Over the holiday break I had some time to play Siege more than my typical amount. But even in the normal times I played I noticed a metric butt-ton of cheating going on. Recoil scripts are running rampant in particular. People are tracking targets while unloading entire clips with no vertical recoil even with machine gun pistols that are supposed to have huge amounts of recoil. And they aren't just doing it at short ranges where it could just be passed off as a lucky hit-reg thing. They're doing it from 30-50 yards away with weapons that should be bouncing the entire screen from across a room. And this isn't a rare event. Pretty much every round I've played for the past 2-3 weeks seems to have at least 2 or 3 players who are somehow magically able to fire on full automatic while running full speed without so much as a pixel of recoil.
It would be nice of Ubi finally got serious about this problem rather than just ignoring it. If we - as players - can 'tell' someone is cheating then there are statistical and data-driven ways that Ubi can detect these cheats as well. Instead of wasting valuable programming time on pink unicorn hats or another boring shipping-container map remake, how about doing the game a real solid and working on your cheating problem?
It would be nice of Ubi finally got serious about this problem rather than just ignoring it. If we - as players - can 'tell' someone is cheating then there are statistical and data-driven ways that Ubi can detect these cheats as well. Instead of wasting valuable programming time on pink unicorn hats or another boring shipping-container map remake, how about doing the game a real solid and working on your cheating problem?