Original Post — Direct link
So, after a brief and useless discussion with Ubi-morning regarding several aspects of the game which are OBJECTIVELY and RECREATABLY broken, I got the response of (after providing HARD evidence about operators (specifically shields) that are game-breakingly broken):

"Thank you for reporting this issue. As of right now, we do not intend to begin working on a fix"



I am sorry, but I find that unacceptable. I think I can say I speak for a good portion of the player base: don't want more content that is useless (cough Warden, cough Amaru). We want the mechanics that have been in the game from the GET GO to simply be fixed and reworked.

So, my response, is this here thread. No posts, no words.

ALL I want to see is clips of game mechanics flat out NOT working

(How long you think until they try to hide this post?)

https://www.youtube.com/watch?v=TAuPANP2LFU
https://www.youtube.com/watch?v=o6Q11uqmtRE
https://www.youtube.com/watch?v=C5lq6yTEb4c
https://www.youtube.com/watch?v=mY7V-adkSDk
https://www.youtube.com/watch?v=n4SIDpRz1qw
https://www.youtube.com/watch?v=2JtFlOEwOLs (sound location issues)
https://forums.ubisoft.com/newthread...ewthread&f=717

I could literally make this list a mile long, but you get it
about 5 years ago - UbiYubble - Direct link
Originally Posted by Mad_Dog8762
So, after a brief and useless discussion with Ubi-morning regarding several aspects of the game which are OBJECTIVELY and RECREATABLY broken, I got the response of (after providing HARD evidence about operators (specifically shields) that are game-breakingly broken):

"Thank you for reporting this issue. As of right now, we do not intend to begin working on a fix"



I am sorry, but I find that unacceptable. I think I can say I speak for a good portion of the player base: don't want more content that is useless (cough Warden, cough Amaru). We want the mechanics that have been in the game from the GET GO to simply be fixed and reworked.

So, my response, is this here thread. No posts, no words.

ALL I want to see is clips of game mechanics flat out NOT working

(How long you think until they try to hide this post?)

https://www.youtube.com/watch?v=TAuPANP2LFU
https://www.youtube.com/watch?v=o6Q11uqmtRE
https://www.youtube.com/watch?v=C5lq6yTEb4c
https://www.youtube.com/watch?v=mY7V-adkSDk
https://www.youtube.com/watch?v=n4SIDpRz1qw
https://www.youtube.com/watch?v=2JtFlOEwOLs (sound location issues)
https://forums.ubisoft.com/newthread...ewthread&f=717

I could literally make this list a mile long, but you get it
Hey MadDog!,

After looking at these videos, I think I'm able to explain how they happened. If you slow the first video down you'll see that Doc had an angle on the top of your head because of how close you were to him. He stopped ADS'ing and his first hip fired shot got you in the head. The second video is showcasing a strat people have begun to do. Not looking at the flashbang allows you to not feel its effects. The 3rd becomes tricky because you weren't exposed enough to be killed by Frost and is something I'll add to my report to the devs. Video #5 shows Pulse had a few frames where he could see your head/neck area which is visible if you slow the video down. For me, I could tell the enemy was coming up the stairs in the last video, but I do see how it could've been mistaken for him to be next to the statue.

I'm not saying any of this to try and discredit you or say that your experiences in the game aren't valid, I'm just trying my best to break down the videos in a way that makes sense for everyone. Like I mentioned earlier, we are aware there are a few issues when it comes to players being able to get shot with a shield in front of them, so I appreciate you sharing the video with us so they can take a closer look.