about 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 2 years ago - Ubi_Frog - Direct link


You can find here the updates and fixes made over the course of the Y7S1 Season Test Server. For the full Demon Veil Patch Notes, click here[rainbow6.com].

Y7S1 PATCH SIZE Find the download sizes for each platform below.
  • Ubisoft Connect: 4.4 GB
  • Steam: 3.8 GB
  • Xbox One: 13.82 GB
  • Xbox Series X: 13.17 GB
  • PS4: 5.17 GB
  • PS5: 4.66 GB

GAMEPLAY FIXED - Camera is zoomed out while aiming down sights with the Reflex B sight equipped.
FIXED - Entering Observation Tools will default to security cameras if one of a player's Observation Tools was picked up or destroyed.
FIXED - Unable to pick up some devices that are deployed into small spaces.
FIXED - Camera goes out of bounds if watching a kill cam when the end of round replay begins.
FIXED - Windows don't break when deploying a device on a barricade.
FIXED - After spawning, crosshairs can sometimes remain visible while aiming down sights.
FIXED - Camera goes out of bounds for Attackers in support mode when the last Attacker is eliminated and there are no Observation Tools on their team.
FIXED - Bulletproof Camera EMP burst disables electronic map objects for 15 seconds instead of 6 seconds.
FIXED - Bulletproof Camera EMP burst can destroy fragile map objects.
FIXED - Crosshairs of the Reflex B sight are obstructed by the iron sights of various weapons.
FIXED - Defuser disappears if an Attacker picks up the defuser and disconnects between Attacker lock and the start of the Action Phase.
FIXED - SPAS-15 shotgun has no reticle for some non-magnifying sights.
FIXED - Enemy AI doesn't interact with Azami's Kiba Barriers.

LEVEL DESIGN FIXED – Multiple LOD issues on various maps.
FIXED - Azami's Kiba Barrier doesn't break when the breakable wall it's deployed on is completely destroyed.

BANK
FIXED - Valkyrie's Black Eye doesn't lose signal when thrown onto the garage door outside at EXT Garage Ramp on Bank map.

COASTLINE
FIXED - Ceiling decals in 1F Blue Bar aren't destroyed when destroying the floor in 2F Billiard floor on Coastline map.
FIXED - Valkyrie's Black Eye loses signal on the ceilings of various second floor rooms on Coastline map.

FAVELA
FIXED - Players can defuse the same bomb site twice to win a Training Grounds match on Favela map.

KANAL
FIXED - Valkyrie's Black Eye doesn't lose signal when thrown outside onto the bottom of 2F Upper Bridge on Kanal map.

OUTBACK
FIXED - Azami's Kiba Barrier can allow players to get inside the shark on Outback map.

THEME PARK
FIXED - Valkyrie's Black Eye loses signal at 1F Yellow Corridor drone vent on Theme Park map.

TOWER
FIXED - Ace's S.E.L.M.A. Aqua Breacher activates when deployed on the indestructible floor in 1F Lounge on Tower map.

OPERATORS FIXED - Various Operators are missing some non-magnifying weapon sights.
FIXED - Various modelling and clipping issues.
FIXED - Various animation issues.

ACE
FIXED - Ace's S.E.L.M.A. Aqua Breacher has no SFX when equipped and held.

ARUNI
FIXED - Aruni's MK14 EBR is missing Muzzle Brake from weapon barrels.

AZAMI
FIXED - Azami's Kiba Barrier doesn't collapse when an operator stands on it.
FIXED - Azami's Kiba Barrier deployment VFX are visible on the opposite side of the wall it's deployed on.
FIXED - Azami's Kiba Barrier deployment VFX are visible from the other side of walls.
FIXED - Azami's Kiba Barrier deployment VFX aren't visible when watching a match replay.
FIXED - Azami's Kiba Barrier destroys Goyo's Volcán Canisters when it expands.
FIXED - Azami's Kiba Barrier doesn't destroy the canister of Mira's Black Mirror when it expands, making the canister indestructible.
FIXED - Azami's Kiba Barrier doesn't break when an Operator stands on it if it was deployed on a hatch that gets destroyed afterward.
FIXED - Azami's Kiba Barrier doesn't break when an Attacker exits rappel through the Barrier.
FIXED - Azami's Kiba Barrier can sometimes prevent vaulting through windows when it's deployed on a ceiling.

