over 4 years ago - UbiYubble - Direct link
Hey folks, how about we instead discuss ways to improve Clash as an operator? What are some changes you'd like to see to make her more viable and less frustrating to play against? I feel like that would be a more constructive solution. That gives me things to bring to the dev team at the end of the week, and calling for an operator to be removed from the game doesn't exactly help us on our end.
over 4 years ago - UbiYubble - Direct link
Originally posted by Katzh: Honestly the main problem in this game is the Full shield operator aka Montagne / Clash.

If clash was using a normal shield like blitz, it would be way less frustrating.
A Good Clash, playing with a mate, is really really hard to kill. But, a solo clash that has no idea what she's doing has no chance to survive.
She's either too good or too bad.

also the slow mechanic should start after a few sec, not imediatly.
and the shield should have limited ammo. no unlimited power. why is that even a thing?..

I guess she's a Palpatine wannabe? All jokes aside, I know Clash can be frustrating to play against, and you're completely right, if she has a Bandit, an Alibi, or anyone with her coordinating, she's nearly untouchable. I ran into a Valk/Clash combo yesterday and it's definitely tough to deal with. I've seen some players say they don't mind the slow effect, but point to her shield damages players as an issue.
over 3 years ago - UbiYubble - Direct link
Originally posted by Rwonzy: pls
I feel like a buff, nerf, or rework of some sort would be more beneficial for the operator and for those who enjoy her, as opposed to removing her altogether. Do you have any suggestions on ways she could be tweaked to be a less frustrating opponent?