about 5 years ago - Zoro - Direct link
Hello all!

News on incoming changes during Y4:
After your first team kill in a match, you will enter a "reverse friendly fire" state. This means, anytime you attack a friendly from that point in the match, you will have that damage instead reflected back at you.

Explanation with in-game example:
https://clips.twitch.tv/ColdbloodedS...icLionJebaited

I'd love to hear some feedback and reactions to this change! Let us hear your thoughts!


-----UPDATE-----

The Dev blog with more details is here! There are a few new changes, including the new option to forgive a TK if you believe it was unintentional.

https://rainbow6.ubisoft.com/siege/e...-friendly-fire
about 5 years ago - Zoro - Direct link
Originally Posted by IreFilledMonkey
I don't think the explanation and video match up to be honest.

Based on the actual speech and earlier video showing the activation of the TK system I understood it as this. From the first blue on blue damage the TK system will warn you and from their it will sanction you and reduce your health as you continue to shoot at your team members.

My understanding is that it does not require an actual kill, it's just that in the video the first damage was a headshot so it's misleading. The earlier video shown during the broadcast shows it a little clearer.
The system will require 1 TK before the sanction is activated. Accidentally hitting your teammate in the leg won't get you sanctioned immediately, for example.

Originally Posted by Dan6992
I think the bigger issue with no friendly fire will be Montagne. If attackers can hide behind him without fear of shooting him in the back he'll be used a lot more in an onjective push. Many times I've seen him used this way only to accidentally get shot in the back of the head by a teammate leaving them exposed. If that was impossible it would be a much easier strategy to execute.
You would still need to kill a teammate first to activate the sanction, then even in that case, you'd just be damaging yourself anytime you would have hit the Montagne, so there's not really an advantage to blindfiring behind him.

_____

Also, to touch on some repeated mentions:

Friendly Fire is still a core feature of Siege. This change is not a part of a move away from FF being default. This is just a way to address the issues with TKing that have been affecting the community.
about 5 years ago - Zoro - Direct link
Originally Posted by xThe_Riddler_
So, Zoro, what about toxic players that go around wounding teammates but not killing them? There are plenty of players out there who do this sort of thing. How about instead of activating it after the first team KILL you activate it after a player does 100 damage to their team in total or something along those lines? That way it would catch these players who are griefing their own team, but are smart enough to not cross the "TK" line.
Yes, TKing groups may continue to be an issue with the reverse FF change, that's a good point. Thank you for the suggestion, I will be adding this whole thread to my report and the hard feedback is very appreciated!

Originally Posted by Lonewolf5564
This is a great start, it can help if someone got kicked out of a match for team killing then they will be on a mirrored damage for the next say 3 matches before it gets reset. This is the first time I have ever posted and hope it’s helping. Or if you get TKed you get a state of no friendly fire and the person who shot you cannot shoot you.
That's an interesting idea — having the penalty stick with the player for a period beyond the match. Perhaps for repeat offenses? Anyone have thoughts on something like that?


Originally Posted by WBBCoop
Honestly I feel this will help more with accidental team killers like myself instead of the core issue of toxic teamkilling itself. As I really like to play with min hud and have a few bans because of it, this system will allow honorable players, such as myself, to continue playing while keeping solo hoodlums at bay. Gang teamkilling, at this point, could only be countered by getting a team of your own, and I'm fine with that.

Naturally there is going to be a few changes in the perception of the way friendly fire is going to feel after a sanction. Obviously it cant be the same feeling as before but overall I think it's a great improvement.
That's true, in a way it does alleviate the pain of being kicked for a true accident. You may have the extra pressure of self-damage added, but you're still in the game.

--------------

Thanks for the continued feedback on this, everyone!
about 5 years ago - Zoro - Direct link
Originally Posted by ARTICUL8R
Very simple...you shoot me you die immediately. Anyone in your squad that shoots me they die immediately. When that starts happening the toxic trolls disappear. Gone FOREVER. That gets implemented first and once Ubisoft figures out the forgive option you implement that.

EXTREMELY SIMPLE. IT COVERS SQUADS BEING TEAM KILLING BULLIES. IT GIVES THE PERSON BEING TEAM KILLED AND TEA BAGGED 3 or 4 TIMES IN A MATCH PEACE OF MIND. HE OR SHE DOESNT HAVE TO WORRY ABOUT IT ANYMORE. THE TROLLING GOES AWAY. HE SHOOTS ME HE GETS THE HP HIT HE SHOOTS OUT A TEAM GADGET HE TAKES THE HP HIT. ITS NOT ROCKET SCIENCE.
What about the trolls who will then start running in front of you so that you die automatically?
about 5 years ago - Zoro - Direct link
This thread has been a wealth of feedback and suggestions, so thank you all for continuing to share your thoughts and discussing.





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