC?

Hello! You can find the source of inspiration a bit HERE. Our team is fairly small.

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Originally posted by PappalardiumDell

How did you come up with the idea of deston?

Usarname: STEVEGAMERPRO

Platform: PC

You can find that out HERE!

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Originally posted by iOSJAMES

Hey Guys,

Is there any plans on having a day/night cycle in the game? We currently have different weather patterns but would love to see it also cycle through morning, afternoon and night. Would make it even more realistic in my opinion, especially when the game can take up to 30min to end. Thanks

Platform: PlayStation 4 IGN: jamesshami

Interesting idea!

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Originally posted by RubLife9023

Hello, new player here,

Do you guys intent to add more weathers to the Deston? The map is very good and I think it would be even more fun.

Could you guys please add a solo queue in FPP mode?

Great game, I'm having a lot of fun.

Platform: PC

IGN: MarshalTF

What kind of weather would you like to see?

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Originally posted by Delzaugh

Few more questions about Deston:

- What's up with the addiction of that 1 single Cow? Every house has 4+ pictures of it, it feel a bit like a cult...

- Was there something you wanted to add to the map that eventually got scrapped?

- Are there are easter eggs / secrets you have not yet seen been discovered?

- Were / are the reactions to Deston from the players what you expected?

- Is there an idea to make the mono rail operational? I feel the Train setup would work a lot better on Deston then on Vikendi

Delzaugh - PC

Cow Cult, Cow Cult, Cow Cult (It's optimization and performance)

I don't think there is any reaction that is expected. We hoped people will be happy with the map and enjoy it. I'm happy to see everyone having fun with it.

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Originally posted by suttonjoes

I’m really looking forward to the new map, will there be any new vehicles on Deston? and if so what will they be? Suttonjoes Xbox series X

If you look hard enough we've already shown some off.

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Originally posted by J4ckieCZ

why the pools next to the houses are empty? maybe stupid question but it gives me such a great vibes and I really wanted to swim there:DD

PC, J4ckiee_Cz

Great point. Maybe we fill some pools up at some point.