Original Post — Direct link
People tend to notice and judge others way too much because of it, instead of seeing in game skill. I'll give you my example.
When i started playing the game, i had a "friend" who was diamond, and he told me to jump straight into ranked when i was level 25.
So, there I was with him on ranked, getting destroyed and him getting the elo.
That happened in operation Red Crow, and i'm still struggling to fix the K/D ration.
Now, i am Plat with a garbage K/D because of those matches, and everyone judges me like I was carried or something.
I need to play on South America servers, and they are the most toxic people I ever seen in my life, and if you're not a plat with a 1.5 K/D, then you're garbage.
So i think removing the K/D W/R ratio might fix this kind of situation. Surely i'm not the only person with a bad KD.
almost 6 years ago - UbiNoty - Direct link
Personally, I still feel that those statistics are useful, and I like the fact that we made some of those available to you through the game-client. In fact, I wish we could make a much wider range of specific stats (ones unrelated to KDA or W/L) available - stats that show how players can contribute to a team's success through playing non-carry roles. I always have said that KDA isn't a good representation of your ability to win as a teamplayer, but I still appreciate the information it imparts. Maybe I just like having the numbers?

But I do also feel that, in the context of what you're describing, the stats are too accessible during the course of a game - which can lead to bad situations and loss of trust when certain teammates put too much stock into just those numbers themeslves.
So perhaps if it was viewable only through your profile by friends? or post-game?
almost 6 years ago - UbiNoty - Direct link
Let's play nice.