Original Post — Direct link
As you often do ubi, you turned a very linear and naturalistic map into an unbelievable, gamy maze. I don't understand the philosophy behind these map changes.. what the hell are your parameters? why can't we have realistic maps based on real life places, and leave it at that, without gameplay adjustments (that cater to who??)? why do we have to have huge maps with infinite corridors and useless rooms? it's stressfull and makes life impossible for the attackers and way too easy for the defenders, maps need to have chokepoints so that the defenders have to make a choice about their positioning, if you keep making every map so interconnected you just promote the run ' n gun across the map and individualistic approach, where everyone tries to cover as much ground as possible and they never truly play together.. this game is 5 vs 5, such huge maps don't go well with this in my and many other people's opinion.

the best things that I always loved about this game was trying to breach the garage on House with coordination, holding chokepoints to cover your teammates, laying siege to the objective room from far away and realizing there are only 30 seconds on the clock and the defenders made masterful use of cover... now you just make kill-houses for the kids who don't even care about tactics, team-play, sinergy, the only thing they do is jack the volume in their headphones and roam/enter alone to get kills.. you're killing the true spirit of this game ubi, I am sorry but it's true, what used to be a tactical game based on tactical decisions is now a game of who shoots first.. and don't get me wrong Siege has probably the best gunplay of every fps, but it's being used for all the wrong reasons and the wrong people..
about 5 years ago - Ubi-Watermelon - Direct link
I personally love it. Kanal was one of my favourite maps before the rework and it's looking like it'll stay as one of my favourites now after a couple weeks playing it.

Also I cannot stress enough that as some people keep saying "only pros are listened to" are not correct. If only pro players were listened to the game would be vastly different, feedback is taken from everywhere all over the community, as well as the balancing teams own direction they want the game in.