BANDIT
FIXED - Bandit's Shock Wire can't be deployed on a reinforced hatch when another device is in the center of it.

CAPITÃO
FIXED - Incendiary bolts from Capitão's Tactical Crossbow don't disappear when Capitão disconnects.

CAVEIRA
FIXED - Caveira's SPAS-15 Reflex C sight is incorrectly attached to the weapon.

FLORES
FIXED - Flores' RCE-Ratero Charge floats midair when affected by Mute's Signal Disruptor while jumping.
FIXED - Activating Flores' RCE-Ratero Charge changes the Observation Tool that an Operator was viewing.

FUZE
FIXED - Fuze's AK12 is missing Scope 2.0x from weapon sights.
FIXED - Fuze's Cluster Charge can be deployed on an angle where a reinforced and indestructible wall meet.

GOYO
FIXED - Defenders lose the round and Goyo gets a Friendly Fire penalty if an Attacker moves the hostage near a Volcán Canister and disconnects after deploying a device to destroy the canister.

IQ
FIXED - IQ's Electronics Detector can detect Azami's Kiba Barrier when the kunai is the environment but undeployed.

MAESTRO
FIXED - Bullet impact visuals appear on both of Maestro's Evil Eyes when only one is shot.

MAVERICK
FIXED - Maverick's Breaching Torch is unable to breach a reinforced wall when an Operator's shield is pressed against the other side.

MELUSI
FIXED - Melusi's Banshee detects Operators through Azami's Kiba Barrier.

OSA
FIXED - Osa's Talon-8 Shield remains visible if it's destroyed by Maverick's Breaching Torch during deployment.

PULSE
FIXED - Pulse's Cardiac Sensor can't be unequipped after a player equips it and immediately swaps to a gadget.

TACHANKA
FIXED - Tachanka's DP27 has no reticle when aiming down some non-magnifying sights.

WAMAI
FIXED - Defenders lose the round and Wamai gets a Friendly Fire penalty if an Attacker moves the hostage near Wamai's MAG-Net and disconnects after deploying a device to destroy the MAG-Net.

YING
FIXED - Ying is unable to vault while holding a Candela.

ZERO
FIXED - Zero's SC3000K has access to Scope 2.5x A in weapon sights.

USER EXPERIENCE FIXED - Some unique ability previews are missing during the Preparation Phase.
FIXED - Privacy Options can be reset to default while the player is in the middle of a match.
FIXED - "View Fullscreen" button doesn't work for unique abilities and victory celebrations when selected using a mouse.
FIXED - Duplicated pop-ups for Team Deathmatch can appear on game launch.
FIXED - The Home section background is sometimes replaced by a black screen after exiting the Notifications section.
FIXED - The last Operator eliminated at the end of a match doesn't appear eliminated on the scoreboard.
FIXED - Team Deathmatch playlist pop-up appears before the intro cinematic finishes.
FIXED - Players can join an in-progress Team Deathmatch match when there is less than 2 minutes left in the round or when 3/4 of the total eliminations has been reached.
FIXED - Long delay between the end of a Custom Local Team Deathmatch match and when the MVP starts.
FIXED - Player usernames aren't display during the MVP of a Team Deathmatch match.
FIXED - Screen resolution slider for Display options can become unresponsive.
FIXED - Crash occurs when multiple players repeatedly switch Operators while the lobby is paused by the host.
FIXED - Various UI issues.
FIXED – Various localization issues.
FIXED – Various customization issues.
FIXED – Various VFX and SFX issues.
FIXED - Overall game performance.

MATCH REPLAY FIXED - Gunshot audio replays every time a Match Replay is rewound.
FIXED - Player isn't returned to the Watch section at the end of a match replay.
FIXED - Match Replay experiences long loading times when transitioning between rounds if the rewind and pause buttons are pressed repeatedly as the round ends.
FIXED - Match Replay recordings aren't created for Testing Grounds matches on the Test Server.
FIXED - Various Match Replay camera issues.