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We’re excited to announce that in patch 4.3 we’ll be testing our first release of Vulkan to live on PC. For full details on what Vulkan is, why we’re bringing it to Rainbow Six Siege, and how to use enable it on PC - please read up on our Vulkan Blog.

The Y4S4.3 patch will deploy to PC on Jan 28th and to console a day later on the 29th. For further insight on our balancing changes in 4.3, go check out our Designer’s Notes!

VULKAN API

R6S Vulkan v2 PN

The Vulkan API available to test on PC, for further details on what it is and how to activate it, check out our Vulkan blog.

BALANCING

ADS

  • ADS time increased for all weapons.

  • Assault rifles: from 0.30s to 0.40s

  • DMRs: from 0.30s up to 0.40s

  • SMGs: from 0.20s up to 0.30s

  • LMGs: from 0.40s up to 0.45s

  • Pistol: 0.10s up to 0.20s

  • SMG in secondary slots: 0.10s up to 0.275s*

  • Shotguns: 0.20s up to 0.25s

*(Modified based on feedback from Test Server)

BLACKBEARD

We support great beards and more decision-making.

  • ADS penalization will only apply when Blackbeard’s Gun Shield is equipped.

  • Weapons without the Gun Shield will maintain the same ADS timings as any other AR.

  • Weapons with the Gun Shield will retain the same ADS timings from before.

  • The Angled Grip will affect the SCAR with and without the Gun Shield equipped.

ECHO

Echo forgot to activate 2SV.

  • Echo can now be called by Dokkaebi.

  • Echo now drops a phone when killed with Dokkaebi present.

  • When hacked, access to the Yokai cameras is also granted for Attackers.

  • Yokai now has lights that show only when NOT cloaked, and Yokai drone lights will change to reflect it is hacked.

ELA

A little more princess, a little less Nerferella.

  • Reduced recoil on Scorpion Evo3 for the first 16 shots, any proceeding shots will retain previous recoil pattern.

FINKA

The juice is loose.

  • Increased Finka’s Spear .308 damage to 42 (up from 38).

JAGER

Wamai giving Jager a run for his money.

  • Reduced Jager’s 416-C damage to 38 (down from 43).

MAESTRO

Maestro joins the No-ACOG club.

  • ACOG removed from Maestro’s ALDA.

YING

New and improved Candelas! Great for flashing enemies and not just your team!

  • Candela’s now have a new outline that is visible only to Ying.

  • Improved distribution of Cluster Flashes to make the flash more reliable.

  • Number of pellets per Candela increased to 7 (up from 6) - (1 at floor level, 3 at around hip level and 3 at head level).

  • Pellets detonation time reduced to 0.3s (from 1s on throw and 2.5s on deploy).

  • Pellets that bounce on environmental props maintain their velocity instead of falling and detonating on the floor.

  • Candela explosion minor VFX improvements.

FMG9

  • Increased FMG9 damage to 34 (up from 30) for Nokk and Smoke.

BUG FIXES

GAMEPLAY

  • FIXED – Attachers can sometimes go through barricaded windows while attempting to hotbreach without detonating the breaching charge.

  • FIXED – Crashing if Lesion is pushed back by an airjab while trying to pull out a GU mine at the same time.

OPERATORS

  • FIXED – Jackal can’t scan footsteps while within the warning area of a Mute jammer. He can now scan footsteps while in the warning area - making it more in alignment with all other Operator gadgets and abilities that can be used while still in the warning area of a jammer.

  • FIXED - A rolling Candela that stops on a staircase will slide downstairs before detonating. Candelas will now stop and stay in place where they activated, even on stairs or uneven surfaces.

  • FIXED – Glaz’s Holographic Sight has a larger and thicker red reticle than other Russian Holographic Sights.FIXED –

  • FIXED – After being affected by Thatcher’s EMP, Yokai’s blue lights remain dark even when being operated.

  • FIXED – Castle’s Nail Gun remains present and clips while deploying his Armor Panels.

LEVEL DESIGN

  • FIXED – Invisible collision at the skylight of EXT Roof Top of Kafe for sticky deployable gadgets.

  • FIXED – Wall studs are not destroyed when a reinforced wall is first broken by Maverick and then shot by Zofia's impact grenade.

