Ubi_Zurik

Ubi_Zurik



19 Apr

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REPUTATION SYSTEM BETA: STATUS UPDATE
In Y9S1 and beyond, we'll continue to update the Reputation System Beta to ensure its accuracy before any Standing Impacts go live.

This season, we've made several changes to the Reputation System. In this article, we'll share more on what these changes mean and how we plan to continue improving this system.

Y9S1 - POST LAUNCH LEARNING Following the Y9S1 release, it became clear that certain aspects of the Reputation System were not working as intended. Our teams gathered and analyzed player feedback while completing internal investigations, leading us to identify issues affecting the player experience.

COMMUNICATION PENALTIES - VOICE & WRITTEN We found that players were receiving communication penalties at a higher rate than expected. In response to this, a decision was made to disable the voi... Read more

09 Apr

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Y9S1.2 PATCH NOTES See the fixes here coming in Y9S1.2.

Y9S1.2 PATCH SIZE Find the download sizes for each platform below.

Ubisoft Connect: 918.5 MB
Steam: 479 MB
Xbox One: 0.77 GB
Xbox Series X: 2.1 GB
PlayStation 4: 1.44 GB
PlayStation 5: 929 MB

BUG FIXES GAMEPLAY FIXED - Rappel breaks when used at the distance limit and then walking backward during animation.
FIXED - Incorrect default sight attachment shown for Fenrir's SASG-12.
FIXED - Barbed wire requires more shield-melee attacks to be destroyed than intended.
FIXED - Shield position that player and enemy Operator see becomes desynched if free-look is used before shield realigns itself.
FIXED - Aruni's Surya Gate doesn't deactivate for friendly Operators when placed close to stairs.
FIXED - Camera clips through player when using free-look a... Read more

26 Mar

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Y9S1.1 PATCH NOTES
See the fixes here that are coming in Y9S1.1.

Y9S1.1 PATCH SIZE
Find the download sizes for each platform below.

Ubisoft Connect: 2.2 GB
Steam: 1.9 GB
Xbox One: 2.27 GB
Xbox Series X: 2.51 GB
PlayStation 4: 2.73 GB
PlayStation 5: 2.49 GB

BUG FIXES
GAMEPLAY FIXED - Feet aren't covered by Ballistic Shield when crouched.
FIXED - AI Bots get stuck on furniture when moving to the defuser if planted in the south east corner of 1F Bar on the Chalet map.
FIXED - Eliminations counter doesn't update if more than 3 targets are eliminated at the same time in Map Run Target Mode.
FIXED - Wrong room marked as complete for the 4th step of Map Run on the Coastline map.
FIXED - Wrong magnification for the .44 Mag Semi-Auto.
FIXED - Players can double vault using a Deplo... Read more

15 Feb

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ANTI-CHEAT STATUS UPDATE – FEBRUARY 2024
CURRENT CHEATING LANDSCAPE Today, we'll share what our Player Protection team is doing to reinforce our anti-cheat and security systems, in order to protect the player experience.

We recently {LINK REMOVED}acknowledged the increased frustration that players have felt lately regarding cheating. It is clear that the landscape of cheating in Siege is evolving. For example, the QB System on PC is directly impacting cheat creation by making new cheats more difficult to create. It has been extremely successful in shaking up the cheating ecosystem with some cheat providers leaving or shutti... Read more

18 Dec

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REPUTATION SYSTEM: ACTIVATION & MORE
Operation Deep Freeze has brought with it the full release of the Reputation System in a grace period. Here we'll be covering what the full release means for players, how it will continue to improve, and the actions we've recently taken to further protect players.

PHILOSOPHY & GOAL
With the Reputation System, we are staying true to our core pillars:
  • MITIGATE & DETER BEHAVIOR
  • PREVENT & ADDRESS
  • FEEDBACK & GUIDANCE

Following our core principles, we aim to shield our players against toxicity, curb in-game disruptions and negative behavior, encourage "pro-social" behavior, reform or remove toxic players, and more, while ultimately reinforcing the cooperative nature of Siege.

Our guiding philosophy with the Reputation System ... Read more

17 Nov

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Whether you're jumping into Arcade or getting your squad together for a Ranked session, the one thing that all players need is a reliable online experience. In this blog, we'll shed some light on connectivity in 2023, look at what we've achieved, analyze any unplanned downtime, and take a peek at what the Connectivity team is working on.

A YEAR IN REVIEW Firstly, let's take a closer look at some of the changes brought to the game over the past year that had directly impacted Connectivity, so that we can deep dive into some of the solutions put in place to improve the overall player experience.

