over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - Ubi_Frog - Direct link


Updates and fixes made over the course of the Y6S3 Test Server. For the full Crystal Guard Patch Notes, follow the link below.

Crystal Guard Season Patch Notes: https://rainbow6.com/crystalguard

# Y6S3 PATCH SIZE
Below you will find the download sizes for each platform.
  • Ubisoft Connect: 24 GB
  • Steam: 12 GB
  • Xbox One: 20 GB
  • Xbox Series X: 20 GB
  • PS4: 20 GB
  • PS5: 16 GB
TWEAKS AND IMPROVEMENTS
GAME BALANCING
Ranked and Unranked Earning Increased
  • Increased XP and Renown gain in Ranked and Unranked by 15% to match other PVP playlists.
ZOFIA
Modified M762 recoil so it's slightly easier to control.
  • Horizontal spread to the left has been reduced.
ACE & FUZE
Modified AK-12 recoil so it's slightly easier to control.
  • Horizontal spread to the right has been reduced.
FLASH EFFECT UPDATE
  • Decreased the duration of the flash effect based on player's orientation.
  • Affects Stun grenades, Ying's Candela and Blitz's G52-Tactical Shield.

BUG FIXES
GAMEPLAY
  • FIXED – Windows cursor remains stuck on screen, blocking camera movement.
  • FIXED – Reinforcing a partially damaged hatch does not destroy the original wooden surface.
  • FIXED – Battle Pass reward system is not functional for all game modes and completing a match results in an infinite error message.
  • FIXED – Revive animation isn't canceled when players fall through a hatch while reviving a teammate.
  • FIXED – Operator first-person view shifts downwards when players lean right while rappelling.
  • FIXED – Defenders can exit onto Skyscraper scaffolding without being detected.
  • FIXED – Players don't receive Kill score if they are eliminated after they DBNO an opponent and a teammate finishes the opponent.
  • FIXED – Death Replay camera is offset if player is eliminated by an electrified wall.
  • FIXED – Health bars of spotted opponents are visible in HUD.
LEVEL DESIGN
  • FIXED – Multiple LOD and LOS issues on various maps.
  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.
  • FIXED - Exploitable gaps on various maps.
  • FIXED – Multiple clipping, collision, destruction, and asset issues on various maps.
  • FIXED – Multiple lighting issues on various maps.
  • FIXED – Environmental destruction does not occur around indestructible assets.
BANK
  • FIXED – EXT location on Bank map that's normally inaccessible can be accessed by players.
  • FIXED – Deployment animation is no longer available if the barricade animation is canceled on the door that is west of 1F Teller's Office on Bank map.
  • FIXED – Operator floats and shakes when positioned between the trash bags and concrete ramp on Bank map.
  • FIXED – Aruni's Surya Gate does not deploy on the door that leads to 1F Tellers' Office on Bank map.
  • FIXED – Players can navigate onto the top of the fridge on Bank map.
BORDER
  • FIXED – Hostage is located in 1F Workshop not 1F Server Room as specified by the objective location on Border map.
CLUBHOUSE
  • FIXED – Multiple navigation issues where the operator is floating and shaking in specific locations on Clubhouse map.
  • FIXED – Drone can navigate under floors on Clubhouse map.
COASTLINE
  • FIXED – Echo's Yokai loses signal near 1F North Stairs and 1F Hallway on Coastline map.
  • FIXED – During Preparation Phase, a red wall can be seen on one side of the window located at 2F Hallway on Coastline map.
  • FIXED – Echo's Yokai loses signal if it's navigated near the wall at 1F North Stairs on Coastline map.
  • FIXED – A gap is visible when Osa's Talon-8 Shield is attached to the door between 1F Service Entrance and 1F Kitchen on Coastline map.
OPERATORS
  • FIXED – Lion, Finka and Iana's first-person device animations are not interrupted by Oryx's Remah Dash or Nomad's Airjabs.
  • FIXED – Operators with wearable electronic devices are not revealed after being pinged by IQ's Electronics Detector.
ACE
  • FIXED – Ace's S.E.L.M.A. Aqua Breacher destroys Osa's Talon-8 Shield when thrown.
CLASH
  • FIXED – Energy bar for Clash's CCE Shield is missing.
DOKKAEBI
  • FIXED – Dokkaebi's 3.0x scope reticle appears in EOR replay.
ECHO
  • FIXED – Collisions involving Echo's Yokai interfere with navigation.
  • FIXED – Echo's Yokai can be attached to any exterior doorframe.