USER EXPERIENCE

  • FIXED – Thunt matches count towards the “Match Win Streak” Battle Pass Challenge.FIXED – Battle Pass progression does not update properly on end-match screen, but shows correct progression in the main BP HUD.

  • FIXED – Various minor HUD and menu visual issues.

  • FIXED – Various minor shop and cosmetic visual issues.

  • FIXED – If a player mutes a teammate, they can still hear muted teammates after switching sides, even though the HUD indicates they are muted.

  • FIXED - In Caster or support mode, Nomad’s warheads pops in her hand while switching/reloading.

  • FIXED – Bandit’s shockwire gadget appears offset when he holds it in his hands.

  • FIXED – Incorrect animation for Ballistic Shield ops when being pushed back.

  • FIXED – Zofia’s KS79 Lifeline grenade launcher's ammo faces the wrong side.

  • FIXED – Swapping weapons while vaulting will cause the operators arm to appear broken from a 3rd person POV.

  • FIXED – Weapons don’t sway back and forth while in rappel and moving L/R.

  • FIXED – Operators can appear to be floating over a shield from 3rd person POV if they vault over a shield twice.


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over 4 years ago - /u/UbiNoty - Direct link

Originally posted by MaggieEsmeralda

Are they finally changing the casual map rotation ?

It will change. We'll have the new rotation out when the patch goes out tomorrow.

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by Garudin

Is it really so much to ask that you add a Guide to quick match similar to the Ranked one so at the very least we can track what maps are in and out since its not announced when and what maps get pulled.

That is the plan.

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by Wajina_Sloth

Theres a typo "FIXED – Attachers can"

oops. i'll get it fixed tomorrow.

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by 6SixTy

I see the little gif on adjusting the graphics api within Uplay and a little mention of launchers, but how exactly would that work with the other launchers?

In steam there should be 2 versions - one for vulkan and one for dx11.

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by Hyp3r197

Again, whoever writes these patch notes needs a raise

I'll take cute bunny gifs instead :D

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by alakeybrayn

Do you know if dx support will eventually be dropped or will both versions continue to co-exist? And are there any plans on upgrading to dx12, if thats possible? (found an answer to my 2nd question: We also evaluated DirectX 12, but our internal tests show better CPU performance under Vulkan)

The goal is to fully transition to Vulkan at some point in the future, but no final decisions will be made until after we feel we've done enough testing and optimization of Vulkan first.

We looked at dx12 too but performance results in a number of tests did not match up to Vulkan, so it is not being considered given the work needed to adapt to a new API. I believe we talk about it a bit in our blog >>> rainbow6.com/vulkan

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by killlugh

So is it recommended for everyone to use vulkan? Or just the players with hardware that struggles?

We recommend you try it out to see if it increases performance. However, given that we are still optimizing, you always have the option to return to dx11.

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by r4ouldukke

What time does the patch release, EST

maintenance schedule will go out soon

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by EVERYBODY_PANICS

Here’s a fun idea, let’s nerf everything until everyone shoots a literal nerf gun!

Some changes are buffs - it's part of the balancing process to try and work towards a healthier, balanced game state.

Plus, you are firing packets of digital data over the internet. Literally shooting Nerf guns would physically hurt more than the pixel bullets you are firing in game.

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by BlameTheAliens--

What are the maps included in the rotation ? or are you making it a surprise for us ? :)

I can't remember off the top of my head and it's 3AM. :D You should find out soon enough.

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by slave_ship_swag

With there being 4 gamemodes now (Newcomer, Casual, Unranked, Ranked), is it really necessary to have a limited map pool on Casual? Surely it would make more sense to have a limited map pool only on newcomer instead of casual.

Newcomer already has a much more limited pool. A rotating pool in quick match also means we can take that time to take a closer look at balancing and improve maps while they are out of rotation.

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by Andersson799

Then we need to get ubi's attention about this.

u/UbiNoty sorry for ping, but can you pass this info to the dev? Because some of us on steam with starter edition can't launch the game on vulkan because of this.

Thanks, we'll look into it

over 4 years ago - /u/UbiNoty - Direct link

Originally posted by bushyg

Any update on this?

We're investigating. Will let you know when we have more.