Originally posted by
FMW_Level_Designer
Honestly it resolves very little.
It stops a Caviera downing everyone or a nitro cell blowing everyone up but it doesn't solve the most common TK, that being when they TK you once and don't do it to anyone else for the rest of the match.
So far as TK troll squads or salty teammates are concerned, they still get away with a free TK like they could before this update.
Before they would TK once and avoid shooting other players, which is exactly what they will be doing with damage reflection in the game.
It barely does anything to curb the toxicity.
So Ubisoft are basically wasting their time when they could be working on a Halo-eque "Boot for TKing" option instead which actively discourages TKing by having an immediate potential punishment for TKing the first time.
Trying to explain that to community manager was an effort in futility.
https://www.reddit.com/r/Rainbow6/comments/axr9em/can_we_please_reevaluate_the_idea_of_damage/?utm_medium=android_app&utm_source=share
I'd like to think it's a step in the right direction towards addressing toxicity.
We're still working on ways to better address things like TK squads, but putting an immediate kick based on a single TK also leaves an opportunity to abuse and toxicity. As u/ubi-zoro pointed out, accidents happen, especially when you're in-game and under pressure to make split-second decisions and actions.
I saw you brought up the example of running a red light, but there are many signals and buffers in place to help warn you from running that stoplight. Yellow slow-down signs, the red brake lights of cars in front of you, actually seeing and upcoming stoplight many meters in front of you and being prepared for the light to change - you have quite a bit of time to see the signals, prepare yourself, and then begin to react. In-game, you have seconds to react, milliseconds even, in an environment where all other 9 members in game are instinctively reacting to anything and everything. Also important to note, the pressure we feel while driving is far less intense than the pressure we feel in-game.
I do appreciate your passion to see toxicity reduced, and we want that to happen as well - so hopefully you can understand a bit of where we are coming from and continue to give us constructive feedback now with a bit of our perspective.