Original Post — Direct link
over 5 years ago - /u/Its_Epi - Direct link

Originally posted by SHREDDY_M3RCURY

Interesting that the camera perspective issue isn't on this list. Definitely the most persistent problem.

Could you please clarify exactly what you are referring to?

over 5 years ago - /u/Its_Epi - Direct link

Originally posted by SHREDDY_M3RCURY

The discrepancy in sight between players peaking angles.

One player being able to see a significant portion of the other without being seen at all. Especially around corners.

It makes sense to have more of your body poking out when you peak but if the corner is in the middle of your face it cuts down you vision to 90 degrees or less.

While the player coming to peak that angle could still have a full fov and see 1/2 of your face when you can't even see them at all.

There needs to be a happier medium between eye sight and body exposure. The cheesy angles of pre-burnt horizon were not nearly as frustrating and annoying as the cheap kills this mechanic allows.

We have spoken about the intent behind this before, and we do not consider it an issue. There are a few ways of addressing the parallax effect for perspectives. We have opted to go for the more realistic method, which means that the closer you are to a wall (or corner), the more limited your field of view will be. Also, as your eyes (camera) are no longer in your shoulder, you will be at a disadvantage.