Since Ubisoft has at least acknowledged and consolidated my posts about broken shield MECHANICS
Lets talk about the balance
1st
We should consider
"What is the role of a shield?"
The purpose of a shield, is to PUSH defenders off positions
How can a shield do that if
2nd:
Shields should be balanced from the bottom up
As in, make the most basic shield, without any gadget (eg Fuze shield) viable
And then go from there
The current issue with shield balance is because shields THEMSELVES are so weak, specialized shields have their gadgets be excessively strong to compensate
Having a gadget make/break your ability to even function is very frustrating, for users and victims
As blitz, you either full-blind your opponent, near-guaranteeing you a kill
Or you flash misses (or your opponents are smart and never let you get close) and you are basically useless
This is why Monty is frequently banned
Blitz, not so much as the recent guard break changes, combined with him only being 2 armor, makes him laughably easy to deal with, simply by chucking an impact or 2 at him
Any other non-shield operator, even WITHOUT their gadget is useful
As they can hold angles
Get kills
etc
A shield without its gadget is unfairly helpless in most situations
Since they cant hipfire worth ****
They have to ADS to do anything
Which makes them basically just an OP with a pistol- incredibly weak
https://www.youtube.com/watch?v=wyKKeI7mczk
Take the above clip for example
The fact that hipfire was unable to land any hits is laughable
At THAT close range
Crouched
Not moving
Not being shot in the shield
(Can we seriously allow a laser on the GSH already?)
If you demand that Shields ADS in order to engage threats, even for self defense, then what is the point of a shield in a game where deaths are usually headshot anyways?
Exposing your head cancels out the entire purpose and function of a shield
Im kinda iffy on the melee mechanics for shields
Frankly, id prefer shield melee if it DIDNT insta down, but only did, say 50 damage (maybe even less)
And then the melee animation, instead of exposing the user, was simply a forward bash, that kept the shield between them and the threat
BUT, defender melee on a shield didnt cause total guard break either
And of course, SIGNIFICANTLY reduce the range on melee
Of course, if we buff CORE shield mechanics, such that shields are
-Able to defend themselves effectively
-Can effectively PUSH defenders
Their currently oppressive gadget mechanics (which is the only thing currently keeping them BARELY relevant) will need tweaks to prevent them from becoming OP
Lets talk about the balance
1st
We should consider
"What is the role of a shield?"
The purpose of a shield, is to PUSH defenders off positions
How can a shield do that if
2nd:
Shields should be balanced from the bottom up
As in, make the most basic shield, without any gadget (eg Fuze shield) viable
And then go from there
The current issue with shield balance is because shields THEMSELVES are so weak, specialized shields have their gadgets be excessively strong to compensate
Having a gadget make/break your ability to even function is very frustrating, for users and victims
As blitz, you either full-blind your opponent, near-guaranteeing you a kill
Or you flash misses (or your opponents are smart and never let you get close) and you are basically useless
This is why Monty is frequently banned
Blitz, not so much as the recent guard break changes, combined with him only being 2 armor, makes him laughably easy to deal with, simply by chucking an impact or 2 at him
Any other non-shield operator, even WITHOUT their gadget is useful
As they can hold angles
Get kills
etc
A shield without its gadget is unfairly helpless in most situations
Since they cant hipfire worth ****
They have to ADS to do anything
Which makes them basically just an OP with a pistol- incredibly weak
https://www.youtube.com/watch?v=wyKKeI7mczk
Take the above clip for example
The fact that hipfire was unable to land any hits is laughable
At THAT close range
Crouched
Not moving
Not being shot in the shield
(Can we seriously allow a laser on the GSH already?)
If you demand that Shields ADS in order to engage threats, even for self defense, then what is the point of a shield in a game where deaths are usually headshot anyways?
Exposing your head cancels out the entire purpose and function of a shield
Im kinda iffy on the melee mechanics for shields
Frankly, id prefer shield melee if it DIDNT insta down, but only did, say 50 damage (maybe even less)
And then the melee animation, instead of exposing the user, was simply a forward bash, that kept the shield between them and the threat
BUT, defender melee on a shield didnt cause total guard break either
And of course, SIGNIFICANTLY reduce the range on melee
Of course, if we buff CORE shield mechanics, such that shields are
-Able to defend themselves effectively
-Can effectively PUSH defenders
Their currently oppressive gadget mechanics (which is the only thing currently keeping them BARELY relevant) will need tweaks to prevent them from becoming OP