over 5 years
ago -
Ubi_F4nch
-
Direct link
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/502ac570c6512e3cc5a3ad0c4b35fb4d3317b830.png)
Halfway through each Season, the “Designer’s Notes” shares information about the work of our balancing team. We are using data gathered since Wind Bastion balancing changes and the introduction of new Australian operators.
We use player feedback to help show us where to begin looking, and data to drive balancing changes. Combining both of these aspects helps us to decide if adjustments are needed. Sharing this data should give everyone as much context as possible to explain our changes and explain the reasoning behind them.
ATTACKERS
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/ec667a0a0e43b3173ad2eb4304ea4e8d72a69d9b.png)
DEFENDERS
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/60e0c88f56104695b83b2ae301ec430f2bf7feea.png)
UPCOMING CHANGES Lion
- Replaced the scan outline by a red ping debuff
- Reduced the ability warning from 3 to 1.5 seconds
- Reduced the scanning from 4 to 2 seconds
- Reduced the ability cool-down from 27 to 15 seconds
- Increased the number of charges from 2 to 3
By switching from a scan outline to a ping debuff (like Alibi's), the effectiveness of the enemy detection will be diminished. Now, moving defenders can be detected up to three times, with 1 second between pings. Lion's scan will be more viable and will allow defenders to counter-play successful Lion detections.
The total duration of Lion's ability is shorter for both the warning and the scanning phases. The scan will last a total of 3.5 seconds (from 7 seconds).
To balance things, we have increased the number of uses to 3 and also reduced the ability cool-down.
Nomad
- Added an idle sound cue to activated Airjabs.
- Stun grenades replace her Claymore.
Thanks to her Airjabs, Nomad already had three gadgets designed to counter flanking by the defending team. That is why we decided to give her stun grenades instead.
Ying
- In order to make Ying’s Candelas more intuitive and simple, we have inverted the cooking mechanic.
Kaid
- We have reduced the TCSG12 total ammunition to 51 (from 61).
- The AUG-A3 damage is increased to 33 (from 27).
Increasing the damage of the AUG-A3 should make it a more viable choice for Kaid mains.
Maestro
- To reduce the effectiveness of his Evil eyes, its bulletproof windows will now be half-way opened when affected EMPs or Shock Drones.
Blitz
- To reduce the frustration generated by this operator, the ballistic shield flash cool-down has been increased (from 2 to 7 seconds.)
Echo
- IQ can now detect Echo when he is using his PDA.
Current Status Doc and Rook
Following the MP5 damage decrease (patch Y3S4.2), we have seen a slight reduction in Doc and Rook pick rates as well as in their win ratios. They both remain two very solid anchors who are now closer the overall pool of defenders in terms of statistics.
Ash
The removal of Ash's ACOG removal with Burnt Horizon was an attempt to reduce her pick rate. We removed a popular attachment that was unnecessary to her role as an opener. Following an impressive drop of 20% in her pick rate, she remains a very popular attacker and her win ratio has even improved.