UNPLANNED MAJOR DOWNTIME Downtime is likely to be the biggest concern for most players when it comes to connectivity. Downtime of a game's online services can have a wide array of causes, many of which are not linked to the game's servers themselves. Issues... Read more

02 Nov

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Every season when we roll out fresh content, we also provide an updated Roadmap to ensure transparency on upcoming features. When making those adjustments, we take various elements into account, including your feedback. Furthermore, we aim to offer additional insight into what you can anticipate from the upcoming Operation.

Now let's delve into the mid-season Roadmap update.



ROADMAP UPDATES
[MAIN FEATURE] NEW MAP
  • Status: Confirmed for Y8S4
Y8S4 will bring an exciting addition to the Rainbow Six Siege map lineup. We have been building a new map on the foundation of verticality with carefully designed layouts and fresh avenues for strategic possibilities like never before! Make sure to watch ... Read more

10 Oct

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Y8S3.3 PATCH NOTES
See the upcoming changes to Rainbow Six Siege with the release of Y8S3.3.

OPERATOR BALANCING
FROST
  • Operators who fall onto a Welcome Mat will be able to remove it from their leg by themselves or with the help of a teammate.
  • Operators who fall onto a Welcome Mat are considered downed. R6 allows a player to be in downed only once per round, if they have been downed already, they will be eliminated if they fall onto a Welcome Mat.
  • If Operators remove the trap without the help of a teammate, a debuff will be applied to them for 60 seconds with these effects:
    • Move 20% slower and can't sprint.
    • Leave a trail of blood behind.
    • Health is set to 20, same health you get after standing up from being downed.
  • ...
Read more

14 Sep

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COMMENDATION SYSTEM: HOW IT WORKS
Y8S3.1 brings the latest update from the Player Protection team, the Commendation System. The Commendation System gives teammates a new avenue to share their thanks and appreciation with one another, while showing how they've added to the experience. In Siege your team matters, and any team member can be key to your victory and enjoyment. With this update, you can show players your gratitude and allow them to shine.

HOW IT WORKS
COMMENDING OTHERS Players will be able to give Commendations at the end of a Quick Match, Standard, or Ranked game, via the Commendation screen. Each session, players can commend up to two teammates by selecting one of three categories.

As well as showing your appreciation to teammates, you can vote to commend the opposing team. In order for the vote to be successful, a majorit... Read more

12 Sep

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Y8S3.1 PATCH NOTES
See the upcoming changes to Rainbow Six Siege with the release of Y8S3.1.

Y8S3.1 Patch Size
Find the download sizes for each platform below.

  • Ubisoft Connect: 5.82 GB
  • Steam: 16.9 GB
  • Xbox One: 3.09 GB
  • Xbox Series X: 3.27 GB
  • PS4: 3.99 GB
  • PS5: 3.26 GB

BUG FIXES GAMEPLAY
FIXED - Ram's BU-GI Auto Breacher doesn't completely destroy first floor walls of 1F Strip Club on the Club House map.

FIXED - Ram's BU-GI Auto Breacher doesn't destroy Thunderbird's Kona Station if it's placed on a reinforced surface.

FIXED - Operators get stuck inside of a barrel when exiting rappel on the Fortress map.

FIXED - Defuser can't be retrieved if dropped when entering or exiting rappel stance ... Read more

22 Aug

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CLASSIFIED: BALANCING TEAM - YEAR 8 AND BEYOND
BALANCING PHILOSOPHY & OBJECTIVES In Rainbow Six Siege, every operator is an expert, with a focused proficiency that gives them strength: very strong in the right situations but with flaws in the wrong ones. Our balancing philosophy is all about providing you with the right set of tools to confront very specific situations: for any situation you encounter in the game, there should be wide (but also limited) solutions.

This year, we aim to reduce the strong jack-of-all-trades operators to ensure every decision you make has a thoughtful process behind it. We also want to continue to enhance the game's tactical playstyle by working towards balancing solutions which emphasize the importance of our operator's gadgets.

You will find more details on our vision and plans below, as well as a ru... Read more

14 Aug

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Y8S3 DESIGNER’S NOTES
In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S3 Update and give you some insight into the reasons behind them.






Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of a... Read more

12 Jul

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Y8S2.3 Patch Notes
See the upcoming changes to Rainbow Six Siege with the release of Y8S2.3.

Y8S2.3 Patch Size
Find the download sizes for each platform below.

  • Ubisoft Connect: 1.12GB
  • Steam: 1.5 GB
  • Xbox One: 1.36 GB
  • Xbox Series X: 1.64 GB
  • PS4: 1.65 GB
  • PS5: 1.57 GB

OPERATOR BALANCING VIGIL
  • Vigil will share the same glitching behavior as Nøkk.
  • The ERC-7 Video Disruptor will not be deactivated when performing certain actions, such as shooting, and instead will trigger the glitch effect on cameras.
  • Vigil won't be immune to Lion's EE-ONE-D and Grim's Kawan Hive. Both gadgets will detect him, but he can prevent being pinged by activating the ERC-7.

