Original Post — Direct link
What if the number of Wall reinforcements each operator had were changed to suit the defenders roll?


By this i mean three armor defenders have three Wall reinforcements.

Two armor get two.

And one armor get one.


Speed is king in siege we all know this. The devs have also stated that the extra armor ratings dont actually help as much as you think.

So why not buff the less favorable three armor defenders by giving them an extra Wall reinforcement?

You want to use a more potent three speed defender well now you get penalized one Wall reinforcement.

Anchors are meant to stay on sight, makes sense then that they can fortify the objective room better.

Roamers tend to not give a damn about the objective room and it makes sense for them to only have one Wall reinforcement.

Granted if you have five three armor defenders you could reinforce five extra walls.

Which could be helpful on some sites.

But 15 walls is a bit much for just kaid and his electro claws, so it wouldn't be OP as the majority of the walls would be vulnerable to hard breachers.

So you would need a Mute or Bandit which drops the number of Wall reinforcements down. Mute -1 Bandit -2.

But now more of them are protected by gadgets so it balances it out.

While on other sites you may require only six Wall reinforcements to make it secure so you can get away with running three or more roamers.

I guess you could also give the attacking three armour operators one extra secondary gadget to make up for the lack of speed. Just food for thought.



Thank you for your time
over 4 years ago - UbiYubble - Direct link
Do you think changing the number of reinforcements based on armor levels would help roamers put down their utility and get to their roaming spot faster? I know it can be frustrating when you need panels on a particular wall and you realize your Jager only put his ADS' down and ran off-site.