almost 5 years ago - UbiYubble - Direct link
Originally posted by Captain Spanky T. Kirk: castle, goyo, amaru, warden, vigil

Hey Captain!

Can you specify what particular about those five operators you feel need to be looked at?
almost 5 years ago - UbiMorning - Direct link
Originally posted by :
Castles walls need to not be not as easy to break. Essentially, the enemy team should have to waste an important resource to grant them access to what ever vital area Castle is blocking off.

Goyo is in a fine spot.

Amaru is to high risk low reward with her gadget.

Being how situational Wardens gadget is, just give him better weapons and armor. With his gadget he fits a back of site anchor.

Remove the ACOG off the BOSG, that ♥♥♥♥ is cancer. Also maybe a few extra seconds on Vigil's gadget wouldn't hurt.
Thank you for explaining a bit more! We really appreciate it when players provide reasonings when proposing ideas like this.

As far as Castle goes, do you think his kit overall is in a good spot? And that the main problem is just his walls being not strong enough? What kind of resource are you thinking of?
I agree that Goyo is in a decent spot at the moment. I can't really think of anything to change about his kit.
A lot of players think buffing the time it takes for Amaru to land after grappling would help significantly. Some also suggested making the barricades break on impact vs way before Amaru grapples in. What do you think?
What kind of weapons would you like to see on Warden instead?
What specifically do you dislike about the ACOG being on the BOSG?
About how many seconds would you give Vigil?