Allow me to present the following point:
Currently in seige, there is an issue with rampant teamkilling toxicity (as well as team damaging toxicity) in both casual and ranked which is a direct result of every player being permitted to have one free teamkill and unlimited team damaging every match.
The current changes Ubisoft intends to implement (ie Damage Reflection) will come into effect after you perform a team kill.
Do you see the issue?
Damage Reflection does nothing to resolve the underlying problem that facilitates the ability to troll people by team killing them. Players can still get away with a free team kill every game as well as unlimited team damage (unless they unintentionally kill you while attempting to do so).
I appreciate that an effort is being made to address the issue but I feel the need to point out that this effort would be better spent on a solution that will have an actual effect.
Because based on the logic above, no effect will be had. Those abusing their free team kill can still abuse their free team kill.
I strongly suggest that Ubisoft move on from this idea and focus on a well designed Punish/Forgive system based on Halo's "press X to boot" system that takes the various differences and risks present in Siege vs Halo into account.
But one thing is clear. The system, no matter which form it takes, has to focus on preventing, disincentivizing and punishing the first teamkill as well as any deliberate team damaging that is attempted by toxic or trolling players.
EDIT: And a formal request, please do not downvote brigade this post because it isn't being positive enough or some other reason. All I am attempting to do is urge for a true solution to a significant issue in seige right now.External link →