Original Post — Direct link
1) I think 2 weeks is too much for this. The Grand Larceny brought us the old Hereford, made it destructable by a lot and challenged players with a shotgun play. Many people enjoyed it while it lasted (well actually I took my friend and invented the stupidiest tactic ever, but it worked every time lol), and yet many more spent a day or so in it and left.
The new event is just basically a run-n-gun in a Tower (probably the most hated by community map). Me and my team got tired and bored of it in a couple of hours. I know there were many efforts put into this mode by devs, as well as a new collection to raise some money, but I wish it was a 3-4 days Arcade, because there's nothing besides teleportation feature and new skins.

2) I'm quite angry because Ubi made a silly mistake. They didn't set a level restriction for a new mode. Several times (before I reunited with my friends an hour later) I played with 6 and 11 levels in my team. I know it's just another Casual, players risk nothing by losing a match, and yet there should be some limits. New players don't know maps, especially Tower which is out of map rotation this month. They don't use cameras and drones much, they just began studying the game, understanding rules - and blam! the rules are totally new. A new player presses the big button, because it looks intriguing and promising, but he is not ready for a fast-paced gameplay without prep-phase and so many objectives.

3) The new glitch makes a new mode totally unplayable for defenders. You can't fight even the lone attacker if he gets the invisibility and invincibility. Now imagine a whole squad of those trolls. Checked and used it for two rounds myself, I can affirm it is easely replicable in 100% of times. If dev team still unaware of this for some reason, I can provide an instruction and video in PM. This needs a fix ASAP.
over 4 years ago - UbiYubble - Direct link
Originally Posted by KABE-KAKABE
1) I think 2 weeks is too much for this. The Grand Larceny brought us the old Hereford, made it destructable by a lot and challenged players with a shotgun play. Many people enjoyed it while it lasted (well actually I took my friend and invented the stupidiest tactic ever, but it worked every time lol), and yet many more spent a day or so in it and left.
The new event is just basically a run-n-gun in a Tower (probably the most hated by community map). Me and my team got tired and bored of it in a couple of hours. I know there were many efforts put into this mode by devs, as well as a new collection to raise some money, but I wish it was a 3-4 days Arcade, because there's nothing besides teleportation feature and new skins.
The 2 week time period exists so that as many people as possible get a chance to play. There are many players who are extremely casual and only play once or twice every couple of weeks, so we don't want to leave anyone out.

Originally Posted by KABE-KAKABE
2) I'm quite angry because Ubi made a silly mistake. They didn't set a level restriction for a new mode. Several times (before I reunited with my friends an hour later) I played with 6 and 11 levels in my team. I know it's just another Casual, players risk nothing by losing a match, and yet there should be some limits. New players don't know maps, especially Tower which is out of map rotation this month. They don't use cameras and drones much, they just began studying the game, understanding rules - and blam! the rules are totally new. A new player presses the big button, because it looks intriguing and promising, but he is not ready for a fast-paced gameplay without prep-phase and so many objectives.
I think the explanation I provided above could be applied here as well, we don't want to leave anyone out. We don't want new players or low clearance level players to feel left out due to not playing as much as others.

Originally Posted by KABE-KAKABE
3) The new glitch makes a new mode totally unplayable for defenders. You can't fight even the lone attacker if he gets the invisibility and invincibility. Now imagine a whole squad of those trolls. Checked and used it for two rounds myself, I can affirm it is easely replicable in 100% of times. If dev team still unaware of this for some reason, I can provide an instruction and video in PM. This needs a fix ASAP.
The team is aware of the exploit and are working on a fix. I don't have any additional information to share at this time, but we've been making note of all player reports surrounding this exploit, so we definitely appreciate everyone voicing their frustration around this.
over 4 years ago - UbiShoreman - Direct link
Originally Posted by xcel30
Find it quite funny no mention of the exploit being bannable, guess we know whats gonna happen
We haven't been given any insight into this as of yet,so we don't really have a definitive response to provide at this time.