FLORES
  • FIXED – Flores' RCE-Ratero Charge gets destroyed near fences on various maps.
FUZE
  • FIXED – Drill SFX for Fuze's Cluster Charge continues playing when device is destroyed.
  • FIXED – A reinforced wall is treated as a soft wall if Fuze deploys the Cluster Charge exactly where another device is deployed on the other side.
GRIDLOCK
  • FIXED – Gridlock's M249 SAW has only 60 bullets when reloading with 1 bullet in the chamber.
HIBANA
  • FIXED – Occasionally, some of Hibana's X-Kairos pellets don't deploy when shot in succession.
  • - FIXED – Reload animation for Hibana's X-Kairos experiences glitches.
IQ
  • FIXED – Multiple detection and ping issues with IQ's Electronics Detector.
  • FIXED – Camera pulses remain stuck on screen of IQ's Electronics Detector after cameras are destroyed.
  • FIXED – Captured Mozzie drones don't appear as captured in IQ's Electronics Detector.
  • FIXED – Regular ping appears instead of smart ping when IQ uses the Electronics Detector to ping the counter defuser in PVE.
  • FIXED – IQ's Electronics Detector detects friendly drones that have recovered from disabled state.
KAID
  • FIXED – Area of effect feedback for Kaid's Proximity Alarm remains stuck on screen in Support Mode.
  • FIXED – Kaid's Rtila Electroclaw activates without delay when it drops from one surface to another.
LION
  • FIXED – Lion doesn't get +5 pts when the EE-One-D detects an opponent.
MAESTRO
  • FIXED – Maestro's Evil Eye can't destroy Gridlock's Trax Stingers when they're deployed on uneven surfaces.
  • FIXED – Shooting the back of Maestro's Evil Eye while his shield is open, destroys the device.
MIRA
  • FIXED – Mira loses points when another player breaks a Black Mirror that has a friendly gadget deployed on it.
  • FIXED – Crash occurs if player ejects Mira's Black Mirror while a device is deployed on it.
MUTE
  • FIXED – Mute's Signal Disruptor doesn't get destroyed when an opponent shoots the antennas.
NØKK
  • FIXED – HEL Presence Reduction grants Nøkk immunity to slow effect produced by Melusi's Banshee Sonic Defense.
OSA
  • FIXED – Osa's weapon collides with Talon-8 Shield if she picks it up while rappelling.
  • FIXED – Handles on Osa's Talon-8 Shield are incorrectly positioned when she equips/unequips the device while rappelling.
  • FIXED – Osa's hitbox is too small when she rappels and picks up the Talon-8 Shield.
  • FIXED – Various Osa animation issues.
  • FIXED – Osa does not have a Nighthaven model phone.
  • FIXED – Player can cancel the equip animation for Osa's Talon-8 Shield.
  • FIXED – SFX is missing when Osa picks up the Talon-8 Shield.
ROOK
  • FIXED – Health bar flashes when players equip one of Rook's armor plates after being revived.
TWITCH
  • FIXED – Twitch's Shock Drone lights appear detached.
  • FIXED – Twitch's Shock Drone clips through any asset.
  • FIXED – Twitch's Shock Drone gets destroyed near fences on various maps.
  • FIXED – Landing SFX plays twice after player jumps Twitch's Shock Drone.
  • FIXED – Twitch's Shock Drone does not appear during EOR replay.
ZERO
  • FIXED – Total loss of functionality is encountered when swapping between Zero's Argus Camera and other Observation Tools.
USER EXPERIENCE
  • FIXED – Multiple UI and graphics issues.
  • FIXED – Various Match Replay issues.
  • FIXED – Various localization issues.
  • FIXED – Various voice chat and VFX issues.
  • FIXED – Various customization and Shop issues.
  • FIXED – Surrender vote remains active when round ends before the vote expires.
  • FIXED – Player usernames are sometimes replaced with random numbers and letters representing the profile ID of a linked account.
  • FIXED – Operator icons and player usernames shake when players move around.
  • FIXED – Tactical map was not updated after release of reworked Bank map.
  • FIXED – UI elements present during EOR replay do not respond correctly after player modifies the HUD Display Area.
  • FIXED – MMR Rollback popups appear after players complete a match, not when they log into the game.
  • FIXED – Online ID on PS5 is split in Simplified Chinese.
  • FIXED – A PC player has the communication disabled for all Stadia users if the PC user activates the Crossplay Communication option only after entering the session.