Original Post — Direct link
Look, I only play ranked with friends. Thats the main reason I play Siege and have supported it for so long. First on PS4 then on PC. The fact now that if there is too much difference in ranks we cannot play together is infuriating. Many of my friends fluctuate in rank. This feature will cause me to no longer support any further releases. Yes, I know there are other options but this is what I like. Yes, my friends and I can get better ranks. Go somewhere else to be toxic. This is about the issue of not being able to play with friends that have a wide variety of ranks.

please fix devs
over 4 years ago - UbiYubble - Direct link
Originally Posted by REDCOMMIE16
Look, I only play ranked with friends. Thats the main reason I play Siege and have supported it for so long. First on PS4 then on PC. The fact now that if there is too much difference in ranks we cannot play together is infuriating. Many of my friends fluctuate in rank. This feature will cause me to no longer support any further releases. Yes, I know there are other options but this is what I like. Yes, my friends and I can get better ranks. Go somewhere else to be toxic. This is about the issue of not being able to play with friends that have a wide variety of ranks.

please fix devs
Hi there,

I understand that it can be frustrating for stacks with a varying degree of ranks to not have the ability to play together, however, this MMR limit was in place to prevent high ranked players from boosting those in Copper, Bronze, etc. If the MMR is too drastic, might I suggest playing Unranked? It's essentially the Ranked experience without risking elo.
over 4 years ago - UbiYubble - Direct link
Originally Posted by qecqecqecKing
Its funny how you say 'this MMR limit was in place to prevent high ranked players from boosting those in Copper, Bronze, etc.' So do you care to tell me why your MMR restriction views Champions (above 5000 MMR as if they are 4500 MMR and can play with 3500 MMR players even though they are outside the 1000 MMR restriction by the MMR values)

I called this problem out months ago and never got an official reason as to why Champions can be exempt from this 1000 MMR restriction all because your ranking system technically views them as 4500 players and completely ignores the fact that Champions go from 5000 MMR+ to upwards of 6500+

If the system was in place to 'prevent' high ranking players from boosting low ranking players then how is a Champion (5000+) boosting a Plat 3 (3500+) not considering 'the same' when the physical MMR differences (2000-3500MMR depending on the Champions MMR values) is easily the entire rank pool of Bronze to Gold.

Your not convincing me that the skill level at Champion is of equal standing to that of Plat 3, it might have been a few seasons back (prior to the MMR changes that you made across multiple ranks mainly plat ranks) but Plat 3 is by the current MMR values are the old Gold 1-2 rank and these are by no means equal to skill to Champions. so can we please get this sorted out.
This exception only exists at the Champion level and is in place to ensure our Champion players are still able to find matches. There are very few players at that level, so the restriction is lifted just a bit so they are able to find matches with similar high elo players without having to wait upwards of an hour to find a game.