NØKK
... Read more

06 Jul

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REPUTATION SYSTEM BETA: STATUS UPDATE – JULY 2023
DURING Y8S1
PLAYER STANDING STABILITY
Since the release of the Reputation System Beta, we've made several shadow updates to not only improve the foundations of the Reputation System, but also the stability of player Standings and this has continued throughout Y8S1. During Y8S1, we made further changes to ensure that the occurrence and severity of a player's negative actions align with an equally severe impact on a player's Standing. We want players to have confidence in the system, so while adjusting the effects that certain actions have on a player's Reputation Standing, our goal is to make sure that Standings don't change match to match, time after time. As well as this, it's crucial that Standing changes are still happening when warranted and that the presence of the system is felt by abusers.
... Read more
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CLASSIFIED: PLAYER PROTECTION UPDATES - YEAR 8 AND BEYOND
A YEAR IN REVIEW
One of the top complaints of PvP shooter players across the entire genre is cheating and toxic behavior. In the space of a single session, one cheater can ruin the experience for hundreds if not thousands of players. Over the last 12 months, Rainbow Six Siege and its Player Protection team have reoriented the way we think and develop features to address this challenge. This has led to the development of two industry-first systems, which we call MouseTrap and QB. These two systems have already had an enormous positive impact on the health of our game. Research and development undertaken has resulted in a suite of current and planned initiatives that are bringing creative and sometimes counter-intuitive solutions to problems that have plagued PvP shooter fans for years.

This i... Read more

11 May

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Our latest Anti-Cheat Status Update for May 2023 is here.

BATTLEYE & DATA BANS
For an overview on bans, we bring our latest BattlEye and Data Ban numbers, including data for 2023.


*Total bans from previous months have been corrected following a database update.

CHEATS ADDRESSED
Since our last update we have worked to fortify our security behind the scenes, making cheat development more tedious. We have also fixed a number of cheats that were not player facing but affecting game balance.

MMR ROLLBACK
MMR Rollback was temporarily disabled following the release of Y8S1 to avoid bugs in rollbacks. We have since resolved the related issues and the M... Read more

24 Mar

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Our latest Anti-Cheat Status Update for March 2023 is here, bringing the latest updates on anti-cheat and more.

BATTLEYE & DATA BANS
For an overview on bans, we bring our latest BattlEye and Data Ban numbers, including data for the last 6 months.



CHEATS ADDRESSED
We've addressed a number of cheats since our last Anti-Cheat Status Update which are listed below.

• Instant kill while in Prep Phase
• Code insertion via Ban Ticker
• Add/Remove score points
• Team chat accessed by cheater on opposing team
• Flores drone can be teleported

As well addressing new cheats, we've also been making constant updates to ensure that hacks that we're currently detecting remain detectable, protecting players.
... Read more

24 Jan

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Reputation Score Beta: Status Update - January 2023
INSTABILITY OF PLAYER STANDINGS With the initial release of the system in BETA mode and some of the issues that were identified, we are aware that some players’ standings appear to be unstable and will change without clear feedback or gameplay activity.
To address this, we have already updated certain balancing aspects of the Reputation System and will continue to do so while also improving feedback and the types of behavior considered.

ABANDON MATCH IMPACT - (Quick Match, Event, and Newcomer playlists) Leaving a match affects other players, so we continue to discourage leaving ongoing matches too much. However, we've heard community feedback and have temporarily disabled this effect as we continue looking to bring a better balance.

PLAYER REPORTS Reports are a... Read more

06 Dec

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This season the Reputation System will see its Beta release, after previously running in a shadow mode. With the Reputation System Beta, we’ll be taking the next step by giving and showing players their Reputation Standing, while also allowing players to improve their behavior, playstyle, and interactions with others, without receiving any positive or negative effects based on that Standing. Today, we are going to outline its evolution with the addition of the Reputation Standing feature and provide information on the Ubisoft Fair Play Program Beta.

WHAT, WHY, AND HOW FIRSTLY, WHAT IS TOXICITY? At its core, toxicity is any behavior that is harmful to the people around you. In Rainbow Six Siege, this can mean behaviors and actions that are deliberately or passively harmful to players, in either a direct or indirect way.
The ... Read more

08 Nov

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IMPORTANT SECURITY UPDATE: NEW QB INITIATIVE
We recently released a security update to the PC population. This new initiative was developed over the past months to combat cheating.

While we cannot share details of the update in order to protect its integrity, we’re confident of the solution we’ve been able to put in place. We take the cheating concerns the community has shared with us seriously and are always looking for novel ways to secure both our game and players.

Note that we will be monitoring the effects of our change closely as it will have an impact on some third-party applications. We will also keep an eye out for any of your reports on changed behaviors.

Please do not hesitate to let us know if any new issues are encountered through the R6Fix platform as it will help us improve our solution.
... Read more