almost 5 years ago - UbiMorning - Direct link
Originally posted by Fallen Is Bad At CSGO: Ive gotta say the siege ranking system leaves a lot to be desired. Games in CS are generally very close and skill levels are much closer in ranks than in siege. For example the variation between 100 DMG players in CS will be much smaller than 100 plat 3 players in Siege.
What kind of changes would you propose to the current ranking system? What do you think is the part that really drops the ball?
almost 5 years ago - UbiMorning - Direct link
Originally posted by Fallen Is Bad At CSGO: My issue with sieges ranking is that if only wins and losses are counted you cant let people play with different groups every ranked game. For example I can play with 4 golds in the R6 discord or 4 pro players and the amount of wins I would get would be drastically different. If you want to keep it solely win loss based and actually mean something you have to remove the ability to play outside of the same 5 stack every match. The only other way to have an actual value to a rank is to make it skill based.

Ive postulated before that you should do a point system that would change the way MMR is gained and lost.
1 point for a kill
2 points to thermite a reinforced wall
7 points for an ace
.5 points for each reinforcement
3 for a plant + 1 for the entire team if plant is successful
3 for a defuse + 1 for the entire team
-5 for a TK if not forgiven etc
With a big bonus for winning and a loss for losing

If you gain X amount of points you rank up regardless of win or loss because you are playing at a skill level way above what you are in. If you get almost 0 points you would derank because you are way below current skill level and inbetween would be a modifier for how many you get or lose on a win or loss like 10 points on a win you gain normal elo, 15 you gain 1.5x and vice versa for losing. This system would allow support players to rank up, would allow fraggers to rank up and would require you to contribute at the rank you are in to rank up rather than getting carried or losing because you have bad teammates.
Thanks for explaining a bit more and providing an example! Just to make sure I understand, you were saying that people would gain a smaller amount of MMR still, even if they lost the match? I feel this would impact how much MMR players lose when they lost a match significantly and create a slight imbalance, but maybe I am just misinterpreting.