almost 5 years
ago -
UbiYubble
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Originally posted by Mecha-Joelioto:
1.) Decrease the "proximity" in which the flash indicator activates for the defender, giving them less time to react.
2.) Only display indicator if the defender has direct line of sight of the incoming projectile (this also makes sense logically)
3.) Remove the indicator all-together?
Thanks for your input on the current state of flashbangs, Mecha, I appreciate it!
There definitely has been talk around the community about flashes and the level of usefulness they posses since they're easily countered by simply turning away. I think removing the indicator might be a bit too strong, but I think there's merit in looking at when the flashbang indicator appears for a defender. I'll keep monitoring this thread to see what other community members think!