Original Post — Direct link
(Trying to set up a poll here, but im not sure EXACTLY how to do it)

But basically, do you think Flashbangs are strong/reliable as they are, or need some more oompf?

Right now, I think they are a ******* joke

I have two clips, but I deleted one when I cleaned off all the videos I collected

But here is 1
https://www.youtube.com/watch?v=rVBRmJsfODM (last 30 seconds or so)

There should be ZERO reason that the defender there was not flashed, AT ALL
The flashbang landed a mere few feet from him, and NOTHING

The other clip I had deleted was a similar situation on Plane with Kapkan holding a tight angle

Threw a Flashbang at him, that landed a few feet to his side and slightly behind him, and it did not do a ******* thing

Expecting players to put Flashbangs EXACTLY on people is simply not realistic in this game as chances are you will just get headshotted trying to throw it at them, so throwing NEAR them needs to work.

In terms of Realism, this is also bogus
If flashbangs are so EASILY countered, how come they are a fundamental part of real life CQC tactics, and I assure you, no-one IRL is throwing a flashbang AT someone: you side-arm that thing in the room

I know Blitz's flash guarantees a blind within a set distance, regardless of direction facing

I think Flashbangs need some of the same treatment (yes, they have that function currently, but the radius is laughable, and if a coffee pot is in the way, they are unaffected)

Additional buff options:
Remove grenade indicator for defenders, in regards to flashbangs

(as previously mentioned) Increased "forced blind range" where you are blind regardless of direction

Improve mechanics (a coffee pot between you and the flashbang should NOT protect you)

Add a concussive effect (I would like the YOKAI effect, but the Ela/Zofia effect could work too)

Flashbangs currently, by FAR, have the least utility and reliabilty
over 5 years ago - Ubiflowessence - Direct link
Thank you all for the feedback! I will pass this along to the team.